What are you expectations for MLB The Show 21 PS5 version
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Hopes? Smooth, realistic H2H gameplay, where hitting and pitching are balanced and neither side is OP to the disadvantage of the other, a new game engine, a game engine that isn’t badly flawed to the point of being unable to field routine fly balls near outfield walls, or throw to second base with your catcher for the first third of the actual baseball season. Maybe animations that actually match up with the calls the game makes on things like check swings, tags and close plays. Universal pitch speeds in all modes, with PCI size decreasing as difficulty increases, as an alternative to making sinkers suddenly come in at 200mph with sharp break when you reach an arbitrary ranking point level, thereby ruining your timing, only to revert to the previous settings when dropping points with the resulting loss and have to regain the previous timing. New game modes, new structures to existing game modes, create a stadium, new commentary at last, new stadiums at last, refined menus and interfaces and a wealth of in game overlay options.
My expectations: Basically a mash up of ‘20 and ‘19 with some new legends and a bit of spit and polish to the GFX and audio. By July, we’ll be twenty five patches deep and the majority will have given up caring or complaining about gameplay on TSN. Just like every other year.
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From what Sds brings to the table, not much!! A company that can’t even get the division’s right for stage 3 team affinities during their live stream. They know their [censored] because 80 percent of the people that play their product is because they are the only choice!! Most of the people that play are praying for a competitor to come along so we never have to buy this game again.
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I want...
*More minor league stadiums. BB&T Park in Charlotte! AT&T Field in Chattanooga!
*Two words... TIGER. STADIUM. -
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@ComebackLogic said in What are you expectations for MLB The Show 21 PS5 version:
Hopes? Smooth, realistic H2H gameplay, where hitting and pitching are balanced and neither side is OP to the disadvantage of the other, a new game engine, a game engine that isn’t badly flawed to the point of being unable to field routine fly balls near outfield walls, or throw to second base with your catcher for the first third of the actual baseball season. Maybe animations that actually match up with the calls the game makes on things like check swings, tags and close plays. Universal pitch speeds in all modes, with PCI size decreasing as difficulty increases, as an alternative to making sinkers suddenly come in at 200mph with sharp break when you reach an arbitrary ranking point level, thereby ruining your timing, only to revert to the previous settings when dropping points with the resulting loss and have to regain the previous timing. New game modes, new structures to existing game modes, create a stadium, new commentary at last, new stadiums at last, refined menus and interfaces and a wealth of in game overlay options.
My expectations: Basically a mash up of ‘20 and ‘19 with some new legends and a bit of spit and polish to the GFX and audio. By July, we’ll be twenty five patches deep and the majority will have given up caring or complaining about gameplay on TSN. Just like every other year.
dont forget about pitches hanging and ending up for HRs, despite the pitch control rating being 90+ and hitting perfect release on the meter. you can feel it happening every time. usually starts with a base hit on poor timing or where your fielder reacts like he's stuck in glue.
and unrealistic attributes like pitcher confidence, which somehow results in a lack of ability to see the ball from a pitcher's hand or that can defy science by reducing exit velocities.
online gameplay is nothing more than hoping the RNG is on your side for that game/inning. based on my experience with this game since 17, i fear SDS has figured out how to pump in the RNG to keep folks 'grinding' online, instead of rewarding them correctly.
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@radinskyFTG I mean it is what it is, it’s not a terrible game if you play it at face value. It’s flawed in many ways, but I do enjoy the content and the grind from year to year. The main problem is that hitting is far too easy - And I say that as a guy who hits .250 every year. If they make hitting harder, everyone gets frustrated and complains about not being rewarded enough. When hitting is too easy to stop complaints in that vein, the only way to stop the horrific football scores and games with 60 combined hits we saw earlier in the year, when hitting was “rewarding” (obviously an experiment on SDS behalf, I’ve never played anything so terrible in my life TBH) is to nerf good swings and ensure that the scores are kept somewhat reasonable. Now we have perfect fly balls with power hitters barely reaching the warning track. Pick your poison.
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the problem is that the flaws have gotten worse since 17 or 18. the grind/content has been good over that period, but with the flaws getting worse, it feels like more of a time waste grind rather than a fun grind.
i wouldnt say hitting is too easy on HOF or Legend. its just inconsistent, and consistency is what i desire. i want my gameplay to improve as my skills improve, and with The Show since 17, i dont think thats possible. the game doesnt play the same, session to session.
pitch speeds are not equal across difficulty levels - HOF vs CPU is not the same as HOF online. and we all know that the difficulty levels are meaningless in Moments+Showdown thanks to RNG.
contact results are not consistent due to RNG. the coding has taken away the player's skill in favor of simulation statistics. so even if youre seeing the ball well, if the coding wants the game to stay close, it will. either by nerfing your bat or pitches missing when youre on the mound.
it certainly is what it is. but what it is, to me, is an exhausting waste of time the past 2 seasons. after falling in love with DD in mid 17, i really wanted to play online a ton more. but the gameplay is just not fun with how inconsistent the game is. i want that competitive, human to human experience. but i wont waste my time knowing that my input ultimately is at the mercy of this game's coding, regardless of my skill level.
and can anyone be surprised at the Prestige boosting we've seen in 20? when you introduce something like that into an environment that is heavily dictated by RNG, OF COURSE folks are going to cheat the system. if anything, they're doing their best to level the playing field when the RNG is already stacked against them.
ultimately, i know when im playing poorly and when im playing well. i dont need the RNG to influence either of those situations. i want my skill level and development/progression to be accurately reflected game to game. i dont want to be at the mercy of RNG, poor animations, rubber banding, whatever the coding may be called.
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Actual water that is wet lol
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@RadinskyFTG You’re spot on that gameplay has declined since ‘17, I’ve long been saying the same thing, along with a few other long time players who I speak with about the game. The reason it been in decline is also, as you said, due to an increase in various “RNG” factors. RNG isn’t the term I’d use myself, but it’s clear that SDS have experimented with various things since ‘17, most of which haven’t worked out. I’d say I probably enjoyed ‘19 the most of the three games since ‘17, the content was good (not that this years content has been bad, they’ve done well, particularly in light of the disastrous MLB season) and while the simulation factors were present and tangible, I feel like they did the best job of hiding it in ‘19. ‘18 was atrocious and this year feels like they’ve not made the effort to hide enough of the more obvious scripting features in gameplay.
To quantify the last statement, what I mean is, we all know that the game decides what the result will be off the bat. If the game decides it’s an XBH, unless someone does something unexpected to change the outcome, it will be an XBH. That’s whatever, but my issue is when the game decides it’s an XBH, they have a slow runner who gets there later than the ball and my diamond fielding 2B does an outrageous sweeping tag animation which allows the runner to be safe regardless. That’s the kind of thing they need to find a way of making it all feel more natural. When you see your 2B get pulled off the bag or use a crazy sweeping tag multiple times in a game, it’s clear they need to find a different method of delivering the XBH.
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I want to see a good switch version !!! A full console experience on the go !!
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I don't have any expectations from this company anymore to be honest with you. Game play is so far off where it should be and the game seems to take a small step forward in one way and another one or two backwards.
I'll still get the game but it will still be a crapshoot in game play
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Consistency would be a huge first step.
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@PoopsyMcDoodle said in What are you expectations for MLB The Show 21 PS5 version:
HAHAHAHAHAHAHAHAHAHAHAJAHAHAHAHAHA
WAKEY WAKEY FOLKS
SDS ISN'T IMPROVING ANYTHING!
YOU DO THIS EVERY YEAR!
DO NOT BUY 21!
buys 21
Take THAT!
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I would love to see them devote some effort to improving Franchise mode. It has been stagnant for years.
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@ChuckCLC said in What are you expectations for MLB The Show 21 PS5 version:
@JoeyRococo said in What are you expectations for MLB The Show 21 PS5 version:
Who cares about graphics??? This game is good because of the cards, the history and the extras. The game play sucks and sucks bad. All-Star Baseball '96 and '98 on the N64 were better than this [censored]. MVP Baseball '05 by EA was better than this. These games are 15-20 years older and they can't figure it out. LOL Are you kidding me? I'm hoping for the same extras which are great, but much improved game play damnit.
You know when people compare game play they are usually doing it in h2h online play? Not vs CPU stuff like those games. Of course it was fun back then. but we have different stuff now.
I’ll say cpu play seems fine, it’s the h2h that’s a [censored] show. I wanna see better hitting, better pitcher feedback, balls on the black being called strikes, less check swings, ( less fouls against the pc Too geez) Balls being more realistically hit ( less low pitches going 440 and more high pitches getting hammered instead) high sinkers being trash, less game forced meat balls, more consistent hit feedback. Weak hits are what they are, but I’d much rather deal with a bloop than a bomb on a forced meat pitch as I said. No prestige unless it’s offline as well ( less “hr with Didi and I quit” people. ) new minor league parks, no lag in mlb parks, connection matchmaking in events, priorize the same in RS, revamp RS and make losses after a compete game less points lost, too many quits and it bans you for an hour, if a dude quits the bomb still counts, quits make you lose 100 points after a few in a day,
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You wanna know what I want in 21? A legit reporting system with people who will do something about people who glitch DC or DDoS people just to get wins cause they can't win a game the right way.
Or how about servers that won't randomly have errors in the middle of a game or people who don't try to pin it on my Fiber Optic internet for the server disconnectons when it doesn't do it to me in any other game.
I know asking for these things is asking a bit much cause we'll never get it but a guy can dream can't he
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@baboonishace said in What are you expectations for MLB The Show 21 PS5 version:
@MrGamebred said in What are you expectations for MLB The Show 21 PS5 version:
I expect it’ll be the best year of content we’ll ever see, followed by 8-10 patches in a 2 month period that create more problems than the game started with. Oh and probably some server disasters to start the year.
This guy gets it lol
I agree with this 100%!!! Since it’s the first year of multi platform, they will gift wrap a pile of garbage with best wrapping paper you’ve ever seen (content will be unreal)!! But without a competitor, the end result will be that now everyone will get to see all the problems this game really has.
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A cap in speed, bunting and steal attributes. Could be 95 for speed, 80 for bunting and 90 for steal
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I expect my opponent to chase and foul off every pitch I throw until one goes right down the middle for an early ok home run.
So pretty much the same as this year.