Update 1.13 Discussion
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@CalisGW said in Update 1.13 Discussion:
@halfbutt said in Update 1.13 Discussion:
@CalisGW said in Update 1.13 Discussion:
@halfbutt said in Update 1.13 Discussion:
It just seems like everyone is speculating even more than before.
Not really. Some just don’t believe in the facts and are here looking for confirmation bias.
They have literally said there is a ton of factors that go into how a ball is hit and reacts. They just can’t show you all of it because that would take up the whole screen.
They gave us a little more feedback is all. They said pitch location and I believe angle too plays a part in it. People think every pitch they hit perfect perfect should equal same result. Physics does not work like that. What was speed if pitch ? Angle of pitch? Rotation? Was hit on seems? What was the spin? Break? Cold weather or humid or hot ( yes that makes a difference due to how it effects the ball )?
Some people just can’t accept the fact that things are not always the same, but they sure seem to know to pick Shippet Field and Coors field for home runs lol
I’m glad that you’re happy with the gameplay and the patch.
I’m not going to bother arguing with you, since we are in disagreement.
Let me ask, however, do you find one hit out of every four being a home run is appropriate? Compared to the two in one hundred being doubles, to me all of this suggests that the hitting engine itself is the problem, not the feedback, or our understanding of it.
Why else would the pitching issues persist if not to mitigate the hitting engine?
Fair enough
As to your question about home runs to double ratio.
I’ll answer your question with a question.
Are you ok with the low strike out rates of Gallo and Judge and players of their elk compared to their real life stats.
That should answer your question
I’m batting .210 with FOTF Gallo (200+ AB) and 0.000 with Judge (9 AB). All they do is strike out for me, I actually think low vision/contact hitters are better represented this year. Previous years cards like Gallo and Gary Sanchez were great hitters for average, as well as power. That’s not the case in my personal experience this year.
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Hitting still needs to be toned down, even on Legend in franchise mode I"m getting 15-20 hits a game ... Also the fielding needs to be improved still, not one time have I dove for a play and actually gloved it, still constantly bounces off you like a backstop ... Just go back to last years fielding... So many good things I like about this version but it's still being held back by gameplay issues...
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@ComebackLogic said in Update 1.13 Discussion:
@TheHungryHole said in Update 1.13 Discussion:
guys do the patch notes read poorly here? what does this sentence even mean?
"Also, the arrangement of what limited information did pop-up would often result in misinterpretation and confusion."
who wrote this a toddler?
Makes sense to me. Another way to put it is “The information supplied before was limited. Also, the way the information was displayed was confusing and caused misinterpretation.”
thank you mate much better and clearer i get it now
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"pitch location matters the most."
some are asking how and why, here is some of it.
What is better to hit a FB middle away or a FB down and in?
Cutter painted or cutter toward center of plate?
Breaking or change under the zone or one above the knee? -
Fluff.
More worried about fluff than the overall poo gameplay️
Why am I not surprised -
@j9milz said in Update 1.13 Discussion:
@CalisGW said in Update 1.13 Discussion:
@j9milz said in Update 1.13 Discussion:
@CalisGW said in Update 1.13 Discussion:
@halfbutt said in Update 1.13 Discussion:
It just seems like everyone is speculating even more than before.
Not really. Some just don’t believe in the facts and are here looking for confirmation bias.
They have literally said there is a ton of factors that go into how a ball is hit and reacts. They just can’t show you all of it because that would take up the whole screen.
They gave us a little more feedback is all. They said pitch location and I believe angle too plays a part in it. People think every pitch they hit perfect perfect should equal same result. Physics does not work like that. What was speed if pitch ? Angle of pitch? Rotation? Was hit on seems? What was the spin? Break? Cold weather or humid or hot ( yes that makes a difference due to how it effects the ball )?
Some people just can’t accept the fact that things are not always the same, but they sure seem to know to pick Shippet Field and Coors field for home runs lol
Well maybe instead of being so vague about the hitting and even pitching mechanics maybe they should just come out and let us know just how much and how many layers of rng we are facing when trying to execute actions in the game. Instead of hey here's a brand new feature to further explain that will only show up for a half a second every at bat.
Hell the fact that check swings have little or almost nothing to do with input or they animations they cause says alot in itself.
I think there is no RNG. Just a ton of variables that go into the outcome. Too many variables for them to list. Let’s be honest , you are in the small minority of players ( players as every user logging into game, not forums posters ) that can’t accept the fact they don’t have every info given to them. I call these people the “why” people. Never satisfied with anything
What do you think variables in a video game are. RNG. Most players just want to know how much of it am i fighting vs my user input. They say things like "pitch location matters" with no other info or example of why or even how much it matters.
Example if I hit a perfect/perfect flyball with a 100+ power hitter and its only warning track power. Why is that, What Mattered in the algorithm other than my user input for that ball not to result in a no doubt shot. Is it because the pitxh was inside and he's labeled as an opposite field hitter? How much of the pitcher's confidence is factoring in to a solidly hit ball. did the wind factor in?etc etc.
You say I want to know everything but thats not true, how about just a general idea of whats happening in this game. Again everything is vague, pitch location, launch angles, wind etc etc with no example or general idea of how they actually matter or work and that my friend is called RNG.
Not quite a correct definition for RNG or variables but on the right track. Hopefully I'll be able to add value and keep us all on the same page.
RNG = random number generation: a number generated completely at random, independent of any bias or factors. Think of the lottery and how that works.
When @CalisGW mentions 'too many variables' to list we're talking about factors that can influence the outcome of a swing. You've listed some: input, pitch location, batter power, timing, swing location, launch angle. There are many more but there's no point me banging on about them, clearly you get that part.
Although all of these factors that influence a hit outcome are variables, those variables are not randomly generated. Even pitcher confidence (if that variable does in fact influence a hit outcome, which it really shouldn't unless a batter's confidence is affected by his perception of the pitcher's confidence) is probably not random (I don't have access to the code so I can't confirm/deny, but if it is random then that ain't right).
However the hit outcome may be (and probably is) a result of a random number that is generated by a formula that takes all of these variables into account.
So whilst a random number itself is generated randomly, the range of numbers from which the random number itself is selected could be influenced by variables. Simple example: hit distance = a random number generated between 1 and xxx (where xxx is calculated by multiplying batter power, contact result and timing, and dividing it by 20).
Or the outcome may simply be a calculation involving a random number and the variables. Another simple example: hit distance = a random number between 1 and 100 multiplied by xxx (where xxx batter power, contact result and timing multiplied together then divided by 2000).
The extent to which that randomness is a factor can be adjusted, and I suspect that's what happens in this game from year to year, and possibly even update to update. In the second example above, instead of generating a random number between 1 and 100, the code might be changed so that it's between 20 and 100. Or something like that.
These examples are by no means accurate, but hopefully they do help to clarify the difference between variables and RNG (TLDR: they are not the same thing), and how some variables (such as batter power, clutch rating) can be used to generate meaningful random numbers.
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@Red_Ted_is_back said in Update 1.13 Discussion:
@j9milz said in Update 1.13 Discussion:
@CalisGW said in Update 1.13 Discussion:
@j9milz said in Update 1.13 Discussion:
@CalisGW said in Update 1.13 Discussion:
@halfbutt said in Update 1.13 Discussion:
It just seems like everyone is speculating even more than before.
Not really. Some just don’t believe in the facts and are here looking for confirmation bias.
They have literally said there is a ton of factors that go into how a ball is hit and reacts. They just can’t show you all of it because that would take up the whole screen.
They gave us a little more feedback is all. They said pitch location and I believe angle too plays a part in it. People think every pitch they hit perfect perfect should equal same result. Physics does not work like that. What was speed if pitch ? Angle of pitch? Rotation? Was hit on seems? What was the spin? Break? Cold weather or humid or hot ( yes that makes a difference due to how it effects the ball )?
Some people just can’t accept the fact that things are not always the same, but they sure seem to know to pick Shippet Field and Coors field for home runs lol
Well maybe instead of being so vague about the hitting and even pitching mechanics maybe they should just come out and let us know just how much and how many layers of rng we are facing when trying to execute actions in the game. Instead of hey here's a brand new feature to further explain that will only show up for a half a second every at bat.
Hell the fact that check swings have little or almost nothing to do with input or they animations they cause says alot in itself.
I think there is no RNG. Just a ton of variables that go into the outcome. Too many variables for them to list. Let’s be honest , you are in the small minority of players ( players as every user logging into game, not forums posters ) that can’t accept the fact they don’t have every info given to them. I call these people the “why” people. Never satisfied with anything
What do you think variables in a video game are. RNG. Most players just want to know how much of it am i fighting vs my user input. They say things like "pitch location matters" with no other info or example of why or even how much it matters.
Example if I hit a perfect/perfect flyball with a 100+ power hitter and its only warning track power. Why is that, What Mattered in the algorithm other than my user input for that ball not to result in a no doubt shot. Is it because the pitxh was inside and he's labeled as an opposite field hitter? How much of the pitcher's confidence is factoring in to a solidly hit ball. did the wind factor in?etc etc.
You say I want to know everything but thats not true, how about just a general idea of whats happening in this game. Again everything is vague, pitch location, launch angles, wind etc etc with no example or general idea of how they actually matter or work and that my friend is called RNG.
Not quite a correct definition for RNG or variables but on the right track. Hopefully I'll be able to add value and keep us all on the same page.
RNG = random number generation: a number generated completely at random, independent of any bias or factors. Think of the lottery and how that works.
When @CalisGW mentions 'too many variables' to list we're talking about factors that can influence the outcome of a swing. You've listed some: input, pitch location, batter power, timing, swing location, launch angle. There are many more but there's no point me banging on about them, clearly you get that part.
Although all of these factors that influence a hit outcome are variables, those variables are not randomly generated. Even pitcher confidence (if that variable does in fact influence a hit outcome, which it really shouldn't unless a batter's confidence is affected by his perception of the pitcher's confidence) is probably not random (I don't have access to the code so I can't confirm/deny, but if it is random then that ain't right).
However the hit outcome may be (and probably is) a result of a random number that is generated by a formula that takes all of these variables into account.
So whilst a random number itself is generated randomly, the range of numbers from which the random number itself is selected could be influenced by variables. Simple example: hit distance = a random number generated between 1 and xxx (where xxx is calculated by multiplying batter power, contact result and timing, and dividing it by 20).
Or the outcome may simply be a calculation involving a random number and the variables. Another simple example: hit distance = a random number between 1 and 100 multiplied by xxx (where xxx batter power, contact result and timing multiplied together then divided by 2000).
The extent to which that randomness is a factor can be adjusted, and I suspect that's what happens in this game from year to year, and possibly even update to update. In the second example above, instead of generating a random number between 1 and 100, the code might be changed so that it's between 20 and 100. Or something like that.
These examples are by no means accurate, but hopefully they do help to clarify the difference between variables and RNG (TLDR: they are not the same thing), and how some variables (such as batter power, clutch rating) can be used to generate meaningful random numbers.
I get it. But a variable in itself can be a form of rng still. Take launch angle. That can easily be just a random generated number. Especially like someone mentioned the pci technically doesnt represent the bat. I just hit a good/good close center pci. Ball is lil left of the zone lil below middle of the zone. 0 degree launch angle but beats straight into the ground for a double play.
I am complaining that this wasn't a hit?? No. 0 degree launch angle. Im not math or physics wiz but wouldn't the ball return [censored] near exactly the way it came in. But some how a ball that [censored] near middle zone without a negative launch abgle gets beat straight into the ground for a double play.
Im just confused as how this wasn't a liner atleast result aside.
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Depends on velocity actually and spin of the ball. Just because it left at 0 degree angle doesn’t mean it will stay flat. Gravity, spin, humidity and so and so factor in it. Good example is if you have the ball trail on. Ball hit curves a lot and some times stays straight. Depends on pitch and batter swing.
You getting to focus on expecting same results on every batter and every pitch. Pitch and swing make huge difference.
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@CalisGW said in Update 1.13 Discussion:
Depends on velocity actually and spin of the ball. Just because it left at 0 degree angle doesn’t mean it will stay flat. Gravity, spin, humidity and so and so factor in it. Good example is if you have the ball trail on. Ball hit curves a lot and some times stays straight. Depends on pitch and batter swing.
You getting to focus on expecting same results on every batter and every pitch. Pitch and swing make huge difference.
Gravity, humidity lmao bruh every post you got some new form of rng. Does it matter what day it is? Do i have a better chance on a Monday or Friday?? What about jersey colors?? Maybe the bat is going through a terrible break up?? The ball left the bat at 102miles. Should of never even touch the infield.
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@j9milz said in Update 1.13 Discussion:
@CalisGW said in Update 1.13 Discussion:
Depends on velocity actually and spin of the ball. Just because it left at 0 degree angle doesn’t mean it will stay flat. Gravity, spin, humidity and so and so factor in it. Good example is if you have the ball trail on. Ball hit curves a lot and some times stays straight. Depends on pitch and batter swing.
You getting to focus on expecting same results on every batter and every pitch. Pitch and swing make huge difference.
Gravity, humidity lmao bruh every post you got some new form of rng. Does it matter what day it is? Do i have a better chance on a Monday or Friday?? What about jersey colors?? Maybe the bat is going through a terrible break up?? The ball left the bat at 102miles. Should of never even touch the infield.
Actually it does. It’s called quirks in the live series cards.
Pretty sure the other guy explained RNG in a way a 2nd grader could understand. So stop using RNG incorrectly
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@CalisGW said in Update 1.13 Discussion:
@j9milz said in Update 1.13 Discussion:
@CalisGW said in Update 1.13 Discussion:
Depends on velocity actually and spin of the ball. Just because it left at 0 degree angle doesn’t mean it will stay flat. Gravity, spin, humidity and so and so factor in it. Good example is if you have the ball trail on. Ball hit curves a lot and some times stays straight. Depends on pitch and batter swing.
You getting to focus on expecting same results on every batter and every pitch. Pitch and swing make huge difference.
Gravity, humidity lmao bruh every post you got some new form of rng. Does it matter what day it is? Do i have a better chance on a Monday or Friday?? What about jersey colors?? Maybe the bat is going through a terrible break up?? The ball left the bat at 102miles. Should of never even touch the infield.
Actually it does. It’s called quirks in the live series cards.
Pretty sure the other guy explained RNG in a way a 2nd grader could understand. So stop using RNG incorrectly
Like i said GG bruh. You don't even care about user input nor even choose to use it judging by your directional hitting thread but you wanna argue about how it should work. Yeeah sure wasted my time.
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https://imgur.com/gallery/X6S0AIk
Can @Victor_SDS give a bit of a better explanation for this negative exit velo? Thanks friendAlso, what’s up with this?
https://imgur.com/gallery/kYPM3Ln -
@STEFANDROOO said in Update 1.13 Discussion:
This looks amazing... many of us wanted to know WHY certain outcomes would occur with “good” pci placement. Hopefully this system will help to explain the good okays/good popped etc.... not going to get too excited but wow it looks like you heard many of our gripes! Can’t wait to test her out. Really hope ballpark and wind doesn’t cause too much variance but other than that really liking everything
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I’ve played the game without knowing the update was already installed and it felt like the pci-outcome was fairer. And then i checked the notifications window and woah! I think this update does modify hitting sooo, its a whole different game and more fun 4sho. Let’s go!
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@Cuso___ said in Update 1.13 Discussion:
I’ve played the game without knowing the update was already installed and it felt like the pci-outcome was fairer. And then i checked the notifications window and woah! I think this update does modify hitting sooo, its a whole different game and more fun 4sho. Let’s go!
Nice try Victor
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@SaveFarris said in Update 1.13 Discussion:
The stat dump is literally dopamine. I can't get enough!
If I may, suggestions for the next stat dump:
-- Average Team Affinity Progress
-- Inning Stats (Avg Stars, Most popular Bosses)
-- Percentage of Users that have acquired Mantle, Biggio, Sheffield
-- Percentage of Users that have entered XP Prestige Path
-- Most Prestiged CardsI wondered why I had so many diamond Yankees cards, Reggie Jax, DJ, Didi, Sanchez, Grandy, Posada, Gleyber
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This new feedback is amazing!!! Honestly the timing graph instead of the swing animation is so much better and so much more useful!!
This is outstanding!!! Great job.
Also for people complaining about hitting results a screen gran of this feedback will surely show why they got that outcome.
Keep this feedback for future games, although wut the new timing graph time can probably do away with the swing animation illustration.
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@xX_bG_Zzy said in Update 1.13 Discussion:
Had a guy pitch four starting pitchers during one game yesterday. I am assuming he uses every starting pitcher, every game, and pitches them 2-3 innings per game. There has to be a way to stop this. I like the idea of being able to pick my starter, but it's just too exploitable.
With the new patch they should all go down to zero energy eventually because they would never gain any back. Hopefully he gets burned by it.
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Is just me or for everyone else in RS after patch lefty relievers loose stamina way too fast? I tried Wagner and other lefties, and after 6-7 pitches they were already in the yellow.
Meanwhile i see Fingers and Rodney throwing over 16-17 pitches in the green!
Anyone else? -
@Victor_SDS
I've posted this to a few The Show groups I'm a member of, and gotten some pretty overwhelmingly good feeback on it.
"This would be a much better layout for the new results interface. Much easier to read and get the information you want. Plus having the distance if you hit a homer instead of having to replay or going into the game log to find out would be nice. Also, I think it should stay on screen for about a half a second longer so you can actually read the results and apply them. I love the new feedback system, it just needs to be a bit more streamlined. If you guys agree, does anyone know how to give feedback/suggestions to SDS?"