Casual player vs consecutive yearly player
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@eatyum said in Casual player vs consecutive yearly player:
@Matt_42187 said in Casual player vs consecutive yearly player:
@bonion said in Casual player vs consecutive yearly player:
Everyone on these forums wants user input to widen the skill gap, myself included. My question is do you really think the % of casual player is > then the % of consecutive yearly player. (Most of us on forum are) If SDS has more casual players then yes the RNG is gonna prevail over input. I just don’t see how the player pool favors the casual? I see arguments of the game is too hard and those people will leave. If you truly love baseball, and are starting the game for the first time...IMO I wouldn’t give up if I’m getting my a$$ kicked. I know the game of baseball inside out, played since I could grip a “fat bat” at age 4. If I’m getting whooped I’m gonna fix what I’m doing wrong and “git better”. If baseball is my 3rd favorite sport then yeah I’d prob walk away from the game and play madden or 2k instead.
My point is I just don’t understand how the casual outweighs the go-hard on DD (the most player based gm mode)
IMO if your a casual you prob shouldn’t be expecting to get much further then P Race and should stick to H2H if you enjoy playing others online
My money is on there being more returning players to the game then first time players. I would imagine the returning player to want user input to prevail over RNG
If there wasn't any RNG, then you would know if you're improving. There are other options in the game to play for the causal fan. I use to be one of them.
I wish there was no RNG and let the divisions play themselves until they move up or down. It's stupid for someone whos ranked 795 playing against a 675 and lose because of some nonsense.
See this is a mistake people make though. It's literally impossible to have no RNG. Stats themselves are RNG. Contact, power, vision, etc, are all RNG. To have no RNG means no stats. What people really mean is less RNG, because it's impossible to have no RNG.
Also, no 795 has to play a 675. You can limit the bar once you get past 750 to only play on HOF
I get what your saying. But, maybe there isn’t any RNG? How can mantle with 47 power hit a ball 440ft. off Wagner on Good/good? While someone with 110 power only flys out with good/good? Some guys doesn’t even play close to their numbers.
It shouldn’t matter if I don’t move the bar or not. Skill should rule over anything else. If pitching control was improved and hitting outcome was realistic, maybe people wouldn’t complain about losing to guys who strike out 15 times and score 6 runs off of solos.
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@Matt_42187 said in Casual player vs consecutive yearly player:
@eatyum said in Casual player vs consecutive yearly player:
@Matt_42187 said in Casual player vs consecutive yearly player:
@bonion said in Casual player vs consecutive yearly player:
Everyone on these forums wants user input to widen the skill gap, myself included. My question is do you really think the % of casual player is > then the % of consecutive yearly player. (Most of us on forum are) If SDS has more casual players then yes the RNG is gonna prevail over input. I just don’t see how the player pool favors the casual? I see arguments of the game is too hard and those people will leave. If you truly love baseball, and are starting the game for the first time...IMO I wouldn’t give up if I’m getting my a$$ kicked. I know the game of baseball inside out, played since I could grip a “fat bat” at age 4. If I’m getting whooped I’m gonna fix what I’m doing wrong and “git better”. If baseball is my 3rd favorite sport then yeah I’d prob walk away from the game and play madden or 2k instead.
My point is I just don’t understand how the casual outweighs the go-hard on DD (the most player based gm mode)
IMO if your a casual you prob shouldn’t be expecting to get much further then P Race and should stick to H2H if you enjoy playing others online
My money is on there being more returning players to the game then first time players. I would imagine the returning player to want user input to prevail over RNG
If there wasn't any RNG, then you would know if you're improving. There are other options in the game to play for the causal fan. I use to be one of them.
I wish there was no RNG and let the divisions play themselves until they move up or down. It's stupid for someone whos ranked 795 playing against a 675 and lose because of some nonsense.
See this is a mistake people make though. It's literally impossible to have no RNG. Stats themselves are RNG. Contact, power, vision, etc, are all RNG. To have no RNG means no stats. What people really mean is less RNG, because it's impossible to have no RNG.
Also, no 795 has to play a 675. You can limit the bar once you get past 750 to only play on HOF
I get what your saying. But, maybe there isn’t any RNG? How can mantle with 47 power hit a ball 440ft. off Wagner on Good/good? While someone with 110 power only flys out with good/good? Some guys doesn’t even play close to their numbers.
It shouldn’t matter if I don’t move the bar or not. Skill should rule over anything else. If pitching control was improved and hitting outcome was realistic, maybe people wouldn’t complain about losing to guys who strike out 15 times and score 6 runs off of solos.
47 power, hits ball 440 ft.? thats RNG, RNG is required in a game like this, just not to the extent that they have pushed it.
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@bonion said in Casual player vs consecutive yearly player:
@Untchable704 ok but do you believe that there are more first year players then returning players? 19’ was the best year for sales correct? I would believe there to be more returning players but I’m not certain. A returning player would want to see better input then the game / yr before they played would they not? I’m not certain of these answers just would like insight
I absolutely believe there are more first year players, look at the forum's, never heard of half the people bitching and whining about the game.
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It’s not even about casual vs hardcore. The game is made for the whales who happily spend a fortune on stubs to get the best cards before the rest of the pack.
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@JEEZY-E said in Casual player vs consecutive yearly player:
@Untchable704 said in Casual player vs consecutive yearly player:
Casual players make a game grow more than anybody. If you take out that top 10% that’s leave 90%. 60% of the time that 80 more percents.
casual players grow the game the first three months then fortnite releases an update and they are gone, loyal fan bases keep the franchise going.
Why? Do you keep putting money into the game for 12 months? If not you’re useless to them business wise. You’re goiNg to buy the game regardless.
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@maskedgrappler said in Casual player vs consecutive yearly player:
@bonion said in Casual player vs consecutive yearly player:
@Untchable704 ok but do you believe that there are more first year players then returning players? 19’ was the best year for sales correct? I would believe there to be more returning players but I’m not certain. A returning player would want to see better input then the game / yr before they played would they not? I’m not certain of these answers just would like insight
Not necessarily. A casual player probably isn't studying the swing feedback after every swing the way more competitive players are, as an example. Im sure there are a lot of casual players that liked 18 too, and 19.
The fielding stuff is pretty bad and easy to spot, but the hitting and pitching is a lot more nuanced and I would bet most people just take it as it is.
Classic case of Stockholm Syndrome
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@Harrisville318 said in Casual player vs consecutive yearly player:
@maskedgrappler said in Casual player vs consecutive yearly player:
@bonion said in Casual player vs consecutive yearly player:
@Untchable704 ok but do you believe that there are more first year players then returning players? 19’ was the best year for sales correct? I would believe there to be more returning players but I’m not certain. A returning player would want to see better input then the game / yr before they played would they not? I’m not certain of these answers just would like insight
Not necessarily. A casual player probably isn't studying the swing feedback after every swing the way more competitive players are, as an example. Im sure there are a lot of casual players that liked 18 too, and 19.
The fielding stuff is pretty bad and easy to spot, but the hitting and pitching is a lot more nuanced and I would bet most people just take it as it is.
Classic case of Stockholm Syndrome
I don't know what you're talking about, I'm not a casual player, I don't think anyone that logs into an internet forum to talk about the game is.
I'm talking about my buddy that has been buying this game since day 1. He plays mostly offline, but jumps online every once in a while. He's probably not cursing every time someone gets a hit on good/OK or he flies out on a squared up ball.
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@MathMan5072 i agree with what your saying and I like your dice analogy. All star difficulty just presents the largest player pool. It has taken the name of All-Star H3LL. I wonder why it has been nicknamed that? Don’t get me wrong, I don’t miss the small ball 3-2, 2-1 games but your spot on with the good/ok homerun. HR’s dictate too often how these outcomes are determined and I can see why it feels like robbery the last 3 innings when you went 5 for 14 on good/goods and lost the game to an opponent on a 2 for 11 good/goods and a HR on a good/ok
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@maskedgrappler said in Casual player vs consecutive yearly player:
@Harrisville318 said in Casual player vs consecutive yearly player:
@maskedgrappler said in Casual player vs consecutive yearly player:
@bonion said in Casual player vs consecutive yearly player:
@Untchable704 ok but do you believe that there are more first year players then returning players? 19’ was the best year for sales correct? I would believe there to be more returning players but I’m not certain. A returning player would want to see better input then the game / yr before they played would they not? I’m not certain of these answers just would like insight
Not necessarily. A casual player probably isn't studying the swing feedback after every swing the way more competitive players are, as an example. Im sure there are a lot of casual players that liked 18 too, and 19.
The fielding stuff is pretty bad and easy to spot, but the hitting and pitching is a lot more nuanced and I would bet most people just take it as it is.
Classic case of Stockholm Syndrome
I don't know what you're talking about, I'm not a casual player, I don't think anyone that logs into an internet forum to talk about the game is.
I'm talking about my buddy that has been buying this game since day 1. He plays mostly offline, but jumps online every once in a while. He's probably not cursing every time someone gets a hit on good/OK or he flies out on a squared up ball.
My comment was to Bonions comment.
Stockholm Syndrome is when people that have been kidnapped begin to trust or have affection for their captor.
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@bonion said in Casual player vs consecutive yearly player:
@MathMan5072 i agree with what your saying and I like your dice analogy. All star difficulty just presents the largest player pool. It has taken the name of All-Star H3LL. I wonder why it has been nicknamed that? Don’t get me wrong, I don’t miss the small ball 3-2, 2-1 games but your spot on with the good/ok homerun. HR’s dictate too often how these outcomes are determined and I can see why it feels like robbery the last 3 innings when you went 5 for 14 on good/goods and lost the game to an opponent on a 2 for 11 good/goods and a HR on a good/ok
you lost to a guy with same lineup but went 2/11? sounds like SDS..I mean EA sports to me. Just buy more packs that's the answer.
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@Untchable704 said in Casual player vs consecutive yearly player:
Casual players make a game grow more than anybody. If you take out that top 10% that’s leave 90%. 60% of the time that 80 more percents.
60% of the time that statement is right every time.
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@ChuckCLC said in Casual player vs consecutive yearly player:
@Untchable704 said in Casual player vs consecutive yearly player:
Casual players make a game grow more than anybody. If you take out that top 10% that’s leave 90%. 60% of the time that 80 more percents.
60% of the time that statement is right every time.
I sure hope for the sake of SDS that 60% is still there in July. I doubt it, but I hope for this franchise's sake they do. Let's all hope that fortnite doesn't release another patch that steal's these loyal 1 time players away from the franchise.
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@JEEZY-E said in Casual player vs consecutive yearly player:
@ChuckCLC said in Casual player vs consecutive yearly player:
@Untchable704 said in Casual player vs consecutive yearly player:
Casual players make a game grow more than anybody. If you take out that top 10% that’s leave 90%. 60% of the time that 80 more percents.
60% of the time that statement is right every time.
I sure hope for the sake of SDS that 60% is still there in July. I doubt it, but I hope for this franchise's sake they do. Let's all hope that fortnite doesn't release another patch that steal's these loyal 1 time players away from the franchise.
That's not what casual players mean. They aren't one-time players. They still buy the game every year, (and perhaps some microtransactions early on), but they just don't stay or invest as much time each year. The game maker still gets that revenue once a year from the same casual players. It's expected that casuals start to drop off as the game progresses, that wouldn't be a surprise to any company.
If they don't make the game appeal to those people, those people don't buy next year, and they are always the largest majority of buyers
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@eatyum said in Casual player vs consecutive yearly player:
@JEEZY-E said in Casual player vs consecutive yearly player:
@ChuckCLC said in Casual player vs consecutive yearly player:
@Untchable704 said in Casual player vs consecutive yearly player:
Casual players make a game grow more than anybody. If you take out that top 10% that’s leave 90%. 60% of the time that 80 more percents.
60% of the time that statement is right every time.
I sure hope for the sake of SDS that 60% is still there in July. I doubt it, but I hope for this franchise's sake they do. Let's all hope that fortnite doesn't release another patch that steal's these loyal 1 time players away from the franchise.
That's not what casual players mean. They aren't one-time players. They still buy the game every year, (and perhaps some microtransactions early on), but they just don't stay or invest as much time each year. The game maker still gets that revenue once a year from the same casual players. It's expected that casuals start to drop off as the game progresses, that wouldn't be a surprise to any company.
If they don't make the game appeal to those people, those people don't buy next year, and they are always the largest majority of buyers
I know they aren't 1 time buyer's, but how many player's joined this franchise after they released it free-to-play through PSN?. Those are the people they are appealing too, the people who couldn't give a sh#$ about their game until its F2P. Do Casual players dictate how terrible the game plays? no, do they dictate your outfielder fielding the ball like an infielder? no, But they also don't help make change's either. Why? because they benefit from this garbage gameplay.
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@JEEZY-E said in Casual player vs consecutive yearly player:
@eatyum said in Casual player vs consecutive yearly player:
@JEEZY-E said in Casual player vs consecutive yearly player:
@ChuckCLC said in Casual player vs consecutive yearly player:
@Untchable704 said in Casual player vs consecutive yearly player:
Casual players make a game grow more than anybody. If you take out that top 10% that’s leave 90%. 60% of the time that 80 more percents.
60% of the time that statement is right every time.
I sure hope for the sake of SDS that 60% is still there in July. I doubt it, but I hope for this franchise's sake they do. Let's all hope that fortnite doesn't release another patch that steal's these loyal 1 time players away from the franchise.
That's not what casual players mean. They aren't one-time players. They still buy the game every year, (and perhaps some microtransactions early on), but they just don't stay or invest as much time each year. The game maker still gets that revenue once a year from the same casual players. It's expected that casuals start to drop off as the game progresses, that wouldn't be a surprise to any company.
If they don't make the game appeal to those people, those people don't buy next year, and they are always the largest majority of buyers
I know they aren't 1 time buyer's, but how many player's joined this franchise after they released it free-to-play through PSN?. Those are the people they are appealing too, the people who couldn't give a sh#$ about their game until its F2P. Do Casual players dictate how terrible the game plays? no, do they dictate your outfielder fielding the ball like an infielder? no, But they also don't help make change's either. Why? because they benefit from this garbage gameplay.
That statement is wrong, there were plenty of casual players before they ever put it as the free game of the month in 19. The bulk of the game has always been casual, way before it was ever free.
You don't have to like it, I certainly don't like it, but those are the facts. Casual players do bring in the most money, they aren't all just waiting for a free game.
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@eatyum said in Casual player vs consecutive yearly player:
@JEEZY-E said in Casual player vs consecutive yearly player:
@eatyum said in Casual player vs consecutive yearly player:
@JEEZY-E said in Casual player vs consecutive yearly player:
@ChuckCLC said in Casual player vs consecutive yearly player:
@Untchable704 said in Casual player vs consecutive yearly player:
Casual players make a game grow more than anybody. If you take out that top 10% that’s leave 90%. 60% of the time that 80 more percents.
60% of the time that statement is right every time.
I sure hope for the sake of SDS that 60% is still there in July. I doubt it, but I hope for this franchise's sake they do. Let's all hope that fortnite doesn't release another patch that steal's these loyal 1 time players away from the franchise.
That's not what casual players mean. They aren't one-time players. They still buy the game every year, (and perhaps some microtransactions early on), but they just don't stay or invest as much time each year. The game maker still gets that revenue once a year from the same casual players. It's expected that casuals start to drop off as the game progresses, that wouldn't be a surprise to any company.
If they don't make the game appeal to those people, those people don't buy next year, and they are always the largest majority of buyers
I know they aren't 1 time buyer's, but how many player's joined this franchise after they released it free-to-play through PSN?. Those are the people they are appealing too, the people who couldn't give a sh#$ about their game until its F2P. Do Casual players dictate how terrible the game plays? no, do they dictate your outfielder fielding the ball like an infielder? no, But they also don't help make change's either. Why? because they benefit from this garbage gameplay.
That statement is wrong, there were plenty of casual players before they ever put it as the free game of the month in 19. The bulk of the game has always been casual, way before it was ever free.
You don't have to like it, I certainly don't like it, but those are the facts. Casual players do bring in the most money, they aren't all just waiting for a free game.
Casual's bring as much if not less than the loyal fan base of this game in term's of monetary value, I have dropped quite a few dollars on this game since DD was introduced. RS6 is the best comparison, the game has a learning curve, you either learn and succeed or you don't and you drop off. They do not compromise and that is what keep's their player base and their fan base loyal. I had to learn and adapt to this franchise why shouldn't everyone else?. All I know is this is the last year I buy MLB the show, I am moving on to PC games, I'd rather deal with hacker's than having to fight with this game to field or hit a ball a properly.
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Ranked season should not be geared towards casual players.
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@Harrisville318 said in Casual player vs consecutive yearly player:
Ranked season should not be geared towards casual players.
but it is, so here we are.
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@JEEZY-E said in Casual player vs consecutive yearly player:
@eatyum said in Casual player vs consecutive yearly player:
@JEEZY-E said in Casual player vs consecutive yearly player:
@eatyum said in Casual player vs consecutive yearly player:
@JEEZY-E said in Casual player vs consecutive yearly player:
@ChuckCLC said in Casual player vs consecutive yearly player:
@Untchable704 said in Casual player vs consecutive yearly player:
Casual players make a game grow more than anybody. If you take out that top 10% that’s leave 90%. 60% of the time that 80 more percents.
60% of the time that statement is right every time.
I sure hope for the sake of SDS that 60% is still there in July. I doubt it, but I hope for this franchise's sake they do. Let's all hope that fortnite doesn't release another patch that steal's these loyal 1 time players away from the franchise.
That's not what casual players mean. They aren't one-time players. They still buy the game every year, (and perhaps some microtransactions early on), but they just don't stay or invest as much time each year. The game maker still gets that revenue once a year from the same casual players. It's expected that casuals start to drop off as the game progresses, that wouldn't be a surprise to any company.
If they don't make the game appeal to those people, those people don't buy next year, and they are always the largest majority of buyers
I know they aren't 1 time buyer's, but how many player's joined this franchise after they released it free-to-play through PSN?. Those are the people they are appealing too, the people who couldn't give a sh#$ about their game until its F2P. Do Casual players dictate how terrible the game plays? no, do they dictate your outfielder fielding the ball like an infielder? no, But they also don't help make change's either. Why? because they benefit from this garbage gameplay.
That statement is wrong, there were plenty of casual players before they ever put it as the free game of the month in 19. The bulk of the game has always been casual, way before it was ever free.
You don't have to like it, I certainly don't like it, but those are the facts. Casual players do bring in the most money, they aren't all just waiting for a free game.
Casual's bring as much if not less than the loyal fan base of this game in term's of monetary value, I have dropped quite a few dollars on this game since DD was introduced. RS6 is the best comparison, the game has a learning curve, you either learn and succeed or you don't and you drop off. They do not compromise and that is what keep's their player base and their fan base loyal. I had to learn and adapt to this franchise why shouldn't everyone else?. All I know is this is the last year I buy MLB the show, I am moving on to PC games, I'd rather deal with hacker's than having to fight with this game to field or hit a ball a properly.
But rainbow six is geared towards those markets. They certainly aren't selling copies on the levels of a franchise like Call of Duty. The baseball market can't sustain selling to only fans of that type of gameplay because it's already a way smaller market then the first-person shooter market, so equating those two games doesn't work.
The competitive first-person shooter market is massive compared to any type of baseball game market. You can't compare the two, it's not even close
Most casual baseball fans are not going to adapt. They just won't come back because it's not a fun experience. Rainbow Six gets away with that because of the large FPS market, so even the smaller niche markets are quite large.
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@MathMan5072 said in Casual player vs consecutive yearly player:
I think it’s how you define the word casual. Im a casual player, but have logged 100 hours. My goal is not to be an elite player. I just like to collect the cards, do the missions, and play against other people sometimes. I don’t play on a monitor, although I’ve thought about it. After three years of playing a lot, I still can’t hit an inside fastball when thrown from the same side as my batter. When you look at the ranking at the end of every season, this group far outnumbers the groups that make the higher levels.
From my perspective there is a wide skill gap. I can tell in the first inning if my game is going to be evenly matched or if I’m going to have to catch some breaks to win. I might be able to hang around on all star setting, but if I make it into the ds, it’s going to be a lot harder for me.
I don’t know if I’m trying make a case against your post. I guess I just want to define what a “casual” player is.
Yeah same here. I get mad if I lose but it’s my competitive nature. As far as the game goes I am casual. User input should always be the main factor, that on top of card attributes. User input favors everyone imo. The casual guy will feel great when he hits it hard and the tryha.... i mean “elite” players will just hit the ball better as it should be