Casual player vs consecutive yearly player
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@JEEZY-E said in Casual player vs consecutive yearly player:
@bonion said in Casual player vs consecutive yearly player:
Everyone on these forums wants user input to widen the skill gap, myself included. My question is do you really think the % of casual player is > then the % of consecutive yearly player. (Most of us on forum are) If SDS has more casual players then yes the RNG is gonna prevail over input. I just don’t see how the player pool favors the casual? I see arguments of the game is too hard and those people will leave. If you truly love baseball, and are starting the game for the first time...IMO I wouldn’t give up if I’m getting my a$$ kicked. I know the game of baseball inside out, played since I could grip a “fat bat” at age 4. If I’m getting whooped I’m gonna fix what I’m doing wrong and “git better”. If baseball is my 3rd favorite sport then yeah I’d prob walk away from the game and play madden or 2k instead.
My point is I just don’t understand how the casual outweighs the go-hard on DD (the most player based gm mode)
IMO if your a casual you prob shouldn’t be expecting to get much further then P Race and should stick to H2H if you enjoy playing others online
My money is on there being more returning players to the game then first time players. I would imagine the returning player to want user input to prevail over RNG
There is nothing enjoyable about this game, my summers for the past 10 years have included MLB the show, this year, I don't even want to think about it. We were all wondering when SDS would venture into EA/2K territory and they finally have, unfortunately it was at the cost of loyal customers who got them here in the first place. For anyone thinking that these developers or companies have your best interests or even considered your portion of the market share in mind, they don't...they are catering to casual's, who will spend money 3 months of the year and bankroll development for next year. I am moving away from console specifically for this reason.
maybe you are thinking or treating the game way too seriously
i think that is the biggest problem is the expectation that some of you have that somehow you're going to have a perfect videogame
if this games truly makes you feel this way - then why even bother playing it at all ya know?
i say this completely with all respect and politeness but take what you said and reflect a moment - pick up a new hobby or game ya know?
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@TheHungryHole said in Casual player vs consecutive yearly player:
@JEEZY-E said in Casual player vs consecutive yearly player:
@bonion said in Casual player vs consecutive yearly player:
Everyone on these forums wants user input to widen the skill gap, myself included. My question is do you really think the % of casual player is > then the % of consecutive yearly player. (Most of us on forum are) If SDS has more casual players then yes the RNG is gonna prevail over input. I just don’t see how the player pool favors the casual? I see arguments of the game is too hard and those people will leave. If you truly love baseball, and are starting the game for the first time...IMO I wouldn’t give up if I’m getting my a$$ kicked. I know the game of baseball inside out, played since I could grip a “fat bat” at age 4. If I’m getting whooped I’m gonna fix what I’m doing wrong and “git better”. If baseball is my 3rd favorite sport then yeah I’d prob walk away from the game and play madden or 2k instead.
My point is I just don’t understand how the casual outweighs the go-hard on DD (the most player based gm mode)
IMO if your a casual you prob shouldn’t be expecting to get much further then P Race and should stick to H2H if you enjoy playing others online
My money is on there being more returning players to the game then first time players. I would imagine the returning player to want user input to prevail over RNG
There is nothing enjoyable about this game, my summers for the past 10 years have included MLB the show, this year, I don't even want to think about it. We were all wondering when SDS would venture into EA/2K territory and they finally have, unfortunately it was at the cost of loyal customers who got them here in the first place. For anyone thinking that these developers or companies have your best interests or even considered your portion of the market share in mind, they don't...they are catering to casual's, who will spend money 3 months of the year and bankroll development for next year. I am moving away from console specifically for this reason.
maybe you are thinking or treating the game way too seriously
i think that is the biggest problem is the expectation that some of you have that somehow you're going to have a perfect videogame
if this games truly makes you feel this way - then why even bother playing it at all ya know?
i say this completely with all respect and politeness but take what you said and reflect a moment - pick up a new hobby or game ya know?
I never take a video game seriously, in this case I am basing it off past experiences. I gave SDS a pass in '18, they sort of redeemed themselves in '19 but this year is horrendous. It's not even the fact that I am getting bad results, this year I have hit better than I have since '16 but it's just not enjoyable, it's predictable.
EDIT: I haven't played a H2H game since the first week of May, I won the game but had no enjoyment from it, the game just feel's terrible and reading negative reviews from top player's has kept me far away from online play, which IMO is the only mode in DD, due to SDS caving to whiner's.
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Casual players make a game grow more than anybody. If you take out that top 10% that’s leave 90%. 60% of the time that 80 more percents.
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@Untchable704 ok but do you believe that there are more first year players then returning players? 19’ was the best year for sales correct? I would believe there to be more returning players but I’m not certain. A returning player would want to see better input then the game / yr before they played would they not? I’m not certain of these answers just would like insight
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@bonion said in Casual player vs consecutive yearly player:
@Untchable704 ok but do you believe that there are more first year players then returning players? 19’ was the best year for sales correct? I would believe there to be more returning players but I’m not certain. A returning player would want to see better input then the game / yr before they played would they not? I’m not certain of these answers just would like insight
Not necessarily. A casual player probably isn't studying the swing feedback after every swing the way more competitive players are, as an example. Im sure there are a lot of casual players that liked 18 too, and 19.
The fielding stuff is pretty bad and easy to spot, but the hitting and pitching is a lot more nuanced and I would bet most people just take it as it is.
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@Untchable704 said in Casual player vs consecutive yearly player:
Casual players make a game grow more than anybody. If you take out that top 10% that’s leave 90%. 60% of the time that 80 more percents.
casual players grow the game the first three months then fortnite releases an update and they are gone, loyal fan bases keep the franchise going.
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@eatyum said in Casual player vs consecutive yearly player:
@Matt_42187 said in Casual player vs consecutive yearly player:
@bonion said in Casual player vs consecutive yearly player:
Everyone on these forums wants user input to widen the skill gap, myself included. My question is do you really think the % of casual player is > then the % of consecutive yearly player. (Most of us on forum are) If SDS has more casual players then yes the RNG is gonna prevail over input. I just don’t see how the player pool favors the casual? I see arguments of the game is too hard and those people will leave. If you truly love baseball, and are starting the game for the first time...IMO I wouldn’t give up if I’m getting my a$$ kicked. I know the game of baseball inside out, played since I could grip a “fat bat” at age 4. If I’m getting whooped I’m gonna fix what I’m doing wrong and “git better”. If baseball is my 3rd favorite sport then yeah I’d prob walk away from the game and play madden or 2k instead.
My point is I just don’t understand how the casual outweighs the go-hard on DD (the most player based gm mode)
IMO if your a casual you prob shouldn’t be expecting to get much further then P Race and should stick to H2H if you enjoy playing others online
My money is on there being more returning players to the game then first time players. I would imagine the returning player to want user input to prevail over RNG
If there wasn't any RNG, then you would know if you're improving. There are other options in the game to play for the causal fan. I use to be one of them.
I wish there was no RNG and let the divisions play themselves until they move up or down. It's stupid for someone whos ranked 795 playing against a 675 and lose because of some nonsense.
See this is a mistake people make though. It's literally impossible to have no RNG. Stats themselves are RNG. Contact, power, vision, etc, are all RNG. To have no RNG means no stats. What people really mean is less RNG, because it's impossible to have no RNG.
Also, no 795 has to play a 675. You can limit the bar once you get past 750 to only play on HOF
I get what your saying. But, maybe there isn’t any RNG? How can mantle with 47 power hit a ball 440ft. off Wagner on Good/good? While someone with 110 power only flys out with good/good? Some guys doesn’t even play close to their numbers.
It shouldn’t matter if I don’t move the bar or not. Skill should rule over anything else. If pitching control was improved and hitting outcome was realistic, maybe people wouldn’t complain about losing to guys who strike out 15 times and score 6 runs off of solos.
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@Matt_42187 said in Casual player vs consecutive yearly player:
@eatyum said in Casual player vs consecutive yearly player:
@Matt_42187 said in Casual player vs consecutive yearly player:
@bonion said in Casual player vs consecutive yearly player:
Everyone on these forums wants user input to widen the skill gap, myself included. My question is do you really think the % of casual player is > then the % of consecutive yearly player. (Most of us on forum are) If SDS has more casual players then yes the RNG is gonna prevail over input. I just don’t see how the player pool favors the casual? I see arguments of the game is too hard and those people will leave. If you truly love baseball, and are starting the game for the first time...IMO I wouldn’t give up if I’m getting my a$$ kicked. I know the game of baseball inside out, played since I could grip a “fat bat” at age 4. If I’m getting whooped I’m gonna fix what I’m doing wrong and “git better”. If baseball is my 3rd favorite sport then yeah I’d prob walk away from the game and play madden or 2k instead.
My point is I just don’t understand how the casual outweighs the go-hard on DD (the most player based gm mode)
IMO if your a casual you prob shouldn’t be expecting to get much further then P Race and should stick to H2H if you enjoy playing others online
My money is on there being more returning players to the game then first time players. I would imagine the returning player to want user input to prevail over RNG
If there wasn't any RNG, then you would know if you're improving. There are other options in the game to play for the causal fan. I use to be one of them.
I wish there was no RNG and let the divisions play themselves until they move up or down. It's stupid for someone whos ranked 795 playing against a 675 and lose because of some nonsense.
See this is a mistake people make though. It's literally impossible to have no RNG. Stats themselves are RNG. Contact, power, vision, etc, are all RNG. To have no RNG means no stats. What people really mean is less RNG, because it's impossible to have no RNG.
Also, no 795 has to play a 675. You can limit the bar once you get past 750 to only play on HOF
I get what your saying. But, maybe there isn’t any RNG? How can mantle with 47 power hit a ball 440ft. off Wagner on Good/good? While someone with 110 power only flys out with good/good? Some guys doesn’t even play close to their numbers.
It shouldn’t matter if I don’t move the bar or not. Skill should rule over anything else. If pitching control was improved and hitting outcome was realistic, maybe people wouldn’t complain about losing to guys who strike out 15 times and score 6 runs off of solos.
47 power, hits ball 440 ft.? thats RNG, RNG is required in a game like this, just not to the extent that they have pushed it.
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@bonion said in Casual player vs consecutive yearly player:
@Untchable704 ok but do you believe that there are more first year players then returning players? 19’ was the best year for sales correct? I would believe there to be more returning players but I’m not certain. A returning player would want to see better input then the game / yr before they played would they not? I’m not certain of these answers just would like insight
I absolutely believe there are more first year players, look at the forum's, never heard of half the people bitching and whining about the game.
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It’s not even about casual vs hardcore. The game is made for the whales who happily spend a fortune on stubs to get the best cards before the rest of the pack.
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@JEEZY-E said in Casual player vs consecutive yearly player:
@Untchable704 said in Casual player vs consecutive yearly player:
Casual players make a game grow more than anybody. If you take out that top 10% that’s leave 90%. 60% of the time that 80 more percents.
casual players grow the game the first three months then fortnite releases an update and they are gone, loyal fan bases keep the franchise going.
Why? Do you keep putting money into the game for 12 months? If not you’re useless to them business wise. You’re goiNg to buy the game regardless.
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@maskedgrappler said in Casual player vs consecutive yearly player:
@bonion said in Casual player vs consecutive yearly player:
@Untchable704 ok but do you believe that there are more first year players then returning players? 19’ was the best year for sales correct? I would believe there to be more returning players but I’m not certain. A returning player would want to see better input then the game / yr before they played would they not? I’m not certain of these answers just would like insight
Not necessarily. A casual player probably isn't studying the swing feedback after every swing the way more competitive players are, as an example. Im sure there are a lot of casual players that liked 18 too, and 19.
The fielding stuff is pretty bad and easy to spot, but the hitting and pitching is a lot more nuanced and I would bet most people just take it as it is.
Classic case of Stockholm Syndrome
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@Harrisville318 said in Casual player vs consecutive yearly player:
@maskedgrappler said in Casual player vs consecutive yearly player:
@bonion said in Casual player vs consecutive yearly player:
@Untchable704 ok but do you believe that there are more first year players then returning players? 19’ was the best year for sales correct? I would believe there to be more returning players but I’m not certain. A returning player would want to see better input then the game / yr before they played would they not? I’m not certain of these answers just would like insight
Not necessarily. A casual player probably isn't studying the swing feedback after every swing the way more competitive players are, as an example. Im sure there are a lot of casual players that liked 18 too, and 19.
The fielding stuff is pretty bad and easy to spot, but the hitting and pitching is a lot more nuanced and I would bet most people just take it as it is.
Classic case of Stockholm Syndrome
I don't know what you're talking about, I'm not a casual player, I don't think anyone that logs into an internet forum to talk about the game is.
I'm talking about my buddy that has been buying this game since day 1. He plays mostly offline, but jumps online every once in a while. He's probably not cursing every time someone gets a hit on good/OK or he flies out on a squared up ball.
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@MathMan5072 i agree with what your saying and I like your dice analogy. All star difficulty just presents the largest player pool. It has taken the name of All-Star H3LL. I wonder why it has been nicknamed that? Don’t get me wrong, I don’t miss the small ball 3-2, 2-1 games but your spot on with the good/ok homerun. HR’s dictate too often how these outcomes are determined and I can see why it feels like robbery the last 3 innings when you went 5 for 14 on good/goods and lost the game to an opponent on a 2 for 11 good/goods and a HR on a good/ok
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@maskedgrappler said in Casual player vs consecutive yearly player:
@Harrisville318 said in Casual player vs consecutive yearly player:
@maskedgrappler said in Casual player vs consecutive yearly player:
@bonion said in Casual player vs consecutive yearly player:
@Untchable704 ok but do you believe that there are more first year players then returning players? 19’ was the best year for sales correct? I would believe there to be more returning players but I’m not certain. A returning player would want to see better input then the game / yr before they played would they not? I’m not certain of these answers just would like insight
Not necessarily. A casual player probably isn't studying the swing feedback after every swing the way more competitive players are, as an example. Im sure there are a lot of casual players that liked 18 too, and 19.
The fielding stuff is pretty bad and easy to spot, but the hitting and pitching is a lot more nuanced and I would bet most people just take it as it is.
Classic case of Stockholm Syndrome
I don't know what you're talking about, I'm not a casual player, I don't think anyone that logs into an internet forum to talk about the game is.
I'm talking about my buddy that has been buying this game since day 1. He plays mostly offline, but jumps online every once in a while. He's probably not cursing every time someone gets a hit on good/OK or he flies out on a squared up ball.
My comment was to Bonions comment.
Stockholm Syndrome is when people that have been kidnapped begin to trust or have affection for their captor.
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@bonion said in Casual player vs consecutive yearly player:
@MathMan5072 i agree with what your saying and I like your dice analogy. All star difficulty just presents the largest player pool. It has taken the name of All-Star H3LL. I wonder why it has been nicknamed that? Don’t get me wrong, I don’t miss the small ball 3-2, 2-1 games but your spot on with the good/ok homerun. HR’s dictate too often how these outcomes are determined and I can see why it feels like robbery the last 3 innings when you went 5 for 14 on good/goods and lost the game to an opponent on a 2 for 11 good/goods and a HR on a good/ok
you lost to a guy with same lineup but went 2/11? sounds like SDS..I mean EA sports to me. Just buy more packs that's the answer.
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@Untchable704 said in Casual player vs consecutive yearly player:
Casual players make a game grow more than anybody. If you take out that top 10% that’s leave 90%. 60% of the time that 80 more percents.
60% of the time that statement is right every time.
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@ChuckCLC said in Casual player vs consecutive yearly player:
@Untchable704 said in Casual player vs consecutive yearly player:
Casual players make a game grow more than anybody. If you take out that top 10% that’s leave 90%. 60% of the time that 80 more percents.
60% of the time that statement is right every time.
I sure hope for the sake of SDS that 60% is still there in July. I doubt it, but I hope for this franchise's sake they do. Let's all hope that fortnite doesn't release another patch that steal's these loyal 1 time players away from the franchise.
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@JEEZY-E said in Casual player vs consecutive yearly player:
@ChuckCLC said in Casual player vs consecutive yearly player:
@Untchable704 said in Casual player vs consecutive yearly player:
Casual players make a game grow more than anybody. If you take out that top 10% that’s leave 90%. 60% of the time that 80 more percents.
60% of the time that statement is right every time.
I sure hope for the sake of SDS that 60% is still there in July. I doubt it, but I hope for this franchise's sake they do. Let's all hope that fortnite doesn't release another patch that steal's these loyal 1 time players away from the franchise.
That's not what casual players mean. They aren't one-time players. They still buy the game every year, (and perhaps some microtransactions early on), but they just don't stay or invest as much time each year. The game maker still gets that revenue once a year from the same casual players. It's expected that casuals start to drop off as the game progresses, that wouldn't be a surprise to any company.
If they don't make the game appeal to those people, those people don't buy next year, and they are always the largest majority of buyers