@SakAttack87_PSN I would rather have both. I don't think you understand the amount this game makes. The community tries to act like sds is poverty when it's one of the top ten selling playstation games every year and their biggest game mode let's you buy currency in game. They are raking it in.

Wildthingwilly_MLBTS
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@Teak2112_MLBTS I personally felt like with power creep they could just add a single card and allow you to change the chemistry to add to a theme team. Instead they have to play games making different cards for different teams to mask the fact they don't have enough actual content.
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@Teak2112_MLBTS I never understood why we can't get more former players. I'm a phillies fan and how much would you really have to pay a Shane victorino, Jason Werth, Bobby Abreu, or even a Carlos Ruiz? They could throw little players in like that on a bunch of teams and it shouldn't cost that much if they want to be in the game.
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@Teak2112_MLBTS well, that's what I was insinuating. I think they could definitely try charging the way they have been trying to make it just a money maker game.
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@SlimxSteve19_PSN Would reccomend going in the practice mode and work on hitting each pitch individually and work on tracking them and be able to jump on the fastballs and sinkers. Then work on the sliders and circle changes. The amount of time you wait for the offspeed is a lot less time than on allstar
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GAMEPLAY:
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swing timing: for whatever reason outside pitches will register as slightly late when you hit them the other way and the perfect window is to center which makes no sense
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swing types: The square swing needs a buff. There is literally 0 reason to use it. The exit velocities stay the same, it shrinks the zone to a pea, and the timing window is so small it's insane. Along with that, the X swing should be nerfed. If you're not swinging for power there's no reason a ball should go 530 feet or an inside pitch flying to the wall in center field. Circle swings are fine where they are for the most part. However I feel like more balls should drop in front of outfielders off of them if squared up.
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pitching: some pitchers have an almost unusable pinpoint. You'll go the same speed and it just turns yellow or is so fast its impossible to time it. Really pinpoint was an overall negative add to the show in my opinion and they should have buffed other pitching types like analog when they added it so you aren't basically forced to use it to be competitive. The par and strikezone is just a joke as well. You made a perfect pitch? Rng ball on the corner. You made a perfect pitch? The ball is actually just going to tickle the par and end up a strike even though you aimed it in the dirt. Sinkers shouldn't sink high, but I think we are at the point where they are too lazy to code that into the game. Also make pitchers throw what they actually throw velo wise, so tired of seeing guys that throw high 90s pumping 104 with a 96 mph slider in the 7th inning when they have 85 pitches.
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fielding: the fielders still aren't urgent at all even though that's what we were all told this year. You cancel a throw because someone rounds third trying to finesse a run and your fielders just have a stroke for like 2 whole seconds before they throw the ball. Then of course you have the opposite where a fielder dives (elly...) halfway across the field to catch a ball hit 105 up the middle. The superman dives aren't it. The field is also made of concrete or something, I've never seen a 60 mph blooper bounce 15 feet in the air like in this game.
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co-op: I don't understand why it matters if we make a full goon squad with captains and everything. Would instantly make it more fun to play if it was all players we wanted to use. Still get freezeoffs too here and there. SDS says it's one of the least played game modes, but maybe that's the case because your execution was cheeks, not the game mode.
NON GAMEPLAY ISSUES:
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DD: I sound like a broken record echoed by the community but a majority does NOT like seasons. At least yall haven't added a "battlepass" yet, but the way it's going I could see that xp rewards path turning into one somehow. Power creep is just objectively better, one feels like you are constantly building a better squad, while sets feel like you built the squad and then steal all the hard work you put in to upgrade your team. They should reintroduce team "epics" next year as well, and the program shouldbe reworked to build a cohesive theme team that you can then upgrade with power creep throughout the year with new epic missions that add more players to the team. The 1st team epic should come with a captain and a few players and add from there. Overall I just want to see more promos and events that are fun.
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franchise: Nobody plays it because you put no effort in. Everyone used to play franchise game modes back in the ps2 days because it was so in depth and you could spend hours on it, but they won't spend money on microtransactions so screw those people.
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DD (Cont.) packs: Overall this year's game felt like a cashgrab, lots of cards only obtainable through packs that were "meta" on release and that wouldn't be a problem, but the pack odds and values of cards makes it hard to justify packs. Madden gets away with it because they release ltds and all of a sudden packs aren't a bad proposition. You can get your "lottery" card and make out like a bandit. The packs in DD just feel dull and the only thing expensive you can pull at all is a high live series or a chase card, neither of which return you enough stubs to justify packs because a majority of the time you spend 75k and get like 15% back on return to player. If you compared putting your money in mlb packs to a slot machine you should just throw it in a slot machine and buy the stubs with the money you might win, it's that bad.
CONCLUSION:
Overall I would say this game gets a 80/100. It's not unplayable, heck sometimes it's even kind of fun. However the downsides of the game will make you tilt so fast and make you not want to play it. Even when you're better than someone you can end up losing because of a fault of the game and not your own and that combined with how DD is run is why the score is an 80. The game could easily be a 90-95 if they just fixed small frustrations. -
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I do like the aaron nola card, but I feel like there has to be a Vince Velasquez LF card with a 99 fielding and 99 arm. That's all, I don't care if you give him 40 power
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@Rubbaneck34_XBL they don't downgrade players when they are hurt. Even if they are always hurt
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@Ericulous1_PSN they already do this letting every pitcher throw 104
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@Lord-Oimak_MLBTS its actually really simple. They use peer to peer connection online. That's why some games feel beautiful and others feel like you have insane input delay. Also, when a players connection desyncs from the other person it can cause the freeze-off. The simple solution is to get dedicated servers like any other modern AAA title.
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Outside fastballs just constantly get pulled for homers when really they would be rollovers or weak liners. When you actually hit an outside pitch oppo it says you're "slightly late" which just means you're lining out every time. It just gets so frustrating when you're playing baseball and people get rewarded with swings that are just unreal. Mlb 18 was the last game that actually got oppo swings right and then people complained they were getting teed off.
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@jonblaze2424_PSN they should just make it so you can only equip certain pitchers online and if you get outlier fastball you can only get certain pitches. As a batter you're either a great hitter and slow and bad fielder, or a good contact hitter and fast with a good glove.
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@LIONED-33_XBL what exactly do I learn by someone hitting [censored] missles on every pitch I throw? It's not like you can get feedback on swings anymore. They don't pitch any different than anyone else that uses corbin burnes. Everyone just spams sinker cutter. It's not like cod where I go, oh dang, that's a nice angle or oh wow, that's a great flank route. MLBTS is a real simple game and you don't really learn much by getting pissed on
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@LIONED-33_XBL I mean it's just whack that I match up with someone that is top 1% in the world while playing in like the top 30-40% in a ranked game mode. It's not an excuse for "being bad" it's I'm playing ranked and getting matched way outside my rank. If you were Plat on cod and got thrown in an iridescent lobby you would get stomped and be annoyed too.
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@virusts_XBL the guy was also at 600 rating and dude I'm sure normally plays on legend. Was basically BP for him. Doesn't help were were playing at little league woods either.
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@Ishove27_PSN they absolutely need to fix it. I'm convinced they hate people that like pitching. Oh, you have perfect inputs? Here's some crazy rng on where the pitch will actually end up. Oh, you actually got a favorable rng and it actually went in the zone? Here's an rng ball as well. Makes me wanna hit something.
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The game is so dead that I get matched up with people with the 1000 ws emblem with 10x flawless at 600 rating. How is that even a thing? Constantly play people that got reset and just haven't been on the game ig.
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@sbchamps17_NSW yeah, ig I could use the 89 but I have shwarber in the dh and there is no chance I'm putting 47 speed and 56 fielding in my outfield lmaooo. Then center is my captain Ashburn and right is harper
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@Belli_bomb_PSN precision rings are apparently really good too. Makes it harder to slam pci
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@sbchamps17_NSW and jt realmuto somehow hasn't gotten a good card yet all year. I like his swing too which sucks
What to improve for next year
What to improve for next year
What to improve for next year
What to improve for next year
Speeds of Hall of Fame and legend
What to improve for next year
To sds regarding oop cards
SDS Please end your love affair with Mike Trout
Out of position players coming?
Freeze Offs
Why are the timing windows so busted?
Bring back Created Players
Game is so dead....
Game is so dead....
Game is so dead....
Why can’t ranked umpires be perfect?
Game is so dead....
It's kind of annoying....
Kontrolfreeks
It's kind of annoying....