@dolenz_psn said in One big change wanted for mlb 22:
I'm not saying the hitting engine is great and does not need improvement, but I do always get amused at those who think that there is excessive RNG, That SDS does not care, that it is some easy fix that they are just too lazy to work on.
I just assume that programming the physics of a round ball thrown at various velocities and with various spins and spin rates hitting a round bat with varying swing types and then incorporating the pitcher and the batter attributes is more difficult than any of us can imagine. Then of course they have to do all that while dealing with various difficulty levels and varying PCI sizes, while also trying to make it accessible and fun for all.
I don't envy them the task but I don't subscribe to the conspiracy theories.
I have a solution to that, make RS all the same difficulty level (HOF) up to WS and Legend to get top 50 (900’s-1200). Also people often mistake RNG for connectivity. If you have good connectivity to the server the game plays smoother and RNG seems to be much less of an issue. This is just my experience with the game over the years and I’ve been playing this franchise since 2006.