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sullivanspring_MLBTSS

sullivanspring_MLBTS

@sullivanspring_MLBTS
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Recent Best Controversial

    Retired Numbers
  • sullivanspring_MLBTSS sullivanspring_MLBTS

    I understand your idea but this game exists with the approval of MLB. Unlikely the teams would endorse that idea.


  • Progression broken or am I doing something wrong?
  • sullivanspring_MLBTSS sullivanspring_MLBTS

    I don't play spring training games. I sim to a date after the last spring training game. Then I go to the regular season.

    As you can see on this video dated April 12 2027 not one player on my team has + for any category. Every player is either regressing or neutral. Most notable is my 2B prospect Christopher Pesky who is shown at the end of the video. He is batting .358 and regressing in 10 different categories. How do I sustain a franchise with this level of regression? Skenes is already -1 stamina and now since beginning the franchise he is -4 stamina.

    This is on April 12. The season just started.

    https://www.youtube.com/watch?v=yPTU7kxgoro


  • Franchise training/player development.
  • sullivanspring_MLBTSS sullivanspring_MLBTS

    @Vadrel_XBL said in Franchise training/player development.:

    Thoughts on Improving Player Training & Development in Franchise Mode
    I’ve been reflecting on how training and development in franchise mode could be improved. This area has felt underdeveloped for quite some time, and I’d like to share what I believe is broken and offer ideas for enhancement.
    What’s Broken:

    1. Training Results: Progress is either extremely slow or nonexistent.
    2. Coaching Impact: Staff attributes don’t seem to meaningfully affect player development.
    3. Player Quirks: Quirks lack noticeable influence on performance or growth.

    Ideas for Improvement:
    Coaching System Enhancements

    1. Visible Impact: Coaching attributes should clearly show how they affect both team and individual player development.
    2. Relevant Attributes: Replace outdated skills like drag bunting with more impactful ones—e.g., power hitting, contact, discipline, plate vision, fielding, speed, and base stealing.
    3. Coaching Styles: Introduce leadership traits—e.g., player-focused (morale), authoritarian (fundamentals), or strategist (analytics).
    4. Real-Life Coaches: Add more recognizable, real-world coaching options.
    5. Morale System: Reintroduce team and player morale, allowing it to influence attributes.
      Player Development Features 6. Quirk Evolution: Allow players to earn new quirks based on attribute milestones. Quirks should visibly affect performance. Examples:
      • Framing (catchers): Boost strikeouts, reduce walks/hits.
      • Laser Focus (batters): Improve contact, power, and plate discipline.
      • Rocket Arm (fielders): Enhance throwing range and accuracy.
      • Light on Their Feet (runners): Increase steal success.
      • Cat-like Reflexes (fielders): Improve reaction time.
      • Elder Statesman (veterans): Boost younger players’ discipline, vision, etc.
    6. Pitcher Development:
      • Allow pitchers to learn up to 6 pitch types.
      • Introduce more switch pitchers or the ability to develop them.
    7. Potential System:
      • Use potential grades as attribute multipliers:
      • A = ×4, B = ×3, C = ×2, D = ×1, F = ×0
    8. Attribute Updates:
      • Update player attributes biweekly for more dynamic progression.
    9. Equipment Boosts:
      • Like in RTTS, allow equipment to enhance attributes in franchise mode.
    10. Coaching Progression:
      • Coaches should improve when the team performs well and regress when it doesn’t.

    I'm not sure what training does but it might help progression. Regarding quirks I'm not either but I think it is a reflection of that player's best attributes.

    Regarding coaches I am sure what they do. The cumulative effect of all coach attributes applies directly to the players. This video at 0:05 McCarthy's player card shows 96 speed. At 1:04 you see his speed on the diamond overlay is 98. That's because my coaches have a cumulative speed of +2. That's all 6 coaches combined.

    https://www.youtube.com/watch?v=sTF36wSPFKg


  • Question about submitting feedback to the developers
  • sullivanspring_MLBTSS sullivanspring_MLBTS

    @VF1S_Rick_Hunter_PSN said in Question about submitting feedback to the developers:

    The only thing I discovered is that more often, but not always, CF and pull side OF will play slightly deeper, even when supposedly playing straight up when the batter is a pure pull hitter. I don’t think you can see this from game mode, as I had to go back to the player card edit to see each hitter’s tendencies. I’m guessing that there are certain attributes that the pitchers has that are affecting it to.

    If you play in manage mode on press box view you will see it with players who have good power from one side of the plate and poor power from the other side and I showed in my videos. My question to the developers is why?


  • Franchise training/player development.
  • sullivanspring_MLBTSS sullivanspring_MLBTS

    I've been playing the game exclusively in franchise for many years. I have training on manual but I honestly haven't figured out what it does.


  • Question about submitting feedback to the developers
  • sullivanspring_MLBTSS sullivanspring_MLBTS

    @VF1S_Rick_Hunter_PSN said in Question about submitting feedback to the developers:

    Good job picking up on this. Defensive position usually based on game situation, however I have seen infield NORMAL when it should have been IN with runner on 3B and less than 2 outs. I’ll keep eye on this as I play my next game. As for a response from SDS, this probably falls into the “figure it out yourself” category, just as they don’t provide us the exact specifics on how the attributes factor into RNG to determine outcome of each pitch/AB. I’ve alerted SDS to 3 issues with 24 and 25 these last two years, received a response and all 3 fixed in version updates.

    But Paredes and Raley are on my team. The depth is always the same for both sides of the plate despite the handedness disparity. SDS developers are the only people who can look at the code and explain it. It appears to me the AI adds handedness power and divides by 2. I don't know why they would program the game that way only for outfield depth. It could be that's the calculation for batters as well.

    Bear in mind I use manage mode. I have no idea if this happens to those who use the sticks.


  • Question about submitting feedback to the developers
  • sullivanspring_MLBTSS sullivanspring_MLBTS

    Here is what I posted and I'm not trying to be argumentative. Just trying to figure this out...

    'm curious as to why this is happening. These videos are franchise manage mode - default sliders - defense all auto.

    https://www.youtube.com/watch?v=xlonWLa02vo

    In the first video Noda is 55 PWR R but the defense is deep. He is 85 PWR L

    https://www.youtube.com/watch?v=MehOr5z8i-A

    In the second video Paredes is PWR L 66 and the outfield is deep. He is 82 PWR R

    https://www.youtube.com/watch?v=KqC8kxR_0E8

    In the third video Raley is 81 PWR R and the outfield depth is normal. He is 54 PWR L.

    It appears when calculating outfield depth the teams including my user controlled team are adding the handedness numbers together and dividing by 2 to determine depth. That's not a big deal but what I'm wondering is whether the number the defense is seeing is an accurate reflection of the batter's attributes. For example is Raley's actual PWR R 67.5 instead of 81 with 67 being the sum of 81 + 54 ÷ 2.

    This would be valuable to know regarding roster construction and lineup.

    Thank you.

    ...The depth is always like that for these players for both handedness. Never changes. My question is whether the outfield depth is accurate or is the player card accurate. Valuable information to have when assembling a roster and making out a lineup.

    I suspect the fact that I used press box view and can see the outfielders prior to every pitch is why I see this and others who use the pitcher and batter views do not.


  • Question about submitting feedback to the developers
  • sullivanspring_MLBTSS sullivanspring_MLBTS

    @Red_Ted_is_back_PSN said in Question about submitting feedback to the developers:

    @sullivanspring_MLBTS I had some success years ago asking individual devs questions on twitter. But then again, others haven't... it probably came down to a difference in our approaches 🙂

    I don't have a twitter account. Interesting that they answer questions there but not on the official forum.


  • Question about submitting feedback to the developers
  • sullivanspring_MLBTSS sullivanspring_MLBTS

    @SaveFarris_PSN said in Question about submitting feedback to the developers:

    You could take one hostage, tie them to a chair, and force them to watch your videos.

    I do not recommend this.

    At this point in the cycle, they're not fixing anything (unless something truly breaks and results in the Blue Screen of Death.) They're deep into MLB26 Development. And in that case, they're not going to say anything now anyway because they don't want to spoil any reveals.

    I'm not expecting them to fix anything. Just asking a question. Seems like they could take a couple minutes to explain why this is happening.


  • Question about submitting feedback to the developers
  • sullivanspring_MLBTSS sullivanspring_MLBTS

    I recently submitted a question in the "submit feedback" and asked a question with videos supporting my question. In return I got an AI generated reply.

    Is there a way to get an answer from the developers?


  • Improvements for next year
  • sullivanspring_MLBTSS sullivanspring_MLBTS

    Regarding trades I have strict self imposed restrictions.


  • Free Agency
  • sullivanspring_MLBTSS sullivanspring_MLBTS

    @Hannah_savage112_PSN said in Free Agency:

    I personally have liked the new free agent period in MLB The Show 25. Although, there are a few parts I would change about it.

    1.) Player, Team & Mutual options
    I miss being able to offer players contracts with these options. I liked doing it specifically for stars, in which if they do not preform well the first 2-3 years, I can decline or the player and I could mutually part ways with the options.

    2.) Payout structures
    I liked the idea of having front loaded and back loaded structures. This was fun for me with players developing still, and prospects as well. It kind of tags along with my options thing, because I could have a player making x amount this year, and have y amount for his contract option.

    3.) Realistic motivations
    I think seeing these great players like Kyle Tucker in FA going to the White Sox, the Athletics, etc. is super unrealistic. I think players should have motivations like is this a winning team, where they are from, who they get to play with (relationships), coach’s, favorite team growing up, etc.

    I disagree with #3. Most players go wherever they can get the most cash.


  • Improvements for next year
  • sullivanspring_MLBTSS sullivanspring_MLBTS
    1. Y2y saves.
    2. Y2y saves.
    3. Y2y saves.
    4. Y2Y saves.

  • The Red Sox love my created stadium so much they wear their home uniforms on the road in my ballpark
  • sullivanspring_MLBTSS sullivanspring_MLBTS

    https://www.youtube.com/watch?v=Jf1AjIY7P2A

    My team is the Farmers.

    Stadium is not in the vault in its current form because despite repeated attempts I can't get it to upload.


  • The AI is after me
  • sullivanspring_MLBTSS sullivanspring_MLBTS

    @fubar2k7_PSN said in The AI is after me:

    @sullivanspring_MLBTS Injuries are whack. Remember my Ohtani injury bug. I just had him take a liner off the face and he kept pitching like nothing happened. I guess he only gets hurt when he’s on the bench and not involved in the play at all.

    I was doing fine with an occasional injury here and there but that was over the top. The only question is since I play every game and sim nothing do the CPU teams have this many injuries since their games are all sim unless they happen to be playing me. Are game a sim injuries the same?


  • The AI is after me
  • sullivanspring_MLBTSS sullivanspring_MLBTS

    Bumping my own thread - sorry - next game prior to the game my first baseman Guerrero Jr gets injured. I'm wondering if there was a bump to injuries in a recent patch. This is weird. In addition to scouts and coaches maybe we should have a nurse.


  • The AI is after me
  • sullivanspring_MLBTSS sullivanspring_MLBTS

    I'm playing a 3 games series in Milwaukee. They are in first place. I'm one game back. Manage mode.

    First game my setup man gets injured in the eigth inning. Out for two - three weeks. One run lead closer gets injured in ninth inning. Also out for two -three weeks. A middle reliever gives up walk off home run.

    First inning of the next game Arraez - my #2 hitter vs lhp and rhp - broken wrist sliding foot first into a base. Out for two to three months.

    I've never seen three injuries in three consecutive innings. Good news is I'm in the first week of July so setup and closer might be back after the all star break.


  • Collision technology/awareness
  • sullivanspring_MLBTSS sullivanspring_MLBTS

    https://www.youtube.com/watch?v=sBI6gBOoyG8

    I remember some discussion about the lack of collision technology. That play in manage mode with fielding and baserunning on auto looks to me like there was collision tech/awareness.


  • Dodgers Injury Glitch
  • sullivanspring_MLBTSS sullivanspring_MLBTS

    @fubar2k7_PSN said in Dodgers Injury Glitch:

    @sullivanspring_MLBTS said in Dodgers Injury Glitch:

    @fubar2k7_PSN said in Dodgers Injury Glitch:

    @sullivanspring_MLBTS said in Dodgers Injury Glitch:

    Did they throw the ball into the dugout? That would be weird.

    Nope. It happened on a double play. I turned it and he was injured. Then it wanted me to take him out. With Muncy he hurt himself diving for the ball. Also not thrown into the dugout. Ball was thrown to the cutoff man.

    Position players getting hurt diving for the ball has been in the game for some time. Regarding Ohtani was he actually injured or was it only a graphic telling you to remove him?

    I understand this as I’ve been playing for an eternity. The graphic said Max Muncy inured himself on the last play and must be removed then the game wanted me to remove Ohtani vs Muncy.

    Thing is, I have had injuries. Kim is sitting on my IL now and in the first month I lost Edman for a couple weeks. This is something that’s come up recently.

    I'm using a relocated Pirates franchise. Currently Baz and Reynolds are injured. Started the season with McCarthy injured. Injuries do happen but the situation with Ohtani is odd.


  • Dodgers Injury Glitch
  • sullivanspring_MLBTSS sullivanspring_MLBTS

    @fubar2k7_PSN said in Dodgers Injury Glitch:

    @sullivanspring_MLBTS said in Dodgers Injury Glitch:

    Did they throw the ball into the dugout? That would be weird.

    Nope. It happened on a double play. I turned it and he was injured. Then it wanted me to take him out. With Muncy he hurt himself diving for the ball. Also not thrown into the dugout. Ball was thrown to the cutoff man.

    Position players getting hurt diving for the ball has been in the game for some time. Regarding Ohtani was he actually injured or was it only a graphic telling you to remove him?

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