Ahh, ok - thanks for that, will check.
I've read where this most recent update is supposed to fix the fact that equipment attributes/bonus were not being applied to ratings; however, I'm still not seeing what I expected. Is it working for others, and I just have a mis-understanding as to how the equipment attributes are supposed to be applied. Here's what I'm seeing...
I have a pair of cleats that give a +14 to speed, and another +10 to steal, and some others. When I "equip" or "de-equip" I'm expecting that my speed and steal rating go up or down (depending on equipping/de-equipping). But, I see no impact. Are they just automatically applied, and equipping is just "cosmetic"? That wouldn't make any sense, because if I had multiple cleats, how would it know. Anyway, curious if the latest patch is working for other people.
Are there any sliders that could "help"? Is there a Reduce Double play frequency and Reduce CPU Strikeouts perhaps?
I get that, but I'm 4th to last on my own team in runs scored, even though I'm #1 in on base percentage. There are other players on my team with 1/4 the # of hits/walks that have scored more runs, and the 3 guys in last are not every day players. I bat 3rd in the line-up. My team is #1 in my division. My team scores a lot of runs as long as my player isn't on base. Something isn't right.
Is it just me or is it really hard to score a run after getting on base? My player leads AAA in hits/batting average (so on base a lot); but has a really difficult time reaching home plate. 9 out of 10 times the batters behind either strike out or hit into a double play.
Here are my player's stats to illustrate the issue:
Batting Avg: .342
Hits: 120 (only a few walks, but I'm still in top 10 in on-base percentage)
Runs Scored: 18 (5 of these are from the home runs my player hit, and I'm 4th in league in doubles, about 22, so on 2nd base quite often)