If you want to get a lot of normal fly balls to the outfield, just turn off impact plays. Change the setting to 'my plays' and you'll get a lot.

Slyravaniste_XBL
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The only way to unlock perks is by playing. The perk challenges are currently bugged and don't give them. You'll eventually get them all- one of my RTTS position players is in her fifth season and has every perk.
I think 'advice on how to be successful' requires context for us. Generally, though- play well, and play smart. Don't make errors, hit the ball well, react quickly to plays, put points into stats that matter for the position you're playing- eventually you'll have enough (over years) to put points into everything.
What position are you playing? There might be more advice based on that from other people here.
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Basically, yeah. Control vs. Immersion.
Immersion in games like these comes from more than just controlling your player and your stats. With some other games, your choices (press conferences, agent talks, coach meetings, fan interactions) ripple into your progression, chemistry, and story arc. Even if it’s a little shallow at times, you feel like your actions matter. I'm not holding up Madden as the shining light for career mode, because it's not, but it does a lot of things right, as did the Road to Glory mode in CFB (which is barebones, too). Hell, even the basically busted new Be A Pro mode in NHL26 has more 'immersion' with press conferences and interactions directly leading to in-game changes.
As you say, with them 'controlling the tempo,' you never really feel like you're steering your career. They strip out choices, and the career mode feels like it's on rails. The AI is the one steering, and even if it's safer for the devs to make it work this way, it really destroys the 'agency' people play these modes to experience.
Compared to other career modes (all of which only do bits and pieces of the 'right' thing), where you’re nudged to make decisions and shape your narrative, rtts feels like a background sim where you’re basically just the input device.
I do believe that the devs do care, at least a little bit, about the product they ship. They wouldn't have added the new stuff this year if they didn't want to make the mode better. It's a step in the right direction, in my opinion- I wasn't sold on it at first, but the points system and allocating your stats grew on me a lot over time. They just need to add in more immersion and give us more control. That sort of thing adds realism, it doesn't take away from it.
Anyway, yeah, my two cents on top of Prior's.
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No big deal. Half of the challenges which are arguably part of the core reward cycle for the entire mode have been broken for like 6 months. No updates, nothing to be done.
When you say the 'team' is looking into it, is that the intern that works out of the supply closet on an iphone 10?
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"This is the way it is," isn't a super comforting answer, but I'll take it. So, basically, just don't play outfield because you'll just get the same play over and over.
Also, like.. the suggested workaround? "Turn on impact plays, though you could probably turn it off, too?"
I'm here to say that having just Impact Plays on makes all of the outfield positions demonstrably worse. At least with impact plays off you get some variety.
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I think if someone came in here and just said "[censored] you, we're not fixing this," I'd respect that, because at least then I'd know one way or the other
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It's still like this, after months
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I'm guessing it's the one with the pulsing circle around it. When the outer circle gets even with the inner circle, press the button. It'll probably be pulsing quickly so you have to time it right.
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Overall, I agree with you, but in comparison to those three game modes, RTTS was lavished with TLC for MLB The Show 25
With the exception of outfield just straight up not working, a good 60% of the perks not working, manager meetings non-existent after the first year, terrible application of the points system (100 points for a win as SP, but you don't get the points for the win unless you play the full 9 innings, for example), etc etc etc
More things are broken in the new RTTS than are working, but I will agree that the idea of it is much better than it was before.
Basically- 'lavished with TLC' is a gigantic overstatement.
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Yeah, the throws aren't a part of the 'impact plays' categories, that's just normal throwing. The outfield positions generally get the button sequence throws, which I think is tied to distance. The impact plays are the timed catches, jump catches, home run robbing, etc. If you've only had 1 or 2 diving catch events, then congrats, you're suffering the same problem as me and all the other people in this thread and elsewhere.
Like I said, pay attention to the plays you get- you probably only get a variation of the one hop line drives to center and maybe, if you're lucky, an occasional fly ball.
The reason why this is being brought up is because last year, outfield positions weren't like this. I played a whole season- every game- for my CF in the last few weeks (and I have plays set to 'my plays' not 'impact plays') and I only had maybe 2-3 running/diving catch events and maybe two rob home run events. Out of 162 games. Last year, you would reliably get a few of those events per series, maybe even one or two per game.
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Hey! Those aren't the fielding events- they're the default interface for throwing in RTTS.
By QTE's, we're talking about things like the diving for balls, jumping for catches, etc.
Look and see what plays you normally get as CF. If you have the game set to 'impact plays' only, are you seeing more variety than basic line drives to center that you then catch on a bounce and throw to second or third?
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Hello! I was wondering if there was any movement on this. I did get a rob home run event (and a single QTE), but it's been like 40 games since and everything mostly feels the same.
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I've started leveling up baserunning aggressiveness on my 99 ovr player that really has nowhere else to put her points, so I'll see if it makes a difference! It's up to about 70 now and I haven't noticed anything- I always thought baserunner aggressiveness was a purely sim stat, but who knows.
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Hey, thanks for the response!
In this case- the players are exactly the same. They're both RTTS players, and they have exactly the same... well, everything. Batting stance, swing, height- they're copies of each other, with the sole exception that they play different positions and one is more advanced (I've played them longer) than the other.
I'm definitely not going to discount the mental factor. You could very well be right, that maybe I had a couple of bad weeks with player 1, got annoyed/frustrated, and that's led to poor play. I sat in practice mode and recorded about 30 pitches (without swinging), and did the same for player 2, then watched them back; taken out of the game and looking only at how I view pitches, I saw only very tiny differences, where before I was absolutely sure I could see the ball better with player 2.
I took a few days off, and changed the batting stance for player 1- I was using a random stance (veteran 48, I think) and I switched her to Mike Trout just to get a bit of freshness into it, and my hitting on that player started going up again, so I think you were definitely right.
There are still some little things that I wonder about, like the ratio of contact to power and how it effects things, whether the higher vision/contact, regardless of power, leads to different outcomes.
Also, you mentioned precision rings- I do use those! A few of the other suggestions are things I could definitely work on as well. Would maybe bumping up the difficulty help me be a bit more patient and help me with anticipation, do you think?
Anyway, thank you all for the help. It's much appreciated!
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Okay, so this is for two RTTS players- it's the only mode I play, so this isn't like for a competitive advantage or anything, but it's driving me fairly nuts, so I thought I'd see if any of the expert/knowledgeable players might be able to help me out.
Also, this may be relevant (or not) but I'll say it anyway- the only slider I've changed is putting power one tick higher, the rest are standard. I play on All-Star difficulty. I've checked and made sure that both playthroughs have the same sliders and have the same difficulty levels. They also share the same batting stance and swing. Functionally, they're copies of each other with the exception of the position they play (Player 1: CF, player 2: SS)
So, I have two players in this case; we'll call them player 1 (high contact/power) and player 2 (lower contact/power).
https://i.imgur.com/3pdbZbN.png
https://i.imgur.com/7jQoFAI.png
The thing that's absolutely thrown me for a loop is that it's way easier to hit on player 2. Player 1's stats are much higher, and she struggles to maintain average and has comparatively fewer HR's over the last season (player 1: 41 HR, player 2: 65 HR). I see the ball/pitches much more clearly on player 2, it feels like hitting with player 2 is like hitting on a difficulty level at least one or two tiers below All-star, even though it's not. I get much better hits with player 2; more base hits, more extra-base hits, more HR's.
I don't get it, at all. Anyone have any thoughts?
Thanks for the help!
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Hey, chill.
He's a community manager. It's his job to be the go-between, to, you know, communicate with us here.
Would you prefer they were completely silent here and didn't respond to our issues? Cmon.
And also, he's a person. Be respectful.
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Yeah, flamethrower is busted when you put the points into it. It's crazy expensive for a reason, I guess. The annoying thing is that the velocity added to it makes your off-speed pitches faster, too, when velocity for change up/slider/etc usually does the opposite.
Also, let's stop talking about flamethrower, or they'll nerf it, lol.
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Oh, excellent! Thank you so much. I really love this game, and this is the only game mode I play (RTTS), so it really means a lot that you all are working to fix everything!
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Yeah, that's really odd. If you were playing a 2-way player... I've seen enough complaints about the buggy nature of 2-way that I would be able to say that, but I'm up to like 5 careers now and only once did I spend more than a season in AA-AAA, and that was on a CP. Definitely send a bug report or something.
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Consider spending like 7 bucks on kontrolfreek precision rings. Makes zone hitting much easier. I also started this game in '24 using timing, and eventually switched to zone, and it took a while to get used to. Now that I'm used to it, I'll never use any other hitting method. Just give it time
RTTS is rigged
Advice
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Dynamic Challenge(s) Reward Glitch
**Road to the Show in MLB The Show 25 – Outfield is a Snoozefest Now**
**Road to the Show in MLB The Show 25 – Outfield is a Snoozefest Now**
**Road to the Show in MLB The Show 25 – Outfield is a Snoozefest Now**
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**Road to the Show in MLB The Show 25 – Outfield is a Snoozefest Now**
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I was good until called up to MLB