Through the main menu, click on ballplayer profile and go to manage. There you can add, change, or delete your ballplayers.
SamuSuppiluliuma
Posts
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Promotions are based on overall. The best way to get promoted is to be at a position with little depth and a low overall MLB Starter. In 21, if your overall was good enough, you'd get promoted to AAA at the AA break and to MLB on or a few days after August 1. If you don't care what team you're on you can get called up fast at any position.
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@dolenz_psn said in The same terrible perk system.:
@joeselser_psn said in The same terrible perk system.:
I want a 99 across the board attribute player.
You have not been able to do that for years have you? I stopped playing RTTS as my main mode when they introduced archetypes because that is what limited your player.
But at this stage you should not hold out hope that they are ever going to go back to the old ways.
18: Went to many archetypes with hard caps
19: Went to a few archetypes with caps you could increase with training to all 99
20: Same as 19, but now you could add pitches in training from the start instead of waiting for reaching the majors
21: Have 30 different archetypes to potentially grind, slashing base attributes to 50, remove any menu that lets you simply and clearly see your player's attributes all totaled up -
@thebootman88_psn said in Unrealistic Expectations:
If you went into that livestream yesterday expecting a massive overhaul of the game mode, your expectations were unrealistic. These games take years to overhaul and they just did it last year. We are going to have the ballplayer system for the next couple of years at least, that's just the nature of the development cycle. Expecting more just sets yourself up for disappointment. The best we could hope for is that they would tweak and refine the ballplayer system a bit to make it work better and add some Quality of Life improvements. If you went in with those expectations, then I would say it was a success, at least on paper.
I wasn't expecting anything and I was still disappointed with how little they did for any of their offline modes. Don't pat SDS on the back for returning some of the features they ripped out of the mode in worse ways than they were implemented before. This (all the non-narrative [censored]) is by and large the patch they should have rolled out sometime after the first entire month of 21 where RTTS was literally unplayable. It's definitely not what I'd consider a success.
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If you're eager to play the game early access then just buy the MVP/Digital Deluxe version and get on with it. Or if you want the extras just buy 40$ worth of stubs on April 5th and you'll get the same or better value.
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We won't know exactly until the game releases but probably. Expect anything even tangentially related to DD to be strictly monitored to keep players from "cheating" for DD rewards.
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@dolenz_psn said in What changed?:
@samusuppiluliuma said in What changed?:
DD is still tied to ballplayer. That's why they have 255 perks and equipment to sell you instead of letting RTTS players just create a character and get all attributes up to 99 without headache or a whole math equation to know your attributes.
Being tied to DD is not what limited the RTTS player from getting all attributes up to 99. It was the introduction of Archetypes and equipment that did away with the old methods of RTTS.
I agree that the introduction of archetypes in 18 and beyond is a far inferior system than training points was. 18 was terrible. 19 and 20 were better by default because you could raise all attribute caps to 99 eventually.
But the ludicrous Sh*t sandwich of an archetype system they gave us in 21 with 30 total archetypes and a bajillion perks and hours upon hours of monotonous grinding without the ability to get to 99 overall in as many attributes as you wanted was implemented entirely because 'DD CAP plays an MLB career' is what SDS decided to make RTTS now.
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You're right, that bug is probably still there. Just like the max-attribute forced pitch swap. Or the middle infielder cover animations that don't let you cover 2B in playerlock gameplay.
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DD is still tied to ballplayer. That's why they have 255 perks and equipment to sell you instead of letting RTTS players just create a character and get all attributes up to 99 without headache or a whole math equation to know your attributes.
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Woo! I'm ready to be completely disappointed when you confirm that you guys were totally lying last year when you said you'd "leave the choices on where to play up to the gamers and their personal preferences" and that "a RTTS player should feel like they can freely progress by playing RTTS and only RTTS" because DD integration still hamstrings the game for RTTS-only players and is a blatant funnel to try to get them into DD!
Fix the mode's playerlock and menu bugs, take it back offline, remove DD CAP completely from the character creation, let us be able to naturally progress to 99 overall in every attribute if we want, let us be able to hold back from getting to 99 in any attribute we want without all the math of base stats+archetype+ (and -) perks +equipment, and let get to 99 overall at every single position.
If we're stuck with archetypes (instead of just going back to training points, you know, the monetized RTTS system you had before 18 that actually let RTTS players choose how they wanted their characters to play) make more than 1/24 of the position player archetypes viable and don't have multiple ones with the same primary that can't even get their primary to 99 overall.
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@geemn_psn said in 22 Early Features:
Can anyone expand on this?
"Create and use multiple Ballplayers, beyond your Road to the Show personalized Baseball RPG experience, and customize your Ballplayers exactly how you want to aid in your progression."
It indicates "beyond your RTTS personalized Baseball RPG experience. I'm struggling to understand what this means. I did not buy '21 due to not being able to have multiple RTTS players and won't buy '22 due to the same reason if I'm understanding correctly.
I'd like to create a RTTS relief pitcher, RTTS SP, and a RTTS position player, and have them all be starting their career with their own stats and saved game files. Is that possible?
Much appreciated!
Create and use multiple ballplayers should mean that you can have more than one unique character on separate saves. The 'beyond your RTTS RPG experience BS' means that SDS wants you to go try out DD because of packs and microtransactions and hey stop playing a mode we don't have heavily monetized! Can't even have a dedicated RTTS bullet point without making you aware that it's a DD feature.
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Illustrated cover looks bad.
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I remember the sharp disappointment I felt when I first played this trashed mode. I realized so many good features were taken away from RTTS either because of the DD/Ballplayer being shoved inelegantly into the game mode or the poorly implemented two-way player thing.
(what do you mean no multiple characters, why can I choose my starting pitches only once, why is Ballplayer so bad, why is equipment resetting/not working at all, why are there so many archetypes that seem so similiar but almost none of them have any good combination of perks at their primary to get to a 99 ovr, why is the knuckleball gone, where are my recorded stats for every game oh they took that out, why is progression so crappy and forced online in a singleplayer mode especially when the servers are this terrible thanks SDS, why does the manager keep asking me multiple times every year if I want to pitch/hit no I don't want to be a two-way player I haven't for the past five seasons so stop asking, where did the notification emails go to say you won awards/lead the league in something, why are secondary positions gone, what is with this forced storyline where if a player at my position is like 82 overall I can get blocked and traded can't you see I'm fully maxed out and instantly the best player on the team because there's only one CAP yes that makes total sense for having multiple careers, oh I'm fully maxed out and now training forces me to switch out a pitch because of course it is why wouldn't it be it's par for the course, why does the score bug not show if I hit a 2 run, 3 run, or grand slam anymore, what is with these distracting animations with the score bug during the post season that fade in and fade out but you can't show me who is leading in the series seriously)
I have the platinum and way too many hours in this year's iteration from hate-playing it because I paid for this game and Sony had the gall to say this game and mode wasn't completely FUBAR and offer refunds to unsatisfied customers. I hope that they actually listened to the RTTS players and didn't decide to take away even more player freedom and make it even more into a blatant funnel for DD under the guise of "interconnectivity." But they probably will.
I have next to no hope when the pre-order page says "Create and use multiple Ballplayers, beyond your Road to the Show personalized Baseball RPG experience, and customize your Ballplayers how you want to aid in your progression." Woo, being able to have multiple characters is the big feature they're touting for RTTS! How grand! I have absolutely zero interest in the beyond part. I know where the DD menu can be found if I ever want to play DD thanks. CAP and RTTS should have never been Frankensteined together and it seems like they're doubling down on their stance of "RTTS players get [censored]."
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If you're simming at all, don't. DD players abused a sim glitch that made the stats count without playing games and SDS responded by making you forfeit all progress from a game if you sim anything.
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You literally cannot transfer saves from 20 to 21 so I don't know what you're going on about there. Transferring saves is a feature they removed, most likely because of the forced DD integration and to a lesser extent two-way player modifications.
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Are you up to date with updates? Are you simming any part of the game? You do not get any progress to archetypes if you press next appearance or exit and sim the rest of a game because DD players exploited it to make their ballplayer good without playing RTTS. Do you have missions tracking? I remember some people saying that the default is off and to turn it on in the touchpad menu and that might help.
Yeah, RTTS in 21 is absolutely terrible. I'm happier on 20.
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So you've encountered the playerlock middle infielder cover bug that has been in the game for a couple of years now. It is very, very hard to cover 2B on a steal attempt with the analog stick. I've found that mashing triangle/Y on stolen base attempts will get your player to make it to the bag and you'll actually see tagging animations. It still does weird things visually but it's much better than watching your second baseman pull up short every time.
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Yes, a lot of us RTTS-only players have complained to SDS about the terrible changes since early launch when all the progression/loadouts/equipment wouldn't even work or apply properly.
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Programs don't progress if you so much as press next appearance because RTTS is directly tied to DD now and the people who were trying to quickly level their ballplayers up were "abusing" sim glitches.
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The implementation of ballplayer into RTTS and DD is so shoddy. There are no intuitive menus and it's stupid that I have to go into a game and filter through in-game menus to actually see my combined attributes and overall. Who knows why they designed it this way? SDS didn't hire a proper and full team of competent developers to work on their singleplayer modes? Bit off far more than they could chew?
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The ballplayer hub is bugged so that anytime you go into the loadout area of the menu it reverts all your applied equipment to the default location/settings. You have to go into appearance every single time and toggle the equipment how you want it to look. Yes, it's stupid that you have to do this any time you want to check your progress in a program or change your loadout.
-If I had to guess your overall probably went down with those perks because the primary position of your ballplayer's archetype "liked" boosts from the gold perks better. The archetypes system is overly complicated and also entirely restricting. Looking at it from a DD perspective, which is the way SDS would most bother to care about it, the entire system is [censored]. Secondary positions don't work in DD, there is no gold/diamond primary catcher archetype, visually your player card says 65 no matter how high your stats truly are, and no one asked for part of DD CAP to be hidden behind a RTTS wall.
RTTS was absolutely gutted this year. Between the forced two-way narrative that broke an already stressed and tired RTTS code and the fact progression doesn't at all feel natural for a linear career I'm back to playing 20. It's so nice to be able to have a knuckleball SP and multiple careers of different characters going at once.
Sorry that Xbox players don't have access to the previous games for a far superior RTTS product.
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Making RTTS dependent on a singular universal CAP was a gutless and greedy move by SDS. The ballplayer thing doesn’t even work right in the DD portion of it because secondary positions still haven’t been fixed which sucks for DD players. It’s incomprehensibly bad for RTTS-only players. The fastest way to level up player archetypes is still by not playing the blasted game but simming instead. It’s absolutely terrible.
All I realistically wanted added for 21 was to have the cover animations fixed for playerlock 2B/SS, improved fielding camera angles more like 19s, and proper rotating interleague schedules like MLB actually uses in their old fully-fledged game mode. Instead I paid full price for the opportunity to try and make use of a hollowed-out mode, half-baked progression system, forced two-way player mechanics, the inability to add/change/and KEEP five pitches easily, far less statistics, no meaningful notifications, so many additional microtransactions that are absolutely insulting for the price I paid for this broken piece of [censored], a menu that automatically changes your appearance every time you go into it, and no clarity on when/how SDS is going to fix the mess they made of RTTS.
The only way I'm getting 22 is if RTTS is given far more thought and care and is less of a money-grubbing grind (TAKE ALL DD/ONLINE OUT OF RTTS)
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The secondary position on your player card never changes from SP but your primary position does change. With how everything else is in this game mode I would expect that there is no hope for you to get back to your original position. It's abundantly clear there was very little thought and playtesting put into RTTS this year.
How do you change your RTTS Player?
Best Position to Get to MLB the Fastest
The same terrible perk system.
Unrealistic Expectations
Digital Deluxe with Game Pass
RTTS 22: Do you need to be online to get program rewards
What changed?
Looks like the equipment glitch is returning.
What changed?
Feature Premiere - Road to the Show & Ballplayer
22 Early Features
Famous illustrator Takashi Okazaki creates MLB The Show 22’s Collector’s Edition cover art featuring Shohei Ohtani
RTTS speedrun
Program tracker not working...HELP.
RTTS issues that should be resolved
New RTTS player can't get RTTS missions to progress on Slugger Archetype
AI stealing second base.
This Game Mode is completely broken lol
All I want for next year's game...
Unwanted position changes