Companies aren’t obligated to create and sell a product that you’d like, just because you’d like them to. Buy a console that you can play it on or move on. They’re well-aware of the change that they chose to make. They don’t need diatribes posted on their forums about it. These forums are for people actually playing the game. No one needs this. This is entirely a you-problem, not theirs or ours.

RealPudgyPanda_MLBTS
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Just intentionally walk them…
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No, they claimed matchmaking would be based on a combination of your division and your current rating — just that the division is based on highest rating, not the matchmaking. I posted on here back in March that people would tank their rating.
They should have reset everyone to the bottom of their division’s rating (so if you’re in the 800 to 899 rating, you’re reset to 800), restricted your search to just other people in your division (so you’d only play people in the 800 to 899 rating), have your difficulty set by your division (so if you’re in 800 to 899, all of your games are on HoF even if you go above 900), and stop giving out ranked rating rewards (so if didn’t make WS prior to Weekend Classic, you cannot make it by getting over 800 during Weekend Classic — your opportunity to exceed a new threshold ends when the ranked season ends and Weekend Classic starts).
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If tempo is actually a thing, wouldn’t the solution be to have the batter begin the leg kick at the same time and with the same quickness on every pitch, regardless of speed, but have a slight delay at the peak of the kick? Making the delay component closer to the swing timing would negate its usefulness.
Tempo is a reference to the speed in which the batter’s leg kick (or the pitcher’s delivery, it depends on who you ask that claims to be able to do it) occurs in-game purportedly correlating with the speed of the pitch, such that it occurring sooner/quicker tips that a fastball is being thrown while it occurring later tips that an off speed pitch is being thrown. This negates one of the fundamental aspects of baseball (changing speeds to fool a batter) and allows for better hitting results. It isn’t part of baseball because in real life, the batter is the one timing their leg kick. However, in-game, the leg kick animation occurs automatically and isn’t triggered by the user.
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@Finn_Scotus_MLBTS @Pergo_MLBTS
You just use the left stick now for direction. Right stick is only ambush inputs.
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They’re effectively just placeholders as there will eventually be vouchers like the Jolt one for collecting a higher numbers of cards than the one pack amount, where those vouchers can be collected for a legend or flashback card. They’re just there to show people that there will be legends & flashbacks collections. They’re not supposed to be overly rewarding or anything.
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On the main DD screen, go to your icon in the top left beside your PSN and select it. On the screen that pops up with your logo in the middle, press right once and you have the cross play option.
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Is it that only two are collectible or is it that only two show up right now because only two have been discovered?
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2 PA = 30, single = 5, that’s 35.
35 x 1.2 (AS) x 1.5 (online) = 63.
63 x 2 = 126.
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I believe this is because button select doesn’t show the speed, but analog select does. Do you have it on button select as your baserunning interface?
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@dap1234567890 said in Daily XP Cap Times:
I don't like how the times for the daily XP cap changes regularly. I've seen (in SDS time) the times being Midnight, 2am, 8am, and Noon. If it was truly a daily XP cap, it should be the same time every day.
That SDS refuses to explain basic things like how the XP cap actually works, or tell people they’re ineligible for certain cards based on location-locking, or a variety of other things is just ridiculous. If they’re so confident in what they’re doing it, they shouldn’t have to try to confuse their customer base about it.
Here is how it works: there is no daily cap. SDS misled people in their update notes by suggesting that. SDS misleads its customers a lot. It is a cap of 15,000 XP per 16 hour block.
So, if you start playing at 7am and play until you hit 15,000 XP (which is 3 to 5 hours of playing depending on your hitting ability since it is offensive-driven), the cap will reset at 11pm — 16 hours later.
If you play just one game at 7am, get 500 XP, and then go do life stuff and come back at 3pm and then grind out the remaining 14,500 before 11pm… the cap will still trigger because it is 15,000 within 16 hours. And it will still reset at 11pm because you first earned XP at 7am within the 16 hour period. If your cap resets at 11pm but you want to go to bed, you can play at 11pm, gain 100 XP, and then go to bed and wake up and start playing again. The 16 hour period (11pm to 3pm the next day) will still group together and if you hit 15,000 by 3pm, the cap will reset again at 3pm.
It is just 16 hour blocks. The 16 hour block starts when you start playing so they are not the same for everyone. Mine reset over a two day period of 7am & 11pm on day one and then 3pm on day two. Consequently, you can average 22,500 XP per day and not 15,000, if you time things right and know how to trigger the start of the 16 hour block.
If one morning I didn’t start playing at 7am and instead started at 8am, all of my resets would shift by an hour. They’d all then be 8am, midnight, and 4pm.
Source: I’ve discovered the last 9 cards from the XP reward path.
Why I'm Not Buying MLB The Show 25 (Even Though I Could)
Event Durations are Too Long
Event Durations are Too Long
Event Durations are Too Long
April 1st Content
Wait. Did I just correctly hear that from him?
So Why is SDS Allowing Tempo to be in the game???
Did they turn off double XP?
Conquest wins not counting.
WTH am I doing wrong?
Drag Bunt Option?
Legends & Flashbacks Rewards
Are we not able to turn off cross play this year?
Common Courtesy ... Is this right?!?
Another XP Cap Hit Question
Fastest way to gain XP in one week
People that defend XP Cap
Not getting Double PXP
Speed attributes in mini diamond
Daily XP Cap Times