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PriorFir4383355_XBLP

PriorFir4383355_XBL

@PriorFir4383355_XBL
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Recent Best Controversial

    Content creators held to different standards?
  • PriorFir4383355_XBLP PriorFir4383355_XBL

    @KenKen71412_MLBTS said:

    @PriorFir4383355_XBL said:

    @Bridge-Piece_XBL said:

    We all saw a number of content creators exploit the recent glitch with 0 consequence. That alone raised some eyebrows.

    But lately I’ve also been seeing some other really questionable things on YouTube and X. I won’t name names, but we’re talking about promoting third-party stub sites and advertising doing ranked/WC/1000 runs for people.

    How is any of that okay? The same people who are constantly calling out cheaters are promoting things that are also cheating or against TOS.

    I’m all for enforcing the rules, but these rules need to apply to everyone, whether you’re a content creator or just an average player. Otherwise it sends the message that some people are playing by a different set of rules.

    Why not name names? Seriously! If people are engaging in illegal behavior, then why should they get one ounce of tolerance or room to breath? Name them. Name every single one of them. Report them by name and challenge SDS to hold them to legal account and prosecution.

    I'll continue to call out SDS for their betrayal of customers, but criminals deserve zero tolerance.

    YFK is the main one people usually mention. He openly done the WBC glitch, advertises 3rd party resellers on his channel and told SDS in no uncertain terms to do something about it, I dare you.

    SDS knows they just refuse to do anything about it.

    He also went from bashing the game to singing it's praises ever since SDS sent out their 'we're coming for you' tweet. Cioncidence?

    OK SDS, and you say?

    I've heard this lodged a few times. If you are going to spend so much time on the market bots from a software angle, why not be more proactive and take legal action to shut down people who are trading on your copyrighted intellectual property?


  • The Show Live
  • PriorFir4383355_XBLP PriorFir4383355_XBL

    @Sarge1387_PSN said:

    @Pergo_MLBTS

    I wouldn’t be surprised if they stopped doing the lives for now primarily because they got tired of being called out for dodging actual issues with the game. And maybe the negative reactions to a lot of content they were showing

    This!

    Nothing screams poor customer support more than running away from your customers. SDS has been repeatedly warned about the consequences of failure to improve many of the game modes, including ignoring those that focus on customer customization of game content.

    Their refusal to spend time and money on honest upgrade of the game's engine, basic quality and fidelity of game play, plus the graphics, was placing SDS well behind their competition. I realize that EA Sports has a lot of issues and their Madden title leads the way in that regard. But, other EA titles like NHL and CFB are light years ahead of where MLB The Show is at.

    The graphics are better, the game play more faithful to the real game, and you can tell that the game engine takes fullest advantage of the latest console capabilities. After each game I am in the habit of restarting my game console and then performing a shutdown followed by a 10-second hard power off cycle. This cleans the console buffers and prevents game CTD's. Some say this is poorly written code, but it's instead writing code to fully leverage what the console can deliver. This means you cannot just play multiple games in a row without risking the buffer being overloaded, leading to CTD's.

    If clearing the buffer failed to stop the CTD's, then it would be game code. But, clearing the buffer and preventing it all the time means the consoles are working at peak capacity to run the game. That's a good thing in my view. If this is preventing SDS from upgrading their game engine and game overall, then it's a bad strategic decision and the customer anger is showing.


  • Content creators held to different standards?
  • PriorFir4383355_XBLP PriorFir4383355_XBL

    @Bridge-Piece_XBL said:

    We all saw a number of content creators exploit the recent glitch with 0 consequence. That alone raised some eyebrows.

    But lately I’ve also been seeing some other really questionable things on YouTube and X. I won’t name names, but we’re talking about promoting third-party stub sites and advertising doing ranked/WC/1000 runs for people.

    How is any of that okay? The same people who are constantly calling out cheaters are promoting things that are also cheating or against TOS.

    I’m all for enforcing the rules, but these rules need to apply to everyone, whether you’re a content creator or just an average player. Otherwise it sends the message that some people are playing by a different set of rules.

    Why not name names? Seriously! If people are engaging in illegal behavior, then why should they get one ounce of tolerance or room to breath? Name them. Name every single one of them. Report them by name and challenge SDS to hold them to legal account and prosecution.

    I'll continue to call out SDS for their betrayal of customers, but criminals deserve zero tolerance.


  • SDS is tone deaf
  • PriorFir4383355_XBLP PriorFir4383355_XBL

    Thirst for money above any and all else! It's crystal clear and until the current leadership at SDS is fired, nothing is going to change. Sad, an unforced error, and a perfect illustration of replacing passion with greed.

    Everything you wrote is correct. The customer base doesn't want a stub sale. They want very basic game issues fixed and kept fixed, starting with bugs that have persisted for several straight years. Along the way, some game modes are overdue major upgrades to increase function and customer satisfaction, but those concepts are buried under layers of marketing.


  • Making rewards valuable
  • PriorFir4383355_XBLP PriorFir4383355_XBL

    Funny how for decades they managed to do it then!

    I think you're leap to exaggeration placed you into a logical hole that you cannot climb out of. First suggestion? Stop digging the hole!


  • Making rewards valuable
  • PriorFir4383355_XBLP PriorFir4383355_XBL

    @Finn_Scotus_MLBTS said:

    This wouldn't work. They need steady income through the season to afford all of the in-season content and continual patches, etc.
    This isn't a game from the 90s that gets made, released, and forgotten about while they move onto the next one. It has a full life cycle which needs continuous nourishment from the studio. And that means they need continuous income throughout the year. If you want them to stop monetizing it completely the game itself would have to be like $1000 or more.
    I do think they have pushed over the limit of necessary monetization myself, but taking it away from them completely is a ridiculous idea.

    Really?

    I'd love to see your empirical evidence that the game would have to be priced at $1,000. If you're going to pull facts out of your real quarters, then at least show folks you respect them enough to guess at something even halfway plausible!


  • Making rewards valuable
  • PriorFir4383355_XBLP PriorFir4383355_XBL

    @eatyum_PSN said:

    @PriorFir4383355_XBL And how would SDS make $ without people being able to purchase stubs?

    SDS returns to what sustained them for decades, even prior to the formation of SDS itself. They sell the best baseball video game on the market, and work their butts off to keep it that way!

    Life is just that simple when people stop listening to cheap schemes and devote a passion to being the best, the absolute best.

    It is truly amazing how many thousands of corporations were built into giants of industry based on that very simple principle, and hiring only people devoted to it. A lot of those corporations then went belly up when they complicated things and tried schemes vice pursuit of excellence.


  • Making rewards valuable
  • PriorFir4383355_XBLP PriorFir4383355_XBL

    I submit that the system needs radical reform.

    The entire notion that rewards are obtained merely for trading on the market is the heart and source for all the problems we have seen develop. Fake value being traded in a fake market, all designed to elicit hard currency from players.

    SDS won't adopt these foolproof solutions any more than they resisted the marketing gimmicks to begin with. They value the chance for post-sale revenues above everything else -- basic gameplay, graphics, immersion, and everything else related to what MLB The Show was originally designed to be -- a baseball game, not a Wall Street day trader simulator game!

    Eliminate the community market. Every reward you earn comes from your individual quality of on-the-field play. To allow customers the freedom to tailor their online teams how they desire, their players can wear any equipment desired, and their play on the field earns vouchers with a set maximum value. That value allows the player to select any card of lesser or equal value.

    The second solution is absolutely zero way to purchase stubs. Because stubs are eliminated entirely. Tokens for RTTS player improvement are obtained only through on-the-field performance. These have one purpose only -- to improve the attribute level of your RTTS avatar player.

    If SDS released a software update to the game that enacted these two recommendations, all the bots, all the third-party cyber crime websites are ruined. They have zero remaining purpose.


  • Strange new marketplace activity
  • PriorFir4383355_XBLP PriorFir4383355_XBL

    @KenKen71412_MLBTS said:

    Just for fun, imagine being a parent and your kid comes and says "Hey dad, can I use the card on Playstation to get my 2 favorite players on MLB the Show?" And $1500 later...

    Completely hypothetical. Kids don't play this game. I coach middle school football and they all refer to it as Coache's geezer game.

    Side note: From here on out, I will be referring to this game as...
    MLB the Show Me the Money '26.

    Your monetary figure may be greatly inflated, but the gist of your post isn't a theory at all. I have no doubt it's a very real problem carrying itself out in families across the world. The result is strife within the family unit, and parents losing trust in their children.

    Of course, SDS carries a lot of blame on this. They designed this game to reward post-sale revenue streams by encouraging customers to spend hard currency for stubs. The worn out refrain to this is, "Don't spend money for stubs," and, "parents should do a better job of controlling childrens' access to the family cash."

    Both points have merit, but neither absolves SDS or any of the other sports game corporations from post-sale monetization schemes.


  • Your competition versus you, SDS!
  • PriorFir4383355_XBLP PriorFir4383355_XBL

    OK, how frequently have customers playing MLB The Show in RTTS complained about performing well above the team average and yet falling victim to SDS's ruthless use of the overall attribute level? Meaning, your avatar RTTS player was one of the best on the roster in spring training games, but was sent to the minors anyway.

    Hundreds, thousands? Well, let's just say over the last several years the customer feedback on this concern has been far and wide, matched only by SDS's stubborn refusal to tweak the game code to recognize on-the-field performance more than established attribute level.

    Compare this singular focus on how your competition is doing.

    EA's NHL 26 in their Be a Pro mode (their version of RTTS), I just made the opening day roster for the Carolina Hurricanes with an overall attribute level of 77. For the entire 7-game preseason schedule, I was assigned to the first line and played well, being near the top in points, goals, and assists. After the final preseason game concluded, I immediately had a meeting with the team's GM. He verbally (meaning spoken words) told me I did the very rare thing -- made the opening day roster as an 18-year old rookie.

    I was demoted from the first line to the third line, but there are four offensive lines in hockey. So, it wasn't like I was made the trail end of the roster. Meaning, there were three additional forwards on the roster (the fourth line) where all three players had higher attribute scores than my avatar player, but here I was on the third line, playing my secondary position of right wing (primary is center). Now, my avatar player is on a two-way rookie contract, so I'm certain if I fail to perform on the ice, my player will be demoted to the minors, but at least I have the opportunity.

    The point to all this is that it was a balance of attribute level, experience, and performance on the ice. That's exactly what your customers have been asking to see happen for all these years.

    Your competition has figured it out. When are you?

    As they say, SDS, the ball is firmly in your court!


  • Two way player gold glove
  • PriorFir4383355_XBLP PriorFir4383355_XBL

    Not really sure what your concern is here. You compete against the other starting pitchers for the gold glove, and each of you start every five games. The games you play in the field only add to your chances to accumulate put outs and assists, which increases your chances of earning the award provided you remain error free.

    Yes, if you are an infielder then this is a handicap since hardly any shortstop goes an entire season without an error. But, pitchers routinely go a season without an error.


  • Let's do SDS's job for them
  • PriorFir4383355_XBLP PriorFir4383355_XBL

    The basic problem is the community market is a false structure. Anything attached to the internet today and allows so-called free access to the tools to buy and sell items to millions of people is fraught with danger. Amazon broke the code on how to do that, but Amazon tightly controls who places items for sale. Only the purchase option is open to the public.

    Your solution would try to put caps on both the supply and the demand. It would simply add to the artificiality. Here is how. SDS can place all the limits on stubs they care to. We already know about third party websites that sell stubs. Fake currency that can quite easily be counterfeited. Your proposal would simply drive more people to their hands and these are the same sort of people who engage in cyber crime.

    2K Sports and EA don't have things like a community market. EA's CFB and NHL games don't even sell equipment. The entire logic to sell virtual equipment is utterly ridiculous it is a false reward existing in a false market. It has always been an open invitation to cyber crime.


  • New restrictions on market
  • PriorFir4383355_XBLP PriorFir4383355_XBL

    Operates on the basic principle that bots can place orders rapidly and humans cannot. So, making you wait 40 seconds is a good way to contain the bots. It at least slows them down.


  • It's Agust, the game is still trash
  • PriorFir4383355_XBLP PriorFir4383355_XBL

    @BalsamicArrow88_XBL said:

    SDS should do the right thing and sell the MLB license to another company that’s capable of making an efficient Baseball game.

    Not their license to sell. MLB has not entered into any exclusive licensing deal with anyone. I am quite confident that MLB would be happy to agree to a licensing deal with any video game company that shows the aptitude to code up a good game.

    Then again, SDS used to be that kind of company, but years of mailing in their annual updates I think have finally caught up with them.

    Would not surprise me in the least to see 2K Sports or EA license with MLB to produce a game in a few years.


  • Stadiums
  • PriorFir4383355_XBLP PriorFir4383355_XBL

    The cases you cited had nothing at all to do with buildings. O'Bannon's lawsuit was against the NCAA to force the NCAA to pay him for the use of his name and facial likeness on UCLA merchandise. Cleary, you either failed to actually read the case, or thought that flashing a bunch of names around would blindly make your point. All it did was get your account blocked by me since it's clear you don't want to have meaningful discussions.

    Here is the actual case law, and yes, this has absolutely been posted here by me in the past:

    "17 US Code 102 -- Subject matter of copyright: In general
    (a) Copyright protection subsists, in accordance with this title, in original works of authorship fixed in any tangible medium of expression, now known or later developed, from which they can be perceived, reproduced, or otherwise communicated, either directly or with the aid of a machine or device. Works of authorship include the following categories:
    (1) literary works;
    (2) musical works, including any accompanying words;
    (3) dramatic works, including any accompanying music;
    (4) pantomimes and choreographic works;
    (5) pictorial, graphic, and sculptural works;
    (6) motion pictures and other audiovisual works;
    (7) sound recordings; and
    (8) architectural works.

    (b) In no case does copyright protection for an original work of authorship extend to any idea, procedure, process, system, method of operation, concept, principle, or discovery, regardless of the form in which it is described, explained, illustrated, or embodied in such work."

    Section (b) is the critical part. It means that if someone takes a photo, or creates a painting or illustration of an architectural work, the copyright does not extend to that creation, provided that the creation was made from publicly accessible points of view. Meaning, I can stand or sit in any stadium, take a photo, or make a drawing of it, and neither the photo nor drawing is protected by any architectural copyrights that may apply to the stadium.

    Courts have treated video game representations the same as photos or illustrations, since that's exactly what they are, digital illustrations stitched together with vector analysis routines to mimic 3D movement.

    If people wish to argue with my interpretation of the law, then reference this:

    "17 US Code 120 -- Scope of exclusive rights in architectural works

    (a) Pictoral Representations Permitted. --
    The copyright in an architectural work that has been constructed does not include the rights to prevent the making, distributing, or public display of pictures, paintings, photographs, or other pictorial representations of the work, if the building in which the work is embodied is located in or ordinarily visible from a public place.

    (b) Alterations To And Destruction of Buildings. --
    Notwithstanding the provisions of section 106(2), the owners of a building embodying an architectural work may, without the consent of the author or copyright owner of the architectural work, make or authorize the making of alterations to such building, and destroy or authorize the destruction of such building."

    Now, let's look at how these laws have worked in courts of law.

    Courts have established that even enforcement of trademarks within a building or structure would have to adhere to all four of these conditions:

    1. The building would need to have an identifiable, distinctive appearance.
    2. The building would have to be publicly associated with certain goods or services.
    3. Your use would have to be commercial (not editorial); and
    4. Your use would have to be linked to an offer or endorsement of similar goods or services.

    For the purposes of a video game making virtual digital representations of a building, courts have ruled that item four as a restriction applies, since the video game does not in any way provide an offer or endorsement of a similar good or service. Meaning, a video game in the context of an MLB licensed software product, is not an actual physical stadium and therefore does not directly compete against the stadium from which the video digital representation was created from.

    Now, here is where copyright violation MAY be present.

    If the stadium includes advertisements using trademark protected references, such as a Coca Cola sign, then precise replication of that trademark in the video game may be a copyright violation. However, all such liability is removed if the ad is replaced using a non-trademarked presentation. That said, many courts have ruled that photos or illustrations of structures that included representations of the ads were also NOT violations of trademarks since they did not directly compete against the products carrying the trademarks.

    This means that the reason for architectural copyright is NOT to prevent digital representations, but instead to prevent someone constructing an actual rival architectural structure that replicates those copyright protected design elements. The entire purpose of patents, copyrights, and trademarks is to prevent entities from stealing the protected work and using that to directly compete with the original work.

    MLB The Show is not competition in any form against Yankee Stadium, MLB, nor any MLB or MiLB team. SDS's license is paid to use the trademarks of the team logos, uniforms, and player likenesses.

    Again, this is multiple times I have written all this, and when the same person rehashes old arguments long ago disproven, there is no logical reaction except to regard the person as trolling and therefore block his account.


  • Simple solution to 90% of the anger SDS has caused the community
  • PriorFir4383355_XBLP PriorFir4383355_XBL

    OK SDS, want to eliminate about 90% of the anger you caused within the stadium designer community? Here is a very simple option.

    Modify the code in one straightforward way. When a stadium is brought up, up front, present a menu option where the customer can opt for a stadium compatible with online play or restricted to offline play.

    If the customer selects online compatible, then enforce all the existing coded restrictions in Stadium Creator. However, if the customer selects offline restricted, then all the coded restrictions on prop placement and layout configuration are removed.

    This means the selection option is permanently assigned to the stadium file created. It will never be available for online play if the offline restricted option is selected. But, in return for that, props can be placed anywhere. All "fixed" props like the batters eyes and bullpens function just like normal props, and every single wall panel can be moved and adjusted just like the outfield wall panels can be.


  • Upgrades Needed for SC
  • PriorFir4383355_XBLP PriorFir4383355_XBL

    Anyone who has actual experience building stadiums using Stadium Creator, who denies the existence of "dead space" in each of the foul pole corners plus the batters eyes is lying.

    There are a few batters eyes with less dead space than others, but many of them feature dead space on both sides that extend the scale distance of thirty feet either side -- where no props can be placed. All batters eye props feature dead space between the front of the batters eye and the centerfield wall the prop is placed behind. Many also feature dead space enforced even on the back side of the prop.

    As Sarge pointed out, any change of a section of outfield wall, producing acute angles in the wall geometry will also produce dead space.

    The reason is complex, but is due to how SDS chose to code its detection zones of what they term fair territory. Think of it this way. Draw a straight line from the corner of the dugout to the associated foul pole. Any prop that pierces the "fair territory" side of that line is ruled by the code as intruding in fair territory. If one tries to replicate the standard "pinched in" layout where the walls pinch in past the infield, then this artificial line will protrude well past the baseline walls and into foul territory where stands would be placed.

    Again, for anyone with experience creating stadiums, this reality is so clear cut that we reasonably assume only people with little to no actual experience building stadiums in SC would be unaware of it.

    The change of the outfield wall panels to produce acute angles suffer from the same straight line method used by SDS code to define fair territory from out of play territory where the stands would be placed. This isn't a debate. Just bring up Stadium Creator and experiment with changing the outfield walls and you will soon replicate what I'm describing. There are hundreds of people who have built stadiums and all of us can verify what I write.


  • Stadiums
  • PriorFir4383355_XBLP PriorFir4383355_XBL

    @SaveFarris_PSN said:

    @PriorFir4383355_XBL said:

    Here we go again. Folks! There are no copyrights for virtual reproductions of actual buildings and structures. It's the same legal protection given to photographs and works of art.

    Here we go again. This is false. NIL isn’t just for people.

    I've already provided the case law and actual statutes. You are the one peddling falsehoods.


  • Stadiums
  • PriorFir4383355_XBLP PriorFir4383355_XBL

    Here we go again. Folks! There are no copyrights for virtual reproductions of actual buildings and structures. It's the same legal protection given to photographs and works of art. If the details of the structure is publicly accessible, then it is fair game.

    Your second point though is full on target. Stadium Creator was intended to be that source but SDS deliberately blew it. Not because of any concerns over copyright violations, but because they didn't want what they considered competition.

    There were hundreds of veteran stadium designers in the community who were at the ready to use SC to create virtual stadiums, but SDS stymied us.


  • Upgrades Needed for SC
  • PriorFir4383355_XBLP PriorFir4383355_XBL

    Amen!

    SDS, when are you actually going to listen to your paying customers? I mean I used to be your paying customer, but I'm not paying you anything more because of your past refusals to listen. Well, here is another paying customer making the same straightforward recommendations?

    How long before you listen? Or perhaps more critically, how many yearslong paying customers must you lose before you are motivated to listen?

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