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PriorFir4383355_XBLP

PriorFir4383355_XBL

@PriorFir4383355_XBL
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Recent Best Controversial

    Rays New Stadium Pictures Releaed
  • PriorFir4383355_XBLP PriorFir4383355_XBL

    Glad I could help you make an informed decision with your money.

    BTW: To @sds_joek_psn this OP and my reply was in no way planned. I mention that to SDS only so you understand the implications for your game by continuing your needless and stubborn refusal to upgrade Stadium Creator as the one-time vibrant design community has professionally asked you to do for six years now and counting.


  • Rays New Stadium Pictures Releaed
  • PriorFir4383355_XBLP PriorFir4383355_XBL

    Time for frank feedback. Before you pay your hard earned money for such a project, you should understand up front the best you could possibly get in return for that money.

    First, in MLB 26, SDS ensured that the foul grounds cannot be modified in the slightest from their default football style layout. I have seen the renders for this possible Rays stadium. Like all baseball venues, it features the classic pinched in baselines once past the infield. This feature is prevalent because it aligns the seats to point toward the infield, making spectator seating higher quality.

    Stadium Creator will not allow this. So, right there any custom stadium you receive will not match the basic layout of the proposed design.

    Second, SDS's code for Stadium Creator will not support domed stadiums, and this proposed Rays stadium is very much a dome. This means when it rains in the games, it will rain on the field. Moreover, you will not be able to see a true replication of the design's unique layout of solid panels covering the infield, and clear panels covering the outfield.

    Third, Stadium Creator's code still forces large avoidance areas to either side of the batters eye. This means the actual design's unique features either side of the batters eye cannot be replicated. Instead, you will have empty space.

    Before you spent your money, I felt you needed to understand all that.


  • Back to the account restrictions I see…
  • PriorFir4383355_XBLP PriorFir4383355_XBL

    @SDS_JoeK_PSN said:

    @PriorFir4383355_XBL said:

    The odds of a real human making a counter transaction within seconds of an original one is what is unnatural

    We did a little casual testing a while back and were able to make a transaction every 1.5 seconds or so, for what it's worth.

    Understand, but the evidence of timeline isn't based on how fast a human CAN place a transaction, but instead on how fast a human can actually detect someone else placing a transaction using Account X, and then placing a directly counter transaction using Account Z.

    I seriously doubt any human can make this sort of counter-play within seconds of someone else placing their order. They would first have to be obsessively focused on the market 100% of the time, which isn't rational, or just exceedingly lucky. This is why my suggestion focuses on the same account being able to pull this highly unhuman move twice in the same day (or even the same 12-hour period).

    I repeat, if you could focus the game code in the community market to measure that sort of action, then I think you've got a really nice option to effectively kill the bots. You will have removed any advantage to using them.


  • Back to the account restrictions I see…
  • PriorFir4383355_XBLP PriorFir4383355_XBL

    Seems to me that since the prime goal of using bots is to make rapid fire automatic transactions to disrupt normal market behavior, vice the game code measuring numbers of transactions, instead it would make more sense if it measured timelines of transactions compared to a previous one?

    Meaning, any transaction that happened within seconds of a previous one, involving the same item as in the previous transaction, would be flagged since humans doing that is a near impossibility. If the same account does this more than twice in a single day, then ban that account.

    The odds of a real human making a counter transaction within seconds of an original one is what is unnatural, not how many total transactions are carried out by one account in a given day.


  • How is the Community Market feeling? (2)
  • PriorFir4383355_XBLP PriorFir4383355_XBL

    I genuinely appreciate the interaction and effort SDS is showing here to counter these bots in the market. However, there is an elephant in the room that needs addressing. Had SDS shown a quarter of the interest, genuine pursuit of customer feedback, and a fraction of the direct action on those issues other game modes suffer, the overall state of MLB The Show would be dramatically better than it is.

    The community market is merely one game mode among many. It is time for SDS to realize that RTTS, Franchise, Custom Uniforms, Custom Logos, and Stadium Creator have gone years without significant upgrades. Of these, RTTS and Franchise received some changes, but some at the cost of other things that were desired.

    No one rationally expects every mode to be upgraded each year, but frankly no game mode should go five to six years without any upgrades, or even worse with significant bugs lingering for years. It's about balance, and that does not restrict itself to the balance sheet!


  • How is the Community Market feeling? (2)
  • PriorFir4383355_XBLP PriorFir4383355_XBL

    @PLY24MKR_XBL said:

    Maaan stop complaining about bots and move on to other cards!

    By what rationale should he or anyone else wanting to use the community market as intended "stop complaining" about bots? Of all the replies I have read at this community forum over the last several years, that one ranks high on the totem pole of replies that just beggars all belief!


  • Bad Manager Logic in RTTS
  • PriorFir4383355_XBLP PriorFir4383355_XBL

    Your point is more fair than some here will let on. Yes, the way the game code works stuff is your spot in the roster in RTTS is based entirely on your overall attribute number. Your in-season performance doesn't matter.

    To your point, failure to take into account seasonal performance when constructing the post season pitching roster is idiotic. But, this has been the flaw with the game's code in RTTS for many years. It's something SDS could fix if they cared to, but they don't.


  • What are you doing about the perverse, bigoted, and violent logos in the Vault?
  • PriorFir4383355_XBLP PriorFir4383355_XBL

    @MileHighMadness1_MLBTS said:

    @Zachtronics_XBL lol or you can not let it bother you… people are aholes and will always be. There’s too many more important things to worry about

    Why do you think civility and respect for the law have eroded? You think it's merely an accident, a happenstance?

    It is the result of society failing to teach moral values as well as society failing to hold people accountable to moral values.

    Given how SDS jumped on the community market issue with bots, and with the other issue regarding using a code issue to achieve spectacularly large numbers of virtual cards, it seems the only times SDS takes action is when their code might undermine their profits.

    This being the case, it's reasonable and necessary to remind SDS there is more to life than money. If you refuse to focus on other far more important things, then don't act surprised when the world you live in starts to crater.


  • Xbox is the problem
  • PriorFir4383355_XBLP PriorFir4383355_XBL

    @Bridge-Piece_XBL said:

    Legit question - how do you know it’s from Xbox? While I’m on Xbox - if that’s for sure the case, switching back to PS only would be great.

    He doesn't. He engaged in pure speculation without any evidence and the focus he made is quite strange given it doesn't matter in the large picture.


  • Will SDS come out with an apology?
  • PriorFir4383355_XBLP PriorFir4383355_XBL

    @Sarge1387_PSN said:

    @FatKidzLag3617_XBL said:

    SDS no longer loves the game and thats the problem.

    I think this is closer to the real problem. When they brought in an almost entirely new staff a few years ago, the passion for the game itself just wasn’t there.

    That's not mere speculation either, folks! Layoffs were conducted the first few years SIE took over ownership of SDS on behalf of Sony, and a new leadership team brought in. A great many former staff have made the crucial point that the strategic vision at SDS changed when the new team was brought in. It went from a passion for making the finest possible baseball video game to instead maximizing the profits, which of course could only happen by cutting staff to the bone and going cheap on upgrades to the game.

    Words are cheap, literally. A marketing team that can slap new lipstick on the same old pig costs pennies compared to the costs of hiring a talented coding team needed to upgrade a game, or even fix issues without causing more bugs.


  • Xbox is the problem
  • PriorFir4383355_XBLP PriorFir4383355_XBL

    Guess it's time for me to repeat the truth. Gaming consoles are PC's. They use the exact same basic components as your normal desktop personal computer. The only difference is that these consoles are mass produced using precisely common components, and therefore video game studios only need to ensure their games work with one example of the console model to be 100% sure they will work with all of the same model.

    The major difference being that traditional PC's use parts sourced from various vendors and therefore commonality is lacking. The makes comprehensive alpha and beta testing impossible. To assert that any gaming console is immune from the effects of malicious code is ridiculous and betrays either a lack of knowledge in the technology, or an agenda held by the person making the false assertion.


  • Well i wasnt going to buy cfp 27
  • PriorFir4383355_XBLP PriorFir4383355_XBL

    You will not regret that decision. I have CFB 26 and loved it, but I find that in the offline mode Road to Glory, that CFB 27 actually improved on most everything over last year's release.


  • Comparison with other sports games (CFB)
  • PriorFir4383355_XBLP PriorFir4383355_XBL

    I have both CFB 26 and 27, and I must tell the plain truth, both of those games put MLB The Show to shame! The reasons are many:

    1. Immersion: The entire point and goal of any RPG game, especially sports games, is to allow the customer to vicariously play the game at a level he likely was unable to attain in real life. Consequently, the more immersive the game experience, the better this goal is achieved. CFB puts The Show to shame on this one. The options for developing your avatar player in CFB are vastly superior to the setup in MLB The Show. And this is where CFB 27 actually significantly improved upon CFB 26, showing that the studio working that game title understands that to keep the title vibrant, there must be equal devotion to upgrading the offline games modes as there is in upgrading the online modes.

    2. Graphics: Contrary to the OP's assertion, owning each game title (though not MLB 26), the graphics are far more detailed and robust in CFB. Players actually are affected by rain soaked fields. Balls hydroplane, and rooster tails are kicked up as well as splashed. The rain soaks uniforms, and on grass fields mud appears where there used to be clean grass. Objects like helmets and even trainer's tables bead up with water just like in real life. MLB the Show has rain as an afterthought, with only the minimal visual of rain splatters on the field with zero effect on game play. Yet, in baseball, rain effects game play more than it does in football -- thus this is a multiyear miss by SDS.

    3. Awards: No contest again. The setup vignettes scenes in CFB 27 for the award of the Heisman is vastly superior to anything ever done in MLB The Show. Truth is, every coder and manager at SDS should be forced to play CFB 27 just to see how far behind they truly are. Every collegiate football award is correctly modeled, with each having a detailed description of the heraldry and history of the awards. You see at the end of each regular season not only who won, but the top 12 players for each trophy.

    4. Gameplay: Again, hands down winner in comparison is CFB, especially CFB 27. It's night and day folks! In CFB your avatar player shows clear signs of injury, such as going from fleet footed to sluggish, and the players even rub injuries and try to "work it out" just as in real life. The game play is smooth. Never jittery and no in game freezes, partial nor lengthy. Yes, sometimes the game will glitch and go to the main console screen, or shut down the console. But, this happens one in fifty games and can be avoided simply by avoiding the play of several consecutive games without restarting the console.

    5. Team and coach interaction: Holy smokes! There is simply no comparison here folks! You throw a pick, and the scene on the field plays out with your coach giving you an ear full on the sidelines, just like real life. However, you secure a TD pass or make a critical first down play and your coach will chest bump you or pat you on the shoulder pads. That's just the start. Between games there are detailed exchanges with the head coach and coordinator about game goals, expectations, and frank explanation of team standards. Each week you are presented with opportunities to make one of several different decisions, each carrying relative rewards or punishments of various degrees. Poor play will actually get you a terse warning from the head coach that you need to "get it together," and not after you threw for 400 yards and five TD passes! But, after your development stagnates and your on-the-field performance truly slides. On the other hand, excellent game play and decisions with your teammates and college academic experience earns plaudits. Compare this to the often clumsy scenes in MLB The Show where you are hitting .385 on pace for 35 homers and 100 RBI and the manger tells you your performance must improve! There is nothing phony in CFB.


  • Riae Now
  • PriorFir4383355_XBLP PriorFir4383355_XBL

    Huh????????


  • SDS, please update the creator
  • PriorFir4383355_XBLP PriorFir4383355_XBL

    If the principle argument against upgrading game modes is concern that SDS will botch the upgrade, then the entire game title is doomed. When any game code gets so bloated that it cannot accept upgrades, then that is the surest sign that the code needs to be rewritten from scratch, else it withers on the vine and cannot endure.

    Are we truly at that point? Honestly, it is a reasonable reaction given what has been happening the last few years.


  • Bots Control the Market Massively Now!
  • PriorFir4383355_XBLP PriorFir4383355_XBL

    It's a symptom of society, but keep in mind that in a population of over 1,000 people, there might only be one who employs cheat code or bots. It's just that sometimes that's all it takes to upset the apple cart. What amazes me is how anyone can think achievement in a video game is so vital to their sense of purpose that they resort to cheating to obtain it.

    But, then again, isn't that also true with all criminal behavior?


  • SDS, please update the creator
  • PriorFir4383355_XBLP PriorFir4383355_XBL

    @StadiumsCenter_PSN said:

    Honestly the best you can hope for is new props. 1 - 2 will never happen unless they rebuild the creator from the ground up.

    That's not correct. We know this because last year when the so-called "wall glitch" was discovered, we learned that the existing Stadium Creator code handles movements of all the wall panels just fine. Meaning, the walls realistically interact with the game play -- the revised foul grounds play out accurately.

    The cheat stadium Lagrassa was of course a very undesirable result in isolation, but there were many other stadiums placed on the vault that simply used the option to replicate historic ballparks accurately for the first time.

    Moreover, the code to prevent cheat stadiums is already in the SC mode. Extend that code that currently applies to movement of the outfield wall panels and apply it to movement of any of the wall panels. Suddenly all motivation to make a cheat stadium is removed.

    For a long time our patience was ignored. It's not asking too much for an upgraded SC given it has been six years now since it originated in the game.


  • Will SDS Ever Get Rid of Forced Slumps?
  • PriorFir4383355_XBLP PriorFir4383355_XBL

    I have made this point many times in the past, but it's worth repeating. People who dedicate themselves to writing code for video games often fall in the trap of ignoring the reality that any game that plays out (or at least should play out) on the quality of the human player's skill with a control pad, sees that human fall into natural slumps -- the ebbs and flow of circadian rhythm.

    So, when the game code decides to artificially induce a slump, it can often double the effect of the human sliding into a natural one.

    It's the same problem with base stealing in the game, where there is a natural delay in the human player recognizing the pitcher making the pitch move and ordering up the stolen base on the control pad. But, the code also adds an additional delay related to so-called base stealing attribute. It ends up being a double delay and that his why human players have never been able to match the CPU when it comes to stolen base accumen.

    Game coders keep making these mistakes, and by this point in time, one thinks they would have learned the real lesson.


  • Changes they’ve made this year
  • PriorFir4383355_XBLP PriorFir4383355_XBL

    @NotesOfJohn_PSN said:

    @Ditka06-_MLBTS So, to surmise, all your complaints are valid, everyone else's are not.

    The arrogance is astounding.

    Well stated. But, in addition to the arrogance, it is also a trap. Sarge commented in great detail, but the monetization trap is increasing in persistence and effect throughout the video game industry. Game code is deliberately written so as to make game play unrewarding and extremely frustrating. Then, the situation is presented clearly that you can spend hard money for additional attribute levels, and voila! Suddenly, your game play is enjoyable.

    But, that initial $75 to $100 purchase price has suddenly doubled in actual price. Would people have paid $150 to $200 for a single video game? Probably not. But, by having marketing "experts" influence the way the game code is written, suddenly that exact sort of price inflation can happen.

    For the game studios doing this, the party is going to be short. Parents are already becoming savvy to this sort of nonsense, and class action lawsuits have already made their way through courts. This is just the start. It's one thing if adults want to spend their money this way, but these games entice children as much or more than adults, and the children are not spending their own money, but their parents' money, and often without permission.

    Beyond that, there is the moral equation of adults in a game industry increasingly embracing hidden charges and prioritizing post-sale revenue streams above basic quality of game code. It's one thing if the game is written in a tight, creative, and outstanding technological level. At least then, paying a premium price carries with it a premium sense of entertainment and enjoyment.

    That pinnacle is where SDS used to be with MLB The Show, but no longer. And as the game quality lags behind game marketing, then that is the point where even adults spending their own hard earned money as they desire turns into adults and children all voicing well measured and intentioned criticism. Meanwhile, the industry is already lapsing in overall quality as the talented coders are turning their backs on the industry, as they see the corporate influence harming not only the good customers, but also turning the work environment into something only cattle are familiar with.


  • Changes they’ve made this year
  • PriorFir4383355_XBLP PriorFir4383355_XBL

    @Ditka06-_MLBTS said:

    @CoachPappy17_PSN no one cares about your opinion in regards to you cannot stand online. We have all had enough of the offline players complaining. Nothing wrong with players who want to flip cards. I think that makes for a healthy market. Let people do and play how they want.

    That's an extremely rude reply. If this forum had proper moderation, the proper actions in response would have been made. When you openly say you don't care, then your entire purpose for being here is proved rancid.

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