I just wanna reiterate something I have said elsewhere. This is not some hidden feature from us. It was a bug. Moving outfield walls wasn't perfect. You can very easily get walls stuck, cause multiple visual glitches, and have gameplay cameras be affected by location of walls and props. To say it is a feature is to say SDS actually coded in edited walls that worked in normal gameplay. That is very, very far from the case here, and SDS had to patch it because of it.

maddybutgames_PSN
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Touching grass saves lives
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@ROTMG88_PSN That could be said about everyone else here
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@ROTMG88_PSN I had planned to keep it to myself because I didn't want another community firestorm like with the batters eye glitch. I regret ever making a post about it on the subreddit, especially if I knew back then this would be the outcome. I am not some SDS plant, I am just someone who is trying to understand where SDS is coming from. If being sympatric is psyop behavior, oh well.
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cartoon villain aaaaaaaaaa speak
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My only rebuttal is even changing one small thing, like where foul territory walls are, affects so many different aspects of the stadium and gameplay. You already mentioned the dugouts and bullpens, but there is also the stadium cameras in gameplay and replays. One of my edited wall stadiums doesn't have a replay camera that isn't obstructed by walls of stands. Wall boundaries and physics can get really goofy as well the more you fiddle with distance and wall heights. Stadium Creator is much more of a massive puzzle, with many many different pieces working together to make the mode as playable as it can be. And because of that, one small change means you have to account for and also change other aspects of the entire feature. And I really, really doubt SDS has the time and budget to make those changes right now, mid-game cycle. In 26? Maybe! The two guy SDS guys mentioned/have been present in this forum have said the requests have been passed along to the team. Their hands were tied to at least fix the exploit now, especially stadiums are actually usable online and that guy kept spreading misinfo (I play franchise and RTTS only so I have no idea about online play), and as the person who posted the original post to the subbreddit a month ago, I don't blame them. It was always a bug, not some hidden feature. (Yellow lines on the walls on the other hand.. I'll have a convo about that)
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@Victor_SDS_PSN Thank you for the clarification
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@PriorFir4383355_XBL One patched bug and annoyance from an online minority does not mean SDS is gonna go bankrupt be serious lol
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@Jas_155_PSN Right on the nose, really.
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lol. lmao.
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@Sarge1387_PSN We can all think it doesn't impact "ability to play", but the freedom the exploit provided could mean walls could be place in ways that did impact the game at hand. And the excuse of "but stadiums no online" won't hold any weight if/when SDS decides to let stadiums be used online again. Judging by the fact they patched the exploit out, it could easily be a preemptive measure for the return of stadiums online. Same with the batters eye prop glitch from last year. This exploit that could impact every mode in the game, not just Stadium Creator. I'm sorry Stadium Creator is not a high enough priority on SDS list of stuff in the grand scheme of things, but this move makes sense for across the board game balancing.
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"mal·ice
/ˈmaləs/
noun
the intention or desire to do evil; ill will."dont know if i'd call a game studio patching a bug evil, but you do you.
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@Blind_Bleeder_PSN i will concur some of the bugs in the creator this year not being fixed by now (mostly the fence wall props for me) is annoying, but its clear to me SDS saw the baseline glitch as a high priority thing to fix. why? who knows. same went with the batters eye moveable props last year, and that situation probably effected their response to this new exploit.
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@Dinger_Dan19_PSN please enlighten me on what point i have seemed to miss in all this. that people are upset SDS fixed an exploit in their game and took their usual steps in addressing said exploit? i get frustration with the feature itself (i also am not a fan of what the mode has become), but reading messages here and elsewhere, it seems targeted at SDS for just doing their job as a gaming company
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@Dinger_Dan19_PSN in the eyes of a game developer, anything that breaks the system in place is a exploit. im just calling it as it is. and as the person who found this bug and shared it to the subreddit a month ago, i knew this was the risk. i just dont think this melodramatic overreaction to a game studio doing the bare minimum work is doing anyone any favors
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it was a bug, a glitch. SDS ignoring it just so 10 people online are happy is not good business practice. i would wager more than 3/4ths of the player base for this game does not check these forums, yet their experience matters all the same. its not a crime to fix a broken aspect of their video game, no matter how beneficial it may seem on the surface. there are people at SDS who get paid and are hired for just this. it was a broken and exploited aspect of the game, plain and simple. they want to make sure their game runs as smoothly as it can, and edited baseline walls can impact that greatly. it sucks, but SDS had no other choice.
but hey, nice to know SDS does check the request tickets they are sent
My advice to stadium creator fans like myself
My advice to stadium creator fans like myself
SDS just gave us all the middle finger!
SDS just gave us all the middle finger!
SDS just gave us all the middle finger!
SDS just gave us all the middle finger!
SDS just gave us all the middle finger!
SDS just gave us all the middle finger!
SDS just gave us all the middle finger!
SDS just gave us all the middle finger!
SDS just gave us all the middle finger!
SDS just gave us all the middle finger!
SDS just gave us all the middle finger!
SDS just gave us all the middle finger!
SDS just gave us all the middle finger!
SDS just gave us all the middle finger!