SDS had a zoom call with several creators before this game released. All of the big ones listed here and others. That discussed several issues with ‘23 and how to resolve in ‘24. One of the biggest they all agreed on was lack of content and the way it was dropped in ‘23 at the start of the month then nothing for weeks. The content creators pull enough weight to get this call/feedback opportunity, but obviously SDS is going a different direction.
JohnWick2DDA_MLBTS
Posts
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This has been the least fun I’ve had playing DD since ‘18 and grinding immortals. MLB has been my main game for several years. I play it through Nov/Dec then catch up on new games until the next release. I upgraded my PC yesterday and started playing Helldivers. First time I’ve played a non MLB game this early in the year in forever.
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This post and some of the replies are the biggest problem with this “trickle” xp progression mode. People lose interest extremely fast and/or fall behind and see no light at the end of the tunnel. The model is fine for daily players. The casuals are gonna fall off the ship before the AS break this year. If you want to put the breaks on progression, fine have a month long xp path that doesn’t even have the 99s. Put them in the 3rd months path. Seeing how far away they are and falling behind will just deter casuals. The monthly inning boss program was perfect. No one complained about it. If you fell behind you could buy the cards or just grind the next month.
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A one month grind with a choice of cards significantly better than what was available. The timeframe was perfect. Enough time to get it finished but not stretched out over several months leading to apathy. Sellable rewards giving motivation to complete the program even if the cards were not of interest. Few if any complained about the content structure prior to ‘23. Why the change? Now the best cards are locked behind collections (or packs). Most of the cards released in regular content are just collection filler (Topps Now). The XP path is sooo long and XP is rewarded at a trickle the end goals don’t even seem attainable. And even when they are finally achieved we will have weeks to use them. Then we must grind more XP for “wild card” slots to continue using them while losing all the other non core cards. I lost interest in ‘23 over the summer. I’ve already lost interest in ‘24.
Please go back to the old content structure. Make meaningful collections based on card types like we used to have. Stop taking my cards away. Give me a reason to play. Right now, it’s not fun and I don’t have a reason.
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It's amazing how the cpu guys go down 0-2 then won't swing at 3 straight pitches on the black (which are magically called balls by the umpire). Then bloop a hit just over the infielder's head. This game has gotten so repetitive and stale.
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You killed sellable rewards because 8 people cried about it. Listen to the hundreds of people complaining about this. 3 innings IS NOT a moment. It's a third of a game. At least let us raise the difficulty. The CPU on rookie/veteran is an RNG nightmare.
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I've read the other posts here about attributes getting stuck at 36 and a possible workaround by simming until you get a 2x bonus. Those posts all talked about break. I haven't seen anything on velo or a fix for it as I haven't seen any type of velo bonus. Any ideas? If I start all over with a new CAP will I run into it again?
Even the content creators/streamers are turning on the game. Yikes
Thoughts on Season 1
I am at 70K XP worth continuing?
Inning Program from ‘22 and previous years was perfect
Please STOP with the "3 No Hit Inning" moments
Please STOP with the "3 No Hit Inning" moments
Velo stuck on 36