Velo stuck on 36
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I've read the other posts here about attributes getting stuck at 36 and a possible workaround by simming until you get a 2x bonus. Those posts all talked about break. I haven't seen anything on velo or a fix for it as I haven't seen any type of velo bonus. Any ideas? If I start all over with a new CAP will I run into it again?
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@JohnWick2DDA_MLBTS said in Velo stuck on 36:
I've read the other posts here about attributes getting stuck at 36 and a possible workaround by simming until you get a 2x bonus. Those posts all talked about break. I haven't seen anything on velo or a fix for it as I haven't seen any type of velo bonus. Any ideas? If I start all over with a new CAP will I run into it again?
I've started multiple CAPS since running into this problem and it happens every time to me. A velo attribute will be on the cusp of moving to the next attribute and then it resets. Every. Single. CAP.
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I bullpen mini-gamed in a 2x break period (does the 2x apply to the "hit the bullseye" minigame?) well enough to spike my break (knuckleballer) stat to 37, where it is now "stuck" just like it was at 36.
Have not gotten to repeat the minigame to further test.
I want to say that this glitch affects all pitch stats, but it's usually a FB's VEL or everything else's BRK that hits the wall first.
I've only made 2 "pitchers" (both 2-ways) because of this glitch, so I've borderline given up on pitching in 23 till this is fixed. I also am attempting to test with the knuckleballer to see if having a game in which I throw enough pitches that get stat boosts to "crest" to the next point is going to bypass the problem, however, the new system has me barely at 1k/inning and shutting out teams on 70 pitches, not averaging 20Ks per game like I did in 22...