@tuffgnarl_psn said in BOO HOO HOO:
@grizzbear55_psn said in BOO HOO HOO:
@chuckclc_psn said in BOO HOO HOO:
I think most people just come on here to share their experiences to see if it is a widespread issue or what. If it is widespread you can just wait patiently for the fix, if it is isolated best to send in a bug report. Especially in the first couple weeks after release. I dont think it is crying. I am still waiting on 30K stubs from 3 hours after launch, and many others are waiting on a lot more. That is keeping from purchasing or selling any cards at the moment. I think that is a legit thing to be upset about.
I never said it was. The op said they are working on real money issues and that takes precedence over fake career mode.
Right but... You understand that ditching fundamental features in favour of microtransactions will be the death of gaming, right?
Additionally, what’s the difference between a “fake career mode” and a fictional sticker book team?
People play video games for fun. And if what you find fun is diamond dynasty that’s great... But to obliterate core game modes that are part of the identity of your franchise in favour of that is utterly ridiculous, particularly when the development costs that go towards developing it are negligible. I mean, I played a career continuously from 14’ to 18’. Almost all of the changes to RTTS were the same improvements to gameplay that were implemented across the rest of the modes.
Yes, SDS is a company, they absolutely have the right to try and seek to profit from their product as much as possible... Doesn’t mean those who buy the product shouldn’t be equally entitled to call them out on their decisions.
What fundamental features are you referring to that they ditched? Y2Y saves? Sounds of the show? Both of those features were gone when it went from ps3 to ps4 and there is nothing to say it isn't coming back.
The difference between "fake career mode" and "Fictional book team" as a gamer you know how fast ESports is growing right? Well people who put money into game to compete sometimes for 10's of thousands of dollars there is no way for you or me to make money off of "Career mode." So if those people lost money that is a no brainer they should be dealt with first.
As far as RTTS goes the progression or lack thereof is an obvious bug. And i would imagine there is a team working on it as we speak. And we will get an update as soon as they resolve it. But as far as the core of RTTS the mode plays great aside from obvious no progression. I do not see it going towards microtransaction in RTTS for the simple fact that the some of the tasks are repeatable.
And i have said this in other places too, all the changes they have made they refer to it being a foundation of what they want to do in future. Take Ballplayer for instance, why do you think they set it up for multiple loadouts with so many architypes with secondaries? I think it has to do with future COOP w/ friends. And also if it was about micro transactions wouldn't they have flooded us with architypes for every position and not have so many secondaries?