@Deadmankillin_PSN I don’t. Over 100 speed was just cheesy. It’s already way too easy to steal in RTTS. That just made it ridiculous.
genopolanco_PSN
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I much prefer how it is now because I personally hated how juiced my player would get just because I wanted to wear a certain pair of cleats or batting gloves.
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That wouldn’t really make sense though. Let’s say you’re in 2029 in your franchise. Why would they update the ratings to reflect May 8, 2026?
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lol no it doesn’t.
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Where’s your source? I’m sure there’s probably some that don’t want their faces scanned but you have no way of knowing who is declining it or how many.
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Not sure what you mean by forcing you to use zone hitting? How so?
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Have you seen Ryan Ritter’s generic face? Dude looks like a caveman from a PS2 game.
It’s one thing to not get all the scans we want, but whoever works on the generic faces is just terrible. Oversized jaws/chins, bushy eyebrows that look ridiculous. Like there’s gotta be someone there that can do better than that.
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Good post. I’m a RTTS player but I’m pretty particular about rosters and how the CPU manages them. I have yet to really dive into any mode fully because I’m waiting for better rosters (will probably wait til the May 8 update before I finalize mine), but I’ve done quite a few sims with different roster adjustments to see what changes.
Playing RTTS you have no control over anything (if a dev is reading this, please allow RTTS players to at least EDIT other players equipment, appearances, and numbers) so I’ve had to manipulate rosters to get the CPU to act like they should.
A couple of things I do:
Trade slider at 0. SDS can say they improve trades all they want, I will believe it when I see it. I have not seen it. I keep at 0 permanently, you can adjust it in July if you really want to.
I go through and edit just about every single player to be better. I boost overalls for guys that are MLB level players and create a bigger gap from MLB quality players and career minor leaguers. Right now my threshold is about 70 overall. If a player is or has played at the MLB level this year, their overall will be at least 69-70 overall with some exceptions.
While editing players, I also boost their potentials. Usually nothing crazy, but sometimes it can be depending on the player. But the goal with this is to keep REAL players relevant longer. I usually go through each teams top 30 prospects and base things off that as a guideline and then for veterans I give them about a 3-5 point boost. The auto-generated players are often very unrealistic (remember I can’t even edit appearances) and their archetypes are often pretty weird too. By boosting overalls and potentials, this is going to limit how many of these freaks of nature make it to the MLB in the near future.
Then, I edit contracts. This one is optional but it does make a big difference. I give contract extensions to TONS of players throughout organizations. I basically want as little player movement as possible. This way, you can kind of predict how rosters will unfold over the years with how you set the teams overalls and potentials. There are exceptions. Players that are “bridge players” or guys that are just intended to only be with a team for a year or two, I’m not going to extend. Or guys that have a clear top prospect behind them that should be ready in the next 2-3 years. This way you still get some player movement and free agency, just a lot less big names. I’m pretending teams are locking them up before hitting FA. Editing contracts also balances team budgets to start the save file. So I feel like there is less pure dominance over the market and in general for big market teams. I feel like this is good for long term saves.
It’s a lot of work, but this is what I do to get the CPU to act right. Basically guide them to do what they need to do by using contracts/overalls/potentials. They still do some dumb stuff but you can only do so much.
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Valid questions. I’ve been wanting a playable single A league for a long time now. It would bring a TON more depth and realism to both Franchise and RTTS.
Your #2 question. Yes they do still develop.
The other questions. At this point it’s laziness and/or they don’t think it would sell them much more games. They’d rather dump their resources into adding more college teams which only adds a tiny bit more to RTTS if you even choose that route and absolutely nothing to Franchise.
It sucks because they already have the teams in the game. I think they really just need the uniforms, give them a playable schedule, and expand the roster.
This would give rosters more ability to add more top prospects as well. You have to just leave some guys out having such limited roster space as it is now.
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I don’t think anyone really knows. It’s with Jordan and Nike specifically. I’m assuming it has something to do with their rights to use their brands. It sucks as a mainly RTTS player because you basically just have to get lucky to use any of the Nike or Jordan equipment on your player. And the equipment isn’t even in standard packs. They’re in packs that you earn every so often in RTTS gameplay.
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Yeah that didn’t happen lol. What they say and what actually happens are two very different things.
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I’ve packed the silver Jordan sponsorship a couple of times out of standard packs. I think the Nike one as well. You just can’t buy or sell them.
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Turn the trade slider to 0 or 1
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So what’s your question?
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There’s no difference. A standard pack has the same odds regardless of how you get it.
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Good to know. Thanks guys. Whenever I finalize my roster I’m going to get rid of all of the CPs except for the obvious veteran closers.
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You don’t notice the CPU do anything weird with their rosters when you do that? If there are no CPs in the game?
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Just wondering if anyone has tried changing the positions of all of the backup closers to RPs instead and if that makes the CPU do anything weird with their roster?
For one, they don’t even really use the closer as the closer a lot of the time. And two, they’ll have good “backup” closers sitting in AAA that would be good enough to be in the MLB if they were a RP.
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I turn the trade slider to 0. Sure it’s not realistic, but neither are the trades that are made. I’d rather have the rosters somewhat intact anyway. They get plenty jumbled just from free agency.
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It’s because you’ve been making new posts to ask the same question you’ve been asking for over 2 weeks. Like dude, if someone hasn’t answered you by now, we don’t know.
Best Equipment for a Contact + Speed hitter build?
Best Equipment for a Contact + Speed hitter build?
First Attribute Update?
*Idea* Team Captain Feature - Roster Control in RTTS
So Frustrating
Has RTTS taken a step in the wrong direction?
So Frustrating
Franchise logic & feedback on QoL changes
Questions about High-A
Nike Gear in Franchise
Whats with this trade logic is rtts
Nike Gear in Franchise
Whats with this trade logic is rtts
Why do I have a worry about such a small thing regarding minor leagues?
Classic mini season packs
Get rid of backup closers?
Get rid of backup closers?
Get rid of backup closers?
Trade/Team Logic in All Modes
I’m banned from the discord