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demilio_PSND

demilio_PSN

@demilio_PSN
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Recent Best Controversial

    SDS: Y'all crack me up.
  • demilio_PSND demilio_PSN

    Took a few tries but got them to work.


  • Broken freaking game!
  • demilio_PSND demilio_PSN

    @SDS_JoeK_PSN said in Broken freaking game!:

    As I've mentioned in other threads, the team is looking into this. Hoping to have more I can share soon.

    Is the team really looking into any of numerous open issues or are they on next years title already? There are bugs bugs front and center that are being waived from year to year and it's disappointing.


  • WTF SDS...
  • demilio_PSND demilio_PSN

    I've seen reports on Reddit of 100% not awarding the cards.


  • co op glitch
  • demilio_PSND demilio_PSN

    They've acknowledged that they're looking into this last week. It's not in GU9 but hopefully GU10.


  • I didn’t get my now and later packs or Willie mays
  • demilio_PSND demilio_PSN

    Check your pack history on the website. You may have not noticed that you already received them.


  • My app hasn't worked since 2024
  • demilio_PSND demilio_PSN

    Have you reinstalled?


  • 3 batter minimum rule (3 inning games), was this intentionally changed?
  • demilio_PSND demilio_PSN

    Thanks Blind_Bleeder! The wording on "Implemented logic to ensure that a pitcher in 3-inning games must face at least one batter. " is a bit awkward for the change from 3 to 1.


  • 3 batter minimum rule (3 inning games), was this intentionally changed?
  • demilio_PSND demilio_PSN

    Ah great. Thanks for confirming.


  • 3 batter minimum rule (3 inning games), was this intentionally changed?
  • demilio_PSND demilio_PSN

    @PAinPA_PSN said in 3 batter minimum rule, was this intentionally changed?:

    @demilio_PSN said in 3 batter minimum rule, was this intentionally changed?:

    This used to be a part of the prior year's game. Was this intentionally changed for 25 or is it a bug?

    It is still in 9 inning games, in 3 inning games it is just 1 batter now.
    It is intentional and major league rules haven't changed

    May I ask how you know that it's intentional?


  • 3 batter minimum rule (3 inning games), was this intentionally changed?
  • demilio_PSND demilio_PSN

    This used to be a part of the prior year's game. Was this intentionally changed for 25 or is it a bug?


  • Technical and server issues from Reddit - The dev/qa team has a lot of work cut out for them
  • demilio_PSND demilio_PSN

    @Dolenz_PSN said in Technical and server issues from Reddit - The dev/qa team has a lot of work cut out for them:

    I have a feeling that if they did not resolve them between versions that we will probably see them all year.

    I'm fully aware that some of the mini seasons bugs go back even further. For what it's worth - It's a new year, perhaps something that was waived as a bug in a prior year may have the resources to be addressed this year. I'd like to urge the dev team to address these as best they can because they affect the QoL for players.


  • Will Devs Please Reply To This About Uploading in Stadium Creator?
  • demilio_PSND demilio_PSN

    This mode is completely hosed on many levels for some reason.


  • Technical and server issues from Reddit - The dev/qa team has a lot of work cut out for them
  • demilio_PSND demilio_PSN

    Some of the issues we are commonly seeing posted:

    3/14/25) Completing a moment puts you back in moment top menu rather than back in the moment program.

    3/15/25) Unable to connect with cross-play coop.

    3/15/25) HR banner in UI doesn't disappear during next AB.

    3/16/25) Catchers drop ball frequency too high.

    3/16/25) Squad screen ratings shown differ from card.

    3/16/25) Mini seasons player stats are inaccurate

    3/16/25) Moments at bat stats are inaccurate. Ex. Your first at bat will appear that you’ve batted already.

    3/17/25) Game crashing. (Multiple modes) - not fixed with GU3

    3/17/25) Parallel upgrade screen from your last game summary will show repeatedly on moments.

    3/17/25) Challenge failed when entering conquest game. (Restart game for temp. fix)

    3/17/25) Team icons on conquest map appear grayed out.

    3/17/25) PS5 overheating reports.

    3/18/25) Player card screen in game doesn’t show what team the card is (free agent).

    3/18/25) Stadium time and date settings don’t persist.

    3/18/25) Diamond Quest, "opponent has an invalid roster" locks the game.

    3/18/25) Missing pictures for spring breakout series (not loading)

    3/18/25) Stadium creator vault issues.

    3/18/25) Custom team logo disappears.

    3/19/25) Some hitting moments don’t fast forward to next at bat. (Ex. Johnny Bench affinity moment).

    3/19/25) Zone placement lock doesn't save.

    3/19/25) Reports of frame rate dropping.

    Tracking these here


  • How does everyone feel about the new all-star program?
  • demilio_PSND demilio_PSN

    Carlos Pena seems to be missing his card art. I also had a HR by Jasson Dominguez count towards the 1B ones.


  • Do you think a non-seasonal ranked mode would improve your MLB The Show experience?
  • demilio_PSND demilio_PSN

    It's primarily to allow the usage of all cards in a ranked mode not just the seasonal ones. The rewards tree would be different to an extent, but allowing players to achieve the seasonal awards. Perhaps the seasonal ranked tree would roll over to the non seasonal one after it expires.


  • Do you think a non-seasonal ranked mode would improve your MLB The Show experience?
  • demilio_PSND demilio_PSN

    The Problem with Seasonal Ranked Modes.
    Seasonal ranked modes are designed to keep the game fresh and competitive, ensuring there's always something new to strive for. However, this system isn't without its flaws:

    1. Burnout and Time Constraints: Many players, especially those balancing work, school, or other commitments, find it challenging to keep up with the seasonal grind.

    2. Inconsistency in Progress: Each new season can be disheartening for players and can make it feel like a never-ending cycle without a lasting sense of accomplishment.

    3. Barrier for Casual Players: Casual players or those who join mid-season might find it hard to compete against players who have been grinding since day one. This can create a disparity and discourage new or returning players from participating.

    How a Non-Seasonal Ranked Mode Can Help

    Introducing a non-seasonal ranked mode could provide several benefits to the community:

    1. Consistent Progression: Players would have the opportunity to progress at their own pace without the looming deadline of a season's end. This mode would allow for a more relaxed and steady climb, appealing to those who prefer a long-term sense of achievement.

    2. Reduced Burnout: Without the pressure of seasonal resets, players can enjoy the game more leisurely. They can take breaks when needed without the fear of losing their hard-earned progress, which promotes a healthier gaming experience.

    3. Inclusivity for All Players: A non-seasonal mode would be more welcoming to casual players and late joiners. Everyone would have the chance to compete on a more even playing field, fostering a more inclusive and engaging community.

    4. Dual Modes for Varied Experience: Having both seasonal and non-seasonal ranked modes would cater to different player preferences. Competitive players can still enjoy the thrill of seasonal rankings and rewards, while others can appreciate a more enduring and consistent competitive environment.

    Rewards Structure in Non-Seasonal Ranked Mode

    To maintain the excitement and incentive of the ranked experience, the non-seasonal mode can offer the same rewards as the seasonal mode, but with differences in how quickly those rewards can be attained:

    1. Same Rewards, Different Pace: Players in the non-seasonal ranked mode would have access to the same rewards as those in the seasonal mode, such as exclusive player cards, packs, and other in-game items. However, the rate at which these rewards are earned would be adjusted to reflect a longer timeline. This means players will still be able to earn all the top-tier rewards, but at a slower, more manageable pace.

    2. Flexible Play Time: With a non-seasonal mode, players can focus on enjoying the game without feeling compelled to play intensively for short bursts. This flexibility can lead to a more balanced and enjoyable gaming experience, where players can set their own pace and still work towards meaningful rewards.

    Conclusion

    Adding a non-seasonal ranked mode alongside the existing seasonal structure would provide a balanced and inclusive approach to ranked play. It would alleviate the pressures of seasonal grinding, offer a consistent sense of progression, and create a more welcoming environment for all types of players. The same rewards but with a different pace to attain them would ensure everyone feels motivated and rewarded for their efforts.

    I'd love to hear your thoughts on this idea. Do you think a non-seasonal ranked mode would improve your MLB The Show experience? Let's discuss and hopefully get the attention of the developers to consider this addition.


  • Feedback - Captain Card Exchange
  • demilio_PSND demilio_PSN

    Thanks for the free pack today. Let's get an exchange going now!


  • Captain Packs? Will they come back soon
  • demilio_PSND demilio_PSN

    Captain card exchange, lets go !


  • Feedback - Captain Card Exchange
  • demilio_PSND demilio_PSN

    Bumping this for visibility as it kinda got lost the same night everyone's accounts were unlinked.


  • Feedback - Captain Card Exchange
  • demilio_PSND demilio_PSN

    Dear SDS Developers,

    I hope this message finds you well. I've been thoroughly enjoying MLB The Show, and I wanted to take a moment to provide some feedback regarding the captain cards system.

    Firstly, I'd like to commend the team for implementing the exchange feature for cornerstone captains. It's an excellent addition to the game, offering players a way to continually engage with and improve their teams. However, I believe there's an opportunity to expand on this concept with a similar exchange system for all captains.

    Here are a few reasons why I think a captain card exchange would greatly enhance the gameplay experience:

    Equity with Cornerstone Captains: The current system offers an infinite exchange for cornerstone captains, which is both practical and enjoyable. Extending this feature to all captains would create parity and consistency within the game mechanics.

    Limited Availability of Captains: With captains representing every team, it's unfortunate that players can only obtain two (4 total) at the moment. Given the variety of captains available, it would be highly beneficial to have the option to acquire and experiment with different captains to tailor our teams to our preferences and playstyles.

    Enhanced Gameplay Diversity: Introducing a captain card exchange would inject a new level of excitement and strategy into the game. Being able to try out different captains would not only keep the gameplay fresh but also encourage players to explore different team compositions and tactics.

    Potential Implementation of Cost System: To balance the exchange feature and maintain the game's economy, implementing a cost system for exchanging captains could be beneficial. This could involve earning a currency through gameplay activities or spending in-game resources to facilitate the exchange process, adding an extra layer of decision-making and resource management for players.

    In summary, a captain card exchange system would contribute significantly to the overall enjoyment and longevity of MLB The Show. It aligns with the existing cornerstone captain exchange mechanic while offering players more flexibility, diversity, and strategic depth in team-building.

    Thank you for considering this feedback. I look forward to seeing how MLB The Show continues to evolve and improve in the future.

    Best regards,
    Demilio

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