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Cpu pitching harder?

Scheduled Pinned Locked Moved Diamond Dynasty
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  • SpawnOfDitka_XBLS global:{posts.user.status}
    SpawnOfDitka_XBLS global:{posts.user.status}
    SpawnOfDitka_XBL
    wrote last edited by
    #21

    @DrBear100_PSN I swear these idiots think their player base is dumb. We are not!

    1 Reply Last reply
    0
  • DrBear100_PSND global:{posts.user.status}
    DrBear100_PSND global:{posts.user.status}
    DrBear100_PSN
    wrote last edited by
    #22

    @xRatedGProdigyx_PSN said:

    Try changing the PCI / ambush placement once they start their pitching motion.

    It's somewhat better but it happens way more than it should. It is what it is, unfortunately. Something that needs to get used to. The barrage of pitches outside the strikezone is horrible. 1 games I got hit 3 times in a row and then the cpu walked in a run. That's how far SDS will stiffle extra base hits to limit XP progress..... BTW that's just a theory of mine anyways.

    1 Reply Last reply
    1
  • Sarge1387_PSNS global:{posts.user.status}
    Sarge1387_PSNS global:{posts.user.status}
    Sarge1387_PSN
    wrote last edited by Sarge1387_PSN
    #23

    I've long had a little tin-foil hat suspicion that the CPU will actually manipulate the pitch en route to the plate if it calculates your probability of a well hit ball. I used to dismiss it as "I'm looking for a reason to blame my dogwater batting on"...but as I improved over the years and learned how to pick up on the pitches coming in I saw some weird stuff.

    I can pick up on a curveball...it "jumps up" out of the pitcher's hand, but sometimes I'll be ready, and suddenly maybe 1/4 to 1/2 way to the plate the thing flattens out and blazes by me at 97. First thoughts were "ok, now I need to learn to pick up on a sinker"...but then remembered sinkers don't jump up out of the hand, they look like 4FSB until the very end when they dip. Like I said, tinfoil-esque...but I can't help but wonder

    DrBear100_PSND 1 Reply Last reply
    0
  • DrBear100_PSND global:{posts.user.status}
    DrBear100_PSND global:{posts.user.status}
    DrBear100_PSN
    wrote last edited by DrBear100_PSN
    #24

    @Sarge1387_PSN

    What gets me is the curveballs that are edge dotted at the very top of the zone. I see that rise, I'm like a hanging curveball but it never drops. I get caught in between because I'm not sure if it'll drop in the zone or not.

    Sarge1387_PSNS 1 Reply Last reply
    3
  • Sarge1387_PSNS global:{posts.user.status}
    Sarge1387_PSNS global:{posts.user.status}
    Sarge1387_PSN
    wrote last edited by
    #25

    @DrBear100_PSN

    Yeah those frustrate me too...breaking balls that high usually flatten out like a BP fastball. In my men's league we call those "milkshakes"

    DrBear100_PSND 1 Reply Last reply
    0
  • DrBear100_PSND global:{posts.user.status}
    DrBear100_PSND global:{posts.user.status}
    DrBear100_PSN
    wrote last edited by
    #26

    @Sarge1387_PSN

    It's extremely unrealistic. Curveballs are not thrown that accurately. Pitchers in real life I don't think purposely throw them in that location. If they do they will quickly find out they won't have much of a career.

    TripleH-4481_PSNT 1 Reply Last reply
    0
  • TripleH-4481_PSNT global:{posts.user.status}
    TripleH-4481_PSNT global:{posts.user.status}
    TripleH-4481_PSN
    wrote last edited by
    #27

    @DrBear100_PSN

    Yeah I’ve always thought the late break at times is extremely questionable. We all know there is a lot of things that don’t exactly make sense in this game so it’s just one of many.

    1 Reply Last reply
    0

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