Cpu pitching harder?
-
@BirdmanMorin_PSN this. The cpu also knows where you are starting your pci. Notice they never pitch near where your pci starts. Ive been complaining about having to play so much offline this year to progress.
I noticed this when using ambush hitting. They either throw to the opposite side or they throw it out of the strikezone around the selected area.
-
Same if you use directional hitting, if try to pull with power bats, cpu pitches outside almost every pitch especially with players that are pull hitters. If you influence downward they pitch in dirt. I tried zone.to see if it's easier, nope like @spawnofditka_xbl said the cpu pitches opposite whereever I start my pci.
What's the point of playing when you can't ever get hittable pitches. Cpu pitches everywhere outside the strikezone.
Video games supposed to be fun, I mean it's a game afterall... right!? Right now it's anything but.
-
I get a lot of high breaking balls (sliders/curves/changes) when playing the CPU. Is there something to this? When I play a human, high breaking pitches are meatballs. With the CPU, they get ridiculously late break from above the strike zone that grazes the top corner. I don't recall ever seeing this vs CPU in the previous three renditions of the game. vs humans maybe if they threw an occasional high screwball.
-
Try changing the PCI / ambush placement once they start their pitching motion.
-
@DrBear100_PSN I swear these idiots think their player base is dumb. We are not!
-
Try changing the PCI / ambush placement once they start their pitching motion.
It's somewhat better but it happens way more than it should. It is what it is, unfortunately. Something that needs to get used to. The barrage of pitches outside the strikezone is horrible. 1 games I got hit 3 times in a row and then the cpu walked in a run. That's how far SDS will stiffle extra base hits to limit XP progress..... BTW that's just a theory of mine anyways.
-
I've long had a little tin-foil hat suspicion that the CPU will actually manipulate the pitch en route to the plate if it calculates your probability of a well hit ball. I used to dismiss it as "I'm looking for a reason to blame my dogwater batting on"...but as I improved over the years and learned how to pick up on the pitches coming in I saw some weird stuff.
I can pick up on a curveball...it "jumps up" out of the pitcher's hand, but sometimes I'll be ready, and suddenly maybe 1/4 to 1/2 way to the plate the thing flattens out and blazes by me at 97. First thoughts were "ok, now I need to learn to pick up on a sinker"...but then remembered sinkers don't jump up out of the hand, they look like 4FSB until the very end when they dip. Like I said, tinfoil-esque...but I can't help but wonder
-
What gets me is the curveballs that are edge dotted at the very top of the zone. I see that rise, I'm like a hanging curveball but it never drops. I get caught in between because I'm not sure if it'll drop in the zone or not.
-
Yeah those frustrate me too...breaking balls that high usually flatten out like a BP fastball. In my men's league we call those "milkshakes"
-
It's extremely unrealistic. Curveballs are not thrown that accurately. Pitchers in real life I don't think purposely throw them in that location. If they do they will quickly find out they won't have much of a career.
-
Yeah I’ve always thought the late break at times is extremely questionable. We all know there is a lot of things that don’t exactly make sense in this game so it’s just one of many.