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Roster Gymnastics

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  • MattySpence503_PSNM Offline
    MattySpence503_PSNM Offline
    MattySpence503_PSN
    wrote last edited by MattySpence503_PSN
    #1

    Why is it so difficult to fully adjust a roster? A few things to consider for future versions of mlbts. And yes, I am aware that this most likely falls on deaf ears. Note that for me these issues primarily stem from wanting to create an accurate franchise from the start.

    Roster Control: only 78 of 93 players are even available to be moved. I can add a 99 legend to my team but I can’t remove the 51 career minor leaguer.

    Roster Size: I realize that adding high A and low A teams is a bit much. 93 total roster spots is just difficult for everyone. For example SDS has to remove a ranked single A prospect to add a AAA player that only had his contract purchased to cover someone on the 10 day IL, only to have him sent back down a week later anyway. I think a fair compromise is a total roster size of 99 players. This would allow for top prospects to remain in the game (more so at least) while also providing a little breathing room when choosing to remove players during updates.

    Top Prospects: Currently there are over a dozen Top 5 prospects and another 60 or so top 10 prospects not in the game. This is particularly rough once you get a few years into franchise. For the most part realism is what we want here, especially for those of us that dive deep into franchise. Again all the more reason for the extra roster spots.

    2026 MLB Draft players: first off I love that they add some of the draft prospects. But starting a franchise with them is brutal for realism. In the 3-4 franchises I’ve tried with these players, by May at least 5-6 are traded in “blockbuster” trades. Please allow us to either import these players during the actual 2026 draft within franchise, via the import function or better yet, custom draft classes in the vault are a long overdue addition considering every sports game has this feature. Now we are in a situation where the live roster feels like a fantasy roster, wasting a great attribute update.

    Importing players: This has proven to be the most frustrating for me. I want to import real prospects in the place of the 2026 draftees. But if I don’t add a position for position import then I’m SOL. At this point can we just allow for a player for player, instead of a position for position importing system. Even add a roster message if position requirements get below minimums. It really seems like a simple solution.

    Lastly and this is more of a personal request for how I like to play. Why not allow face scans to work with CAPs and franchise. Limiting this to rtts is understandable to a degree. However until GM logic is finely tuned or you are allowed the option to control trades and signings more, I personally won’t go back to rtts. It’s just not fun to play for your dream team, only to have the stars traded away or lost in free agency within a couple seasons played.

    I digress, this become way to lengthy 🤣

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  • StinkyMcPooter_XBLS Online
    StinkyMcPooter_XBLS Online
    StinkyMcPooter_XBL
    wrote last edited by StinkyMcPooter_XBL
    #2

    Just going to comment on the 'Roster Control' thing:

    You can move every player. You just have to promote them from A ball, first.

    EDIT: Also, on your 'Roster Size' comment. Of your 93 players, about 20-25 of them are garbage. All of your 'top' prospects are in AAA (or AA). The guys in A ball are all just chaff and can be released and resigned at your leisure.

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