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Team Captains/Theme Teams need major improvements

Scheduled Pinned Locked Moved Diamond Dynasty
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  • JCoppock5_PSNJ Offline
    JCoppock5_PSNJ Offline
    JCoppock5_PSN
    wrote last edited by
    #1

    With Team Captain players getting new items now (plus 88s being very outdated), the whole system needs a major rework. Has been an issue since they introduced them, but something needs to be done. Whether it's adopting a system like Madden where the number of items add up automatically and assign boosts, allowing the hitting captain to be on the bench, adding more Captains, or just actually upgrade TA. I feel like so many items would be utilized more and more variety in teams if they actually put some effort in.
    What would you like to see?

    GoozeFn_PSNG 1 Reply Last reply
    1
  • mietha_PSNM Offline
    mietha_PSNM Offline
    mietha_PSN
    wrote last edited by
    #2

    I mean, we all knew that the announcement that there was only going to be a single TA for all year was a mistake before the game even launched. I REALLY don't know what they were thinking with that one.

    Onix_Savage22_PSNO 1 Reply Last reply
    1
  • Onix_Savage22_PSNO Offline
    Onix_Savage22_PSNO Offline
    Onix_Savage22_PSN
    replied to Guest last edited by
    #3

    @mietha_PSN it wouldn’t be as bad if theme teams either A worked like madden where boots where actually worth it and if the player ever played for that team u could change them to that Chem and mlb implemented a Chem system. Or B make the captains go up with the overall creep or make the best version of the Captin players get the boost.

    1 Reply Last reply
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  • GoozeFn_PSNG Offline
    GoozeFn_PSNG Offline
    GoozeFn_PSN
    replied to Guest last edited by
    #4

    @JCoppock5_PSN They need evolution program TA throughout the year to keep the captains in line with the power creep. Captains have been worthless the last 2 years.

    1 Reply Last reply
    0
  • pbake12_PSNP Offline
    pbake12_PSNP Offline
    pbake12_PSN
    wrote last edited by
    #5

    Allowing the captain to be on the bench would be the best! And seems like a easy improvement!

    GoozeFn_PSNG platewelder_363_MLBTSP ApolloZ_99_MLBTSA 3 Replies Last reply
    2
  • GoozeFn_PSNG Offline
    GoozeFn_PSNG Offline
    GoozeFn_PSN
    replied to Guest last edited by
    #6

    @pbake12_PSN Agreed. The best year of captains was the year when we had a glitch that allowed it.

    1 Reply Last reply
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  • platewelder_363_MLBTSP Offline
    platewelder_363_MLBTSP Offline
    platewelder_363_MLBTS
    replied to Guest last edited by
    #7

    @pbake12_PSN agreed!

    1 Reply Last reply
    0
  • TheJeweledLotus_PSNT Offline
    TheJeweledLotus_PSNT Offline
    TheJeweledLotus_PSN
    wrote last edited by
    #8

    They need to theme team mode , ranked style where you can only use theme teams. And yes the captain needs a total overhaul. On the bench would be a good enough quick fix to implement immediately. But as others said they need to totally overhaul TA and captains so it’s a viable mode. Could be really fun and make alot of lineup diversity but sds seems to not care about customer satisfaction or addressing clear issue with this game.

    1 Reply Last reply
    1
  • Player99_MLBTSP Offline
    Player99_MLBTSP Offline
    Player99_MLBTS
    wrote last edited by
    #9

    @pbake12_psn I believe you can place captains on the bench, but only if their captain boost isn't on.

    1 Reply Last reply
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  • ApolloZ_99_MLBTSA Offline
    ApolloZ_99_MLBTSA Offline
    ApolloZ_99_MLBTS
    replied to Guest last edited by
    #10

    @pbake12_PSN it would be best if they would continuously evolve. But you should have to play them. Otherwise they are just fodder.

    GoozeFn_PSNG 1 Reply Last reply
    1
  • GoozeFn_PSNG Offline
    GoozeFn_PSNG Offline
    GoozeFn_PSN
    replied to Guest last edited by
    #11

    @ApolloZ_99_MLBTS This is what I’m saying. Instead of a new TA, give each team an evolution program for those TA captains that lets us improve them every few innings. It can be similar to TA, but the same guys, just a better Captain version.

    1 Reply Last reply
    1
  • Teak2112_MLBTST Offline
    Teak2112_MLBTST Offline
    Teak2112_MLBTS
    wrote last edited by
    #12

    To add on to the evolving captain idea, a gold version of the captain would be a way cooler thing then foam finger

    GoozeFn_PSNG 1 Reply Last reply
    2
  • GoozeFn_PSNG Offline
    GoozeFn_PSNG Offline
    GoozeFn_PSN
    replied to Guest last edited by
    #13

    @Teak2112_MLBTS I like the #1 fan icon, but you could start with that and later add a gold version of the 99 evolution player later, after you evolve for the last time, from #1 fan program.

    grimmdogg23_PSNG 1 Reply Last reply
    0
  • grimmdogg23_PSNG Offline
    grimmdogg23_PSNG Offline
    grimmdogg23_PSN
    wrote last edited by
    #14

    It is an easy fix. There should be objectives on the Jolt Captains that would upgrade their rating as you play with them. Have them max out at 95 or something

    1 Reply Last reply
    1
  • grimmdogg23_PSNG Offline
    grimmdogg23_PSNG Offline
    grimmdogg23_PSN
    replied to Guest last edited by
    #15

    @GoozeFn_PSN said:

    @Teak2112_MLBTS I like the #1 fan icon, but you could start with that and later add a gold version of the 99 evolution player later, after you evolve for the last time, from #1 fan program.

    Yes. They should add a mechanic as you progress through TA the Jolt Captains upgrade their attributes. A #1 fan and they both go 99. Although some #1 fans are very easy and others very hard. Maybe tier the cards based on the parameters for stat objectives in #1 fan.

    GoozeFn_PSNG ApolloZ_99_MLBTSA 2 Replies Last reply
    0
  • GoozeFn_PSNG Offline
    GoozeFn_PSNG Offline
    GoozeFn_PSN
    replied to Guest last edited by
    #16

    @grimmdogg23_PSN I don’t think you could make them achievable day 1. That would mean 60+ day 1 99’s. You’d have to do drops or evolution programs throughout the year.

    1 Reply Last reply
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  • Teak2112_MLBTST Offline
    Teak2112_MLBTST Offline
    Teak2112_MLBTS
    wrote last edited by Teak2112_MLBTS
    #17

    Should be a new upgrade path each inning. You can safely sit out an inning or 3 and multi task them later if you want, but gives grinders something to do.

    I do feel each team should get a card per inning as well, but a filler card that addresses holes and not necessairly a star or legend. Relievers in particular are typically needed

    One issue with everything at the start of the year is once you max out the track it feels worse to use the teams cards (since you are blocking another teams progress). And that is permanent as there will never be content for that team again.

    1 Reply Last reply
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  • ApolloZ_99_MLBTSA Offline
    ApolloZ_99_MLBTSA Offline
    ApolloZ_99_MLBTS
    replied to Guest last edited by
    #18

    @grimmdogg23_PSN tell me about it Mike Schmidt had to hit almost 550 hrs. I’m on switch so this is a littler harder but its also one of the higher ones around.

    1 Reply Last reply
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