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Catcher Calling the Pitch

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  • PsychoMP85_PSNP Offline
    PsychoMP85_PSNP Offline
    PsychoMP85_PSN
    wrote last edited by
    #1

    Honestly, what is the point of your Catcher having to call the pitch when the pitcher can't keep it in the zone. Even just calling 4SFB down the middle will end up hitting the batter, wild pitch, etc.

    1 Reply Last reply
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  • Tandil1368_XBLT Offline
    Tandil1368_XBLT Offline
    Tandil1368_XBL
    wrote last edited by
    #2

    @psychomp85_psn lol I tried the pitchcom on my 2 way and it kept saying knuckleball middle up.

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  • easedel_PSNE Offline
    easedel_PSNE Offline
    easedel_PSN
    wrote last edited by
    #3

    In the very short time i was in the minors ( less then 3 months ffs ) the two catchers for me would actually drop the hand signals. I thought that was cool and then that stopped when i got to the majors

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  • Demadrio_PSND Offline
    Demadrio_PSND Offline
    Demadrio_PSN
    wrote last edited by
    #4

    You mean when you're playing as a catcher? I would trust that the pitchers' control will improve as you get to the majors, but yeah, it's pretty frustrating at the amateur level

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  • XxSoLiSxX_PSNX Offline
    XxSoLiSxX_PSNX Offline
    XxSoLiSxX_PSN
    wrote last edited by XxSoLiSxX_PSN
    #5

    It dosnt, high school is the same as majors. there is no way to make called pitches more accurate even with sliders. The most success ive had with consistent strikes is setting up in the opposing batters box as low as it can go and even then it will throw it right down the middle alot. To be fair thou i made a post about it a while ago in the 2025 forums and it is actually a little better than it was then. They may be working on this one a little bit at a time but the problem is when you hit the guys that throw 100 + mph fast balls that go from one side of the screen to the other, the controller cant keep up with that speed and you get the missed catch. If you notice when you control the catcher they never have wild pitches or pitches in the dirt like they do with impact plays. It just feels like its an unfinished game mode thats been in for a year now.

    I actually dont even think the cpu has even tried to bunt a single time or even popped up to the catcher while controlling the pitches. The more i compare it to impact plays the more im hopping its a unfinished game mode that they will work on.

    Also notice when you do it with quick count on when its your turn to bat the quick count ticks on you too? =p

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  • Tandil1368_XBLT Offline
    Tandil1368_XBLT Offline
    Tandil1368_XBL
    wrote last edited by
    #6

    Do any of you that play as a catcher have the problem I’m having/?

    I have just started and in year 2 of college WS. Whenever someone steals second I have absolutely 0 chance of throwing them out. They are already sliding when I catch the ball. I have dumped a ton of tokens into pop time and arm strength. But what good are my stats if they are already 2 feet from the base?

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  • Tandil1368_XBLT Offline
    Tandil1368_XBLT Offline
    Tandil1368_XBL
    wrote last edited by
    #7

    Ok I am about ready to just delete my catcher save this is frustrating. The AI runners take off before the pitcher even moves. I just had a guy in game 2 of CWS steal 2nd, he was sliding before I even received the ball. He had a speed of 51 stealing of 41. Absolutely terrible.

    Someone please tell me this gets better

    genopolanco_PSNG 1 Reply Last reply
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  • genopolanco_PSNG Online
    genopolanco_PSNG Online
    genopolanco_PSN
    replied to Guest last edited by
    #8

    @Tandil1368_XBL

    Stealing is broke this year. It’s way too easy to steal.

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  • Tandil1368_XBLT Offline
    Tandil1368_XBLT Offline
    Tandil1368_XBL
    wrote last edited by
    #9

    I guess I’m just going to delete this save. My catcher hits well but with a 78 pop and 76 throw I have absolutely no chance to throw out a base stealer. RUINS ALL IMMERSION!

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  • XxSoLiSxX_PSNX Offline
    XxSoLiSxX_PSNX Offline
    XxSoLiSxX_PSN
    wrote last edited by XxSoLiSxX_PSN
    #10

    I think its bc of a combination of the pitcher never slide stepping and cpu runner speed being inconsistent. The game dosnt give you an option of making the CPU pitcher slide stepping. On impact plays its only going to do one of two things with a runner on first either bunt or steal and 99 times out of 100 its steal and I forgot if you can even call a pitch out or not during impact. Second cpu running has always been messed up, even playing an outfielder a bounce off the wall vrs a runner with 30 speed gets triples at times and that does not make sense.

    I think the AI is just dated, the catcher RTTS is incomplete, and like a list of 5 + other things. The game needs to take a year off and dissect its root code. Of coarse that will never happen =p

    Just compare impact plays to full at bat catching, half the stuff dosnt happen at full at bat bc I think the AI Pre-determines what is going to happen during impact and it cannot do it vrs Full game. Catcher I feel and think is too complex for its current AI, wich is sad.

    I mean it be great to if you could signal for your pitcher to throw over if you feel the runners lead is too big, they always have a massive lead when they are going to steal.

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  • Tandil1368_XBLT Offline
    Tandil1368_XBLT Offline
    Tandil1368_XBL
    wrote last edited by
    #11

    @xxsolisxx_psn

    I haven’t tried calling for a pitcher to throw over. I know on mt 1,2,3,SS I can hold right trigger and select a base to throw to.

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  • XxSoLiSxX_PSNX Offline
    XxSoLiSxX_PSNX Offline
    XxSoLiSxX_PSN
    wrote last edited by
    #12

    i dont think you can on RTTS as catcher, im sorry if you miss understood i was more added that comment for the devs 😛

    1 Reply Last reply
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