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[BUG] Random Generic Stretch Animation Triggering on Unique Pitcher Deliveries

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  • KennyK73_PSNK Offline
    KennyK73_PSNK Offline
    KennyK73_PSN
    wrote last edited by
    #1

    There is a recurring visual bug where pitchers with unique, customized, or assigned stretch animations will randomly revert to a generic "placeholder" stretch animation. This occurs approximately 1 out of every 10–15 pitches thrown from the stretch. It is purely aesthetic and does not affect the pitch outcome (velocity/location), but it breaks the visual immersion, especially in simulation-heavy modes.

    Platform: PS5
    Game Mode: Franchise (Sim/Watch Mode) & Standard Gameplay
    Frequency: Intermittent (Approx. 8% of all stretch pitches)

    Steps to Reproduce:

    • Setup: Select a pitcher with a highly recognizable, unique stretch delivery (e.g., a pitcher with a high leg kick or distinct pause).
    • Context: Ensure there is a runner on base so the pitcher is forced to throw from the stretch.
    • Observation: Enter "Watch" mode in Franchise or play through several innings.
    • The Bug: Observe the deliveries. Every ~12 pitches, the pitcher will skip their unique "load" frames and instead perform a generic, stiff stretch animation that does not match their assigned motion.

    Actual Result:
    The engine intermittently overrides the assigned unique pitching animation with a generic "Generic Stretch" asset.

    Expected Result:
    The pitcher should consistently use their assigned unique animation for every pitch thrown from the stretch.

    Additional Notes:
    This bug is most noticeable in the CPU vs. CPU "Watch" mode in Franchise. It appears the game engine is occasionally failing to "fetch" the specific animation file in time for the pitch sequence and defaults to a generic asset to prevent a game freeze.

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