Are we just rotating the same lines of code.
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I’m reaching a breaking point with the absolute lack of quality control this year. I paid $80 for the privilege of "Early Access," but a week in, it’s clear I didn't pay to play a finished game—I paid to be an unpaid field tester for a studio that can't even get its basic companion app right.
We just got version 6.2.2, which finally stopped the app from throwing literal developer-level debug errors (TFLITEMODELCREATE), but the actual face scan results are still an absolute joke. The "Two-Tone Malone" glitch and the “Dark Neck” glitch—where the back of the neck looks like your two face from Batman and your players neck is darker than Batman’s cape—is still everywhere.
How is it that after years of this feature, whatever AI you guys use still can’t distinguish a jawline from a shadow? I shouldn’t have to set up a professional barber-grade ring light and shave my face just to get a scan that doesn't look like a Frankenstein experiment. We’re being told this is a "new year" with "new physics," but when the most basic personalization tool is this broken, it’s hard to see anything but a lazy roster update with a fresh coat of paint.
At this point, anyone who paid for Early Access should be entitled to a full refund. We paid for a head start on a working game, not a week of troubleshooting server maintenance and broken asset mapping. You guys drop an update to fix something that is gonna be broken with the next update that supposedly fixed the previous issue and the cycle continues. I do not understand how this is happening to you guys when you literally drop the same exact game just a roster update and new menu design every year.
SDS, stop hiding behind "Jersey Physics" marketing and fix the core utility of your game. Some of us actually want to start our RTTS careers without looking like a glitch.