Have SDS/Sony Tried To Publicly Defend Their Obvious and Systematic Increase In Monetization?
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@Teak2112_MLBTS said in Have SDS/Sony Tried To Publicly Defend Their Obvious and Systematic Increase In Monetization?:
Here is the simple test: would you say the game is more player friendly than it was 2-3 years ago?
Good post, I wanted to answer the question: No. Imo it is the same as say 21/22 … it always had cards I could not afford but I fielded an awesome squad by playing the game
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I must be taking crazy pills. How is anybody feeling the need to put more money into this game? If you play the game, which I’m assuming is the case if you’re compelled to spend money, then you’re earning plenty of cards that you can compete with. Maybe those complaining just don’t understand how the game works? That’s the only thing I can think of. I don’t have Beltre or Hodges yet, but it’ll happen eventually and it’ll all be ok. PCA and Raines work just fine and if you can’t hit the fastball on HOF with them, you’re not going to hit it with Beltre either.
If someone wants to spend their money on this game, have at it. You’re probably the same type of person that bought a cyber truck and waits in line for the newest iPhone. The rest of us will just hang out for awhile and get stuff when we get stuff. -
@tear4eddy_PSN said in Have SDS/Sony Tried To Publicly Defend Their Obvious and Systematic Increase In Monetization?:
I must be taking crazy pills. How is anybody feeling the need to put more money into this game? If you play the game, which I’m assuming is the case if you’re compelled to spend money, then you’re earning plenty of cards that you can compete with. Maybe those complaining just don’t understand how the game works? That’s the only thing I can think of. I don’t have Beltre or Hodges yet, but it’ll happen eventually and it’ll all be ok. PCA and Raines work just fine and if you can’t hit the fastball on HOF with them, you’re not going to hit it with Beltre either.
If someone wants to spend their money on this game, have at it. You’re probably the same type of person that bought a cyber truck and waits in line for the newest iPhone. The rest of us will just hang out for awhile and get stuff when we get stuff.2023: diamond duo pack every week. chase pack every month. occasional other packs on average every 3 weeks or so. Collections could be completed by investing a lot of time in game and earning all the free cards (longer programs, BR, etc) with minimal need to spend stubs
2025: headliner every week. chase pack every week. spotlight every week. occasional other packs, typically every 2 weeks. Collections (outside of Rolen in the long run I assume) are virtually impossible to complete without stubs. You can still complete collections for free, but its now via stubs and most ways people enjoy playing the game aren't remotely useful for stub generation
Just because you are fine with things regressing in terms of volume of pack cards vs game play earned cards doesn't mean other people should be. We may have already had more pack cards this year than 2023 did its entire season, and thats allowing its version of headliners having 2 cards each week. If we haven't, we will get there long before the all star break.
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@Teak2112_MLBTS that doesn’t make any sense. Maybe you’re doing DD all wrong? I finished Rolen pretty easily without spending a dime of real money. Yes, I spent “stubs”, but you can sell duplicates and players you don’t want to get stubs, which can then in turn be used to purchase what you do want. You earn all sorts of stubs and packs and cards doing the most basic activities in the game.
What ways are you looking to make stubs? Ranked gives you tons of stuff. DQ gives you lots of stuff (not my cup of tea, so I don’t do much hear but people seem to clean up), Conquest gives you tons of stuff. Programs can be tied into Conquest and DQ so you’re doing those together, along with all the TA and Color Rush.
Seems like you just don’t get how DD works and are blaming SDS for that. -
@Teak2112_MLBTS said in Have SDS/Sony Tried To Publicly Defend Their Obvious and Systematic Increase In Monetization?:
@SaveFarris_PSN said in Have SDS/Sony Tried To Publicly Defend Their Obvious and Systematic Increase In Monetization?:
"Clearly".
Funny, I thought the move away from sets and seasons (and the "expiring" cards that went with it) wasn't exactly micro-transaction friendly.
2023 was not heavy on micro transactions. Collections didnt require any use of stubs, and outside of the chase cards the pack cards were typically just fine. Day 1 99s devalued live series significantly, and stubs flowed pretty freely still.
Sure, cards may have "only" had a 2 month shelf life or so in some content, unless you wild carded them, but its not like they were replacing them with must have pack cards.
If the 2023 style of sets and seasons was an attempt to increase monetization, it was a massive failure
2024 is a different story though, but then the cards expired far too quickly which I'm sure was a disincentive. And the power creep was way too fast for it to be truly effective for monetization.
It should be pretty clear now that a slow power creep is the absolute best scenario for monetization. Easy to make cards more appealing, and the downside of only being able to use it for a month or two is gone
I have to disagree with this. I remember everyone on here complaining about the non-existent "grind for 99" that was advertised. Kind of like we've called BIAH packs "Ballin is a gold" I read a lot of "grind for 97, pay for 99."
I think it was, probably partially, successful. That's why they tried to do almost the same thing in 24. Then last year was the complete failure. I do agree with your reasoning behind this failure though.
Whether I like the monetization or not is irrelevant. We are all still hurting financially. They're trying to stay afloat like us. At least eggs and gas prices have gone down a bit.