Audio problem for edited player names
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I have started a franchise using default rosters with injuries (which is a feature I love). Only problem is I am unable to edit the rosters prior to starting the franchise. I typically like to create players (like a younger version of myself) and place them on my team’s roster for a little bit of fun. For me, it’s kinda like having RTTS and franchise all in one game mode.
Because I am unable to import or create players with default rosters, I must resort to editing players already on the team’s roster.
BUG/ISSUE: after editing a default player to my “created player” (including the name WITH matching audio), the PA and broadcast announcers still use the audio track or lack of audio associated with the original player. Keep in mind the graphics and all displays show the edited name, only the original audio for THAT specific player remains in game. Audio changes do not carry over.
I did do this last year and had no issues. I won’t hold my breath for a change here, but it is something that has never happened in the past. I even did this prior to last year and whatever I edited was reflected in game play to include audio. Seems like the audio change is not being relayed to game play.
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It seems as if my only options are:
- Be annoyed that they say my created players name wrong every time and play through it.
- Ditch my created player entirely
- Don’t play default rosters with injuries and just create the player before starting a franchise
I wish there was a feature where I could edit default rosters with injuries or even edit rosters to toggle injured players on/off.
It’s a small localized issue so I don’t expect a fix, but I feel like this is a bug that may be somewhat easy to repair.
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After further exploration- I have found that any time I edit player name audio… the broadcast announcers only refer to the player by their number despite having matching audio. The PA announcer uses the originally assigned audio track to that specific edited player.
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@TheSimplications I m having the same thing.
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The best solution would be to allow us to download the default rosters WITH injuries. That would allow us to edit the rosters or at least upload players or create players.
If I could edit those rosters and then start a franchise with edited default rosters, it would be more enjoyable and immersive.
1/5