Audio problem for edited player names
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I have started a franchise using default rosters with injuries (which is a feature I love). Only problem is I am unable to edit the rosters prior to starting the franchise. I typically like to create players (like a younger version of myself) and place them on my team’s roster for a little bit of fun. For me, it’s kinda like having RTTS and franchise all in one game mode.
Because I am unable to import or create players with default rosters, I must resort to editing players already on the team’s roster.
BUG/ISSUE: after editing a default player to my “created player” (including the name WITH matching audio), the PA and broadcast announcers still use the audio track or lack of audio associated with the original player. Keep in mind the graphics and all displays show the edited name, only the original audio for THAT specific player remains in game. Audio changes do not carry over.
I did do this last year and had no issues. I won’t hold my breath for a change here, but it is something that has never happened in the past. I even did this prior to last year and whatever I edited was reflected in game play to include audio. Seems like the audio change is not being relayed to game play.
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It seems as if my only options are:
- Be annoyed that they say my created players name wrong every time and play through it.
- Ditch my created player entirely
- Don’t play default rosters with injuries and just create the player before starting a franchise
I wish there was a feature where I could edit default rosters with injuries or even edit rosters to toggle injured players on/off.
It’s a small localized issue so I don’t expect a fix, but I feel like this is a bug that may be somewhat easy to repair.
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After further exploration- I have found that any time I edit player name audio… the broadcast announcers only refer to the player by their number despite having matching audio. The PA announcer uses the originally assigned audio track to that specific edited player.
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@TheSimplications_PSN I m having the same thing.
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The best solution would be to allow us to download the default rosters WITH injuries. That would allow us to edit the rosters or at least upload players or create players.
If I could edit those rosters and then start a franchise with edited default rosters, it would be more enjoyable and immersive.
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I like to create myself too, but I put him in FA and wait till he ends up somewhere, then follow his career
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Yeah that is a lot of fun actually. However, you can’t even really do that with the default rosters with injuries. You are unable to create a player using that roster.
In your scenario your audio would definitely be okay.
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@TheSimplications_PSN said in Audio problem for edited player names:
Yeah that is a lot of fun actually. However, you can’t even really do that with the default rosters with injuries. You are unable to create a player using that roster.
In your scenario your audio would definitely be okay.
Oh. I didn't even know that. I just edit a player from a random A ball team , and then release him into free agency and then let the franchise go
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Ah yes essentially that’s what I was doing however the audio you edited for that players name will not be featured in the game.
PA announcers and broadcasters will either use the audio associated with the original player or just announce “number 12” as their name.
There is a problem with the audio on edited players
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@Darrell8821_PSN I have the same problem . The audio does not match the name I choose. This was not a problem a year ago
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@TheSimplications_PSN said in Audio problem for edited player names:
I have started a franchise using default rosters with injuries (which is a feature I love). Only problem is I am unable to edit the rosters prior to starting the franchise. I typically like to create players (like a younger version of myself) and place them on my team’s roster for a little bit of fun. For me, it’s kinda like having RTTS and franchise all in one game mode.
Because I am unable to import or create players with default rosters, I must resort to editing players already on the team’s roster.
BUG/ISSUE: after editing a default player to my “created player” (including the name WITH matching audio), the PA and broadcast announcers still use the audio track or lack of audio associated with the original player. Keep in mind the graphics and all displays show the edited name, only the original audio for THAT specific player remains in game. Audio changes do not carry over.
I did do this last year and had no issues. I won’t hold my breath for a change here, but it is something that has never happened in the past. I even did this prior to last year and whatever I edited was reflected in game play to include audio. Seems like the audio change is not being relayed to game play.
It’s possible that I’m misunderstanding something, but as far as I know, you can import or create players on the default roster. If you load the default roster from File Management, then add the players you want—either by importing or creating them—and save that roster, you should be able to start a Franchise using that modified roster. Is there something I’m missing here?
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Although you are correct that you are able to do this… you are unable to do it once inside the franchise save file.
You would have to do that prior to starting your franchise under a separate roster save. Which would mean you couldn’t use Default Rosters with Injures.
I have tried what you’re talking about and it’s not an option inside a franchise save file. This would also solve the problem though!