Another DQ is not good thread…
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I'm still confused as to who this is actually for. If you can win on Legend, aren't you good enough to compete online and wouldn't your time be better spent there? If you excel at moments and showdowns, wouldn't you prefer to just play those and get rewarded? Who, honestly, does "play multiple showdowns and moments, each with only one shot, between random conquest games, and sometimes play a conquest game on Legend" actually appeal to? Who cares how many stubs you make. Someone was bragging they made 8k an hour. Congrats, you spent an hour playing an unfun mode for like $6. Honestly asking here, does anyone actually ENJOY this and, if so, why? I'm not even trolling. I legitimately can't imagine the person this is for.
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@mietha_PSN said in Another DQ is not good thread…:
I'm still confused as to who this is actually for. If you can win on Legend, aren't you good enough to compete online and wouldn't your time be better spent there? If you excel at moments and showdowns, wouldn't you prefer to just play those and get rewarded? Who, honestly, does "play multiple showdowns and moments, each with only one shot, between random conquest games, and sometimes play a conquest game on Legend" actually appeal to? Who cares how many stubs you make. Someone was bragging they made 8k an hour. Congrats, you spent an hour playing an unfun mode for like $6. Honestly asking here, does anyone actually ENJOY this and, if so, why? I'm not even trolling. I legitimately can't imagine the person this is for.
'If you can win on Legend why dont you play online"?
People enjoy different things. In fact a very large portion (very possibly a majority) of players prefer offline to online, even if they are good at the game.
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@yankblan_PSN Yeah your point is valid that the MS cards are guaranteed. I think it’s a time/value thing. If they do make All Star or even Hall of Fame difficulty 100% for the epic rewards then the card rewards are just going to be a lot lower (85s) and then no one will play DQ at all since you can buy the 85s for 3-4k in the market. Like you said, it needs a little tuning just not exactly sure how to tune it to where the mode is enjoyable and rewardable besides increasing the % a little. Theoretically it would take less attempts to get the epic card.
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@dbub_PSN This, to me, is why DQ is such a failure. This likely IS the best way to play the mode, if you so choose to. So... they've created a mode where the best way to play it is to literally not interact with the majority of it. The "risk/reward" thing is, frankly, incredibly dumb as has no business in a baseball game. You should get rewards when you, you know, GET them and not if you manage to clear the stadiums (and, more importantly, if the game doesn't crash/glitch/freeze before then). The idea, itself, isn't horrible, but the concept of having to play multiple showdowns (or any) between games I'm pretty sure is a violation of the Geneva Convention, and the game simply isn't stable enough to support the concept of delayed rewards. It could be morphed into something viable, but, again, just in my opinion, as it is, it simply isn't worth the time and frustration.
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They made this mode for me .
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@mietha_PSN I think this is a little short-sighted. I don’t think they made the mode with the intention of it to be “grindable”. The mode is exactly what they wanted it to be, which is risk/reward. And you have to play it to be increase the chance of the reward. The post I made (the one to which @dbub_PSN is referring) is just a way to make it replace the grind of a repeatable conquest.
Honestly, if you look at it that way, it sort of gives more options for more people. I’m not a big fan of the DQ the way SDS intended, but since I can play it the way I enjoyed grinding conquest maps, and others enjoy the new mode, it’s probably a net win.
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I think the intent was for it to be grindable as well, but for the higher skilled people who did need some offline love.
And i don't think the drop off in mini season packs compared to classic at release last year is as drastic as people think, especially considering it has xp and stubs as well. Granted 22 games for 5k xp and 2k stubs isnt very efficient, but its more than you get elsewhere. Lets not forget that the player base last year made it seem like xp was their primary driver for playing the game and that nothing else in the game mattered at all.
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I love it. It’s their first run. It’s going to be great
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I played through a DQ map and was entirely underwhelmed. If I’ve gotta go through that nonsense of a map etc, there better be a decent chance at a reward…right now it’s utterly not worth the time.
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@yankblan_PSN Good post … I was just wondering if this new „I do something and I may not get the big reward“ is something we have to get used to
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@YOSHI24_XBL I ended up redoing the map shortly after my post; about 2 hours for both base rewards playing the stadiums on Allstar.
I had two pitching moments and a showdown repeating themselves in that second run; annoying.
On my way to the second stadium, I rolled a one that gave me “massive exit velocity reduction with no one on base”. Great. So now I know to keep one or two events between the stadium games to get rid of the penalties.
The penalties are often crippling as opposed to the boosts. Coach’s cart has one good perk and two meh or useless ones.
All things being equal, if they keep odss the same, it should take less time to clear the map. I really want to like this mode, but the second map with base rewards being Ballin is a Gold packs? No motivation at all.
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I just started the first where I will do every square… see how it feels
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Too much RNG with boss and challenge selection/placement. Just ran a map with 4 consecutive Roger Clemens boss showdowns. It wasn't hard, just boring to face the same boss. One run yielded the RBI challenge against Nolan Ryan with a guy on first, again, 4 consecutive times (sub Justin Crawford, steal 2 bases, hit him home, rinse repeat).
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The irony is that you hate DQ because you’ve sat around and played MS and conquest on rookie for over 5 years. Shockingly others have advanced passed conquering territories with an X button. The cards are 10k. Thousands of people are having no issue.
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The only annoying thing is when you a lose a multiple inning pitch mission on a fluke hit with the last batter.
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Completed the one with the Pipeline cards yesterday. Got both Epic Cards from the Stadiums...Didn't get any of the Rares. Had Rare up to like 89% on Allstar. Said, I'm not doing all that again for 2 rares. Just went and bought them. My biggest complaint though...won 3 or 4 "Mini Challenges" whether it was a moment or a showdown...Got the Diamond Eagle Eye Perk for all of them... How about not duplicating all the perks?
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My honest hope for this mode is they inboard feedback and tweak as the season goes along instead of what they always do: nothing.
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@DeleteyourTTVBTW_MLBTS ? I play all offline games on AS or HoF, unless required to play Legend (like Extreme programs).
Not saying it’s not doable, but the balance of risk/reward/time/worthiness is out of whack. We’ll see how they manage roster restrictions in future maps, but as of now, I’m not convinced. It’s not [censored], but it’s not great either (to me great is incentive to replay for repeatable rewards, or grind for unique ones that require more time, like MS).
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@YOSHI24_XBL said in Another DQ is not good thread…:
I just started the first where I will do every square… see how it feels
I just finished the Crochet-DQ … I have to change my initial statement a little bit.
I did all the squares. I lost some challenges, I won prox 80% of them … At the stadiums, every probability on every difficulty was over 60% (for the Epic) and close to 100 (for the rare, with 97 on legend).
I did the Phillies first … on HoF, because it was something around 67% (All-Star 64% if I remember correctly). I won bc of a solo-shot in the 3rd Inning.
The second games (same run) against the White Sox, I chose All-Star … and won pretty easily.
I got all the epic rewards.Overall:
I think, those probabilities could be slightly improved but not that drastically as I first expected.
I guess we all have to learn how this mode functions. To me it is just not meant to give you every Epic reward with 20 minutes of time invest.
If you take it like this, you get a pretty nice mode where you chose your „sweat level“ like you desire. More sweat equals more chance for reward.
I actually felt exactly this when I hit that solo-shot with around 20 packs on the line (I was pretty pumped which does not happen at all during my single player grinding)
For game 2 I was actually a little scared to lose everything so I chose the lighter difficulty :).Right now, I am really looking forward to the new quest that arrives on wednesday