SDS Didn’t have to…
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then you have no clue what you are talking about.
I've been flipping since 2017. And the difference between this year's first week and previous year's first week is negligible, especially when compared to late-stage flipping from a month ago.
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@aaronjw76_MLBTS said in SDS Didn’t have to…:
@PAinPA_PSN said in SDS Didn’t have to…:
@aaronjw76_MLBTS said in SDS Didn’t have to…:
@PAinPA_PSN said in SDS Didn’t have to…:
@aaronjw76_MLBTS said in SDS Didn’t have to…:
@GooseOnEm_PSN said in SDS Didn’t have to…:
@Blind_Bleeder_PSN said in SDS Didn’t have to…:
Flipping for stubs will be less successful as more people learn about it. Flipping relies on people selling low and buying high so the flippers can buy low and sell high.
I doubt SDS has anything to do with it. Unless they have bots selling low and buying high…
Yeah, SDS has nothing to do with a 10% tax for no reason on transactions, the amount of cards in circulation, and the quick sell prices changing the last few years. But please tell me more how SDS doesn’t affect it.
Honestly I couldn't care less about those things. They are secondary to the actions taken to directly lower the user base of their game which has an overall greater affect on the market economy of their game IMO.
But that's not on SDS,that's on Sony and mlb.mlb publishes the game for Xbox and switch,their decisions on game pass,Sony publishes on PlayStation,their decision on no last gen.should have seen that coming,spring/summer last year is when they started releasing games on PS5 only.
SDS is sony.
No it's not. SDS is a company owned by Sony.
sds just makes the game,Sony makes all the decisions.
...Hence SDS is sony. You're using semantics to try and argue a point that still stands. SONY (either through themselves as the parent company or it's subsidiary) made decisions that lowered the player base of their game.
Umm, I wasn't arguing anything,I only said it wasn't SDS fault it was Sonys fault.
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@SaveFarris_PSN said in SDS Didn’t have to…:
then you have no clue what you are talking about.
I've been flipping since 2017. And the difference between this year's first week and previous year's first week is negligible, especially when compared to late-stage flipping from a month ago.
I’ve always been able to complete collections within a month of the game being released. This year I am using that same strategy and it will take me 3 months to complete the collections at this rate. So if the difference between this year’s first week and last years is negligible then why is this the case?
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You're right, but I swear it was usually just because the early access and always picked up after full release
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Sds didn’t have to remove secondary positions. One of the biggest complaints the last couple years has been players being restricted and not being able to use the cards they’ve unlocked. Now that sets are gone they’ve found a new way to restrict using your best cards in a lineup together. A talking point by a few of the content creators in the community actually had been being less restrictive with positions. Any shortstop could slide over and play 2nd, any center fielder could move to left or right. It also really annoys me that positions guys have significant time in the league at aren’t listed as a secondary. Most players would prefer the freedom to enjoy the cards they like over realism in a sports video game.
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Seems to me that the ability to flip or not has far more to do with uninformed players using the market.
I would think a lot of those players were coming in from Game Pass and now that it is out of the equation, things have gotten harder. Oh, and you can probably blame Microsoft and MLB (the publisher on Xbox) for it's lack of inclusion moreso than Sony and SDS
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It’s a culmination of things. It’s always slow this early. Less people playing because of no old gen and not on game pass. Detaching RTTS from DD tanked equipment flipping. Adding purchasable equipment packs made it even worse. There are less packs to be had this year in general. People were grinding mini seasons for packs last year which were heavily nerfed this year. There’s no exchange option in TA or any program for progress, so there’s no demand for players outside of collections. I’m old enough to remember daily exchanges for xp. They are doing everything they can to crush flipping. Margins are razor thin and it really puts a damper on progress. If the market doesn’t pick up, a lot of people are going to be gone early this year.
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@aaronjw76_MLBTS Which is the point. SDS is not Sony. SONY may not care about the average user experience. They just care about dollar signs and if they can force people to buy a $500, console to play a $100 game then they are going to do that. SDS is going to do what Sony tells them because they have to. It's classic video games passionate developers want to put out the game we want and big corporate parent company force things that the playerbase hates because they know we are going to buy the game no matter what so whatever makes them the most money is what they do.
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@GoozeFn_PSN said in SDS Didn’t have to…:
It’s a culmination of things. It’s always slow this early. Less people playing because of no old gen and not on game pass. Detaching RTTS from DD tanked equipment flipping. Adding purchasable equipment packs made it even worse. There are less packs to be had this year in general. People were grinding mini seasons for packs last year which were heavily nerfed this year. There’s no exchange option in TA or any program for progress, so there’s no demand for players outside of collections. I’m old enough to remember daily exchanges for xp. They are doing everything they can to crush flipping. Margins are razor thin and it really puts a damper on progress. If the market doesn’t pick up, a lot of people are going to be gone early this year.
This is what I was saying. SDS has done a lot to make flipping harder. The market is always semi slow at this time but not THIS slow. Last year I had at least 500k stubs at this point but this year I’m only at 200k.
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Not on gamepass. Less people playing. Less people flipping
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It's almost like they want people to actually play the game to get rewards, instead of manipulating the market.
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I think a big part of it is just that there are way fewer cards available right now. No players on GamePass this year, likely way fewer boxes being purchased, and I think there might be more interest in keeping cards to complete collections towards a few really good reward cards like Beltran. I’ve spent a little bit, but I’m spending way way less than any previous year. Luckily I pulled Trout and few other diamonds from early packs. Unless I pull Ohtani that way, it’ll be a long time before I complete collections.
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@TubaTim90_PSN said in SDS Didn’t have to…:
It's almost like they want people to actually play the game to get rewards, instead of manipulating the market.
Close!
They want people to purchase stubs. The less effective flipping is, the more likely it is that people will buy stubs.
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Bingo
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@GoozeFn_PSN said in SDS Didn’t have to…:
It’s a culmination of things. It’s always slow this early. Less people playing because of no old gen and not on game pass. Detaching RTTS from DD tanked equipment flipping. Adding purchasable equipment packs made it even worse. There are less packs to be had this year in general. People were grinding mini seasons for packs last year which were heavily nerfed this year. There’s no exchange option in TA or any program for progress, so there’s no demand for players outside of collections. I’m old enough to remember daily exchanges for xp. They are doing everything they can to crush flipping. Margins are razor thin and it really puts a damper on progress. If the market doesn’t pick up, a lot of people are going to be gone early this year.
Last year equipment flipping funded my collection completion in 10 days and another couple million after that.
People really underestimate how many play RTTS.
Game not being on old gen or gamepass coupled with no exchanges, like you mentioned, and limited packs throw at us from TA is really creating these super thin margins.
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The TA pack thing is also real. Design decisions were made to nerf flipping in order to increase stub purchases.
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The one thing that killed my stub income was there decision to get rid of the Event Rewards that ya could sell in the past. That was my one surefire way to make stubs , now gone bye bye
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It's the very beginning of the game. margins will widen soon. it's definitely not the year to try to get the LS collection done immediately, by flipping. buuut, there's more than one way to make stubbs. so adjust, be patient, be opportunistic, the bank will grow and everyone that wants to, will be able to complete LS soon enough.
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Didn't they also say that you could exchange golds for diamonds at some point too?