DD Deep Dive Video Just Dropped: Grade A-!
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Mlb 24 felt like homework honestly. I didn't hate the game but alot of times I felt like I was doing busy tedious tasks that resulted in no improvement of my team. I'm just trying to collect a ton of cards so eventually 2 months from now I'll get j roll and then lose him like 3 days later lol
I've played DD since 2020 and it never felt so much like busy work or homework as 24. I played alot of rookie cpu shield woods games just to get stats for the hell of it. I also feel like I finish a conquest map and then had to take another 20 mins to just Sim thru the non strongholds
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@Easy_Duhz_It__PSN said in DD Deep Dive Video Just Dropped: Grade A-!:
@SaveFarris_PSN said in DD Deep Dive Video Just Dropped: Grade A-!:
I don't mind. I much prefer TEAM Affinity vs. DIVISION Affinity, but then again I'm the odd duck that like 2018.
I dont mind the grind so much as i just didnt like the feeling of having to get everything done. Im guessing with the one online program, it'll take some of the pressure off this year. I just hope that its not TOO much of a grind like 20. Those 200 inning missions for 3 program stars just seemed to drag.
Probably because it was my first year playing DD, but I am biased towards the individual team TA approach from The Show 20. You didn't just accumulate all of the division cards at once you had to really consider who you wanted to go after and the decision was not always easy. There were some REALLY good cards available at launch like 88-89 Gleyber/Gallo/Olson/Tatis which made it a tough choice.
Also, starting with TA3 I believe the cards became sellable which really added another strategic layer to your approach as to who to go for first.
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@Dolenz64_XBL said in DD Deep Dive Video Just Dropped: Grade A-!:
I'll watch the live stream today to see how I feel about things.
Downgrade your expectations. The stream will more than likely focus exclusively on Diamond Quest and only 2-3 My Journey Programs. Did you notice in the Feature that the only Team Affinity path they showed was of the White Sox? That wasn't a coincidence. They're saving as many reveals as possible.
Most of the "good stuff" is in next week's Dev Tourney and Live Content streams.
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@ref479ode_PSN I think the problem you’re mentioning from last years game is that team affinity never really felt like an upgrade. At best, there were a handful of useful cards each time, so it felt like busy work. We weren’t working for those cards. We working towards the collection. It needs to be both and I think it will flow better in that regard without sets and seasons.
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@GoozeFn_PSN said in DD Deep Dive Video Just Dropped: Grade A-!:
@Dolenz64_XBL How can the grind be too much? You don’t have to finish everything. It’s way better to have too much than not enough. Last year felt like not enough all year. I loved 18 with the immortals.
I never finish everything. I never expect to finish everything. I never even attempt to finish everything. My first and only goal every year is to get all of the desirable Cardinals cards.
But we all have different thresholds and even definitions when it comes to what we consider grinding. I am sure my threshold is lower than many others here. When you tailor your content for the guys who invest 20-30 hours a week then the guy who spends 10-15 hours a week is going to begin to feel like they are just going to fall further and further behind.
I have always said that one of the biggest challenges facing SDS or any game company is finding the right balance to keep the most players possible engaged and not catering too much to the ultra hardcore or ultra casual.
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@Dolenz64_XBL I don’t see how having a ton of content is hurting people who never plan to do everything anyways. I think having more than enough for even the hardcore players is best for everyone. The balance should be lots of small programs that casual players could pick and choose what they want to do while the hardcore guys have lots of programs to complete. More is always better.
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@GoozeFn_PSN said in DD Deep Dive Video Just Dropped: Grade A-!:
I don’t see how having a ton of content is hurting people who never plan to do everything anyways. I think having more than enough for even the hardcore players is best for everyone. The balance should be lots of small programs that casual players could pick and choose what they want to do while the hardcore guys have lots of programs to complete. More is always better.
That sentence I would be fine with, but label me as skeptical that they will be having more content than they have had in the previous two years when it comes to weekly content drops. If those weekly content drops just get longer and more difficult to complete then that will be where it becomes a grind for me.
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I was very much opposed to buying the game this year but I think the changes they've made have roped me back in. I love that TA is going back to being team based. It was ridiculous to me that you could grind out a weekend and have 30 99s plus the other 99s in the TA collections. Now if you want that 86 Frank Thomas you need to actually use White Sox players to obtain him. It's a real "team" affinity. I think it will lead to more lineup diversity with some of the other changes they've made (real power creep). Getting those players should actually require some effort. I think there are going to be enough other ways to earn decent cards that you'll be able to field a decent team either way. The last few years just felt like a grind to get things done. Now I can focus on actually working towards something I want, and that seems like a big win to me.
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@aldridg6in_PSN No mention of any captains yet. If they are gone, lineup diversity will be nonexistent after a few weeks.
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@GoozeFn_PSN said in DD Deep Dive Video Just Dropped: Grade A-!:
@aldridg6in_PSN No mention of any captains yet. If they are gone, lineup diversity will be nonexistent after a few weeks.
Probably true. I feel like this version of team affinity is tailor made for captains. Hopefully they don’t mess that up.
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@aldridg6in_PSN It has me worried because some of the streamers don’t like captains and those are the only opinions they seem to care about. Captains are one of the most fun things for me.
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@GoozeFn_PSN the TA cards are captains. Watch the video where they show the Frank Thomas, he has the captain tab on his stat box.
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@GradektheBard_PSN I did not catch that. Love it. Great catch.
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@GradektheBard_PSN said in DD Deep Dive Video Just Dropped: Grade A-!:
@GoozeFn_PSN the TA cards are captains. Watch the video where they show the Frank Thomas, he has the captain tab on his stat box.
Confirmed.
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Is it me or does that card kinda suck? No defense and meh hitting
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@Bicarbonate_Fury_MLBTS said in DD Deep Dive Video Just Dropped: Grade A-!:
Is it me or does that card kinda suck? No defense and meh hitting
Its an 86 overall Frank Thomas. Were you expecting 120 across the board? He wasnt exactly the best defensive 1B in history either.
Also, its a captain card. Those stats will obviously go up when it meets parameters.
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@Bicarbonate_Fury_MLBTS said in DD Deep Dive Video Just Dropped: Grade A-!:
Is it me or does that card kinda suck? No defense and meh hitting
Welcome to Yearlong Progression. The only Day 1 card with end-game potential is the MLB Collection.
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@SaveFarris_PSN maybe. I am still not convinced they have any 99s in the game at launch with the overalls we are seeing (highest live at 91, WS awards look like 88s, etc).
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Since 2017 when I first started playing DD, there has never been a product launch without at least one 99.
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@SaveFarris_PSN so? We have never seen the overall curve this low at launch either (including LS). SDS has shown they are willing to make big changes (99s day 1, sets/seasons, a unified online program, etc) and keep in mind none of the other ultimate team games have 99s at launch either.