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This is always fun when it happens

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  • xIAmJumpMan23x_PSNX Offline
    xIAmJumpMan23x_PSNX Offline
    xIAmJumpMan23x_PSN
    wrote on last edited by
    #1

    You know your opponent is sitting fastball so you throw a low-outside offspeed pitch. You put it right in the low-outside quadrant and BOOM! The guy hits a "very early" swing HR.

    It's always really fun when it puts him ahead in the late innings.

    Tomdawger_PSNT 1 Reply Last reply
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  • Tomdawger_PSNT Offline
    Tomdawger_PSNT Offline
    Tomdawger_PSN
    replied to Guest on last edited by
    #2

    @xIAmJumpMan23x said in This is always fun when it happens:

    You know your opponent is sitting fastball so you throw a low-outside offspeed pitch. You put it right in the low-outside quadrant and BOOM! The guy hits a "very early" swing HR.

    It's always really fun when it puts him ahead in the late innings.

    Very early, but was it good contact? Cause this past years World Series has a turning point on a Howie Kendrick late squared up

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  • xIAmJumpMan23x_PSNX Offline
    xIAmJumpMan23x_PSNX Offline
    xIAmJumpMan23x_PSN
    wrote on last edited by
    #3

    Yes it was good contact, but my point is that the user input was WAY off and he was rewarded with the BEST possible outcome. That shouldn't happen. The best possible outcome (a HR) should only be rewarded when the input deserves it. The "well it happens in real life" argument doesn't apply to a video game. It takes a ton of skill to hit a baseball on real life, even if you're "late". It takes no skill to be completely out in front of a pitch in a video game and you shouldn't be rewarded for it.

    What you're advocating for is basically random hitting outcomes in a game because sometimes they happen in real life. If that's the case, why even play. Just hit the swing button and then let's go to a different screen and roll a dice to see what the outcome is. At some point user input has to matter more than RNG doesn't it?

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