Event Durations are Too Long
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Deleted.
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@Pergo said in Event Durations are Too Long:
Perhaps a good compromise would be to keep it at 2 weeks so people have time to get to the 20 wins but extend the reward path further. I think it ends at 30 wins now, right? I forget the exact number, but maybe extend it out to 40 or 50 wins with a 10 pack bundle every 5 wins along the way. Then people that finish the 20 wins quickly can keep going if they want.
I think they need to extend most program tracks, and ranked in particular should get some kind of wheel spin mechanic to encourage people to keep playing
But putting vault packs (and make them guaranteed to drop at least one diamond) as a 40 and 50 win reward for events seems reasonable
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@Teak2112 said in Event Durations are Too Long:
@mookieparlaybetts said in Event Durations are Too Long:
I really don’t see how anyone can complain or be upset at my suggestion
That's because you only see the world through your elitist eyes and don't consider anyone else.
So you’re saying you’d have a problem being able to earn more stubs/rewards during this game cycle
And you’re saying I’m an elitist bc I’d like sds to give us more rewards and more ways to earn stubs by making the events one week instead of two
Makes sense, Got it!!
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@mookieparlaybetts said in Event Durations are Too Long:
So you’re saying you’d have a problem being able to earn more stubs/rewards during this game cycle
And you’re saying I’m an elitist bc I’d like sds to give us more rewards and more ways to earn stubs by making the events one week instead of two
Makes sense, Got it!!
Shorter events is detrimental to significantly more people than its beneficial for. You have a 'me me me' attitude here, where only 'me' matters, and screw everyone else.
You also say you want SDS to give 'us' more ways to earn stubs, but again you mean 'me' here, you already said you feel offline players should be treated worse so you've shown your hand. This is also why you are an elitist.
I'm all for rewarding people with faster progression if they are better at the game, but event length should not be catered to the top 1%. And right now the top 1% should be last in line with extra stub making methods because they are already better off than everyone else on top of their faster progression.
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We could always just play the game because weekend baseball. Not because we are getting 'paid' (stubs, cards, or packs) to play it.
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I play this game a ton and am glad they are longer this year. My plan is to play every other event because of the rewind packs. I’d much rather more programs than more events.
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@x814xmafia said in Event Durations are Too Long:
We could always just play the game because weekend baseball. Not because we are getting 'paid' (stubs, cards, or packs) to play it.
To be fair, I think there are plenty of game modes for just that
Diamond Dynasty is essentially an RPG for sports nerds. And the point of RPGs is to progress.
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I would suggest an offline event and BR as well with an obvious higher win requirement. I would feel confident against the cpu's team builds lol
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I sure do wish there was a new event to grind this weekend.
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@mookieparlaybetts said in Event Durations are Too Long:
I sure do wish there was a new event to grind this weekend.
Events are way too short as is should be a month long
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The new event reward is at 15 wins instead of 20,
I wonder if sds listened and shortened the event duration to 1 week instead of 2
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@mookieparlaybetts you lost all credibility when you used the term Scrub.
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@mookieparlaybetts so this is what we are crying about today. I swear. So you're mad because they are limiting your ability to earn stubs. Well guess what slick....so is the rest of the community. Events should be every 2 weeks. if you can't earn enough stubs then buy them, or go play BR and go Flawless over and over again. Bottomline Events are just fine.
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@LIONED-33
Why are you so angry?
And how am i crying when I literally bumped this thread bc it seems sds shortened the duration of events(which is what I wanted, hence why I made this thread weeks ago)
The events are entirely too long to earn 20 wins. I’m not the only person that has this pov
And with the announcement of the new event reward being at 15 wins instead of 20 it seems sds listened and shortened the duration
We will see for sure when it goes live this afternoon
You have a beautiful rest of your day!
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How long is the event?
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@Rypien91 said in Event Durations are Too Long:
How long is the event?
Way too long given its a moonshot event.
I does one distinguish a moonshot event from any other online mode lol
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@Rypien91 said in Event Durations are Too Long:
How long is the event?
14 days to get 15 wins in a moonshot event lol
this is comical at this point
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@mookieparlaybetts said in Event Durations are Too Long:
@Rypien91 said in Event Durations are Too Long:
How long is the event?
14 days to get 15 wins in a moonshot event lol
this is comical at this point
I know it should totally be a month long to make it more accessible for everyone.
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Two weeks is fine, and I wish Moonshot was even longer... It is fun hitting, and this specific Event helps me learn how to pitch better.
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Two weeks is awesome because it gives less skilled players the opportunity to get the rewards too. If you want all modes based around the skilled players with the only goal to make stubs, then there is simply something very wrong.