This game has NO juice 🥤
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@Venom1120 I’m probably in the minority, but I liked the immortal grind. There was always something to do. Collecting hats and whatnot was great for flipping as well.
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@briankoke I've heard at least 2 streamers say they struggled hitting with him too. There's a chance that the 92 Juan Soto hits just as well, if not better
#ShrugEmoji
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Agreed, the biggest, baddest cards in the game should be handed to us after the first 3 weeks of release. What's the point in playing now if I have to wait till the season picks up to get any good cards.
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@GixxerRyder750 thats called a power creep, and one of the best cards in the game is an 87(j.d davis), another is an 84 (castro). Look for more than just the overall. Good cards shouldn't be handed out for nothing. But they can do a better job with content.
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@TripleH-4481 So the WS rewards early May were better in say 21 than 24??? Let me help: The first WS rewards then were 92 Prince Fielder, Ryan Sandberg and Nolan Ryan.
Sometimes I do not get the relation you guys are building up. It is basically the same but with a quicker creep. My squad after 4 weeks rn is def better than say 21. And as the things go on I am very sure that my squad after week 8 is way better than 21 was …
Patience guys … it is slowly building up.
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Funny thing is, my next card in the xp path is Story. By the time I get him, I can almost guarantee he won't be as competitive as the new TA 2 cards.
Same with Aurilia. I'm at 105 cards collected. By the time I get to him, his card will likely be borderline redundant...Those in charge of the xp path and Season 1 collections clearly has no clue what they're doing.
In regards to xp path, I don't care about any more cards except for Fingers. He may be fairly competitive to use until we finally hit that 1 mil.
The only card I really looked forward to getting was Naps. And he is mashes the ball! Come Friday, he may be replaced, and I only have like 22 ab's with him and 7 hr online ranked.They failed embarrassingly with the timing on how long it would take to get the cards, and how long those cards would be considered competitive online until the new batch of cards replaces them.
In other words, they have no clue what they're doing.
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This may be the fastest i've ever stopped playing The Show. In previous years, we were getting weekly programs whether it was player or city connect, conquests almost weekly...there was always something to do. Right now, and especially after cutting xp and stubs in pretty much everything we do, i dont even have the motivation to play.
This is the game we get when the community has done nothing but complain about having to play the game the past few years. We go from a manageable grind to non existent.
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Here is an indication of the state of the game.
Monday night I stopped my MS run in the semi finals split the first 2 games at home vs the cats, didn't feel like facing 100mph in that god awful background, so I picked it up today, managed 1R on 2H to win the first game then got a 2RHR in the 4th inning to win the series, swept the whales to win the championship ( my 3rd in classic) that was at 3pm, in the 9 hours since I've not even had the system on.the sad part is that it isn't even bothering me, for as much as I love baseball and the thousands of hours a year that I play the show and it isn't bothering me.
Congratulations SDS, you have spectacularly achieved a great loss. -
@Shauwn said in This game has NO juice 🥤:
Funny thing is, my next card in the xp path is Story. By the time I get him, I can almost guarantee he won't be as competitive as the new TA 2 cards.
Same with Aurilia. I'm at 105 cards collected. By the time I get to him, his card will likely be borderline redundant...Those in charge of the xp path and Season 1 collections clearly has no clue what they're doing.
In regards to xp path, I don't care about any more cards except for Fingers. He may be fairly competitive to use until we finally hit that 1 mil.
The only card I really looked forward to getting was Naps. And he is mashes the ball! Come Friday, he may be replaced, and I only have like 22 ab's with him and 7 hr online ranked.They failed embarrassingly with the timing on how long it would take to get the cards, and how long those cards would be considered competitive online until the new batch of cards replaces them.
In other words, they have no clue what they're doing.
Jim Palmer makes no sense where he is. Why do diamond values drop along the track?
But was last year any better? One season they put cards on the track to make a dumb Fried Rice joke.I disagree about Napoli, I think people were getting him over the course of the last two weeks, and now they can use him early in part 2 and replace other players first. To be honest though if I were using a god squad in ranked I might still go with Sanchez because he hits better than his rating I feel and I dont have to worry about stolen bases with him.
I guess that does add to your point though: most people are probably done with ranked now except for those pushing WS. I got my fresh start pack already so Im done with ranked for a while.
I could get Aurilia by buying golds that are in packs for cheap, but I grabbed a cheap Ernie Banks at some point and I packed Michael Young (Not what I wanted when I saw a blue diamond) and I dont see how Aurilia is any kind of big upgrade to those. Not to mention Turner. So I'd say he is already borderline redundant, and that was before friday's monthly/pipeline packs also added good SS options. Biggio I thought was kind of a dud too.
Hyper Franco is good at least, even if its in the wrong uniform.
For whats its worth, I dont think 'being competitive online' should be the only criteria used in judging, I think thats only a portion of the playerbase that is motivated by having THE BEST cards vs cards they enjoy playing with. That doesnt change the stretches of 2k stubs and silly logos and other mediocre rewards. I bet the rescaled xp would have gone over better with more reward points, or at least better rewards in general.
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I miss the weekly programs, man. Although these reward ones aren't terrible, they just don't have the same feel
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@bjd10048 said in This game has NO juice 🥤:
I wanted to add another thing that has ruined excitement early on:
The castrating of live series collection rewards!
No division collections I understand so there aren't too many core cards, but Palmeiro and Pedro should have been 97's (I'd be fine with 99's...)
Not having the LS Collection chase being worth it takes a lot of the fun out of the beginning of the game. Instead of having motivation to get every stub I can, I'm just sort of holding on to my stubs and buying players off the market.
It used to be a rewarding grind that kept me motivated for the first month.
Totally agree! This game is best when live series collections are the best cards in the game. I don’t understand what play SDS is trying to run by taking these rewards away, I would think having their player base in a frenzy to lock in millions of stubs worth of otherwise useless cards would be good for business
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This game is cooked. The content model is the worst I've ever seen by far. No point in even purchasing these 40k packs because the cards in them will all be devalued by 40% within a week because of the quicker power creep. Now they're just releasing copy paste cards from previous years (that we could earn for free before) in packs. This company is donezo
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Wait until next season when they add "Live Series: Part 2" and release a second "live" version of the entire live series. lol
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@BadaBing_0 Why would you give them that idea
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@bri_25 If it happens, it is not my fault! That means it was already planned and that is why they only gave us 3 live collection rewards. 3 for each season.
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@BadaBing_0 Too late. You're going to have to own up and take accountability if that happens now.
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@PAinPA, I don't mean this to be personal, because I'm sure you're a swell guy, but, man, do you think most players play as much as you do? Again, I'm not aiming this just at you (your post is just a jumping off point for my own little rant), but I hardly think that one person not playing for 9 hours on a Tuesday is indicative of anything other than the possibility that that same person might benefit from supplementing their video game habit with other activities.
Many people in this forum seem to think that their compulsion to run through all of the provided content in marathon sessions immediately upon release and their insatiable need to gather all of the cards are representative of the typical player; I don't believe that to be true. Most people who have purchased this game probably have never even looked at these forums, and most play a couple of hours here and there. For them, there's more than enough content to grind through, and they likely aren't interested in grinding for any card save for the ones they actually want (why complete TA if you don't want those players nor the offered rewards if you collect all of them?).
Lots of people don't have the time to grind countless hours away and really aren't that interested in doing it even if they did. SDS is looking for a balance between satisfying the small population of fanatics who enjoy doing that and then coming here to write about it, and the far more numerous group of people who play only a handful of hours a week who would like to play actual baseball in the game at levels higher than Rookie with cards they actually want to use. They aren't doing as bad of a job as many here are making it out to be.
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@The_Joneser said in This game has NO juice 🥤:
@PAinPA, I don't mean this to be personal, because I'm sure you're a swell guy, but, man, do you think most players play as much as you do? Again, I'm not aiming this just at you (your post is just a jumping off point for my own little rant), but I hardly think that one person not playing for 9 hours on a Tuesday is indicative of anything other than the possibility that that same person might benefit from supplementing their video game habit with other activities.
Many people in this forum seem to think that their compulsion to run through all of the provided content in marathon sessions immediately upon release and their insatiable need to gather all of the cards are representative of the typical player; I don't believe that to be true. Most people who have purchased this game probably have never even looked at these forums, and most play a couple of hours here and there. For them, there's more than enough content to grind through, and they likely aren't interested in grinding for any card save for the ones they actually want (why complete TA if you don't want those players nor the offered rewards if you collect all of them?).
Lots of people don't have the time to grind countless hours away and really aren't that interested in doing it even if they did. SDS is looking for a balance between satisfying the small population of fanatics who enjoy doing that and then coming here to write about it, and the far more numerous group of people who play only a handful of hours a week who would like to play actual baseball in the game at levels higher than Rookie with cards they actually want to use. They aren't doing as bad of a job as many here are making it out to be.
The thing is that there really isnt enough content to spend "countless hours grinding".
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@Easy_Duhz_It_ said in This game has NO juice 🥤:
The thing is that there really isnt enough content to spend "countless hours grinding".
There's been plenty to grind for anyone who doesn't devote all of their free time to this game, and we're only a few weeks in. Again, it's about SDS finding a balance between those that want to grind, and those who see the endless grind as something more impenetrable than any pay wall; there's as solid an argument against locking cards like Ruth behind a collection for people who don't like that aspect of the game as there is a gripe for "making" people buy packs to get cards. And neither, in the scheme of things, is all that important.
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Coming out Friday for 40k stubs...