Showdown is good hear me out
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Ok so I think we all have to take a differnt look at how we view success and failure. I have been playing this mode now for about 5 days and now after taking a different approach and mindset I dont want to play anything else.
At first much like I think most look at it as a all or nothing mode however once I looked at it as a stub making method my mind changed. I play every moment and boss as in 3 days I made 30k in stubs and didn't pull a single diamond. This was all done buy completing 3 showdown runs and failed like 5.
The key is to beat the first Boss as that will make you back your entry fee then from there you want to sell everything from packs you earn (silver or better and show pack) this will help your stub count quickly. From 1 show run I make 3k from selling the 4 silver cards I got from packs, they all were good silvers so some luck is involved there. Add in the stubs I got from the TA.
I recommend starting with the AL central showdown this one has been the easiest for me and help me really learn how to play the mode and how it differs from others. Patience is key wait till 2 stikes is the way to go plus my overall hitting and pitch recognition has improved alot when transfering to online.
This mode is good I think we have to look at it less as a pass and fail vs look more as a what have I gained overall
Happying ginding
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I think most people only play it to get the affinity points. In that sense it is a pass/fail mode. It's true that you can make stubs back if you get past the first boss, but I'm not sure its worth the frustration.
Played one yesterday and Greinke was dotting pitches while in the yellow over 100 pitches, its frustrating to play.
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I like your thought process there and would seem to make it more bearable. It’s just the constant amount of good goods, perfect/perfects and the diving plays by the infielders that make that mode so frustrating.
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@maskedgrappler said in Showdown is good hear me out:
Played one yesterday and Greinke was dotting pitches while in the yellow over 100 pitches, its frustrating to play.
I went ahead and tried to play the AL West one. Only did the first 3 missions and then played the final boss Verlander.
Had the game 15-15 with 6 outs left and then Verlander went crazy mode painting and all of a sudden I couldn't get any solid hits on him.
Ended up losing it. I know I should have grinded more of the missions instead of starting down 3-15, so that was partly my fault.
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Did y'all not play video games back in the day. I'll take Showdown over Battletoads, Contra, Castlevania III, or Ghosts N' Goblins any day of the week and twice on Sundays.
Of course it's going to get harder as you go. The larger deficit you attempt the last Showdown is going to affect your ability to win.
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I just think the mode should play like the difficulty suggests. Veteran should play like veteran in conquest and so on. If the want it to play like HoF just put it on HoF and be done with it.
Also, I know when my pitcher is gassed I have no control, I would expect the same of cpu pitchers. Not in the red or completely out of energy and still putting the ball where they want.
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@Chuck_Dizzle29 said in Showdown is good hear me out:
Did y'all not play video games back in the day. I'll take Showdown over Battletoads, Contra, Castlevania III, or Ghosts N' Goblins any day of the week and twice on Sundays.
Of course it's going to get harder as you go. The larger deficit you attempt the last Showdown is going to affect your ability to win.
I’m cool with that, I agree it should get harder to hit as you go, but when I do everything I can do to square it up I don’t want luck to be involved whether I beat it or not.
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@Chuck_Dizzle29 said in Showdown is good hear me out:
Did y'all not play video games back in the day. I'll take Showdown over Battletoads, Contra, Castlevania III, or Ghosts N' Goblins any day of the week and twice on Sundays.
Of course it's going to get harder as you go. The larger deficit you attempt the last Showdown is going to affect your ability to win.
I'm an old guy that predates those games and I still feel like next you will be telling me how you had to walk 5 miles to school, uphill both ways. Oh, and in the snow.
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Showdown is pure ***
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If you find Showdown too difficult, I think you're probably swinging too much. Most of the missions are on lower difficulties and the game rewards you for taking pitches. If you're really struggling, don't swing until you have 2 strikes on you.
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Swing at good pitches and take the bad ones. Seems easy enough but most are too impatient and swing at everything then wonder why they fail. Showdown has allowed me to build an all diamond team without spending any stubs other than the 1000 to enter which you make back after the first boss. Honestly showdown is the best thing they’ve added in years!
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@Dolenz said in Showdown is good hear me out:
@Chuck_Dizzle29 said in Showdown is good hear me out:
Did y'all not play video games back in the day. I'll take Showdown over Battletoads, Contra, Castlevania III, or Ghosts N' Goblins any day of the week and twice on Sundays.
Of course it's going to get harder as you go. The larger deficit you attempt the last Showdown is going to affect your ability to win.
I'm an old guy that predates those games and I still feel like next you will be telling me how you had to walk 5 miles to school, uphill both ways. Oh, and in the snow.
I'm not that old, but the point still stands. You can't lose focus or get frustrated. I'm winning the vast majority of Showdowns I play. The ones I've lost have been my fault though, despite some bad beats that went against me.
You have to pick players correctly, use appropriate perks, and play smart.
I'm willing to bet that a lot of this is over exaggeration due to frustration after losing. I get it, but blowing it out of proportion doesn't actually lead to contribute feedback that can be used to improve the mode.
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When it’s 15-15 with 3 outs left and you hit one into the gap and Judge makes a Mays diving grab and the last two outs are I kid you not leaping over the wall homerun robbing catches in CF it kind of makes you put the controller down for awhile.
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@Chuck_Dizzle29 said in Showdown is good hear me out:
You have to pick players correctly, use appropriate perks, and play smart.
And actually be good at the game. The best drafting and playing strategies in the world won't overcome a lack of skill in this mode. Sometimes it won't even overcome bad luck and bad RNG.
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@coastereight said in Showdown is good hear me out:
If you find Showdown too difficult, I think you're probably swinging too much. Most of the missions are on lower difficulties and the game rewards you for taking pitches. If you're really struggling, don't swing until you have 2 strikes on you.
This is good advice sort of but:
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early on you will take a lot of good pitches to hit and hits knock the cpu pitcher confidence down much quicker than anything else
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once you are close or tied, even if the cpu pitcher is tired and has thrown 60+ pitches, they will still throw dots.
My approach is now to swing at good pitches to hit early, and if things don’t fall for me, take until two strikes OR I’m in an advantage count.
Later on, the cpu throws dots even (especially) in hitter counts so at that point you need a bit of luck.
To me, this is the biggest flaw in the mode. Regardless of number of pitches thrown, and hits given up, at crunch time the cpu will become Greg Maddux. If I work over the pitcher and score like 8 runs on him, he should be on the ropes by then. It just doesn’t happen.
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@Chuck_Dizzle29 said in Showdown is good hear me out:
Did y'all not play video games back in the day. I'll take Showdown over Battletoads, Contra, Castlevania III, or Ghosts N' Goblins any day of the week and twice on Sundays.
Of course it's going to get harder as you go. The larger deficit you attempt the last Showdown is going to affect your ability to win.
There would likely be generally less complaints overall if anyone had actually played the beast that is battletoads
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I understand that people aren’t happy with the pitcher dotting the corners still once he is beyond tired but if he started throwing only meatballs then everyone would just wait till the pitcher is tired and showdown would become super easy and lose the competitive edge that makes it fun.
If I knew all I had to do was wait till the pitcher threw over a 100 pitches and he got super easy, I’d wait till two strikes in the count and purposely swing late with circle to get a bunch of foul balls each at bat and get his pitch count up. I think the way it is now is better than the alternative you are all hoping for.
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@Dolenz said in Showdown is good hear me out:
@Chuck_Dizzle29 said in Showdown is good hear me out:
You have to pick players correctly, use appropriate perks, and play smart.
And actually be good at the game. The best drafting and playing strategies in the world won't overcome a lack of skill in this mode. Sometimes it won't even overcome bad luck and bad RNG.
We'll just have to agree to disagree. You don't touch AS difficulty until near the end. I don't believe most of the extreme circumstances are being reported 100% accurately.
Again, there are rewards tied to the mode including a good chunk of TA points. It's not going to be something people will complete 100% of the time. You can easily recover the entry fee and come away with some packs even if you don't win the big one.
It's just like every game mode it is not mandatory. I'd rather play Showdown than slog through the AS mess known as BR.
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@maskedgrappler said in Showdown is good hear me out:
I just think the mode should play like the difficulty suggests. Veteran should play like veteran in conquest and so on. If the want it to play like HoF just put it on HoF and be done with it.
Also, I know when my pitcher is gassed I have no control, I would expect the same of cpu pitchers. Not in the red or completely out of energy and still putting the ball where they want.
My strategy with Hader was to just do whatever possible to foul off pitches until he was gassed. However, DID NOT MATTER. With literally zero energy, he was still dotting corners. Sure I got a few walks...but, when I eventually had to swing, it was mostly 112mph missiles for outs.
(Sure, I can beat him if I do all the challenges and go in only a few runs down, but I thought a zero energy closer would be easy pickings. NOPE.)