RTTS is so boring - needs drastic changes
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@broken_toy1_PSN Perfect summary. I don’t play play NBA2K but from what I’ve read it’s all microtransaction based with buying their in game VC to advance your player to make them good enough to compete.
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If they just copy and pasted 2k the game would be awesome.
NBA 2k also has awesome difficulty settings for casual gamers
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@NTG414 I'm sorry but NBA 2K is absolutely not what RTTS needs. That game mode is riddled with micro transactions and caters to online gamers. Just like MLB the show does right now with DD. We need more control and creativity with RTTS. Not more restrictions imposed like NBA 2K did. They can add a story if they like (although that also seems like a bad idea because you generally want the players to create their own story in career mode) but largely they need to get rid of archetypes and give some more control and creativity to the players in how they want to create their player and control their career. Start by going back to where RTTS was in the show 17 (the last good RTTS in my opinion)
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@halcyonfrost What was different about RTTS in 17?
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@halcyonfrost said in RTTS is so boring - needs drastic changes:
@NTG414 I'm sorry but NBA 2K is absolutely not what RTTS needs. That game mode is riddled with micro transactions and caters to online gamers. Just like MLB the show does right now with DD. We need more control and creativity with RTTS. Not more restrictions imposed like NBA 2K did. They can add a story if they like (although that also seems like a bad idea because you generally want the players to create their own story in career mode) but largely they need to get rid of archetypes and give some more control and creativity to the players in how they want to create their player and control their career. Start by going back to where RTTS was in the show 17 (the last good RTTS in my opinion)
That would make it so all stats easily get maxed out and makes RTTS players irrelevant after the first couple of seasons...again. If that's what you want, go to franchise, Create a player and add him to your roster. Then lock that player for the games. DD is the most popular part of MLBTS now. Since you can now use your CAPs in DD it utilizes one mode for another. MTO is Utilized by both DD and Franchise. Franchise is itself utilized by DD. Not making a mode useful to a majority of players--when it can be done in another mode--would degrade the mode to irrelevancy.
If you love 17 RTTS, awesome, you can still play it. It was all offline then anyway. Wasn't perfect and needed tweaks, but I think the best year of RTTS was 21. People complained about not having the perk tech tree to use, while also not being able to save 10 different versions of the same player. That was all simply because people didn't give the new system a chance. Do you use any of the old perks outside of Showdowns? Give me +4 power, arm strength, and batting clutch over ambiguous traits like, "hits better at home." I know, I'm weird. I also look at the tomatoes before I buy them.
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@AllRise99 said in RTTS is so boring - needs drastic changes:
@halcyonfrost What was different about RTTS in 17?
You didn't have the ability to use your CAP in DD until 21. Before that you could increase all of your stats to 99. There were a couple of cool aspects like the prospect game to boost your draft. It didn't really do much, but was a nice concept. You usually got drafted by one of three teams no matter what you did. For me, it got very boring, very quickly. Go to any Game stop and you can buy a copy for $2.
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@broken_toy1 said in RTTS is so boring - needs drastic changes:
@AllRise99 said in RTTS is so boring - needs drastic changes:
@halcyonfrost What was different about RTTS in 17?
You didn't have the ability to use your CAP in DD until 21. Before that you could increase all of your stats to 99. For me, it got very boring, very quickly. Go to any Game stop and you can buy a copy for $2.
Did you play back when you could “feed” your unwanted DD cards into your created player? Those days it was crazy how insanely good your created player got.
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@fubar2k7 said in RTTS is so boring - needs drastic changes:
@broken_toy1 said in RTTS is so boring - needs drastic changes:
@AllRise99 said in RTTS is so boring - needs drastic changes:
@halcyonfrost What was different about RTTS in 17?
You didn't have the ability to use your CAP in DD until 21. Before that you could increase all of your stats to 99. For me, it got very boring, very quickly. Go to any Game stop and you can buy a copy for $2.
Did you play back when you could “feed” your unwanted DD cards into your created player? Those days it was crazy how insanely good your created player got.
No I didn't. It's amazing how easily OP those CAPs could get.
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@broken_toy1 said in RTTS is so boring - needs drastic changes:
@fubar2k7 said in RTTS is so boring - needs drastic changes:
@broken_toy1 said in RTTS is so boring - needs drastic changes:
@AllRise99 said in RTTS is so boring - needs drastic changes:
@halcyonfrost What was different about RTTS in 17?
You didn't have the ability to use your CAP in DD until 21. Before that you could increase all of your stats to 99. For me, it got very boring, very quickly. Go to any Game stop and you can buy a copy for $2.
Did you play back when you could “feed” your unwanted DD cards into your created player? Those days it was crazy how insanely good your created player got.
No I didn't. It's amazing how easily OP those CAPs could get.
I swear every game the opponents created player was their catcher and they were some clown looking doofus with maxed out ratings across the board.
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Since the first female is in DD, would it be possible to create a female two way player? Would be a cool addition if anything else.
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@Novalusion said in RTTS is so boring - needs drastic changes:
Since the first female is in DD, would it be possible to create a female two way player? Would be a cool addition if anything else.
I agree. Two way females are the best!
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@AllRise99 The best part about 17 was that you got skill points to increase your attributes. You had more freedom in upgrading your player as opposed to waiting on randomly generated training sessions every week hoping the skill you want to increase will show up. There were also more interactions with the manager and agent and you could make your player however you like. No restrictions.
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@halcyonfrost I agree with you. It was all about having options to create a player the way you wanted. You even had the option of going to college to earn skill points instead of being drafted right out of high school. On a purely cosmetic point, the clubhouse scenes would change to show different viewpoints and weren't static. A small thing, but I liked seeing the clubhouse from different angles.