Ranked and BR Change Explanation
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@yankblan_PSN said in Ranked and BR Change Explanation:
@Pergo_MLBTS said in Ranked and BR Change Explanation:
@darkblue1876_PSN said in Ranked and BR Change Explanation:
@Pergo_MLBTS said in Ranked and BR Change Explanation:
Are you seriously going to try and say that older games "actually worked"? There were never any bugs or issues with older games? That's just crazy.
Yes, that's exactly what I am saying. Thanks for paying attention. In the days before online play I NEVER had any crashing, grinding for access to cards, etc. because you got it all UP FRONT.
But as usual the "get gud" bullies who think this game is for them and ONLY them want to leave it where it is headed because so long as they get access to everything then that's fine.
Please don't bother with a reply because I don't feel like dealing with people who feel that they are superior to everyone else and therefore their opinion is the only one that should be heard.
First off I don't feel I am superior to anyone and I am all for everyones opinion being heard. Interesting that you then tell me not to reply, kind of sounds like you don't want everyones opinion to be heard?
And I am not one of the "get gud" guys, so I have no idea where you got that from. I'm average at the game and struggle to get much higher then the 600s in ranked and have never even come close to going flawless in BR. Maybe you got me confused with someone else.
But now you're moving the goalposts and talking about grinding for content, when I was replying to your statement that older games just always worked. That's simply not the case. Older games had TONS of bugs. Its always been a part of all video games. That's just the reality of the situation.
Except you're wrong. Before patches, very few games had bugs. Clunky mechanics? Sure, but don't tell us this game doesn't have flawed mechanics that they don't address and COULD, as opposed to pre-2006 console gaming.
Very few games had bugs? Sorry but its impossible to take anything you say seriously after that.
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@TexasTauper_PSN said in [Ranked and BR Change Explanation]
I never said it was evil or a bait and switch tactic. We aren't going to agree on this and that's fine. I don't know how much it cost to create content but neither do you. I think the idea that this is all done so they stay just profitable is ignorant as well. All corporations go this route eventually. Greed gets them all.
You didn't say those things... I'm taking in other arguments as well and throwing it out there in a response quoting you, so that's probably not fair. And, look, I'm not trying to pick a fight with you; I even agree that many corporations go the route you say (not all--and I also started my little missive here by saying I didn't know the answers to the questions I'm posing).
Greed does indeed prevail quite often. And complaining that rewards can't be sold is pretty f****** greedy.
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@The_Joneser_PSN said in Ranked and BR Change Explanation:
@TexasTauper_PSN said in [Ranked and BR Change Explanation]
When SDS changed the whole WS/BR exclusive awards a couple years ago they said they did it to make the game more enjoyable for everyone. Now they’re backtracking on that. Yes I get your point about at least being able to obtain the cards even it I can’t sell them. To your homeless point, it’s more like giving a guy a tuna sandwich and not allowing him to sell it to get a turkey sandwich because he doesn’t like tuna. Some of the rewards are great but I’d rather use them to obtain players I actually want to use. I 100% completed set 1 because I could sell reward players I didn’t want to get players I did. Further sets won’t be completed and that’s fine I guess. I’m definitely not breaking out my cc to buy stubs. To my other point, plenty of people buy stubs because of various reasons. This is just a money grab and that’s why it bothers so many.
Again, do you know how much money this game takes to produce at this level?
Does that question really hold a lot of water since in the past 2 years they opened the game to Xbox and switch?
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@The_Joneser_PSN said in Ranked and BR Change Explanation:
@TexasTauper_PSN said in [Ranked and BR Change Explanation]
I never said it was evil or a bait and switch tactic. We aren't going to agree on this and that's fine. I don't know how much it cost to create content but neither do you. I think the idea that this is all done so they stay just profitable is ignorant as well. All corporations go this route eventually. Greed gets them all.
You didn't say those things... I'm taking in other arguments as well and throwing it out there in a response quoting you, so that's probably not fair. And, look, I'm not trying to pick a fight with you; I even agree that many corporations go the route you say (not all--and I also started my little missive here by saying I didn't know the answers to the questions I'm posing).
Greed does indeed prevail quite often. And complaining that rewards can't be sold is pretty f****** greedy.
I don't think it's greedy to sell the cards I spent my time obtaining. If they just want to give them to me with no effort I'm good with them not being sellable. If I spend my free time playing a mode to get a card it should be sellable. I'm even ok with rewind packs not being sellable because 5 wins in events isn't difficult. It bothers me and a lot of people that in Ranked will need to play 200+ innings online to not have a sellable card is dumb.
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@Firestormx_MLBTS said in [Ranked and BR Change Explanation]
Does that question really hold a lot of water since in the past 2 years they opened the game to Xbox and switch?
Yeah, I'm sure there are no ongoing costs to support a game on three different platforms. Probably all the same code and no repetition of work, no extra staff, no licensing fees...
You know what, they actually did all of this just to make you angry. Just you. I mean, that's what I get paid for, anyway.
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@TexasTauper_PSN said in [Ranked and BR Change Explanation]
I don't think it's greedy to sell the cards I spent my time obtaining. If they just want to give them to me with no effort I'm good with them not being sellable. If I spend my free time playing a mode to get a card it should be sellable. I'm even ok with rewind packs not being sellable because 5 wins in events isn't difficult. It bothers me and a lot of people that in Ranked will need to play 200+ innings online to not have a sellable card is dumb.
Sorry, but I think it is kind of greedy to complain about being given a free path to earning a card you can use, if you want it, and then complaining that you can't sell it for something else.
I get that the ranked situation bothers you, but no one is making you do that. if you don't want to use any of the cards they're offering you for playing 200+ innings, and you don't enjoy playing RS just to play RS, then... don't?
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@DemIsE4_XBL said in Ranked and BR Change Explanation:
@TheHungryHole said in Ranked and BR Change Explanation:
@nashbandicoot1_PSN said in Ranked and BR Change Explanation:
@darkblue1876_PSN said in Ranked and BR Change Explanation:
@nashbandicoot1_PSN said in Ranked and BR Change Explanation:
Exclusivity is a good thing. I want to be able to use a card that not many others have. Game was watered down and constantly catering to the general public. This is a massive W
So "I got mine, too bad for you" eh?
They could still give us lower tier players chances to earn the card but telling 99% of the customers they pay full price for 60% of the game is garbage.
But that's how the "get gud" crowd has always been. They want the game for themselves, and ONLY for themselves. Everyone else can just shut up and take it while they "sMasH nOObs" and pat themselves on the back.
It’s card collection 101. The cards most cherished are the rarest of the rare. It isn’t about stubs directly. It should be difficult to get the best cards in the game. They should be rare. It makes using them more meaningful. Honestly, the whole introduction of Ranked and BR programs has watered down the game tremendously. I miss the days of MLB 17 where Bryce Harper and Jeff Bagwell had hundreds of orders at the max sale price. You could either put in an order and wait a week or 2… or go 12-0. Made those cards so much better to have
i completely agree with you - and it is refreshing to hear that a bunch of us feel the same sentiments on this issue - rarity is a good thing - even if i cannot go 12-0 in todays game, i appreciate that for those who make that milestone get something super rare or something great to show for it
So let's take BR for example. Last season someone could go flawless and get the 90+ reward for usually around 100k. The flawless cards were still 130+ at the end. So they were getting 230k+ most of the time for a flawless run which takes them what about 3 hours. You also get a 12-0 banner which lets be real, gives you free wins in the event. I get free wins by having a WS banner. IMO, that is more than fair compensation.
Now lets take someone like me that likes to play online modes and would like to earn stubs while doing it. It takes me around 10 hours to do the BR program and for that I get a non-sellable card. Grinding that program for 10 hours is earning that card and I should be able to sell it once I have accomplished that. I believe they are also losing players in BR who have zero reason to play this mode unless they really want one of the flawless rewards. I, for instance, needed the core cards to get Seager and wanted a pitcher so I finished it. Had I not needed the core cards for Seager and Ryan been the reward, I would not have played it.
The issue with RS was the reward was down to 30k because the program was just too easy. The correct answer was to keep the BR sellable and make the RS program harder which they did. RS program grind is a lot now and people that finish it deserve to be able to sell that card after that grind. Just like BR, I think they will find the RS numbers decreasing due to the change which is really what they shouldn't want.
makes total sense to me mate i hear you !
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@The_Joneser_PSN said in Ranked and BR Change Explanation:
@Firestormx_MLBTS said in [Ranked and BR Change Explanation]
Does that question really hold a lot of water since in the past 2 years they opened the game to Xbox and switch?
Yeah, I'm sure there are no ongoing costs to support a game on three different platforms. Probably all the same code and no repetition of work, no extra staff, no licensing fees...
You know what, they actually did all of this just to make you angry. Just you. I mean, that's what I get paid for, anyway.
If you can't even acknowledge that going from one console to 3 significantly increased SDS revenue then how can anything you say be taken seriously?
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@Firestormx_MLBTS said in [Ranked and BR Change Explanation]
If you can't even acknowledge that going from one console to 3 significantly increased SDS revenue then how can anything you say be taken seriously?
First off, I didn't say that; I'm sure it did increase their revenue significantly. I also know that raw revenue numbers are only part of the story... what I don't know--and neither do you--is how much that increase in revenue cost them.
Again, personal examples, but when my company went from one hospital to three, if you looked solely at revenue numbers, they increased astronomically. But the cost to expand was staggering, particularly in the short term, and it took some time to realize any benefit, profit-wise, after making that move.
But, I digress. I know you have this all figured out, so no need to pay me any more mind.
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@The_Joneser_PSN said in Ranked and BR Change Explanation:
@TexasTauper_PSN said in [Ranked and BR Change Explanation]
I don't think it's greedy to sell the cards I spent my time obtaining. If they just want to give them to me with no effort I'm good with them not being sellable. If I spend my free time playing a mode to get a card it should be sellable. I'm even ok with rewind packs not being sellable because 5 wins in events isn't difficult. It bothers me and a lot of people that in Ranked will need to play 200+ innings online to not have a sellable card is dumb.
Sorry, but I think it is kind of greedy to complain about being given a free path to earning a card you can use, if you want it, and then complaining that you can't sell it for something else.
I get that the ranked situation bothers you, but no one is making you do that. if you don't want to use any of the cards they're offering you for playing 200+ innings, and you don't enjoy playing RS just to play RS, then... don't?
Again, these cards aren't hand outs. They take time and effort to obtain. If you think it's greedy to want to sell something I worked for, then let's agree to disagree. I feel then those that obtain them by making WS or a 12-0 run shouldn't be able to obtain them twice. Because why should they get to be " greedy " and sell one and keep one where I can't sell any?
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@TexasTauper_PSN said in [Ranked and BR Change Explanation]
Again, these cards aren't hand outs. They take time and effort to obtain. If you think it's greedy to want to sell something I worked for, then let's agree to disagree. I feel then those that obtain them by making WS or a 12-0 run shouldn't be able to obtain them twice. Because why should they get to be " greedy " and sell one and keep one where I can't sell any?
You're right. They aren't handouts. You played 200+ innings, and you earned a non-sellable card. That it was non-sellable wasn't a surprise, and if you didn't want that non-sellable card, you didn't have to spend the time playing 200+ innings.
Those that earn the sellable cards are better at this game than we are, and they should be able to do as they please with their sellable rewards. They also, by virtue of playing those modes, likely earn the non-sellable versions along the way... they, too, cannot sell those cards.
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@The_Joneser_PSN said in Ranked and BR Change Explanation:
@yankblan_PSN said in Ranked and BR Change Explanation:
I mean, they monetize more and more, and invest less and less time to make the game better. It's just same things year in and year out with different names they call "new content".
Seems to me that expanding the game to different platforms would require an investment. I'm pretty sure that including the Negro Leagues story lines and rights to new legends cost them some money. Aside from game related things, I know the cost of everything in my life has gone up considerably from year-to-year, and from managing my company I've seen that it has had to spend a considerable amount to keep up with health care costs, employee salaries, overhead, etc... why does everyone seem to think that video game companies can get by without increasing revenue?
To do that in a way that seems pretty [censored] voluntary for those who pay in seems like a decent way to do it. Everything has unintended consequences, everything must change, and nothing will make everyone happy... I just don't understand the mindset of people who are unable to think beyond themselves and expect everything to improve without them paying for it in some way.
I resent your last sentence, BTW. Proof is in the pudding, which you didn’t address. I don’t think anyone of sound mind doesn’t understand the balance of revenue vs expenses. But payroll? Come on, give me something better than that; can’t have a business without employees.
Let’s address resource allocation: they have clearly shifted them towards DD, and it makes a certain sense that’s where nowadays the player base and revenue stream are. But most decisions are geared towards trying to extract micro transactions money. The structure of the offer in DD hasn’t changed much, they just move it around.
As for the game itself, little has been added or improved recently. 2 years in a row, they talk about intelligent scouting and trades in franchise pre launch streams, and have failed both times. It’s the 3rd straight years with the ballplayer they have big problems that aren’t fixed with patches or faulty ones, while alienating a large part of their fans who love RTTS that didn’t take well with the DD integration and tunnel progression of their BPs. That’s what I played before DD, and still liked to dabble in it to take a break from online/grind stuff.
R&D is costly, but necessary when working in the tech world. I don’t see much, besides the addition of 2 platforms that is supposed to grow the market, so it can’t be counted completely as sunk cost either.
I so want to love this game that I sometimes had blinders on, or downplayed issues. But I had to be honest and stop being fanboyish at some point. A lot of complaints come back year in and year out. At what point does it become valid?
Man, I could go all day. Last point regarding business strategies I’ve made weeks ago in another thread somewhere around here: with the timed programs, you make it harder for players to jump in past late April/early May. I get the RS and Events aspect of it of course. But back when it was Innings, you could get your 300 stars offline later. You couldn’t get to the end of the path because of timed stuff, but you could get the boss.
Now you can’t go back, until October with the maps, once live content is basically over. So why bother? I decided on a wait and see approach, and so far judging by the comments (both positive and negative), I made the right decision for myself. But does it make sense to possibly lose sales, even at discounted prices, mid-cycle? I’m skeptical at the very least.
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@yankblan_PSN said in Ranked and BR Change Explanation:
@The_Joneser_PSN said in Ranked and BR Change Explanation:
@yankblan_PSN said in Ranked and BR Change Explanation:
Except it's not ONE thing; it just piles up with other stuff that is clearly geared towards monetization. The timed programs that expire? That took the wind out of the sails of many players who get worn out. It did me in last year, and I see a lot of these posts here and in other forums. While they focus on programs, the gameplay stales, offline modes are getting little to no love and there's no innovation. Ever since DD became the main focus, few features have been added, and most of them awful (ballplayer anyone?).
The money aspect that drives me nuts, is how much people are now actively defending this model. Really?? They can't even bring themselves to add new classic or even MiLB stadiums anymore, so it's "take this half-baked creator and make your own d*** stadium, whiners".
This (and other games) is designed to create an addiction that will cause otherwise reasonable people to throw away money at something virtual that expires in a year, even less if you consider the amount of people who bail after the WS and come back around mid-February when ST is in full effect.
I hear what you're saying, and if all of this really gets to you, I'm sorry that it's taking your joy for this game away.
I'll still defend the need to monetize, and not because I like it, but because I don't see that there is another way to it. I'll concede my ignorance, here, and happily point out that much of what I say is conjecture... how many of us actually have the full picture? Take your stadium example. Do you know how much it costs to get the rights to use those in the game? From whom is permission obtained? How long does that take, and how much does the person tasked with doing it make? Or how much it might cost to pay someone to render it, once those rights are obtained? There's so much more that goes into those things that I'm not even able to list... and I really don't know the answers to those questions. Maybe the best compromise really was to allow people to "make your own d*** stadium." Maybe it was just easier.
Why is the assumption that everything is nefarious?
It's just same things year in and year out with different names they call "new content".
This is the most true thing anyone has posted today.
Season 1 - Replace "WBC Program" and "Charisma Program" with "Incognito Program" and "Kaiju Program" and bam, you have season 2's "new content".
It's the same exact thing - Moments, Conquest, Showdown, PXP missions.
Rinse, repeat. And it's going to happen for 4 more seasons after this one.
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@Firestormx_MLBTS said in Ranked and BR Change Explanation:
@yankblan_PSN said in Ranked and BR Change Explanation:
@Firestormx_MLBTS said in Ranked and BR Change Explanation:
@killerpresence4_MLBTS said in Ranked and BR Change Explanation:
@Firestormx_MLBTS said in Ranked and BR Change Explanation:
@baseball229056_XBL said in Ranked and BR Change Explanation:
@Firestormx_MLBTS said in Ranked and BR Change Explanation:
@killerpresence4_MLBTS said in Ranked and BR Change Explanation:
@DemIsE4_XBL said in Ranked and BR Change Explanation:
@killerpresence4_MLBTS said in Ranked and BR Change Explanation:
@Firestormx_MLBTS said in Ranked and BR Change Explanation:
@SaveFarris_PSN said in Ranked and BR Change Explanation:
@Firestormx_MLBTS said in Ranked and BR Change Explanation:
The program is not cost-efficient enough for an average to causal player to do the program.
It was never supposed to be. The fact is was becoming that is why they changed it.
Want to sell the rewards? Get Gooder. (I'm not. But then again, I was never selling the rewards anyway.)
It was only supposed to be profitable for the 1%? well, let's see...I think I will call that ...Elitist and snobbish
I’d like to know where you are getting this 1% number. Is this an actual stat? And if it is, please leave a citation as to where we can go to find this info. And if it is just some arbitrary number that you pulled from your nether regions please say so so we can move on and completely discount anything you say as bull—— because that’s what people do to those who fudge numbers just to justify their position or make a point.
If you really want, you could look at the number of people that make WS and then look at all the people that that have played an RS game. This doesn't even include the offline people. I think you would find that number less than 1%. 12-0 is even a more rare accomplishment.
I’m not saying that this isn’t true, but if we are going to use numbers and percentages then it is always best to include where this info can found otherwise we probably shouldn’t be using statistical information because it just doesn’t make your argument plausible. It’s more likely he just made this number up to justify his point which makes his argument implausible. I’ve made this point numerous times. There is a way to present a legitimate argument without using statistics that haven’t been vetted. For example, the OP could have used the term “Majority” rather than assigning an exact value. But this particular poster has used multiple threads to pedal this temper tantrum they are having even after the explanation was delivered by the company that makes this title. It has gotten old.
What has gotten old to me is people blindly defending this indefensible choice that are clearly geared to the elite and their own wallets at the expense of the avg to the casual player.
I promise I'm just as tired of the stuff people opposing my POV are saying. For example. Take the participation trophy comment that keeps being made. Someone like me grinds BR for 8-10 hours or more for ONE card. Playing the same people on the same difficulty as everyone else. My 8-10+ hour grind for ONE card is not earning it...NO it's being handed to me, it's a participation trophy. Snobbish...Elites!
Exactly. That is your trophy for participating. If you actually win by going 12-0 you will get a card you can sell. Glad we all got that cleared up now.
Wrong. I earned it by completing the assigned task to acquire the card.
Wrong, you earned the card. That’s the award for completing the program. Everything else is warrantless complaining. Goodnight!!!!
Finally! Yes, I earned the card. Therefore, since I earned it, I should be able to do with it what I want. Goodnight to you as well.
Yeah, the gatekeeping for a video game is whack af. They should take the market out completely. Same for those that preach you should flip mindlessly to get stubs. Yeah, I have a full life, I'm not going to spend my hour or two of game time (if I can get that, even tougher in the summer) being a loser on a market simulation game that I thought was about a sport I love.
Exactly, I want to play a baseball game, not a fake wall street market game.
Yet you want to sell everything for more stubs rather than playing with what you have earned through gameplay.
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@killerpresence4_MLBTS said in Ranked and BR Change Explanation:
@Firestormx_MLBTS said in Ranked and BR Change Explanation:
@yankblan_PSN said in Ranked and BR Change Explanation:
@Firestormx_MLBTS said in Ranked and BR Change Explanation:
@killerpresence4_MLBTS said in Ranked and BR Change Explanation:
@Firestormx_MLBTS said in Ranked and BR Change Explanation:
@baseball229056_XBL said in Ranked and BR Change Explanation:
@Firestormx_MLBTS said in Ranked and BR Change Explanation:
@killerpresence4_MLBTS said in Ranked and BR Change Explanation:
@DemIsE4_XBL said in Ranked and BR Change Explanation:
@killerpresence4_MLBTS said in Ranked and BR Change Explanation:
@Firestormx_MLBTS said in Ranked and BR Change Explanation:
@SaveFarris_PSN said in Ranked and BR Change Explanation:
@Firestormx_MLBTS said in Ranked and BR Change Explanation:
The program is not cost-efficient enough for an average to causal player to do the program.
It was never supposed to be. The fact is was becoming that is why they changed it.
Want to sell the rewards? Get Gooder. (I'm not. But then again, I was never selling the rewards anyway.)
It was only supposed to be profitable for the 1%? well, let's see...I think I will call that ...Elitist and snobbish
I’d like to know where you are getting this 1% number. Is this an actual stat? And if it is, please leave a citation as to where we can go to find this info. And if it is just some arbitrary number that you pulled from your nether regions please say so so we can move on and completely discount anything you say as bull—— because that’s what people do to those who fudge numbers just to justify their position or make a point.
If you really want, you could look at the number of people that make WS and then look at all the people that that have played an RS game. This doesn't even include the offline people. I think you would find that number less than 1%. 12-0 is even a more rare accomplishment.
I’m not saying that this isn’t true, but if we are going to use numbers and percentages then it is always best to include where this info can found otherwise we probably shouldn’t be using statistical information because it just doesn’t make your argument plausible. It’s more likely he just made this number up to justify his point which makes his argument implausible. I’ve made this point numerous times. There is a way to present a legitimate argument without using statistics that haven’t been vetted. For example, the OP could have used the term “Majority” rather than assigning an exact value. But this particular poster has used multiple threads to pedal this temper tantrum they are having even after the explanation was delivered by the company that makes this title. It has gotten old.
What has gotten old to me is people blindly defending this indefensible choice that are clearly geared to the elite and their own wallets at the expense of the avg to the casual player.
I promise I'm just as tired of the stuff people opposing my POV are saying. For example. Take the participation trophy comment that keeps being made. Someone like me grinds BR for 8-10 hours or more for ONE card. Playing the same people on the same difficulty as everyone else. My 8-10+ hour grind for ONE card is not earning it...NO it's being handed to me, it's a participation trophy. Snobbish...Elites!
Exactly. That is your trophy for participating. If you actually win by going 12-0 you will get a card you can sell. Glad we all got that cleared up now.
Wrong. I earned it by completing the assigned task to acquire the card.
Wrong, you earned the card. That’s the award for completing the program. Everything else is warrantless complaining. Goodnight!!!!
Finally! Yes, I earned the card. Therefore, since I earned it, I should be able to do with it what I want. Goodnight to you as well.
Yeah, the gatekeeping for a video game is whack af. They should take the market out completely. Same for those that preach you should flip mindlessly to get stubs. Yeah, I have a full life, I'm not going to spend my hour or two of game time (if I can get that, even tougher in the summer) being a loser on a market simulation game that I thought was about a sport I love.
Exactly, I want to play a baseball game, not a fake wall street market game.
Yet you want to sell everything for more stubs rather than playing with what you have earned through gameplay.
I thought you were done talking to me?
If you haven't read my posts then I'll say it one more time for you. I did last season's BR and kept the reward. I'm a Yankee fan and would love to have Mantle. So I was all prepped and ready to grind the 10+ hours it takes me over 3-4 days to get this season BR as fast as possible so I could sell the reward and buy Mantle and play with one of my Fav players. I'm guessing I don't need to tell you how that went for me or how upset I got.