2022 in review. positive and negatives
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@LIONED-33_XBL said in 2022 in review. positive and negatives:
@SuntLacrimae50_MLBTS said in 2022 in review. positive and negatives:
@LIONED-33_XBL said in 2022 in review. positive and negatives:
Directional hitting more OP than zone hitting. Perfect pitches missing down the middle.
I'm calling BS on this. If you use pinpoint and input is perfect, it will go somewhere within the par, not necessarily exactly where you aim it, i.e., the middle of the par. People need to understand this and modify their pitching to account for the sizes of different pars for different pitches with different pitchers. Compare the slider pars for 99 Maddux and 99 Chapman. Or any par between those two pitchers.
The par is an excellent game mechanic and you need to account for it when you pitch.
Call BS all you like, it’s happened many times to me, go watch the content creators same thing. I realize there is an area a ball can go even on a perfect perfect. But down the middle or complete opposite side of the zone should not happen on a perfect perfect that I have aimed down and in
I will. BS.
And no disrespect meant. Forums are filled with emotional impressions of things going awry rather than facts. Provide a vid if you can. If your pitch was perfect, it's within the par.
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@SuntLacrimae50_MLBTS said in 2022 in review. positive and negatives:
@LIONED-33_XBL said in 2022 in review. positive and negatives:
@SuntLacrimae50_MLBTS said in 2022 in review. positive and negatives:
@LIONED-33_XBL said in 2022 in review. positive and negatives:
Directional hitting more OP than zone hitting. Perfect pitches missing down the middle.
I'm calling BS on this. If you use pinpoint and input is perfect, it will go somewhere within the par, not necessarily exactly where you aim it, i.e., the middle of the par. People need to understand this and modify their pitching to account for the sizes of different pars for different pitches with different pitchers. Compare the slider pars for 99 Maddux and 99 Chapman. Or any par between those two pitchers.
The par is an excellent game mechanic and you need to account for it when you pitch.
Call BS all you like, it’s happened many times to me, go watch the content creators same thing. I realize there is an area a ball can go even on a perfect perfect. But down the middle or complete opposite side of the zone should not happen on a perfect perfect that I have aimed down and in
I will. BS.
And no disrespect meant. Forums are filled with emotional impressions of things gone awry rather than facts. Provide a vid if you can. If your pitch was perfect, it's within the par.
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I think SDS needs to set a game plan and stick with it -- regardless of community reactions. This year we ended up with the worst of both worlds. They started the releases off very slowly. We were still using low and mid-tier diamonds much later than usual, and the 99s took longer to get here. Fine, if they wanted to scale back the attributes, then stick with that plan.
But the Twitter warriors were (as usual) always up in arms about "unusable" cards, and it felt like SDS responded by swinging the pendulum waaaaaay too far the other way. Now everyone who ever had a decent season has two or three or even four attributes over 120 on their Retro Finest. I love Paul Konerko, but in what universe does he have a better card than Frank Thomas? Very, very, very few cards should touch 125 on Contact L/R or Power L/R unless they are clearly legendary players with legendary careers. Tony Gwynn, George Brett, Rod Carew -- fine give them 125 contact. Ruth, Griffey, Aaron, Mays -- yes, give them 125 power. But the attribute creep was absolutely out of control this year. Mike Moustakas, Barry Larkin, and Geovany Soto deserved 125 power? Eric Hosmer, Joe Carter, and Jason Kendall deserved 125 contact? Come on, now. That's just silly.
EDIT:
I'll add some positives (that can continue to be refined)
It gets easier and easier every year to get all the cards in the game. Rewind packs kept the market a little bit more under control.
When Mini Seasons finally got the bugs ironed out, it was a really great addition. I also think we should be playing real teams (or all-time theme teams) rather than the London Teahuggers or whatever, so hopefully they change that next year.
The repeatable Mystery Map was a very cool idea, but I got so sick of playing the same three teams. I see no reason why SDS can't code the map so new teams randomly populate every time you load it. If they can't figure that out, then just manually go in and change the teams once a week. That should be a super simple fix.
Ultimately, I do prefer the old method of having the programs divided up into innings with 3 bosses each round. That said, I still think it's worth commending SDS for trying to switch things up and keep the format from getting stale. I just don't think that was the place to reinvent the wheel.
I haven't really thought about it much, but I don't think my players make errors in the field almost ever. If that was a purposeful improvement, then good work on that. It seemed like every year Ramone (or someone) would tell us that diamond level fielders would never make errors on routine plays, but without fail my Brooks Robinson would let an easy one pass right through the legs in a critical spot. I don't remember that happening at all this year, so that's cool.
I'm probably in the minority, but I continue to really enjoy the Future Stars series. It has me excited to see a lot of these kids make their debuts in the next couple years. And I know the common complaint is "X prospect has better stats than Y HOFer," but looking back it seems like they had a reasonable plan. Only about a dozen FS cards have an OVR above 96, and even the 99s of highly touted prospects can't compete with the Retro Finest of mediocre has-beens. So I hope they continue to do the same thing next year (and the Sox finally have a couple guys on the Top 100 again, so I have something to look forward to!)
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@SchnauzerFace_MLBTS said in 2022 in review. positive and negatives:
I think SDS needs to set a game plan and stick with it -- regardless of community reactions. This year we ended up with the worst of both worlds. They started the releases off very slowly. We were still using low and mid-tier diamonds much later than usual, and the 99s took longer to get here. Fine, if they wanted to scale back the attributes, then stick with that plan.
But the Twitter warriors were (as usual) always up in arms about "unusable" cards, and it felt like SDS responded by swinging the pendulum waaaaaay too far the other way. Now everyone who ever had a decent season has two or three or even four attributes over 120 on their Retro Finest. I love Paul Konerko, but in what universe does he have a better card than Frank Thomas? Very, very, very few cards should touch 125 on Contact L/R or Power L/R unless they are clearly legendary players with legendary careers. Tony Gwynn, George Brett, Rod Carew -- fine give them 125 contact. Ruth, Griffey, Aaron, Mays -- yes, give them 125 power. But the attribute creep was absolutely out of control this year. Mike Moustakas, Barry Larkin, and Geovany Soto deserved 125 power? Eric Hosmer, Joe Carter, and Jason Kendall deserved 125 contact? Come on, now. That's just silly.
i hear you mate - also the concept of 125 is just "arcade" - give everyone up to 100 max, and make 99% of everyone never hit 100 in certain areas - lower everything to make it less juiced i say
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@iBonafideScrub_ said in 2022 in review. positive and negatives:
Off the pci homeruns and good input not being rewarded enough drove me off the game, that should be their priority for future games. Make skill matter.
I’m so thankful for NBA 2K, when I lose it’s because of my own mistakes or because the opponent was better (I don’t play my team).
This 100%.
My hat is off to those of you who can still enjoy this game.
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@SixPackStl_MLBTS said in 2022 in review. positive and negatives:
My biggest complaint with this years game is the superhuman fielders. SDS really needs to tone that back. From diving plays to running down everything hit. It's ridiculous. They've made this game so that it's either a HR or an out on most of the at bats.
I want to see non-power hitters be worthwhile again. We need more singles, doubles and triples. Yes, this means that the hitting engine needs to be better also.
Overall I was happy with this years game. The content was good.
Yeah when you can't distinguish Kevin Kiermaier from Nelson Cruz that is a serious balance issue and the worst I have ever seen it
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@LIONED-33_XBL said in 2022 in review. positive and negatives:
Directional hitting more OP than zone hitting. Perfect pitches missing down the middle.
I highly doubt that when ur playing on hof and legend difficult
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@SuntLacrimae50_MLBTS said in 2022 in review. positive and negatives:
@SuntLacrimae50_MLBTS said in 2022 in review. positive and negatives:
@LIONED-33_XBL said in 2022 in review. positive and negatives:
@SuntLacrimae50_MLBTS said in 2022 in review. positive and negatives:
@LIONED-33_XBL said in 2022 in review. positive and negatives:
Directional hitting more OP than zone hitting. Perfect pitches missing down the middle.
I'm calling BS on this. If you use pinpoint and input is perfect, it will go somewhere within the par, not necessarily exactly where you aim it, i.e., the middle of the par. People need to understand this and modify their pitching to account for the sizes of different pars for different pitches with different pitchers. Compare the slider pars for 99 Maddux and 99 Chapman. Or any par between those two pitchers.
The par is an excellent game mechanic and you need to account for it when you pitch.
Call BS all you like, it’s happened many times to me, go watch the content creators same thing. I realize there is an area a ball can go even on a perfect perfect. But down the middle or complete opposite side of the zone should not happen on a perfect perfect that I have aimed down and in
I will. BS.
And no disrespect meant. Forums are filled with emotional impressions of things gone awry rather than facts. Provide a vid if you can. If your pitch was perfect, it's within the par.
Here’s a vid, admittedly from early in the year. I haven’t played enough or don’t care enough about the game anymore to check whether it still happens.
I agree that it’s an excellent mechanic in theory, but based on this if it’s purpose is to justify to the user a pitch’s result, PAR is not pulling its weight.
Hopefully it’s just because dynamic PAR isn’t fully developed yet.
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Prospects and Future stars better than HOF players and outer PCI allowing foul balls forever. Not sure of one positive.
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I don’t mind some exchanges especially in programs where I can skip moments. Don’t make them too expensive though.
Bring back Team Affinity. Lots of stubs to be made there
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@jake98833_PSN said in 2022 in review. positive and negatives:
@SixPackStl_MLBTS said in 2022 in review. positive and negatives:
My biggest complaint with this years game is the superhuman fielders. SDS really needs to tone that back. From diving plays to running down everything hit. It's ridiculous. They've made this game so that it's either a HR or an out on most of the at bats.
I want to see non-power hitters be worthwhile again. We need more singles, doubles and triples. Yes, this means that the hitting engine needs to be better also.
Overall I was happy with this years game. The content was good.
Yeah when you can't distinguish Kevin Kiermaier from Nelson Cruz that is a serious balance issue and the worst I have ever seen it
Wait, they both have 125/125 from both sides, right?
That's what the game's come to...
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@Red_Ted_is_back said in 2022 in review. positive and negatives:
@SuntLacrimae50_MLBTS said in 2022 in review. positive and negatives:
@SuntLacrimae50_MLBTS said in 2022 in review. positive and negatives:
@LIONED-33_XBL said in 2022 in review. positive and negatives:
@SuntLacrimae50_MLBTS said in 2022 in review. positive and negatives:
@LIONED-33_XBL said in 2022 in review. positive and negatives:
Directional hitting more OP than zone hitting. Perfect pitches missing down the middle.
I'm calling BS on this. If you use pinpoint and input is perfect, it will go somewhere within the par, not necessarily exactly where you aim it, i.e., the middle of the par. People need to understand this and modify their pitching to account for the sizes of different pars for different pitches with different pitchers. Compare the slider pars for 99 Maddux and 99 Chapman. Or any par between those two pitchers.
The par is an excellent game mechanic and you need to account for it when you pitch.
Call BS all you like, it’s happened many times to me, go watch the content creators same thing. I realize there is an area a ball can go even on a perfect perfect. But down the middle or complete opposite side of the zone should not happen on a perfect perfect that I have aimed down and in
I will. BS.
And no disrespect meant. Forums are filled with emotional impressions of things gone awry rather than facts. Provide a vid if you can. If your pitch was perfect, it's within the par.
Here’s a vid, admittedly from early in the year. I haven’t played enough or don’t care enough about the game anymore to check whether it still happens.
I agree that it’s an excellent mechanic in theory, but based on this if it’s purpose is to justify to the user a pitch’s result, PAR is not pulling its weight.
Hopefully it’s just because dynamic PAR isn’t fully developed yet.
Thanks for the vid. 2 things to consider.
First, the result was "good," not "perfect." That speaks for itself. You're not guaranteed to hit the par unless it's perfect. That's the most important thing.
Second, it must be easier to get a perfect release with pinpoint than it is with meter. There's a reason all the best players (NOT me!) use it. Seems like a perfect with meter is like the throwing mechanic for fielders.
Anyways, I understand your frustration, but the video doesn't provide any evidence that par isn't working...ahem..."as intended." We'd need a video where a perfect release lands outside the par. I don't think that's going to happen.
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I have one. It came across today. SDS has to do something about the racist team names. A company that supports the Jackie Robinson foundation the last 2 years let’s a lot of racist names through
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@SuntLacrimae50_MLBTS said in 2022 in review. positive and negatives:
@jake98833_PSN said in 2022 in review. positive and negatives:
@SixPackStl_MLBTS said in 2022 in review. positive and negatives:
My biggest complaint with this years game is the superhuman fielders. SDS really needs to tone that back. From diving plays to running down everything hit. It's ridiculous. They've made this game so that it's either a HR or an out on most of the at bats.
I want to see non-power hitters be worthwhile again. We need more singles, doubles and triples. Yes, this means that the hitting engine needs to be better also.
Overall I was happy with this years game. The content was good.
Yeah when you can't distinguish Kevin Kiermaier from Nelson Cruz that is a serious balance issue and the worst I have ever seen it
Wait, they both have 125/125 from both sides, right?
That's what the game's come to...
I should have been more specific this was referring to the superhuman defense and not about hitting although hitting has it's share of issues
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@SuntLacrimae50_MLBTS said in 2022 in review. positive and negatives:
@Red_Ted_is_back said in 2022 in review. positive and negatives:
@SuntLacrimae50_MLBTS said in 2022 in review. positive and negatives:
@SuntLacrimae50_MLBTS said in 2022 in review. positive and negatives:
@LIONED-33_XBL said in 2022 in review. positive and negatives:
@SuntLacrimae50_MLBTS said in 2022 in review. positive and negatives:
@LIONED-33_XBL said in 2022 in review. positive and negatives:
Directional hitting more OP than zone hitting. Perfect pitches missing down the middle.
I'm calling BS on this. If you use pinpoint and input is perfect, it will go somewhere within the par, not necessarily exactly where you aim it, i.e., the middle of the par. People need to understand this and modify their pitching to account for the sizes of different pars for different pitches with different pitchers. Compare the slider pars for 99 Maddux and 99 Chapman. Or any par between those two pitchers.
The par is an excellent game mechanic and you need to account for it when you pitch.
Call BS all you like, it’s happened many times to me, go watch the content creators same thing. I realize there is an area a ball can go even on a perfect perfect. But down the middle or complete opposite side of the zone should not happen on a perfect perfect that I have aimed down and in
I will. BS.
And no disrespect meant. Forums are filled with emotional impressions of things gone awry rather than facts. Provide a vid if you can. If your pitch was perfect, it's within the par.
Here’s a vid, admittedly from early in the year. I haven’t played enough or don’t care enough about the game anymore to check whether it still happens.
I agree that it’s an excellent mechanic in theory, but based on this if it’s purpose is to justify to the user a pitch’s result, PAR is not pulling its weight.
Hopefully it’s just because dynamic PAR isn’t fully developed yet.
Thanks for the vid. 2 things to consider.
First, the result was "good," not "perfect." That speaks for itself. You're not guaranteed to hit the par unless it's perfect. That's the most important thing.
Second, it must be easier to get a perfect release with pinpoint than it is with meter. There's a reason all the best players (NOT me!) use it. Seems like a perfect with meter is like the throwing mechanic for fielders.
Anyways, I understand your frustration, but the video doesn't provide any evidence that par isn't working...ahem..."as intended." We'd need a video where a perfect release lands outside the par. I don't think that's going to happen.
I don’t think the meter ever gives a ‘perfect’ for feedback; I think good is as good as it gets and it always says good when you land on the line.
Which then begs the question how does one achieve ‘perfection’ with meter pitching? Is PAR relevant to meter? I do remember the devs saying when talking about PAR introduction that meter as an interface would yield better results than any other pitching interface. Or something like that. So if there’s no such thing as perfect in meter pitching, what’s the point?
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Content has been good. But I would like them to do away with the grinding PXP and try something else. There are so many different options.
Average over .350 on veteran in this series or something just to spice it up a bit. It just seems lazy.The hitting is broken. Perfects getting caught and off pci earlies going for HRs. Kind of just got used to it but it needs an overhaul. I’m still in the mindset a perfect perfect should always be at least a single. Always.
I enjoy the game though.
Please remove bunt dancing and r2 spammers.
R2 by all means but it shouldn’t impact the pitcher. At all.
Also. Please change the way wind ups work. No matter the pitcher it’s quick.
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@Red_Ted_is_back said in 2022 in review. positive and negatives:
@SuntLacrimae50_MLBTS said in 2022 in review. positive and negatives:
@Red_Ted_is_back said in 2022 in review. positive and negatives:
@SuntLacrimae50_MLBTS said in 2022 in review. positive and negatives:
@SuntLacrimae50_MLBTS said in 2022 in review. positive and negatives:
@LIONED-33_XBL said in 2022 in review. positive and negatives:
@SuntLacrimae50_MLBTS said in 2022 in review. positive and negatives:
@LIONED-33_XBL said in 2022 in review. positive and negatives:
Directional hitting more OP than zone hitting. Perfect pitches missing down the middle.
I'm calling BS on this. If you use pinpoint and input is perfect, it will go somewhere within the par, not necessarily exactly where you aim it, i.e., the middle of the par. People need to understand this and modify their pitching to account for the sizes of different pars for different pitches with different pitchers. Compare the slider pars for 99 Maddux and 99 Chapman. Or any par between those two pitchers.
The par is an excellent game mechanic and you need to account for it when you pitch.
Call BS all you like, it’s happened many times to me, go watch the content creators same thing. I realize there is an area a ball can go even on a perfect perfect. But down the middle or complete opposite side of the zone should not happen on a perfect perfect that I have aimed down and in
I will. BS.
And no disrespect meant. Forums are filled with emotional impressions of things gone awry rather than facts. Provide a vid if you can. If your pitch was perfect, it's within the par.
Here’s a vid, admittedly from early in the year. I haven’t played enough or don’t care enough about the game anymore to check whether it still happens.
I agree that it’s an excellent mechanic in theory, but based on this if it’s purpose is to justify to the user a pitch’s result, PAR is not pulling its weight.
Hopefully it’s just because dynamic PAR isn’t fully developed yet.
Thanks for the vid. 2 things to consider.
First, the result was "good," not "perfect." That speaks for itself. You're not guaranteed to hit the par unless it's perfect. That's the most important thing.
Second, it must be easier to get a perfect release with pinpoint than it is with meter. There's a reason all the best players (NOT me!) use it. Seems like a perfect with meter is like the throwing mechanic for fielders.
Anyways, I understand your frustration, but the video doesn't provide any evidence that par isn't working...ahem..."as intended." We'd need a video where a perfect release lands outside the par. I don't think that's going to happen.
I don’t think the meter ever gives a ‘perfect’ for feedback; I think good is as good as it gets and it always says good when you land on the line.
Which then begs the question how does one achieve ‘perfection’ with meter pitching? Is PAR relevant to meter? I do remember the devs saying when talking about PAR introduction that meter as an interface would yield better results than any other pitching interface. Or something like that. So if there’s no such thing as perfect in meter pitching, what’s the point?
That's fair. Don't know much about meter. Can't do it. Feels like being trapped in Madden field goal purgatory.
Whatever the devs claim about the interfaces, the power players use pinpoint, so that's a wrap. If meter gave better results, they'd use that.
Perfect not being an option with meter is possible and interesting. If so, then the par doesn't matter. It's simply a visual thing.
Would be nice if SDS could provide clarity on this.
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Positives-
Once again, this game is the easiest to play and acquire cards without spending actual money. It looked like it might be going backwards at the beginning but here I am at the end of the cycle with more stubs than I can spend and owning every card I want with all the collections done.
Mini Seasons is great for those of us who don't enjoy online play.
Battle Royale program was great.
Negatives-
Pitch confidence needs to go or be seriously reworked. It should not impact the hitter at all. Only should help pitcher's control.
Fielding animations are way too slow. Way too many infield hits given up due to fielder not having any urgency.
Online pitch speeds are way too fast. I play on a top of the line monitor but even on all star, I feel overwhelmed by the speed. For reference, I am older so my reaction time is waning as the years go by.
Online pitch speeds need to be same as offline so you can practice and be ready for online play easier.
Online games shouldn't vary depending on your opponent's internet connection. So many games have lag to where every pitch comes out of their hand the same and then changes part way to the plate.
Make R2 use only once per at bat. It's only purpose is to view pitches, energy, and confidence level. No need for every pitch. It is currently used as a griefing mechanism.
Hitting was awful this year. I kept my stats for about a week online and offline and had a higher batting average on balls outside of the pci than I did inside. It felt totally random, especially online.
Difficulty levels should be the same from start of year to end of year and in every mode. Events should be a warm up for Ranked but so often it plays like a totally different game. All star on events might have slower or faster pitch speeds and reward contact differently. Moments/showdowns to other offline modes as well. -
Also eliminate super fielding by computer. Commentary was awful. Make pitchers get tired no one throws 102 the whole freaking game. Agree on r2. Ridiculous and stop resetting pause timer. 1:30 max with no more than 3 pauses.
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I think it is beyond time for a ground up rebuild. Odds of that happening so long as there are no direct competitors and people still buy the game? Zero, sadly.