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Base running

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  • soonermagic78_XBLS Offline
    soonermagic78_XBLS Offline
    soonermagic78_XBL
    wrote on last edited by
    #1

    Seems like most of the time I make contact no matter if it’s a obviou[censored] or anything the runner stops. Anyone else having issues like this?

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  • Matt_42187_PSNM Offline
    Matt_42187_PSNM Offline
    Matt_42187_PSN
    wrote on last edited by
    #2

    I don't really hit and run but stealing feels kinda broken. Buxton getting thrown out by a catcher with a 55 arm shouldn't happen. And the pitcher didn't even side step to the plate. Guys always sliding into a base when they don't need to shouldn't be happening either.

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  • b00std_mark_II_PSNB Offline
    b00std_mark_II_PSNB Offline
    b00std_mark_II_PSN
    wrote on last edited by
    #3

    The baserunners this year react extremly late to any input you basicly have to predict whats happening and press it a few seconds ahead

    Red_Ted_is_back_PSNR QuinnyMcQuinnQ 2 Replies Last reply
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  • Red_Ted_is_back_PSNR Offline
    Red_Ted_is_back_PSNR Offline
    Red_Ted_is_back_PSN
    replied to Guest on last edited by
    #4

    @b00std_mark_ii said in Base running:

    The baserunners this year react extremly late to any input you basicly have to predict whats happening and press it a few seconds ahead

    Certainly feels this way. This is something that started in TS21. Maybe it is designed that way. If it were attribute-based then it would be appropriate, but I think it could be a blanket thing though. It’s a difficult thing to test because you can’t examine the lag in a recording.

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  • QuinnyMcQuinnQ Offline
    QuinnyMcQuinnQ Offline
    QuinnyMcQuinn
    replied to Guest on last edited by
    #5

    @b00std_mark_ii said in Base running:

    The baserunners this year react extremly late to any input you basicly have to predict whats happening and press it a few seconds ahead

    I agree. Even on a bloop it’s just terrible to see your runner either stay still or retreat. I’ve had way to many “fielders choice,” on shallow outfield bloops that fall. I try to get the runner going but it seems like they must complete their first initiated action first before going to the next prompt.

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