A couple quality of life changes that could still be implemented for 22

SDS
  1. Make the background and hexes in conquest a far greater contrast in colors. No one should ever ask about missing hexes because they can’t see them.
  2. To avoid the endless “I picked a duplicate of an unsellable” (note: I never personally did this), just add either an exchange for each pack of unsellables (the exchange tab is underutilized as is) or make it impossible to pick a duplicate.
  3. Again in conquest, always have our “cursor” reset to the last hex it was at (no more resetting it across the board at random)
  4. As has been stated before, keep our inventory “location” the same when selling cards. There is no reason to reset to the top every time.
  5. If extra innings missions are still a thing (and really even if extra innings is still in the game), either allow it to be searchable and/or give us a far greater number of matchups.
  6. Please let us turn wind off on all offline DD (ie conquest, play vs CPU, extra innings).
  7. Limit CPU pickoffs. Specifically none in moments where you aren’t the base runner AND none in play vs cpu without an extra lead.
SDS
  1. Stop with the CPU throwing 80% of their pitches in the dirt. It's like they don't think MLB pitchers have the arm strength to get the ball over the plate.

  2. Stop cheating and forcing double plays if you have a runner on first and less than 2 outs.

  3. Make a good game for once that isn't based on pre determined outcomes. It's sad when I know if I swing at a certain pitch, it's a ground out to SS EVERY SINGLE TIME no matter how good a swing I put on it.

  4. Allow the PCI to move to every corner of the zone like Legend. Why am I getting superdotted on Rookie and Vet with no way to get a good swing on the ball?

  5. Instant simming in conquest.

I won't buy this game again until these changes are made.

SDS

I'd love to have a batting cage feature inside of the Community Market to try out cards before investing stubs.

SDS

@vanrotten5450_xbl said in A couple quality of life changes that could still be implemented for 22:

I'd love to have a batting cage feature inside of the Community Market to try out cards before investing stubs.

Wow now this is the first time I've heard this suggestion and I love it.

SDS

I would love if it would save event line ups.

SDS

Item number 4 in OP’s message: yes yes and more yes!!! 😀

SDS

I would like to be able to use quick pause in Showdowns and Moments again. Not sure why they removed this.

SDS

I suggest a duplicates binder. Have all of your duplicate cards in one place instead of having to go through each team to sell them off

SDS

@dsparks_psn said in A couple quality of life changes that could still be implemented for 22:

@vanrotten5450_xbl said in A couple quality of life changes that could still be implemented for 22:

I'd love to have a batting cage feature inside of the Community Market to try out cards before investing stubs.

Wow now this is the first time I've heard this suggestion and I love it.

They have versions of this in other games. Where it costs “stubs” to buy heroes. You can normally use all of the characters in certain modes against friends only where the win doesn’t matter and you get no XP

SDS

@vanrotten5450_xbl said in A couple quality of life changes that could still be implemented for 22:

I'd love to have a batting cage feature inside of the Community Market to try out cards before investing stubs.

Ya to see if you like their swing and hitter tendencies

SDS

No
More
BIRDS

SDS

Get rid of the Swiping grounders down the line foul. Its a personal pet peeve of mine and if I was a manager and saw a guy do it, he'd be on the bench. Mets even proved it is a stupid tactic.

SDS
  1. Stop with balls hitting batters and pitchers so much. Especially pitchers. I’ve hit pitchers in the head with batted balls. There’s no need for that in this game.
  2. On the batting cage idea, allow some kind of direct comparison between cards do you want to buy and cards you have. If it’s in the game I haven’t found it.
  3. Divide the online matchups in categories so they can be fairer and players with lesser skills have a better chance to be matched with each other. From what I’ve seen in my online play anybody who isn’t an expert is going to get matched up with somebody who is. And that’s just not fair.
  4. Make cards like the Trea Turner 99 available in other ways besides online games for those like me who don’t really play them. And no, a 1 million stubs price is not that way.
SDS

I say that the CPU should start dashboarding. If you're in the middle of a stat mission in a conquest game, and you're beating up on the CPU, it should dashboard mid-HR.

The AI has feelings too, you know.

SDS

@gixxerryder750 said in A couple quality of life changes that could still be implemented for 22:

Get rid of the Swiping grounders down the line foul. Its a personal pet peeve of mine and if I was a manager and saw a guy do it, he'd be on the bench. Mets even proved it is a stupid tactic.

Yeah I don’t understand that either. Especially when they swipe what appears to be a fair ball.

SDS

How about a huge quality of life adjustment, dark mode for forums