100 percent physics based hitting.
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@eatyum_psn said in 100 percent physics based hitting.:
I think people underestimate how much "bad" rng happens in real life baseball. Everyone is always saying how it's a videogame so those things should be toned down, but a 100% physics based hitting engine wouldn't fix or lessen RNG.
Pitch spin rate
Bat Speed
Pitch Speed
Bat Angle
Wind SpeedIt would be tough.
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If a physics based engine is out of the question, then I still say we need more animations added to the in game players. Seeing the fielders do the same motion over and over again, is so boring. Slides at bags should be much more exciting looking, than the simple "catch..glove down".
How about some swim slide animations, some guys bobbling the ball on a tough throw from the outfield. Announcers and fans cheering loud in big moments. Come on SDS dont phone this stuff in. I'm already not buying the next game until I see gameplay.
If they added some more of these variables, the RNG-ness will be hidden away from us even more, and it'll be more fun to play. Just saying.
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@jaycruise21_psn said in 100 percent physics based hitting.:
If a physics based engine is out of the question, then I still say we need more animations added to the in game players. Seeing the fielders do the same motion over and over again, is so boring. Slides at bags should be much more exciting looking, than the simple "catch..glove down".
How about some swim slide animations, some guys bobbling the ball on a tough throw from the outfield. Announcers and fans cheering loud in big moments. Come on SDS dont phone this stuff in. I'm already not buying the next game until I see gameplay.
If they added some more of these variables, the RNG-ness will be hidden away from us even more, and it'll be more fun to play. Just saying.
Every year they advertise "300+ new animations added" when marketing the upcoming game. I just roll my eyes at it every time
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@gixxerryder750 said in 100 percent physics based hitting.:
There's enough professional coders in these forums that it should be a no-brainer...
I'm pretty good with Excel macros. I'm happy to help.
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Yes! down with RNG! Make hitting more realistic! By the way, a quick Google search reveals that in 2021 Houston's lineup led all of baseball with a team batting average of 267. Surely no one in the community would complain if even the show's best players were only able to hit 270, right?
Be careful what you wish for.
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As someone who didn’t buy this years game primarily because I was so put off by the progressively more unrealistic batted ball outcomes in previous editions, I had to log in and post. I totally get the gist of what some people are saying about top players being bot like and able to hit anything if there’s no randomness, but that’s kind of the point here. If my pitches go where I want them to go with good input and an opponent is skilled enough to make good contact regardless of difficulty settings then he’s done his job. He deserves to get that hit. However - And this is what drove me away from this franchise in the end, despite the fact it was my only game for years - it has to cut both ways. If I locate a perfect two strike slider down and away to a same handed batter, there’s absolutely no chance on this planet that with accurate ball physics, I give up a pulled home run or a floating moon shot over the opposite field wall at Shippet. That is not “RNG” or balancing, that’s just absolute garbage and totally unrealistic. Give him a sliced XBH down the line, have it loop over my 1B for a single, have a selection of batted ball outcomes that are selected from randomly, in order to keep the game fresh and unpredictable for sure…… But at least make them realistic options FFS. Spotting a pitch as described only to see it yanked over the wall pull side at some crazy exit velo after I’ve been lining out on perfect/perfect fastballs all game? Yeah, I just stopped buying the game entirely. The fact they now release multiple diamond versions of the same player is a huge turn off for me as well, as is the market cap on items that allows SDS to dictate stub flow. Overall, the game regressed in a lot of areas and remained static in others, but I’ve seen very little improvement in my time and I grew sick of it. Not getting my $$$$ on the back of another low effort, recycled, unrealistic product.
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@og_sweedy_psn said in 100 percent physics based hitting.:
As someone who didn’t buy this years game primarily because I was so put off by the progressively more unrealistic batted ball outcomes in previous editions, I had to log in and post. I totally get the gist of what some people are saying about top players being bot like and able to hit anything if there’s no randomness, but that’s kind of the point here. If my pitches go where I want them to go with good input and an opponent is skilled enough to make good contact regardless of difficulty settings then he’s done his job. He deserves to get that hit. However - And this is what drove me away from this franchise in the end, despite the fact it was my only game for years - it has to cut both ways. If I locate a perfect two strike slider down and away to a same handed batter, there’s absolutely no chance on this planet that with accurate ball physics, I give up a pulled home run or a floating moon shot over the opposite field wall at Shippet. That is not “RNG” or balancing, that’s just absolute garbage and totally unrealistic. Give him a sliced XBH down the line, have it loop over my 1B for a single, have a selection of batted ball outcomes that are selected from randomly, in order to keep the game fresh and unpredictable for sure…… But at least make them realistic options FFS. Spotting a pitch as described only to see it yanked over the wall pull side at some crazy exit velo after I’ve been lining out on perfect/perfect fastballs all game? Yeah, I just stopped buying the game entirely. The fact they now release multiple diamond versions of the same player is a huge turn off for me as well, as is the market cap on items that allows SDS to dictate stub flow. Overall, the game regressed in a lot of areas and remained static in others, but I’ve seen very little improvement in my time and I grew sick of it. Not getting my $$$$ on the back of another low effort, recycled, unrealistic product.
Man you haven’t experienced Pinpoint Pitching yet haha.
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@og_sweedy_psn said in 100 percent physics based hitting.:
As someone who didn’t buy this years game primarily because I was so put off by the progressively more unrealistic batted ball outcomes in previous editions, I had to log in and post. I totally get the gist of what some people are saying about top players being bot like and able to hit anything if there’s no randomness, but that’s kind of the point here. If my pitches go where I want them to go with good input and an opponent is skilled enough to make good contact regardless of difficulty settings then he’s done his job. He deserves to get that hit. However - And this is what drove me away from this franchise in the end, despite the fact it was my only game for years - it has to cut both ways. If I locate a perfect two strike slider down and away to a same handed batter, there’s absolutely no chance on this planet that with accurate ball physics, I give up a pulled home run or a floating moon shot over the opposite field wall at Shippet. That is not “RNG” or balancing, that’s just absolute garbage and totally unrealistic. Give him a sliced XBH down the line, have it loop over my 1B for a single, have a selection of batted ball outcomes that are selected from randomly, in order to keep the game fresh and unpredictable for sure…… But at least make them realistic options FFS. Spotting a pitch as described only to see it yanked over the wall pull side at some crazy exit velo after I’ve been lining out on perfect/perfect fastballs all game? Yeah, I just stopped buying the game entirely. The fact they now release multiple diamond versions of the same player is a huge turn off for me as well, as is the market cap on items that allows SDS to dictate stub flow. Overall, the game regressed in a lot of areas and remained static in others, but I’ve seen very little improvement in my time and I grew sick of it. Not getting my $$$$ on the back of another low effort, recycled, unrealistic product.
I would say 85% of the show players and developers have never played baseball long enough to understand how ball physics work.
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@tomivory23_psn said in 100 percent physics based hitting.:
@og_sweedy_psn said in 100 percent physics based hitting.:
As someone who didn’t buy this years game primarily because I was so put off by the progressively more unrealistic batted ball outcomes in previous editions, I had to log in and post. I totally get the gist of what some people are saying about top players being bot like and able to hit anything if there’s no randomness, but that’s kind of the point here. If my pitches go where I want them to go with good input and an opponent is skilled enough to make good contact regardless of difficulty settings then he’s done his job. He deserves to get that hit. However - And this is what drove me away from this franchise in the end, despite the fact it was my only game for years - it has to cut both ways. If I locate a perfect two strike slider down and away to a same handed batter, there’s absolutely no chance on this planet that with accurate ball physics, I give up a pulled home run or a floating moon shot over the opposite field wall at Shippet. That is not “RNG” or balancing, that’s just absolute garbage and totally unrealistic. Give him a sliced XBH down the line, have it loop over my 1B for a single, have a selection of batted ball outcomes that are selected from randomly, in order to keep the game fresh and unpredictable for sure…… But at least make them realistic options FFS. Spotting a pitch as described only to see it yanked over the wall pull side at some crazy exit velo after I’ve been lining out on perfect/perfect fastballs all game? Yeah, I just stopped buying the game entirely. The fact they now release multiple diamond versions of the same player is a huge turn off for me as well, as is the market cap on items that allows SDS to dictate stub flow. Overall, the game regressed in a lot of areas and remained static in others, but I’ve seen very little improvement in my time and I grew sick of it. Not getting my $$$$ on the back of another low effort, recycled, unrealistic product.
I would say 85% of the show players and developers have never played baseball long enough to understand how ball physics work.
You don't need to play baseball to understand how physics work
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@tomivory23_psn said in 100 percent physics based hitting.:
@og_sweedy_psn said in 100 percent physics based hitting.:
As someone who didn’t buy this years game primarily because I was so put off by the progressively more unrealistic batted ball outcomes in previous editions, I had to log in and post. I totally get the gist of what some people are saying about top players being bot like and able to hit anything if there’s no randomness, but that’s kind of the point here. If my pitches go where I want them to go with good input and an opponent is skilled enough to make good contact regardless of difficulty settings then he’s done his job. He deserves to get that hit. However - And this is what drove me away from this franchise in the end, despite the fact it was my only game for years - it has to cut both ways. If I locate a perfect two strike slider down and away to a same handed batter, there’s absolutely no chance on this planet that with accurate ball physics, I give up a pulled home run or a floating moon shot over the opposite field wall at Shippet. That is not “RNG” or balancing, that’s just absolute garbage and totally unrealistic. Give him a sliced XBH down the line, have it loop over my 1B for a single, have a selection of batted ball outcomes that are selected from randomly, in order to keep the game fresh and unpredictable for sure…… But at least make them realistic options FFS. Spotting a pitch as described only to see it yanked over the wall pull side at some crazy exit velo after I’ve been lining out on perfect/perfect fastballs all game? Yeah, I just stopped buying the game entirely. The fact they now release multiple diamond versions of the same player is a huge turn off for me as well, as is the market cap on items that allows SDS to dictate stub flow. Overall, the game regressed in a lot of areas and remained static in others, but I’ve seen very little improvement in my time and I grew sick of it. Not getting my $$$$ on the back of another low effort, recycled, unrealistic product.
I would say 85% of the show players and developers have never played baseball long enough to understand how ball physics work.
That’s quite a claim to be making off the cuff!!!!
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