This Game Became Biast Towards .....
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I totally understand where the OP is coming from. I use meter to pitch and directional to hit. I had started to use pinpoint and zone, but due to a medical issue I don't have full use of both hands. When that happened it made it impossible to use pinpoint and zone. I just couldn't place my pinpoint properly and my zone placement was non existent. Meter and directional are much easier for my limited mobility in my left hand. Ranked with directional and meter was almost impossible for me, but I've had success of late on BR. More than that I'm happy the game has options for folks like myself. I'm hoping I'll be able to have full mobility again, but if not I feel like I can still enjoy directional and meter. I don't consider it a bias though. I think its more rewarding to the players who want to use and learn the new methods.
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@karlhungus61_psn said in This Game Became Biast Towards .....:
So you want the game to compensate for people who use easier in put methods? PPP and zone hitting are the most difficult options and should be rewarded as such. In competitive game modes user input should be the biggest factor in determining success. If you’re using an input method that requires less skill you should be at a disadvantage. I don’t want to come off as rude but if you can’t master the input methods that will give you the best chance to be successful that’s a you problem not a problem with the game
It’s not entirely a “him” problem. The game is setting him up to fail by allowing him to choose non-competitive input options for online ranked matches.
The whole problem is the game tells you you can play however you like. Remember the casual/sim/competitive choice at the beginning of the cycle?
Unfortunately, as we all discovered, the gameplay is the same no matter which choice.
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@tonythetiger2k16 said in This Game Became Biast Towards .....:
I can see that several of you are posting against this. But I am a "Paying Customer", I spent money to buy this game like everyone else did & I have my right to give my own personal feedback in hopes SDS developers will read it & see if it warrants any change. There are many out there that feel as I do about Directional/Classic, but are probably NOT within The Show Nation Community Forums.
Hearing what most of you are saying. It just leaves me to believe that most of you are bunch of wusses & chickens. Are you guys are that afraid & scared that if Directional & Classic was made more fairly equally leveled that now your [censored]'s will easily be kicked? That is so sad & pathetic if that's how most of you feel & think.
Like I said earlier, The "Competitiveness" comes from "PROPER" Game Play Strategy & Execution. Which Pitch to throw & where within the count & pending the Hitter facing. When to Steal, Hit & Run, when to go for a HR or just a line drive opposite field hit. When to give your starter the hook, who to warm up & why, when to pinch hit & with who. ETC, ETC. .... If Someone is a better player. then they should be able to beat their opponent no matter which mode they are using. BOTTOM LINE !!!!!
Just because if Directional/Classic was made more fairly equally leveled it does NOT mean I will win EVERY game. It will just ONLY put me on a leveled play where my chances are now 50/50 being able to win. Who I am facing may easily find a flaw within my play he could exploit. Or picks ups on my pitching tendencies & exploit that. Anyone can beat anyone at any given time as long as the game is FAIR to ALL!!!!!!!!! REGARDLESS which Mode 1 choses to use & why.
Then practice the skill modes and get used to them if you want to be competitive in online play. Don’t ask the developers to dumb down the gameplay for the rest of us just because you are either incapable or just plain too lazy to learn how to be effective with them. Wow, this is the epitome of my whole argument that some people can only be satisfied if and only if their point of view is taken into consideration when a game is developed. You’re the type of person who believes the world is flat because you can’t see the curvature of the earth. This take honestly blows my mind!!!
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I don’t think that’s actually what he is saying.
Also, have you tried “practicing” this game?
The input just doesn’t matter enough. Whatever input method you use, the gameplay at this point is still poor.
It’s not entirely this player’s fault that he matches up online with goons that dot all game and can hit anything, because largely, these are the only players left playing.
IF SDS is going to make classic and directional inputs available to players, they need to make them viable for the modes they can be used in. It is not this player’s fault they are not.
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@halfbutt_psn said in This Game Became Biast Towards .....:
I don’t think that’s actually what he is saying.
Also, have you tried “practicing” this game?
The input just doesn’t matter enough. Whatever input method you use, the gameplay at this point is still poor.
It’s not entirely this player’s fault that he matches up online with goons that dot all game and can hit anything, because largely, these are the only players left playing.
IF SDS is going to make classic and directional inputs available to players, they need to make them viable for the modes they can be used in. It is not this player’s fault they are not.
So following that logic, the only two answers are, remove those players ability to play in ranked, or make it just as good, in which case why would I use a harder thing if I can just do it with minimal effort?
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Yes, that is the logical development of the argument.
Personally, I think it makes way more sense to level the playing field by a) limiting matchmaking like to like or b) limiting online competitive play to zone and ppp.
I know plenty are still using meter or analog pitching but unless and until the PAR of these input modes are the same, it isn’t really a level playing field.
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@halfbutt_psn said in This Game Became Biast Towards .....:
Yes, that is the logical development of the argument.
Personally, I think it makes way more sense to level the playing field by a) limiting matchmaking like to like or b) limiting online competitive play to zone and ppp.
I know plenty are still using meter or analog pitching but unless and until the PAR of theses input modes are the same, it isn’t really a level playing field.
So then, what is the point of pci and PPP or any "harder" input in the first option? And why would barring people from playing online in your second option be a good idea?
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@killerpresence4 said in This Game Became Biast Towards .....:
@tonythetiger2k16 said in This Game Became Biast Towards .....:
Then practice the skill modes and get used to them if you want to be competitive in online play. Don’t ask the developers to dumb down the gameplay for the rest of us just because you are either incapable or just plain too lazy to learn how to be effective with them. Wow, this is the epitome of my whole argument that some people can only be satisfied if and only if their point of view is taken into consideration when a game is developed. You’re the type of person who believes the world is flat because you can’t see the curvature of the earth. This take honestly blows my mind!!!
I am NOT asking developers to "Dumb Down" the game play or to change how it effects those who do use advanced modes for Hitting & Pitching. But rather then the rewards of of using such modes comes from within the game play effect. It should come from how much rank score you are awarded for each win. If you are using Zone hitting & are using Meter or PinPoint pitching. then ranking score you are awarded with that victory should yes be 2x to 3x more then those who got a victory via using Directional & Classic. That makes sense. But actual game play should be leveled off equally for all regardless of mode being used. It's up to each opponent to out play the other based on Baseball playing strategy & the randomness of events with breaks & errors going either in your favor or not in your favor. However when it's purely based on who handles a controller better. Then there is NOT really much Baseball Strategy needed. It just now really matters who use thumbsticks more precisely & hit timing mark more accurately. Mortal Kombat & Baseball have finally merged together. All that is left is when you hit a smoking line drive straight of the pitcher, he drops dead & the word "FATALITY" flashes on the screen.
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I agree with some of the OP's post in that certain input schemes simply do not perform as well (but there are some pretty crazy statements in there), and I think there are some things the developers can do to remedy that to a degree. For instance, there is no good reason why you shouldn't be able to hit a pitch high-and-in using Directional if you time it well and use the appropriate type of swing for that location (in my experience, very few cards can touch that pitch). In that sense, it is exploitable, and that makes it needlessly difficult to find success. It's also more complicated than just timing (you do choose a swing type, and what works and what doesn't differs with pitch location), but you'll never convince the type of person who feels they must do the hardest possible thing, even when it doesn't fit the context of baseball, because that's what makes them feel better about themselves.
On the other side of the equation, I feel Zone provides some absolutely stupid advantages; no other hitting interface allows you to produce the ridiculous, physics-bending results that Zone does... I cannot count how many low and outside (like off-the-plate outside) pitches I have seen pulled for home runs. Sometimes, it's as if the bat is somehow freed from the digital human to whom it is purportedly attached, and that type of nonsense allows players to get away with some otherwise shoddy play.
People are very quick to seize on this idea of "it's harder, so if I can do it, I should be rewarded," but there's no need to have a reticle in a baseball game. Period. Why would you need to control the batter's eyes? Clearly, that thing isn't the bat (it's [censored] huge), and despite people's best attempts to explain how it should behave relative to contact, it doesn't behave in any consistent way, or there wouldn't be so many posts about poor-placement HRs and not being rewarded for proper placement. In reality, the PCI is just an odds generator; put it around the ball and your odds of better contact are increased, miss your spot and your odds are decreased. Nothing is guaranteed, and, especially in this sport, it shouldn't be.
Granted, if you can influence your odds to some degree, then of course you'd expect to have better results, but I agree with the OP insomuch as the swing in odds from Directional to Zone (I think analog falls in the middle, and I happen to find the most enjoyment there) is too great. Tamp the [censored] physics for Zone, let Directional users cover the whole plate, and perhaps people who prefer Directional will be able to have a better experience. Zone will still outperform other interfaces, but it doesn't need to be by the leaps and bounds it does now.
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@tonythetiger2k16 said in This Game Became Biast Towards .....:
However when it's purely based on who handles a controller better. Then there is NOT really much Baseball Strategy needed
"However when it's purely based on who handles a controller better. Then there is NOT really much Baseball Strategy needed"
So in essence, right now it's purely about who has better reactions, kind of like how that kind of thing is important to MLB players... weird right?
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In the first option, players would only match against other players using the same input methods. It’s not very practical, but if SDS wants players to be able to compete online with classic and directional, it makes sense to me to give them somewhere to do that.
In the second option, I’m pretty much saying the same thing. Make ppp and zone (or whatever) a standard.
Look, I just think there are too many options in this game. The aim IMO should be smooth, balanced gameplay online, not trying to please everyone.
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@halfbutt_psn said in This Game Became Biast Towards .....:
In the first option, players would only match against other players using the same input methods. It’s not very practical, but if SDS wants players to be able to compete online with classic and directional, it makes sense to me to give them somewhere to do that.
In the second option, I’m pretty much saying the same thing. Make ppp and zone (or whatever) a standard.
Look, I just think there are too many options in this game. The aim IMO should be smooth, balanced gameplay online, not trying to please everyone.
I get that is what you are pointing out, I'm just merely pointing out that neither solution is something that the community at large would accept. From a business perspective, it makes way more sense for SDS to keep status quo in terms of inputs rather then ruffling feathers when people are already mad about gameplay issues. There is no net gain for them to do so.
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@tonythetiger2k16 said in This Game Became Biast Towards .....:
Those that use either Analog Hitting or Zone Hitting over Directional Hitting & to those that use either Pin-Point, Meter, Analog or Pulse Pitching over Classic Pitching.
If either of the above modes are meant to be a players preference with which they feel more natural & comfortable with & with which works best for them regardless of chosen mode & having the same competitiveness level of play & giving both players fair level play. Like 1 player using Pin-Point Pitching against a player using Meter Pitching, there is really NO disadvantage or edge given to either player as long as they execute pitches correctly.
However NOW there is a huge UNFAIR disadvantage with those trying to play any ONLINE game (Ranked, BR or Events) using either Directional Hitting & Classic Pitching.
I myself an just really old schooled & have always played Directional & Classic. I just can NOT adapt to & do well with any other kind of Hitting & Pitching mode. My game play is actually drastically worse.
In previous years with MLBTS I have played 100's of ONLINE games using ONLY Directional Hitting & Classic Pitching. I completed many Events to earn it's rewards Cards & Vouchers. I made it up to a max level of CS in Ranked, scoring 3 to 8 runs per game & being able to Shut-Out my opponents or keep them limited to just scoring only 1 to 3 runs. In BR my best is 8 wins. Have NOT completed a BR yet.. This year it is IMPOSSIBLE to Pitch ONLINE using Classic because regardless of Control Stats every Pitch thrown is always WAY OFF the mark & anything in the zone is hung to be BELTED easily. Hitting is so much harder too. I have NOT been able to score more the 3 runs in a full game or limit my opponent to less then 3 runs in a full game played this year ONLINE.
But this year the game was made so much more difficult & challenging that NO ONE can really fairly compete ONLINE using Directional Hitting & Classic Pitching. It has taken ALL the fun out of playing ONLINE games.
MLBTS-22 needs to have that changed. SDS needs to level off more with those using Directional/Classic as in previous years. What would be the point for those out there like me grinding out hours & hours trying to get cards (which are NOT sell-able) to make our Dream Team if we can NOT fairly compeat against all other Hitting/Pitching Modes ONLINE. It's bad enough that Directional/Classic has always had a disadvantage in previous versions of MLBTS but this year it's such a huge enormous disadvantage. I was OK in previous years being limited to how far I can get into the game vai Ranked & BR using ONLY Directional/Classic. But this year makes me feel like .... what's the point in even trying to play if most players using other modes & having such a huge edge over me from the get-go.
*biased
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@eatyum_psn said in This Game Became Biast Towards .....:
@halfbutt_psn said in This Game Became Biast Towards .....:
In the first option, players would only match against other players using the same input methods. It’s not very practical, but if SDS wants players to be able to compete online with classic and directional, it makes sense to me to give them somewhere to do that.
In the second option, I’m pretty much saying the same thing. Make ppp and zone (or whatever) a standard.
Look, I just think there are too many options in this game. The aim IMO should be smooth, balanced gameplay online, not trying to please everyone.
I get that is what you are pointing out, I'm just merely pointing out that neither solution is something that the community at large would accept. From a business perspective, it makes way more sense for SDS to keep status quo in terms of inputs rather then ruffling feathers when people are already mad about gameplay issues. There is no net gain for them to do so.
Yes, you’re probably right.
IMO, the game needs to develop some cohones and decide who the game is for, in other words, who’s feathers are they going to ruffle.
I know this makes less business sense than paying lip service to every demographic in your customer base, but it would probably make for a much better game for a somewhat smaller group of players.
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@tonythetiger2k16 said in This Game Became Biast Towards .....:
@sevisonjn_psn said in This Game Became Biast Towards .....:
@eatyum_psn said in This Game Became Biast Towards .....:
If they change that, the community will be so outraged that it might actually drive people to quit instead of threatening to quit. Hard no from me, the more difficult inputs should absolutely be rewarded over the simpler ones.
I understand your viewpoint, and I'm sorry, but that is not a reasonable solution to "competitiveness', in fact it's the opposite.
There are rewards like "more accuracy for exceptional input in all PPP pitching input" which I am fine with and then there is the reward of pitchers not holding stamina in other modes compared with PPP that are unacceptable. Fielding should not be rewarded with user input IMO. I do not want to play a game where every single thing I need to do in the game requires interaction on my end. You already got me for hitting while you are pushing PPP. Please don't reward people for hitting a button to start and stop a throw meter. If you are going to go that way make them use the sticks to point towards the area that you want to throw.
What difference should it matter to you which mode is being used by your opponent. Can ANYONE really tell who is using which mode? What matters to you is how you are actually playing & are you within a fair level chance of beating your opponent just as he is of beating you. PinPoint vs Meter, Meter vs Analog, Analog vs Pinpoint, ETC. each have it's fair level of play to beat the other. But with Directional/Classic that is NOT the case. If Someone is a better player. then they should be able to beat their opponent no matter which mode they are using. BOTTOM LINE !!!!!
That's not how this works. That's not how any of this works!
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I am not one to put in time to use PPP I tried it and did not like it at all, My opinion no one should be using Classic for Pitching, Meter is not hard at all to use. You can manipulate the pitches, i Pitch pretty well in this game with Meter alway have. I suck at hitting and I use Zone, Never liked Directional, Using Directional is just waiting for the pitch in the sweet part of your batters swing, You really should try to learn how to pitch with Zone if Classic no longer gives you the results you want. I know exactly where my pitches are going with Meter upon release on where I push the button to release them, I never want to be perfect using meter.
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The hard core competitive dudes just never seem to understand that there aren’t enough of you to keep DD going. Would you rather have a small pool playing a difficult game or lots of people playing an easier game? Can’t have both.
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@xxdeathreyxx_psn said in This Game Became Biast Towards .....:
The hard core competitive dudes just never seem to understand that there aren’t enough of you to keep DD going. Would you rather have a small pool playing a difficult game or lots of people playing an easier game? Can’t have both.
VERY VERY WELL SAID !!!!!!!!!!!!!!!!!!
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@tonythetiger2k16 said in This Game Became Biast Towards .....:
@sevisonjn_psn said in This Game Became Biast Towards .....:
@eatyum_psn said in This Game Became Biast Towards .....:
If they change that, the community will be so outraged that it might actually drive people to quit instead of threatening to quit. Hard no from me, the more difficult inputs should absolutely be rewarded over the simpler ones.
I understand your viewpoint, and I'm sorry, but that is not a reasonable solution to "competitiveness', in fact it's the opposite.
There are rewards like "more accuracy for exceptional input in all PPP pitching input" which I am fine with and then there is the reward of pitchers not holding stamina in other modes compared with PPP that are unacceptable. Fielding should not be rewarded with user input IMO. I do not want to play a game where every single thing I need to do in the game requires interaction on my end. You already got me for hitting while you are pushing PPP. Please don't reward people for hitting a button to start and stop a throw meter. If you are going to go that way make them use the sticks to point towards the area that you want to throw.
What difference should it matter to you which mode is being used by your opponent. Can ANYONE really tell who is using which mode? What matters to you is how you are actually playing & are you within a fair level chance of beating your opponent just as he is of beating you. PinPoint vs Meter, Meter vs Analog, Analog vs Pinpoint, ETC. each have it's fair level of play to beat the other. But with Directional/Classic that is NOT the case. If Someone is a better player. then they should be able to beat their opponent no matter which mode they are using. BOTTOM LINE !!!!!
if they are better why arent they using the better input, usually the better players make adjustments and learn new things rather then complain and doing the same old thing over and over. Definition of insanity.
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@tonythetiger2k16 said in This Game Became Biast Towards .....:
I can see that several of you are posting against this. But I am a "Paying Customer", I spent money to buy this game like everyone else did & I have my right to give my own personal feedback in hopes SDS developers will read it & see if it warrants any change. There are many out there that feel as I do about Directional/Classic, but are probably NOT within The Show Nation Community Forums.
Hearing what most of you are saying. It just leaves me to believe that most of you are bunch of wusses & chickens. Are you guys are that afraid & scared that if Directional & Classic was made more fairly equally leveled that now your [censored]'s will easily be kicked? That is so sad & pathetic if that's how most of you feel & think.
Like I said earlier, The "Competitiveness" comes from "PROPER" Game Play Strategy & Execution. Which Pitch to throw & where within the count & pending the Hitter facing. When to Steal, Hit & Run, when to go for a HR or just a line drive opposite field hit. When to give your starter the hook, who to warm up & why, when to pinch hit & with who. ETC, ETC. .... If Someone is a better player. then they should be able to beat their opponent no matter which mode they are using. BOTTOM LINE !!!!!
Just because if Directional/Classic was made more fairly equally leveled it does NOT mean I will win EVERY game. It will just ONLY put me on a leveled play where my chances are now 50/50 being able to win. Who I am facing may easily find a flaw within my play he could exploit. Or picks ups on my pitching tendencies & exploit that. Anyone can beat anyone at any given time as long as the game is FAIR to ALL!!!!!!!!! REGARDLESS which Mode 1 choses to use & why.
paying customer is fine, you can have all the success in the world offline, play how you play, but when it comes to online COMPETITIVE game modes, then no, they should not cater to inputs that require just one click of the button, goodness with how crazy accuarate pinpoint is, classic pitcing getting a buff would ruin the game, it'd take no skill. It takes skill to be good in a competitive setting.