This Game Became Biast Towards .....
-
@halfbutt_psn said in This Game Became Biast Towards .....:
Yes, that is the logical development of the argument.
Personally, I think it makes way more sense to level the playing field by a) limiting matchmaking like to like or b) limiting online competitive play to zone and ppp.
I know plenty are still using meter or analog pitching but unless and until the PAR of theses input modes are the same, it isn’t really a level playing field.
So then, what is the point of pci and PPP or any "harder" input in the first option? And why would barring people from playing online in your second option be a good idea?
-
@killerpresence4 said in This Game Became Biast Towards .....:
@tonythetiger2k16 said in This Game Became Biast Towards .....:
Then practice the skill modes and get used to them if you want to be competitive in online play. Don’t ask the developers to dumb down the gameplay for the rest of us just because you are either incapable or just plain too lazy to learn how to be effective with them. Wow, this is the epitome of my whole argument that some people can only be satisfied if and only if their point of view is taken into consideration when a game is developed. You’re the type of person who believes the world is flat because you can’t see the curvature of the earth. This take honestly blows my mind!!!
I am NOT asking developers to "Dumb Down" the game play or to change how it effects those who do use advanced modes for Hitting & Pitching. But rather then the rewards of of using such modes comes from within the game play effect. It should come from how much rank score you are awarded for each win. If you are using Zone hitting & are using Meter or PinPoint pitching. then ranking score you are awarded with that victory should yes be 2x to 3x more then those who got a victory via using Directional & Classic. That makes sense. But actual game play should be leveled off equally for all regardless of mode being used. It's up to each opponent to out play the other based on Baseball playing strategy & the randomness of events with breaks & errors going either in your favor or not in your favor. However when it's purely based on who handles a controller better. Then there is NOT really much Baseball Strategy needed. It just now really matters who use thumbsticks more precisely & hit timing mark more accurately. Mortal Kombat & Baseball have finally merged together. All that is left is when you hit a smoking line drive straight of the pitcher, he drops dead & the word "FATALITY" flashes on the screen.
-
I agree with some of the OP's post in that certain input schemes simply do not perform as well (but there are some pretty crazy statements in there), and I think there are some things the developers can do to remedy that to a degree. For instance, there is no good reason why you shouldn't be able to hit a pitch high-and-in using Directional if you time it well and use the appropriate type of swing for that location (in my experience, very few cards can touch that pitch). In that sense, it is exploitable, and that makes it needlessly difficult to find success. It's also more complicated than just timing (you do choose a swing type, and what works and what doesn't differs with pitch location), but you'll never convince the type of person who feels they must do the hardest possible thing, even when it doesn't fit the context of baseball, because that's what makes them feel better about themselves.
On the other side of the equation, I feel Zone provides some absolutely stupid advantages; no other hitting interface allows you to produce the ridiculous, physics-bending results that Zone does... I cannot count how many low and outside (like off-the-plate outside) pitches I have seen pulled for home runs. Sometimes, it's as if the bat is somehow freed from the digital human to whom it is purportedly attached, and that type of nonsense allows players to get away with some otherwise shoddy play.
People are very quick to seize on this idea of "it's harder, so if I can do it, I should be rewarded," but there's no need to have a reticle in a baseball game. Period. Why would you need to control the batter's eyes? Clearly, that thing isn't the bat (it's [censored] huge), and despite people's best attempts to explain how it should behave relative to contact, it doesn't behave in any consistent way, or there wouldn't be so many posts about poor-placement HRs and not being rewarded for proper placement. In reality, the PCI is just an odds generator; put it around the ball and your odds of better contact are increased, miss your spot and your odds are decreased. Nothing is guaranteed, and, especially in this sport, it shouldn't be.
Granted, if you can influence your odds to some degree, then of course you'd expect to have better results, but I agree with the OP insomuch as the swing in odds from Directional to Zone (I think analog falls in the middle, and I happen to find the most enjoyment there) is too great. Tamp the [censored] physics for Zone, let Directional users cover the whole plate, and perhaps people who prefer Directional will be able to have a better experience. Zone will still outperform other interfaces, but it doesn't need to be by the leaps and bounds it does now.
-
@tonythetiger2k16 said in This Game Became Biast Towards .....:
However when it's purely based on who handles a controller better. Then there is NOT really much Baseball Strategy needed
"However when it's purely based on who handles a controller better. Then there is NOT really much Baseball Strategy needed"
So in essence, right now it's purely about who has better reactions, kind of like how that kind of thing is important to MLB players... weird right?
-
In the first option, players would only match against other players using the same input methods. It’s not very practical, but if SDS wants players to be able to compete online with classic and directional, it makes sense to me to give them somewhere to do that.
In the second option, I’m pretty much saying the same thing. Make ppp and zone (or whatever) a standard.
Look, I just think there are too many options in this game. The aim IMO should be smooth, balanced gameplay online, not trying to please everyone.
-
@halfbutt_psn said in This Game Became Biast Towards .....:
In the first option, players would only match against other players using the same input methods. It’s not very practical, but if SDS wants players to be able to compete online with classic and directional, it makes sense to me to give them somewhere to do that.
In the second option, I’m pretty much saying the same thing. Make ppp and zone (or whatever) a standard.
Look, I just think there are too many options in this game. The aim IMO should be smooth, balanced gameplay online, not trying to please everyone.
I get that is what you are pointing out, I'm just merely pointing out that neither solution is something that the community at large would accept. From a business perspective, it makes way more sense for SDS to keep status quo in terms of inputs rather then ruffling feathers when people are already mad about gameplay issues. There is no net gain for them to do so.
-
@tonythetiger2k16 said in This Game Became Biast Towards .....:
Those that use either Analog Hitting or Zone Hitting over Directional Hitting & to those that use either Pin-Point, Meter, Analog or Pulse Pitching over Classic Pitching.
If either of the above modes are meant to be a players preference with which they feel more natural & comfortable with & with which works best for them regardless of chosen mode & having the same competitiveness level of play & giving both players fair level play. Like 1 player using Pin-Point Pitching against a player using Meter Pitching, there is really NO disadvantage or edge given to either player as long as they execute pitches correctly.
However NOW there is a huge UNFAIR disadvantage with those trying to play any ONLINE game (Ranked, BR or Events) using either Directional Hitting & Classic Pitching.
I myself an just really old schooled & have always played Directional & Classic. I just can NOT adapt to & do well with any other kind of Hitting & Pitching mode. My game play is actually drastically worse.
In previous years with MLBTS I have played 100's of ONLINE games using ONLY Directional Hitting & Classic Pitching. I completed many Events to earn it's rewards Cards & Vouchers. I made it up to a max level of CS in Ranked, scoring 3 to 8 runs per game & being able to Shut-Out my opponents or keep them limited to just scoring only 1 to 3 runs. In BR my best is 8 wins. Have NOT completed a BR yet.. This year it is IMPOSSIBLE to Pitch ONLINE using Classic because regardless of Control Stats every Pitch thrown is always WAY OFF the mark & anything in the zone is hung to be BELTED easily. Hitting is so much harder too. I have NOT been able to score more the 3 runs in a full game or limit my opponent to less then 3 runs in a full game played this year ONLINE.
But this year the game was made so much more difficult & challenging that NO ONE can really fairly compete ONLINE using Directional Hitting & Classic Pitching. It has taken ALL the fun out of playing ONLINE games.
MLBTS-22 needs to have that changed. SDS needs to level off more with those using Directional/Classic as in previous years. What would be the point for those out there like me grinding out hours & hours trying to get cards (which are NOT sell-able) to make our Dream Team if we can NOT fairly compeat against all other Hitting/Pitching Modes ONLINE. It's bad enough that Directional/Classic has always had a disadvantage in previous versions of MLBTS but this year it's such a huge enormous disadvantage. I was OK in previous years being limited to how far I can get into the game vai Ranked & BR using ONLY Directional/Classic. But this year makes me feel like .... what's the point in even trying to play if most players using other modes & having such a huge edge over me from the get-go.
*biased
-
@eatyum_psn said in This Game Became Biast Towards .....:
@halfbutt_psn said in This Game Became Biast Towards .....:
In the first option, players would only match against other players using the same input methods. It’s not very practical, but if SDS wants players to be able to compete online with classic and directional, it makes sense to me to give them somewhere to do that.
In the second option, I’m pretty much saying the same thing. Make ppp and zone (or whatever) a standard.
Look, I just think there are too many options in this game. The aim IMO should be smooth, balanced gameplay online, not trying to please everyone.
I get that is what you are pointing out, I'm just merely pointing out that neither solution is something that the community at large would accept. From a business perspective, it makes way more sense for SDS to keep status quo in terms of inputs rather then ruffling feathers when people are already mad about gameplay issues. There is no net gain for them to do so.
Yes, you’re probably right.
IMO, the game needs to develop some cohones and decide who the game is for, in other words, who’s feathers are they going to ruffle.
I know this makes less business sense than paying lip service to every demographic in your customer base, but it would probably make for a much better game for a somewhat smaller group of players.
-
@tonythetiger2k16 said in This Game Became Biast Towards .....:
@sevisonjn_psn said in This Game Became Biast Towards .....:
@eatyum_psn said in This Game Became Biast Towards .....:
If they change that, the community will be so outraged that it might actually drive people to quit instead of threatening to quit. Hard no from me, the more difficult inputs should absolutely be rewarded over the simpler ones.
I understand your viewpoint, and I'm sorry, but that is not a reasonable solution to "competitiveness', in fact it's the opposite.
There are rewards like "more accuracy for exceptional input in all PPP pitching input" which I am fine with and then there is the reward of pitchers not holding stamina in other modes compared with PPP that are unacceptable. Fielding should not be rewarded with user input IMO. I do not want to play a game where every single thing I need to do in the game requires interaction on my end. You already got me for hitting while you are pushing PPP. Please don't reward people for hitting a button to start and stop a throw meter. If you are going to go that way make them use the sticks to point towards the area that you want to throw.
What difference should it matter to you which mode is being used by your opponent. Can ANYONE really tell who is using which mode? What matters to you is how you are actually playing & are you within a fair level chance of beating your opponent just as he is of beating you. PinPoint vs Meter, Meter vs Analog, Analog vs Pinpoint, ETC. each have it's fair level of play to beat the other. But with Directional/Classic that is NOT the case. If Someone is a better player. then they should be able to beat their opponent no matter which mode they are using. BOTTOM LINE !!!!!
That's not how this works. That's not how any of this works!
-
I am not one to put in time to use PPP I tried it and did not like it at all, My opinion no one should be using Classic for Pitching, Meter is not hard at all to use. You can manipulate the pitches, i Pitch pretty well in this game with Meter alway have. I suck at hitting and I use Zone, Never liked Directional, Using Directional is just waiting for the pitch in the sweet part of your batters swing, You really should try to learn how to pitch with Zone if Classic no longer gives you the results you want. I know exactly where my pitches are going with Meter upon release on where I push the button to release them, I never want to be perfect using meter.
-
The hard core competitive dudes just never seem to understand that there aren’t enough of you to keep DD going. Would you rather have a small pool playing a difficult game or lots of people playing an easier game? Can’t have both.
-
@xxdeathreyxx_psn said in This Game Became Biast Towards .....:
The hard core competitive dudes just never seem to understand that there aren’t enough of you to keep DD going. Would you rather have a small pool playing a difficult game or lots of people playing an easier game? Can’t have both.
VERY VERY WELL SAID !!!!!!!!!!!!!!!!!!
-
@tonythetiger2k16 said in This Game Became Biast Towards .....:
@sevisonjn_psn said in This Game Became Biast Towards .....:
@eatyum_psn said in This Game Became Biast Towards .....:
If they change that, the community will be so outraged that it might actually drive people to quit instead of threatening to quit. Hard no from me, the more difficult inputs should absolutely be rewarded over the simpler ones.
I understand your viewpoint, and I'm sorry, but that is not a reasonable solution to "competitiveness', in fact it's the opposite.
There are rewards like "more accuracy for exceptional input in all PPP pitching input" which I am fine with and then there is the reward of pitchers not holding stamina in other modes compared with PPP that are unacceptable. Fielding should not be rewarded with user input IMO. I do not want to play a game where every single thing I need to do in the game requires interaction on my end. You already got me for hitting while you are pushing PPP. Please don't reward people for hitting a button to start and stop a throw meter. If you are going to go that way make them use the sticks to point towards the area that you want to throw.
What difference should it matter to you which mode is being used by your opponent. Can ANYONE really tell who is using which mode? What matters to you is how you are actually playing & are you within a fair level chance of beating your opponent just as he is of beating you. PinPoint vs Meter, Meter vs Analog, Analog vs Pinpoint, ETC. each have it's fair level of play to beat the other. But with Directional/Classic that is NOT the case. If Someone is a better player. then they should be able to beat their opponent no matter which mode they are using. BOTTOM LINE !!!!!
if they are better why arent they using the better input, usually the better players make adjustments and learn new things rather then complain and doing the same old thing over and over. Definition of insanity.
-
@tonythetiger2k16 said in This Game Became Biast Towards .....:
I can see that several of you are posting against this. But I am a "Paying Customer", I spent money to buy this game like everyone else did & I have my right to give my own personal feedback in hopes SDS developers will read it & see if it warrants any change. There are many out there that feel as I do about Directional/Classic, but are probably NOT within The Show Nation Community Forums.
Hearing what most of you are saying. It just leaves me to believe that most of you are bunch of wusses & chickens. Are you guys are that afraid & scared that if Directional & Classic was made more fairly equally leveled that now your [censored]'s will easily be kicked? That is so sad & pathetic if that's how most of you feel & think.
Like I said earlier, The "Competitiveness" comes from "PROPER" Game Play Strategy & Execution. Which Pitch to throw & where within the count & pending the Hitter facing. When to Steal, Hit & Run, when to go for a HR or just a line drive opposite field hit. When to give your starter the hook, who to warm up & why, when to pinch hit & with who. ETC, ETC. .... If Someone is a better player. then they should be able to beat their opponent no matter which mode they are using. BOTTOM LINE !!!!!
Just because if Directional/Classic was made more fairly equally leveled it does NOT mean I will win EVERY game. It will just ONLY put me on a leveled play where my chances are now 50/50 being able to win. Who I am facing may easily find a flaw within my play he could exploit. Or picks ups on my pitching tendencies & exploit that. Anyone can beat anyone at any given time as long as the game is FAIR to ALL!!!!!!!!! REGARDLESS which Mode 1 choses to use & why.
paying customer is fine, you can have all the success in the world offline, play how you play, but when it comes to online COMPETITIVE game modes, then no, they should not cater to inputs that require just one click of the button, goodness with how crazy accuarate pinpoint is, classic pitcing getting a buff would ruin the game, it'd take no skill. It takes skill to be good in a competitive setting.
-
@guccigangchuck said in This Game Became Biast Towards .....:
@tonythetiger2k16 said in This Game Became Biast Towards .....:
@sevisonjn_psn said in This Game Became Biast Towards .....:
if they are better why arent they using the better input, usually the better players make adjustments and learn new things rather then complain and doing the same old thing over and over. Definition of insanity.
You are missing my point & context. What I mean by being "Better" is with overall general Baseball Knowledge & Strategy. My opponent beating me because he just out played me better with Pitch locations, changing speeds, throwing right pitch in the right moment within the count. How he hit & chose when to bunt, hit & run, steal, tag up, etc. He knew when to pinch hit & with who & why. He knew when to give his starter the hook & who to replace him with & why. Combination of all those factors he just out played me.
That is a VERY BIG DIFFERENCE from him beating me ONLY because he was more skilled with using a controller. Any 10 year old that does NOT know the game well, but uses a controller extremely well can beat me just because he was able to place the PCI accurately enough & time his swing to get several "Perfect-Perfect's" for 3 to 5 HR's.
-
@tonythetiger2k16 said in This Game Became Biast Towards .....:
@guccigangchuck said in This Game Became Biast Towards .....:
@tonythetiger2k16 said in This Game Became Biast Towards .....:
@sevisonjn_psn said in This Game Became Biast Towards .....:
if they are better why arent they using the better input, usually the better players make adjustments and learn new things rather then complain and doing the same old thing over and over. Definition of insanity.
You are missing my point & context. What I mean by being "Better" is with overall general Baseball Knowledge & Strategy. My opponent beating me because he just out played me better with Pitch locations, changing speeds, throwing right pitch in the right moment within the count. How he hit & chose when to bunt, hit & run, steal, tag up, etc. He knew when to pinch hit & with who & why. He knew when to give his starter the hook & who to replace him with & why. Combination of all those factors he just out played me.
That is a VERY BIG DIFFERENCE from him beating me ONLY because he was more skilled with using a controller. Any 10 year old that does NOT know the game well, but uses a controller extremely well can beat me just because he was able to place the PCI accurately enough & time his swing to get several "Perfect-Perfect's" for 3 to 5 HR's.
every game requires skill movements on a controller now a days, this isnt 2006, where taping buttons and using a power swing with guess pitch turned on rewars you, Having skill on the sticks sets people apart not just for mlb but for all games.
-
@guccigangchuck said in This Game Became Biast Towards .....:
if they are better why arent they using the better input, usually the better players make adjustments and learn new things rather then complain and doing the same old thing over and over. Definition of insanity.
Not only is that regurgitated stupidity and not the definition of insanity (rolling dice--same thing, different results), this comment is purely subjective [censored]; some people think a reticle has no place in a baseball game, especially as it represents nothing useful. If learning new things means taking the enjoyment out of something I love, then it ceases to be something I love.
This is a game. Games are made to be fun. For those who find enjoyment chasing little targets around with a reticle, there's a whole genre built around that, but some of us want a baseball simulation, and really don't feel that controlling the batter's eyes adds realism or enjoyment. Sure, it makes it harder, but I really don't need a contrived system of control to make things unnecessarily difficult so I can tell myself I'm better than someone else.
If someone actually likes that system, great. But forcing it on others who find it ridiculous isn't the answer.
-
If u could actually hut high fastballs in directional it would be cool. Zone hitting still sucks cuz the pci is retarded
-
@the_joneser_psn said in This Game Became Biast Towards .....:
@guccigangchuck said in This Game Became Biast Towards .....:
if they are better why arent they using the better input, usually the better players make adjustments and learn new things rather then complain and doing the same old thing over and over. Definition of insanity.
Not only is that regurgitated stupidity and not the definition of insanity (rolling dice--same thing, different results), this comment is purely subjective [censored]; some people think a reticle has no place in a baseball game, especially as it represents nothing useful. If learning new things means taking the enjoyment out of something I love, then it ceases to be something I love.
This is a game. Games are made to be fun. For those who find enjoyment chasing little targets around with a reticle, there's a whole genre built around that, but some of us want a baseball simulation, and really don't feel that controlling the batter's eyes adds realism or enjoyment. Sure, it makes it harder, but I really don't need a contrived system of control to make things unnecessarily difficult so I can tell myself I'm better than someone else.
If someone actually likes that system, great. But forcing it on others who find it ridiculous isn't the answer.
The pci is not a reticle. It represents the barrel of the bat, and specifically the center pci. A reticle is a sighting system for a gun. Two totally different systems. And sorry to break this to you the pci represents the most realistic aspect of this game. The movement of it mimics where the barrel will be when the bat is swung.
-
Nope. Clearly not the barrel of the bat. The barrel of a bat is less than 3” wide, and the reticle covers a third of the strike zone. You can try to explain how it ought to behave, if that were the case, but it isn’t at all consistent, hence all the bad placement HRs and “no reward” contact with good placement.
It’s an odds generator, based on where the batter is looking to cover the plate (it’s in the name, for Christ’s sake - plate coverage indicator). Sometimes you get good contact, and sometimes you don’t. A barrel is real and solid and precise; that reticle is not.