This Game Became Biast Towards .....
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@halfbutt_psn said in This Game Became Biast Towards .....:
@crashbowman447_psn said in This Game Became Biast Towards .....:
I still think it will probably take competition in the market to force that, unfortunately.
This is why I hope & pray EA gets the MLB license again again & re-launches it's MLB 2K Series.
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@tonythetiger2k16 said in This Game Became Biast Towards .....:
@mam8a-245300_xbl said in This Game Became Biast Towards .....:
@sevisonjn_psn said in This Game Became Biast Towards .....:
@mam8a-245300_xbl said in This Game Became Biast Towards .....:
if you can throw a perfect pitch on meter every time, would you be fine with classic interface where you just press a/x once with no timing giving the exact same results?
Answering your Q ...... Yes I would still use Classic. Lets the game flow quicker without something else so tedious needing to be done.
Perfect Pitches DOES NOT mean you would be "Un-Hittable". Perfect Pitches ONLY means that it went to where you wanted it to go. That's all. But anyone can hit any given pitch at any placed quadrant & even go yard on it. Perfect Pitches just ONLY executes your intended strategy. But the results are NOT guaranteed. Your opponent can easily foil that.
I mean, literally does nothing to change the speed of the game, it's just easier, and i think this is where we'll always disagree. you seem to just want more of a baseball strategy simulator. I'm all for strategy playing its part, and its already a big part of the game, but execution is more important, and that needs to continue to be represented in the game with more involved user input.
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@tonythetiger2k16 said in This Game Became Biast Towards .....:
@halfbutt_psn said in This Game Became Biast Towards .....:
@crashbowman447_psn said in This Game Became Biast Towards .....:
I still think it will probably take competition in the market to force that, unfortunately.
This is why I hope & pray EA gets the MLB license again again & re-launches it's MLB 2K Series.
EA made MVP...2k made the 2k series. MVP was great, but I think EA has changed a lot since those days.
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@crashbowman447_psn said in This Game Became Biast Towards .....:
@tonythetiger2k16 said in This Game Became Biast Towards .....:
@halfbutt_psn said in This Game Became Biast Towards .....:
@crashbowman447_psn said in This Game Became Biast Towards .....:
I still think it will probably take competition in the market to force that, unfortunately.
This is why I hope & pray EA gets the MLB license again again & re-launches it's MLB 2K Series.
EA made MVP...2k made the 2k series. MVP was great, but I think EA has changed a lot since those days.
My BAD!!! In rushing to reply I confused 2K with EA. But 2K did release a very very good product during it's run. MLBTS on grew to it's acclaim it has now when 2K refused to pay the cost to renew the MLB Licensing.
However I do wonder how well or good MLBTS would be now "IF" 2K never STOPPED releasing Baseball games every year. It's so EASY to be the #1 Baseball game when you are the ONLY Baseball Game out there.RBI & OOTP does not count. RBI is strictly Arcade & OOTP is Managing Sim only.
Someone needs to release a Baseball game like MLBTS, 2K or EA & give the Baseball Video Game Public something else to play & see if it's better or not for them personally.
Then we will see who truly will be #1 & if it will be MLBTS or if the will finally be knocked down off their mighty throne. LMAO
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@mam8a-245300_xbl said in This Game Became Biast Towards .....:
@sevisonjn_psn said in This Game Became Biast Towards .....:
@mam8a-245300_xbl said in This Game Became Biast Towards .....:
This take is like saying people who drive stick shifts unfairly get too much control of their cars. If more work/skill is required, there should be more benefit. The less work you do, the more you're reliant on external factors.
Personally, I hate it. I not only have to try to beat a player that could very well be much better than me, but I also now have to beat his input method which has more favorable results than mine. The PPP issue with stamina drain should have been the #1 complaint on this board all year long, but it wasn't because it helps the best players at the game. If it was the other way around and it was a benefit to lesser players the better players would be floored. I want my 99 fielder to act like a 99 fielder no matter what input method is used. I want my pitcher to drain stamina on meter the same way he does on PPP.
believe me, most of the best players are fed up with the stamina glitch, but by their nature they are competitive as can be, so they use it to their advantage regardless of whether they like it or not. I am not a top player btw, but ive seen constant complaints from them all year, maybe its just happening more on reddit so you haven't seen it as much. they should 100% fix it next year (really should have been fixed this year, but they probably couldn't find a solution that didn't break the game more)
if you can throw a perfect pitch on meter every time, would you be fine with classic interface where you just press a/x once with no timing giving the exact same results?
I think placement is only part of pitching. The ability to time a pitch offers the ability to throw it a bit softer or harder. Not sure how classic differe in speed. I struggle hitting the ball as fast (and slow) as those pitches come in. Doesn't matter to me how the pitches come in.
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@tonythetiger2k16 said in This Game Became Biast Towards .....:
@crashbowman447_psn said in This Game Became Biast Towards .....:
@tonythetiger2k16 said in This Game Became Biast Towards .....:
@halfbutt_psn said in This Game Became Biast Towards .....:
@crashbowman447_psn said in This Game Became Biast Towards .....:
I still think it will probably take competition in the market to force that, unfortunately.
This is why I hope & pray EA gets the MLB license again again & re-launches it's MLB 2K Series.
EA made MVP...2k made the 2k series. MVP was great, but I think EA has changed a lot since those days.
My BAD!!! In rushing to reply I confused 2K with EA. But 2K did release a very very good product during it's run. MLBTS on grew to it's acclaim it has now when 2K refused to pay the cost to renew the MLB Licensing.
However I do wonder how well or good MLBTS would be now "IF" 2K never STOPPED releasing Baseball games every year. It's so EASY to be the #1 Baseball game when you are the ONLY Baseball Game out there.RBI & OOTP does not count. RBI is strictly Arcade & OOTP is Managing Sim only.
Someone needs to release a Baseball game like MLBTS, 2K or EA & give the Baseball Video Game Public something else to play & see if it's better or not for them personally.
Then we will see who truly will be #1 & if it will be MLBTS or if the will finally be knocked down off their mighty throne. LMAO
If you think EA or 2K can make a game this good, you’re out of luck. All they’ll do is make it a money pit. This game is the easiest and most money friendly team building game out there
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Just want to get this in here real quick. You cannot take directional away as long as there are moments. Without it I would still be on moments from three months ago.
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So you want the game to compensate for people who use easier in put methods? PPP and zone hitting are the most difficult options and should be rewarded as such. In competitive game modes user input should be the biggest factor in determining success. If you’re using an input method that requires less skill you should be at a disadvantage. I don’t want to come off as rude but if you can’t master the input methods that will give you the best chance to be successful that’s a you problem not a problem with the game
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I totally understand where the OP is coming from. I use meter to pitch and directional to hit. I had started to use pinpoint and zone, but due to a medical issue I don't have full use of both hands. When that happened it made it impossible to use pinpoint and zone. I just couldn't place my pinpoint properly and my zone placement was non existent. Meter and directional are much easier for my limited mobility in my left hand. Ranked with directional and meter was almost impossible for me, but I've had success of late on BR. More than that I'm happy the game has options for folks like myself. I'm hoping I'll be able to have full mobility again, but if not I feel like I can still enjoy directional and meter. I don't consider it a bias though. I think its more rewarding to the players who want to use and learn the new methods.
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@karlhungus61_psn said in This Game Became Biast Towards .....:
So you want the game to compensate for people who use easier in put methods? PPP and zone hitting are the most difficult options and should be rewarded as such. In competitive game modes user input should be the biggest factor in determining success. If you’re using an input method that requires less skill you should be at a disadvantage. I don’t want to come off as rude but if you can’t master the input methods that will give you the best chance to be successful that’s a you problem not a problem with the game
It’s not entirely a “him” problem. The game is setting him up to fail by allowing him to choose non-competitive input options for online ranked matches.
The whole problem is the game tells you you can play however you like. Remember the casual/sim/competitive choice at the beginning of the cycle?
Unfortunately, as we all discovered, the gameplay is the same no matter which choice.
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@tonythetiger2k16 said in This Game Became Biast Towards .....:
I can see that several of you are posting against this. But I am a "Paying Customer", I spent money to buy this game like everyone else did & I have my right to give my own personal feedback in hopes SDS developers will read it & see if it warrants any change. There are many out there that feel as I do about Directional/Classic, but are probably NOT within The Show Nation Community Forums.
Hearing what most of you are saying. It just leaves me to believe that most of you are bunch of wusses & chickens. Are you guys are that afraid & scared that if Directional & Classic was made more fairly equally leveled that now your [censored]'s will easily be kicked? That is so sad & pathetic if that's how most of you feel & think.
Like I said earlier, The "Competitiveness" comes from "PROPER" Game Play Strategy & Execution. Which Pitch to throw & where within the count & pending the Hitter facing. When to Steal, Hit & Run, when to go for a HR or just a line drive opposite field hit. When to give your starter the hook, who to warm up & why, when to pinch hit & with who. ETC, ETC. .... If Someone is a better player. then they should be able to beat their opponent no matter which mode they are using. BOTTOM LINE !!!!!
Just because if Directional/Classic was made more fairly equally leveled it does NOT mean I will win EVERY game. It will just ONLY put me on a leveled play where my chances are now 50/50 being able to win. Who I am facing may easily find a flaw within my play he could exploit. Or picks ups on my pitching tendencies & exploit that. Anyone can beat anyone at any given time as long as the game is FAIR to ALL!!!!!!!!! REGARDLESS which Mode 1 choses to use & why.
Then practice the skill modes and get used to them if you want to be competitive in online play. Don’t ask the developers to dumb down the gameplay for the rest of us just because you are either incapable or just plain too lazy to learn how to be effective with them. Wow, this is the epitome of my whole argument that some people can only be satisfied if and only if their point of view is taken into consideration when a game is developed. You’re the type of person who believes the world is flat because you can’t see the curvature of the earth. This take honestly blows my mind!!!
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I don’t think that’s actually what he is saying.
Also, have you tried “practicing” this game?
The input just doesn’t matter enough. Whatever input method you use, the gameplay at this point is still poor.
It’s not entirely this player’s fault that he matches up online with goons that dot all game and can hit anything, because largely, these are the only players left playing.
IF SDS is going to make classic and directional inputs available to players, they need to make them viable for the modes they can be used in. It is not this player’s fault they are not.
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@halfbutt_psn said in This Game Became Biast Towards .....:
I don’t think that’s actually what he is saying.
Also, have you tried “practicing” this game?
The input just doesn’t matter enough. Whatever input method you use, the gameplay at this point is still poor.
It’s not entirely this player’s fault that he matches up online with goons that dot all game and can hit anything, because largely, these are the only players left playing.
IF SDS is going to make classic and directional inputs available to players, they need to make them viable for the modes they can be used in. It is not this player’s fault they are not.
So following that logic, the only two answers are, remove those players ability to play in ranked, or make it just as good, in which case why would I use a harder thing if I can just do it with minimal effort?
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Yes, that is the logical development of the argument.
Personally, I think it makes way more sense to level the playing field by a) limiting matchmaking like to like or b) limiting online competitive play to zone and ppp.
I know plenty are still using meter or analog pitching but unless and until the PAR of these input modes are the same, it isn’t really a level playing field.
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@halfbutt_psn said in This Game Became Biast Towards .....:
Yes, that is the logical development of the argument.
Personally, I think it makes way more sense to level the playing field by a) limiting matchmaking like to like or b) limiting online competitive play to zone and ppp.
I know plenty are still using meter or analog pitching but unless and until the PAR of theses input modes are the same, it isn’t really a level playing field.
So then, what is the point of pci and PPP or any "harder" input in the first option? And why would barring people from playing online in your second option be a good idea?
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@killerpresence4 said in This Game Became Biast Towards .....:
@tonythetiger2k16 said in This Game Became Biast Towards .....:
Then practice the skill modes and get used to them if you want to be competitive in online play. Don’t ask the developers to dumb down the gameplay for the rest of us just because you are either incapable or just plain too lazy to learn how to be effective with them. Wow, this is the epitome of my whole argument that some people can only be satisfied if and only if their point of view is taken into consideration when a game is developed. You’re the type of person who believes the world is flat because you can’t see the curvature of the earth. This take honestly blows my mind!!!
I am NOT asking developers to "Dumb Down" the game play or to change how it effects those who do use advanced modes for Hitting & Pitching. But rather then the rewards of of using such modes comes from within the game play effect. It should come from how much rank score you are awarded for each win. If you are using Zone hitting & are using Meter or PinPoint pitching. then ranking score you are awarded with that victory should yes be 2x to 3x more then those who got a victory via using Directional & Classic. That makes sense. But actual game play should be leveled off equally for all regardless of mode being used. It's up to each opponent to out play the other based on Baseball playing strategy & the randomness of events with breaks & errors going either in your favor or not in your favor. However when it's purely based on who handles a controller better. Then there is NOT really much Baseball Strategy needed. It just now really matters who use thumbsticks more precisely & hit timing mark more accurately. Mortal Kombat & Baseball have finally merged together. All that is left is when you hit a smoking line drive straight of the pitcher, he drops dead & the word "FATALITY" flashes on the screen.
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I agree with some of the OP's post in that certain input schemes simply do not perform as well (but there are some pretty crazy statements in there), and I think there are some things the developers can do to remedy that to a degree. For instance, there is no good reason why you shouldn't be able to hit a pitch high-and-in using Directional if you time it well and use the appropriate type of swing for that location (in my experience, very few cards can touch that pitch). In that sense, it is exploitable, and that makes it needlessly difficult to find success. It's also more complicated than just timing (you do choose a swing type, and what works and what doesn't differs with pitch location), but you'll never convince the type of person who feels they must do the hardest possible thing, even when it doesn't fit the context of baseball, because that's what makes them feel better about themselves.
On the other side of the equation, I feel Zone provides some absolutely stupid advantages; no other hitting interface allows you to produce the ridiculous, physics-bending results that Zone does... I cannot count how many low and outside (like off-the-plate outside) pitches I have seen pulled for home runs. Sometimes, it's as if the bat is somehow freed from the digital human to whom it is purportedly attached, and that type of nonsense allows players to get away with some otherwise shoddy play.
People are very quick to seize on this idea of "it's harder, so if I can do it, I should be rewarded," but there's no need to have a reticle in a baseball game. Period. Why would you need to control the batter's eyes? Clearly, that thing isn't the bat (it's [censored] huge), and despite people's best attempts to explain how it should behave relative to contact, it doesn't behave in any consistent way, or there wouldn't be so many posts about poor-placement HRs and not being rewarded for proper placement. In reality, the PCI is just an odds generator; put it around the ball and your odds of better contact are increased, miss your spot and your odds are decreased. Nothing is guaranteed, and, especially in this sport, it shouldn't be.
Granted, if you can influence your odds to some degree, then of course you'd expect to have better results, but I agree with the OP insomuch as the swing in odds from Directional to Zone (I think analog falls in the middle, and I happen to find the most enjoyment there) is too great. Tamp the [censored] physics for Zone, let Directional users cover the whole plate, and perhaps people who prefer Directional will be able to have a better experience. Zone will still outperform other interfaces, but it doesn't need to be by the leaps and bounds it does now.
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@tonythetiger2k16 said in This Game Became Biast Towards .....:
However when it's purely based on who handles a controller better. Then there is NOT really much Baseball Strategy needed
"However when it's purely based on who handles a controller better. Then there is NOT really much Baseball Strategy needed"
So in essence, right now it's purely about who has better reactions, kind of like how that kind of thing is important to MLB players... weird right?
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In the first option, players would only match against other players using the same input methods. It’s not very practical, but if SDS wants players to be able to compete online with classic and directional, it makes sense to me to give them somewhere to do that.
In the second option, I’m pretty much saying the same thing. Make ppp and zone (or whatever) a standard.
Look, I just think there are too many options in this game. The aim IMO should be smooth, balanced gameplay online, not trying to please everyone.
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@halfbutt_psn said in This Game Became Biast Towards .....:
In the first option, players would only match against other players using the same input methods. It’s not very practical, but if SDS wants players to be able to compete online with classic and directional, it makes sense to me to give them somewhere to do that.
In the second option, I’m pretty much saying the same thing. Make ppp and zone (or whatever) a standard.
Look, I just think there are too many options in this game. The aim IMO should be smooth, balanced gameplay online, not trying to please everyone.
I get that is what you are pointing out, I'm just merely pointing out that neither solution is something that the community at large would accept. From a business perspective, it makes way more sense for SDS to keep status quo in terms of inputs rather then ruffling feathers when people are already mad about gameplay issues. There is no net gain for them to do so.