Sinkers nerfed
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Latest patch notes for today, sinkers break supposedly nerfed when aiming pitch high
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GAMEPLAY
Higher loss of break for aiming a sinker, changeup, or curveball high in the zone (based on the starting point of the pitch)Fixed an issue that would cause a lack of a tag animation when the runner would come into the base standing instead of slidingFixed a bug that would sometimes allow the ball boy to rob a foul ball
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Can't wait to see the angry forum mob's responses:
A) If the patch works, what do people complain about next?
B) What do people claim the patch has "broken" or what did SDS secretly change without telling the community -
YES! THIS IS GREAT!... Although they "nerfed" pinpoint pitching yet I can still dot corners all day long so....
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I imagine SP stamina remained untouched for some reason tho?
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I am skeptical they can get this "patched". This may be the placebo effect where they try to address it by telling people it was "patched"....Hope I am wrong and it actually is something that can be toned down
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Who cares! I want my TA replacement voucher so I can flip my duplicate TA card and get AS Acuna!
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Good job. I'm glad they are hearing the feedback.
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@baboon-fangs_xbl said in Sinkers nerfed:
Good job. I'm glad they are hearing the feedback.
Yeah, only took 2 years to do something about it.....
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We will see if it actually works. They have tried this several times over the years and it didn't do anything. I'm excited to play later
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Dear Edward cabrera. Your salad days are over.
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@schwizzle_nizzle said in Sinkers nerfed:
Who cares! I want my TA replacement voucher so I can flip my duplicate TA card and get AS Acuna!
Good luck my guy. Don't hold your breath.
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@silverbullet3519 said in Sinkers nerfed:
Can't wait to see the angry forum mob's responses:
A) If the patch works, what do people complain about next?
B) What do people claim the patch has "broken" or what did SDS secretly change without telling the communitySinkers still coming out of the hand like off-speed pitches. I'm sure there are still connection/server errors since this has been happening for years.
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@silverbullet3519 said in Sinkers nerfed:
@schwizzle_nizzle said in Sinkers nerfed:
Who cares! I want my TA replacement voucher so I can flip my duplicate TA card and get AS Acuna!
Good luck my guy. Don't hold your breath.
1 month since my ticket was opened... I'll keep my fingers crossed. I've seen other people get it fixed, so why not me? I'm only 1,452,245 in line!
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@bearsfan217_xbl said in Sinkers nerfed:
Latest patch notes for today, sinkers break supposedly nerfed when aiming pitch high
I think it’s fair… you can’t expect a sinker to have the same break when throwing it high as compared to throwing it low.
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If sinker is only like 1 mph slower than a fastball wouldn't you still throw the sinker anyways. I didnt see anywhere about saying the sinker up would be hit harder??
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@mdafurball_psn said in Sinkers nerfed:
If sinker is only like 1 mph slower than a fastball wouldn't you still throw the sinker anyways. I didnt see anywhere about saying the sinker up would be hit harder??
Theoretically, if they applied this correctly, a sinker up in the zone should not have as sharp of break or the velocity of one down in the zone. Basically like a hanging curve, which they are also supposed to fix in this. The truth is this issue was not isolated to the sinker. It has just been highlighted for many reasons.
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I tested this myself with Cabrera. They didn't fix anything I threw 40 sinkers up high still has the same dip. They're liars.
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So it acts like a ... Sinker?