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Number of questions about DD mechanics

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  • raesONE_PSNR Offline
    raesONE_PSNR Offline
    raesONE_PSN
    wrote on last edited by raesONE_PSN
    #1

    This thread is mostly directed to the moderators of this forum, @Collin_SDS_PSN @SDS_Jax_PSN @Victor_SDS_PSN and maybe other mods that I'm not aware of.

    I've been around these forums for a few years now and I can't help but notice the lack of communication, help and/or explanations behind certain gameplay elements. All you guys seem to do is police this forum (inconsistently as well I may say), and even though I understand and agree that policing these forums is neccessary, I feel like you guys could (maybe even should) take on a larger role than just slamming the ban hammer around. This thread is not meant as a way of giving you guys a hard time, but this is genuinely how I feel and I'm fairly certain more people around here would agree with this sentiment.

    So I have written down a number of questions that I have had for years surrounding DD and gameplay mechanics in general. It would be awesome if you guys took some time to answer them, as they are pretty straight forward questions in my opinion.

    Note that I'm looking for numbers and metrics that we can apply, not for explanations about a mechanic or how it works/what it does. For example, in FPS games like COD they communicate the exact "time to kill" per weapon/attachment/perk and so on. They give you the exact numbers they work with. I'm looking for the same type of information here.

    1. How does pitcher stamina regeneration work in DD (how much % regains per X games rested)?
    2. Is there a difference in stamina regeneration between RP/CP and SP, and if so, how does it differ?
    3. Does the vision attribute only affect the size of the area of being able to foul off pitches, or does it also narrow/widen the timing windows, and if so, how is this calculated (For example having a vision attribute of 80+ gives you 5ms extra on the "good timing" window, or widen the green area on the swing feedback)?
    4. How exactly does the clutch attribute translate in Diamond Dynasty gameplay? I have heard it gives a "small boost" with RISP when the clutch rating is high, but exactly how large and what kind of a boost is given at exactly what rating threshold?
    5. Same goes for pitching clutch, how exactly does this translate for pitchers in DD gameplay? How much and what kind of a boost (or penalty) is given if the PCLT rating is at a certain threshold?
    6. How does HR/9 affect the hitting outcome and generated exit velocity?
    7. What exactly are the thresholds for pitcher confidence and what exact boosts/penalties are integrated with these thresholds?
    8. How exactly does yellow/red pitcher energy affect the outcome of the at bat? Does it only mean locating pitches becomes harder, or does it also mean that hitting input from your opponent is more forgiving, and if so, what are the numbers behind this?
    9. Does the baserunning aggressiveness attribute in DD affect how fast a player runs the bases, or is just a simulation attribute like some users have implied?
    10. How exactly is a PVP match set up from a networking perspective and what would be ideal to keep the latency as low as possible?
    11. How does a batter's tendency influence an at bat precisely? Are the timing windows for example larger on inside pitches, when the batter's tendency is extreme pull?

    If anyone else comes up with additional questions that I might have forgotten, please add them in this thread so we can hopefully get some clarification on these topics. I think many, if not all of them, are very easy to answer if you have those numbers and if you're willing to share them (I wouldn't see why not?).

    Thank you in advance for your efforts and I'm looking forward to your replies.

    Added questions from other users:

    • does warming up a pitcher make any difference? @lewisnadasurf1_PSN
    • Does confidence effect pinpoint input and if so how? @Kovz88_PSN
    • Why don’t you respond to your community? @Bounceman75_PSN
    • Do hot and cold zones affect gameplay at all? @nash_524_PSN
    • Why is the feedback broken? I.E. the no PCI Homeruns @Chrono_Omega_PSN
    • What gives a larger boosts to pitcher confidence...throwing strikes in the zone or throwing out of zone pitches for missed swings? Do they differ at all in terms of confidence boost @EarvGotti_XBL
    • Does h/9 only impact how large an opponent’s pci is or also their exit velocity on squared up pitches? @jacksonvance35
    T-rox_09_MLBTST arvcpa_PSNA RaieNez_PSNR pfcorporate_PSNP EarvGotti_XBLE 8 Replies Last reply
    44
  • aaronjw76_PSNA Offline
    aaronjw76_PSNA Offline
    aaronjw76_PSN
    wrote on last edited by
    #2

    I feel like you're going to be waiting a loooong time for an SDS reply. Good on you for trying but 1% chance they actually respond with meaningful information.

    raesONE_PSNR 1 Reply Last reply
    3
  • raesONE_PSNR Offline
    raesONE_PSNR Offline
    raesONE_PSN
    replied to Guest on last edited by raesONE_PSN
    #3

    @aaronjw76_psn said in Number of questions about DD mechanics:

    I feel like you're going to be waiting a loooong time for an SDS reply. Good on you for trying but 1% chance they actually respond with meaningful information.

    Well I think that would be a mistake on their end. This forum is a great opportunity to serve as a way to communicate between the devs and the community, with the mods being the buffer. I would consider that a missed opportunity to say it politely.

    aaronjw76_PSNA poksey_MLBTSP 2 Replies Last reply
    4
  • T-rox_09_MLBTST Offline
    T-rox_09_MLBTST Offline
    T-rox_09_MLBTS
    replied to Guest on last edited by
    #4

    @raesone_psn said in Number of questions about DD mechanics:

    This thread is mostly directed to the moderators of this forum, @Collin_SDS_PSN @SDS_Jax_PSN and maybe other mods that I'm not aware of.

    I've been around these forums for a few years now and I can't help but notice the lack of communication, help and/or explanations behind certain gameplay elements. All you guys seem to do is police this forum (inconsistently as well I may say), and even though I understand and agree that policing these forums is neccessary, I feel like you guys could (maybe even should) take on a larger role than just slamming the ban hammer around. This thread is not meant as a way of giving you guys a hard time, but this is genuinely how I feel and I'm fairly certain more people around here would agree with this sentiment.

    So I have written down a number of questions that I have had for years surrounding DD and gameplay mechanics in general. It would be awesome if you guys took some time to answer them, as they are pretty straight forward questions in my opinion.

    Note that I'm looking for numbers and metrics that we can apply, not for explanations about a mechanic or how it works/what it does. For example, in FPS games like COD they communicate the exact "time to kill" per weapon/attachment/perk and so on. They give you the exact numbers they work with. I'm looking for the same type of information here.

    1. How does pitcher stamina regeneration work in DD (how much % regains per X games rested)?
    2. Is there a difference in stamina regeneration between RP/CP and SP, and if so, how does it differ?
    3. Does the vision attribute only affect the size of the area of being able to foul off pitches, or does it also narrow/widen the timing windows, and if so, how is this calculated (For example having a vision attribute of 80+ gives you 5ms extra on the "good timing" window, or widen the green area on the swing feedback)?
    4. How exactly does the clutch attribute translate in Diamond Dynasty gameplay? I have heard it gives a "small boost" with RISP when the clutch rating is high, but exactly how large and what kind of a boost is given at exactly what rating threshold?
    5. Same goes for pitching clutch, how exacy does this translate for pitchers in DD gameplay? How much and what kind of a boost (or penalty) is given if the PCLT rating is at a certain threshold?
    6. How does HR/9 affect the hitting outcome and generated exit velocity?
    7. What exactly are the thresholds for pitcher confidence and what exact boosts/penalties are integrated with these thresholds?
    8. How exactly does yellow/red pitcher energy affect the outcome of the at bat? Does it only mean locating pitches becomes harder, or does it also mean that hitting input from your opponent is more forgiving, and if so, what are the numbers behind this?
    9. Does the baserunning aggressiveness attribute in DD affect how fast a player runs the bases, or is just a simulation attribute like some users have implied?
    10. How exactly is a PVP match set up from a networking perspective and what would be ideal to keep the latency as low as possible?

    If anyone else comes up with additional questions that I might have forgotten, please add them in this thread so we can hopefully get some clarification on these topics. I think many, if not all of them, are very easy to answer if you have those numbers and if you're willing to share them (I wouldn't see why not?).

    Thank you in advance for your efforts and I'm looking forward to your replies.

    I'm assuming you wrote this during your latest ban?

    raesONE_PSNR 1 Reply Last reply
    2
  • aaronjw76_PSNA Offline
    aaronjw76_PSNA Offline
    aaronjw76_PSN
    replied to Guest on last edited by
    #5

    @raesone_psn said in Number of questions about DD mechanics:

    @aaronjw76_psn said in Number of questions about DD mechanics:

    I feel like you're going to be waiting a loooong time for an SDS reply. Good on you for trying but 1% chance they actually respond with meaningful information.

    Well I think that would be a mistake on their end. This forum is a great opportunity to serve as a way to communicate between the devs and the community, with the mods being the buffer. I would consider that a missed opportunity to say it politely.

    No arguments here. I've seen deaf and blind people with better communication skills than SDS. The threads they choose to participate in, and silent in others, on this forum are baffling to be honest.

    1 Reply Last reply
    8
  • QuinnyMcQuinnQ Offline
    QuinnyMcQuinnQ Offline
    QuinnyMcQuinn
    wrote on last edited by
    #6

    Great questions! That’s all I got to add

    1 Reply Last reply
    2
  • raesONE_PSNR Offline
    raesONE_PSNR Offline
    raesONE_PSN
    replied to Guest on last edited by
    #7

    @t-rox_09_mlbts said in Number of questions about DD mechanics:

    @raesone_psn said in Number of questions about DD mechanics:

    This thread is mostly directed to the moderators of this forum, @Collin_SDS_PSN @SDS_Jax_PSN and maybe other mods that I'm not aware of.

    I've been around these forums for a few years now and I can't help but notice the lack of communication, help and/or explanations behind certain gameplay elements. All you guys seem to do is police this forum (inconsistently as well I may say), and even though I understand and agree that policing these forums is neccessary, I feel like you guys could (maybe even should) take on a larger role than just slamming the ban hammer around. This thread is not meant as a way of giving you guys a hard time, but this is genuinely how I feel and I'm fairly certain more people around here would agree with this sentiment.

    So I have written down a number of questions that I have had for years surrounding DD and gameplay mechanics in general. It would be awesome if you guys took some time to answer them, as they are pretty straight forward questions in my opinion.

    Note that I'm looking for numbers and metrics that we can apply, not for explanations about a mechanic or how it works/what it does. For example, in FPS games like COD they communicate the exact "time to kill" per weapon/attachment/perk and so on. They give you the exact numbers they work with. I'm looking for the same type of information here.

    1. How does pitcher stamina regeneration work in DD (how much % regains per X games rested)?
    2. Is there a difference in stamina regeneration between RP/CP and SP, and if so, how does it differ?
    3. Does the vision attribute only affect the size of the area of being able to foul off pitches, or does it also narrow/widen the timing windows, and if so, how is this calculated (For example having a vision attribute of 80+ gives you 5ms extra on the "good timing" window, or widen the green area on the swing feedback)?
    4. How exactly does the clutch attribute translate in Diamond Dynasty gameplay? I have heard it gives a "small boost" with RISP when the clutch rating is high, but exactly how large and what kind of a boost is given at exactly what rating threshold?
    5. Same goes for pitching clutch, how exacy does this translate for pitchers in DD gameplay? How much and what kind of a boost (or penalty) is given if the PCLT rating is at a certain threshold?
    6. How does HR/9 affect the hitting outcome and generated exit velocity?
    7. What exactly are the thresholds for pitcher confidence and what exact boosts/penalties are integrated with these thresholds?
    8. How exactly does yellow/red pitcher energy affect the outcome of the at bat? Does it only mean locating pitches becomes harder, or does it also mean that hitting input from your opponent is more forgiving, and if so, what are the numbers behind this?
    9. Does the baserunning aggressiveness attribute in DD affect how fast a player runs the bases, or is just a simulation attribute like some users have implied?
    10. How exactly is a PVP match set up from a networking perspective and what would be ideal to keep the latency as low as possible?

    If anyone else comes up with additional questions that I might have forgotten, please add them in this thread so we can hopefully get some clarification on these topics. I think many, if not all of them, are very easy to answer if you have those numbers and if you're willing to share them (I wouldn't see why not?).

    Thank you in advance for your efforts and I'm looking forward to your replies.

    I'm assuming you wrote this during your latest ban?

    You think I'm acting out of spite? My ban was deserved, I broke TOS. Not mad about that at all because I take responsibility for my actions. These are legitimate questions that have been on people's minds for years and I believe we as a community deserve an answer, don't you?

    T-rox_09_MLBTST 1 Reply Last reply
    9
  • Kovz88_PSNK Offline
    Kovz88_PSNK Offline
    Kovz88_PSN
    wrote on last edited by
    #8

    I second this post. I'm most curious in how vision effects the timing window.

    1 Reply Last reply
    5
  • lewisnadasurf1_PSNL Offline
    lewisnadasurf1_PSNL Offline
    lewisnadasurf1_PSN
    wrote on last edited by
    #9

    Can I add a question

    Does warming up a pitcher make any difference

    raesONE_PSNR 1 Reply Last reply
    3
  • T-rox_09_MLBTST Offline
    T-rox_09_MLBTST Offline
    T-rox_09_MLBTS
    replied to Guest on last edited by
    #10

    @raesone_psn said in Number of questions about DD mechanics:

    @t-rox_09_mlbts said in Number of questions about DD mechanics:

    @raesone_psn said in Number of questions about DD mechanics:

    This thread is mostly directed to the moderators of this forum, @Collin_SDS_PSN @SDS_Jax_PSN and maybe other mods that I'm not aware of.

    I've been around these forums for a few years now and I can't help but notice the lack of communication, help and/or explanations behind certain gameplay elements. All you guys seem to do is police this forum (inconsistently as well I may say), and even though I understand and agree that policing these forums is neccessary, I feel like you guys could (maybe even should) take on a larger role than just slamming the ban hammer around. This thread is not meant as a way of giving you guys a hard time, but this is genuinely how I feel and I'm fairly certain more people around here would agree with this sentiment.

    So I have written down a number of questions that I have had for years surrounding DD and gameplay mechanics in general. It would be awesome if you guys took some time to answer them, as they are pretty straight forward questions in my opinion.

    Note that I'm looking for numbers and metrics that we can apply, not for explanations about a mechanic or how it works/what it does. For example, in FPS games like COD they communicate the exact "time to kill" per weapon/attachment/perk and so on. They give you the exact numbers they work with. I'm looking for the same type of information here.

    1. How does pitcher stamina regeneration work in DD (how much % regains per X games rested)?
    2. Is there a difference in stamina regeneration between RP/CP and SP, and if so, how does it differ?
    3. Does the vision attribute only affect the size of the area of being able to foul off pitches, or does it also narrow/widen the timing windows, and if so, how is this calculated (For example having a vision attribute of 80+ gives you 5ms extra on the "good timing" window, or widen the green area on the swing feedback)?
    4. How exactly does the clutch attribute translate in Diamond Dynasty gameplay? I have heard it gives a "small boost" with RISP when the clutch rating is high, but exactly how large and what kind of a boost is given at exactly what rating threshold?
    5. Same goes for pitching clutch, how exacy does this translate for pitchers in DD gameplay? How much and what kind of a boost (or penalty) is given if the PCLT rating is at a certain threshold?
    6. How does HR/9 affect the hitting outcome and generated exit velocity?
    7. What exactly are the thresholds for pitcher confidence and what exact boosts/penalties are integrated with these thresholds?
    8. How exactly does yellow/red pitcher energy affect the outcome of the at bat? Does it only mean locating pitches becomes harder, or does it also mean that hitting input from your opponent is more forgiving, and if so, what are the numbers behind this?
    9. Does the baserunning aggressiveness attribute in DD affect how fast a player runs the bases, or is just a simulation attribute like some users have implied?
    10. How exactly is a PVP match set up from a networking perspective and what would be ideal to keep the latency as low as possible?

    If anyone else comes up with additional questions that I might have forgotten, please add them in this thread so we can hopefully get some clarification on these topics. I think many, if not all of them, are very easy to answer if you have those numbers and if you're willing to share them (I wouldn't see why not?).

    Thank you in advance for your efforts and I'm looking forward to your replies.

    I'm assuming you wrote this during your latest ban?

    You think I'm acting out of spite? My ban was deserved, I broke TOS. Not mad about that at all because I take responsibility for my actions. These are legitimate questions that have been on people's minds for years and I believe we as a community deserve an answer, don't you?

    Didn't say you were acting out of spite. I'm saying this because it is an extremely long and thought-out post that must have taken some time to author. Something someone who posts multiple times a day on a forum would do when unable to post on that forum.

    raesONE_PSNR 1 Reply Last reply
    1
  • poksey_MLBTSP Offline
    poksey_MLBTSP Offline
    poksey_MLBTS
    replied to Guest on last edited by
    #11

    @raesone_psn said in Number of questions about DD mechanics:

    @aaronjw76_psn said in Number of questions about DD mechanics:

    I feel like you're going to be waiting a loooong time for an SDS reply. Good on you for trying but 1% chance they actually respond with meaningful information.

    Well I think that would be a mistake on their end. This forum is a great opportunity to serve as a way to communicate between the devs and the community, with the mods being the buffer. I would consider that a missed opportunity to say it politely.

    I would just like them to comment on Ohtani and the ability to use him as a 2 way player correctly. That would be a nice place to start interacting with their community.

    1 Reply Last reply
    1
  • raesONE_PSNR Offline
    raesONE_PSNR Offline
    raesONE_PSN
    replied to Guest on last edited by
    #12

    @lewisnadasurf1_psn said in Number of questions about DD mechanics:

    Can I add a question

    Does warming up a pitcher make any difference

    I've added your question

    1 Reply Last reply
    1
  • arvcpa_PSNA Offline
    arvcpa_PSNA Offline
    arvcpa_PSN
    replied to Guest on last edited by
    #13

    @raesone_psn said in Number of questions about DD mechanics:

    Thank you in advance for your efforts and I'm looking forward to your replies.

    They did sort of answer something like this last fall, so I’m going to have some faith...

    https://forums.theshow.com/topic/22429/chipper-s-vision?_=1627216794950

    raesONE_PSNR 1 Reply Last reply
    1
  • raesONE_PSNR Offline
    raesONE_PSNR Offline
    raesONE_PSN
    replied to Guest on last edited by
    #14

    @t-rox_09_mlbts said in Number of questions about DD mechanics:

    @raesone_psn said in Number of questions about DD mechanics:

    @t-rox_09_mlbts said in Number of questions about DD mechanics:

    @raesone_psn said in Number of questions about DD mechanics:

    This thread is mostly directed to the moderators of this forum, @Collin_SDS_PSN @SDS_Jax_PSN and maybe other mods that I'm not aware of.

    I've been around these forums for a few years now and I can't help but notice the lack of communication, help and/or explanations behind certain gameplay elements. All you guys seem to do is police this forum (inconsistently as well I may say), and even though I understand and agree that policing these forums is neccessary, I feel like you guys could (maybe even should) take on a larger role than just slamming the ban hammer around. This thread is not meant as a way of giving you guys a hard time, but this is genuinely how I feel and I'm fairly certain more people around here would agree with this sentiment.

    So I have written down a number of questions that I have had for years surrounding DD and gameplay mechanics in general. It would be awesome if you guys took some time to answer them, as they are pretty straight forward questions in my opinion.

    Note that I'm looking for numbers and metrics that we can apply, not for explanations about a mechanic or how it works/what it does. For example, in FPS games like COD they communicate the exact "time to kill" per weapon/attachment/perk and so on. They give you the exact numbers they work with. I'm looking for the same type of information here.

    1. How does pitcher stamina regeneration work in DD (how much % regains per X games rested)?
    2. Is there a difference in stamina regeneration between RP/CP and SP, and if so, how does it differ?
    3. Does the vision attribute only affect the size of the area of being able to foul off pitches, or does it also narrow/widen the timing windows, and if so, how is this calculated (For example having a vision attribute of 80+ gives you 5ms extra on the "good timing" window, or widen the green area on the swing feedback)?
    4. How exactly does the clutch attribute translate in Diamond Dynasty gameplay? I have heard it gives a "small boost" with RISP when the clutch rating is high, but exactly how large and what kind of a boost is given at exactly what rating threshold?
    5. Same goes for pitching clutch, how exacy does this translate for pitchers in DD gameplay? How much and what kind of a boost (or penalty) is given if the PCLT rating is at a certain threshold?
    6. How does HR/9 affect the hitting outcome and generated exit velocity?
    7. What exactly are the thresholds for pitcher confidence and what exact boosts/penalties are integrated with these thresholds?
    8. How exactly does yellow/red pitcher energy affect the outcome of the at bat? Does it only mean locating pitches becomes harder, or does it also mean that hitting input from your opponent is more forgiving, and if so, what are the numbers behind this?
    9. Does the baserunning aggressiveness attribute in DD affect how fast a player runs the bases, or is just a simulation attribute like some users have implied?
    10. How exactly is a PVP match set up from a networking perspective and what would be ideal to keep the latency as low as possible?

    If anyone else comes up with additional questions that I might have forgotten, please add them in this thread so we can hopefully get some clarification on these topics. I think many, if not all of them, are very easy to answer if you have those numbers and if you're willing to share them (I wouldn't see why not?).

    Thank you in advance for your efforts and I'm looking forward to your replies.

    I'm assuming you wrote this during your latest ban?

    You think I'm acting out of spite? My ban was deserved, I broke TOS. Not mad about that at all because I take responsibility for my actions. These are legitimate questions that have been on people's minds for years and I believe we as a community deserve an answer, don't you?

    Didn't say you were acting out of spite. I'm saying this because it is an extremely long and thought-out post that must have taken some time to author. Something someone who posts multiple times a day on a forum would do when unable to post on that forum.

    I am not lying, I just wrote this down as I got battered in BR by some dude who couldn't recognize a curveball if his life depended on it. 100% truth.

    1 Reply Last reply
    0
  • raesONE_PSNR Offline
    raesONE_PSNR Offline
    raesONE_PSN
    replied to Guest on last edited by
    #15

    @arvcpa_psn said in Number of questions about DD mechanics:

    @raesone_psn said in Number of questions about DD mechanics:

    Thank you in advance for your efforts and I'm looking forward to your replies.

    They did sort of answer something like this last fall, so I’m going to have some faith...

    https://forums.theshow.com/topic/22429/chipper-s-vision?_=1627216794950

    Yeah I actually posted in that thread as well, and I liked the fact that they commented on it. But then they acknowledge something but don't go in depth to how it works exactly, and that's a shame.

    1 Reply Last reply
    1
  • cbpm72_PSNC Offline
    cbpm72_PSNC Offline
    cbpm72_PSN
    wrote on last edited by
    #16

    Question 10 is the only question that really matters. All the other technical details are irrelevant when the game just doesn't play the same way from match to match.

    raesONE_PSNR 1 Reply Last reply
    5
  • PennStateFencerP Offline
    PennStateFencerP Offline
    PennStateFencer
    wrote on last edited by
    #17

    I can answer #6. HR/9 hasn't done anything for years. It's a useless attribute like durability now.

    T-rox_09_MLBTST raesONE_PSNR arvcpa_PSNA 3 Replies Last reply
    0
  • T-rox_09_MLBTST Offline
    T-rox_09_MLBTST Offline
    T-rox_09_MLBTS
    replied to Guest on last edited by
    #18

    @pennstatefencer said in Number of questions about DD mechanics:

    I can answer #6. HR/9 hasn't done anything for years. It's a useless attribute like durability now.

    That's what we think but who knows what they do behind the scenes with tinkering with sliders and stuff. Why have an attribute that means absolutely nothing?

    PennStateFencerP 1 Reply Last reply
    2
  • raesONE_PSNR Offline
    raesONE_PSNR Offline
    raesONE_PSN
    replied to Guest on last edited by
    #19

    @pennstatefencer said in Number of questions about DD mechanics:

    I can answer #6. HR/9 hasn't done anything for years. It's a useless attribute like durability now.

    Is it though? They removed it halfway in the cycle of MLBTS 19, but they haven't made any remarks about is since. So for all we know they reworked it or even implemented it again?

    1 Reply Last reply
    0
  • raesONE_PSNR Offline
    raesONE_PSNR Offline
    raesONE_PSN
    replied to Guest on last edited by
    #20

    @cbpm72_psn said in Number of questions about DD mechanics:

    Question 10 is the only question that really matters. All the other technical details are irrelevant when the game just doesn't play the same way from match to match.

    I agree that it's the most important question, but the rest is of equal relevance to me.

    1 Reply Last reply
    1

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