The DDA is dismal
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Is this the same guy with multiple profiles? Sounds like the same stupid runny stinkin' Ship coming out of the same sack of Ship piehole. Ha. Enjoy my friend..trolls forever. BTW..the game really can be a Ship Show.
But, it didn't take this one loss to figure it out. Just that one loss to give me the inspiration to write it up. There will be more worthy of the same. So, jump on board anytime ya want.
BTW, Prob written more posts about games I've won. All I can say is you need to FOCUS. That's an acronym if you care to look. See ya tomorrow.
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@dap1234567890 said in The DDA is dismal:
@therainmaker29_xbl said in The DDA is dismal:
Sorry you lost. I think we’d all agree ironeyes_cody should never lose a game. If he does, it was definitely DDA.
SDS should change the game to that both players get a W! So that way everyone is happy and no one is sad! Remember, "there is no crying in baseball" and this addition to the game would help ensure there is no crying in baseball. We need equal wins in this game! Make it happen SDS!
SDS needs to change the game for sure. A new marketing strategy that emphasizes this ain't no baseball simulation. It's Heavy on the DDA, light on the skill requirements.
Perhaps "Show" a little honesty and integrity to the people that pay for the game thinking they might actually be getting a product that has some real measure of competitive spirit. The Show couldn't carry a simulation's jockstrap. It's deception wrapped in a sham.
But, it sure is fun to watch that animation play out when ya win. Had to finish on a positive note.
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@kbizzygetbusy said in The DDA is dismal:
I would like to thank SDS for allowing DDA to my way so often, that I have an average above .300 and a 40-4 record.
Ha..ha..and one more ha. you need to FOCUS.
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@flaw7420_xbl said in The DDA is dismal:
@ironeyes_cody_psn said in The DDA is dismal:
I suppose DDA effects every online sports game to a certain degree. But too often, in RS, it's just blatantly obvious.
We understand the marketing desire to create parity in online matches. You can't let the less talented look terrible, or the more talented look great all the time. The game developers gotta put adjustments in place to keep parity. It's been going on in the EA games for years.
Every year in MUT the community flocks to Youtube to share "Secrets" on how to glitch/gimmick in order to spaz out the AI. How to motion, how to sub, where to shift and shade. Because of the inherent glitches that people just figure out in order to nerf their plays it's hard to tell what the AI DDA is doing and where the AI exploitation points are. The game has got so many moving pieces it's not always easy to tell.
Not so in The Show. There isn't a whole lot of moving pieces. You pitch, you swing. So when playing RS (all of DD for that matter) and it's time for HAL to implement some DDA to create parity..it's pretty hard to hide. Just gigantic departures from reality and spun animation that doesn't begin to fit controller input.
Undoubtedly it's much more difficult for the Developers of this game to manipulate outcomes. Just can't hide it. And that's too bad..for the developers and the customers that experience it all the time.
So I'm not saying The Show's DDA is any worse than EA products, it's just so much easier for FUT and MUT to obscure it. It's always going to be obvious (I suppose) in DD which makes it so much more frustrating.
Played an RS game last night that was just a microcosm of all that destroys the interest in playing online. A 10 inning snoozer that culminated in my opponent hitting a 2-run homer (after striking out 18 times and having 2 total hits) in the top of the 10th. Then the AI making it "exciting" by letting me get a run and then throwing in some blatantly dumb animation to shut me down.
I'm to the point I'm afraid to play RS. I got a decent record, I've played a lot of hours and believe I'm average to decent at the game.
But, the game doesn't reflect skill. It reflects whatever outcome the AI dictates. I think most of us have some pride in our records. That's where the frustration and anxiety comes in. I don't mind losing to my opponent..But I absolutely HATE losing to the AI and my opponent getting credit for it
I don't give a fruck about any of the surplus of 99 Diamond's that are just dished out like candy and have about the same significance as dirt. I care about a game that can, at least, aspire to be immersive. A game that doesn't make its customers more frustrated than appreciative.
This is the only game I have ever played that just, literally, drives me to fury at times.
But, again, when you played one like I did last night where it's 10 innings (probably 30+ minutes) just down the $hitter wrapped in a fiasco of not just irrelevant animation (doesn't match up with anything coming out of my controller) but ignorant animation that depicts nothing I've ever seen in an MLB game. And I've watched a whole lot of baseball in my life.
I got nothing else. But this meandering stream of consciousness felt good to share.
It may be time for you to accept that maybe you just aren’t as good at the game as you think you are.
Good? You mention the word good in regards to a game that puts no merit on good or bad. No one knows whether they are good, bad, average, or whatever. They know the outcome the animation displays.
It's a slot machine my friend. Sometimes you get 3 cherries, sometimes you get roo-roo'd.
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@yankblan_psn said in The DDA is dismal:
Geeh, another @ironeyes_cody_PSN complaint post, I thought we wouldn’t get one today
Been playing Demons Souls a lot. But, I'm back. Glad I was missed.
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@hoboadam_psn said in The DDA is dismal:
HAL?
You must be thinking that this is strat-o-matic.
It's not bruh.
Bruh, are you 9? Most cringe-worthy slang term of all time. Find a different one.
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@drewshbag420_psn said in The DDA is dismal:
What is DDA?
Well, many different meanings for about any acronym. In the context of my first post it means dynamic difficulty adjustment.
When replying to some of the trolls it means Developmental Disability Ashhole.
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@kovz88_psn said in The DDA is dismal:
It's crazy the long posts and conspiracy theories people will sit there and come up with before just saying "I had a bad game"
No, it's crazy for anyone to use "conspiracy theory" when someone is stating the well-known fact that pretty much every software game uses Dynamic Difficulty Adjustment.
It's what keeps players engrossed..when it's used properly. By properly, that's when designers/developers have the higher-level skill sets to incorporate it so that the customer/player doesn't realize it's there. Manipulation is fine, when you can pull it off.
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Ok, I think I replied to everyone (and, likely, only one). If I missed you, please let me know. No trolls will go unanswered.
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Nothing against the person posting and it is frustrating to lose when you feel you played good enough to win. I just thought to be fair though in baseball which IMO the best sport of all the major sports it is a game that favors the pitcher and as everyone knows even the best hitters guys who are HOF caliber in real life arent successful 40% of the time while and the top hitters on the Show are at best .500 overall hitters meaning the best the game of baseball has to offer fails at hitting at least half the time combining The Show and real life. I read many times from a poster that they lost to a team that had × amount of strike outs. I have to assume the game was close in most cases and most likely not a 11 to 10 shoot out so I think what is missed is there people who are very disciplined in there hitting approach taking balls obviously and even good about llaying off pitchers pitches and that is a great approach but in this game if you match to hitters who are admittedly not goons who will mash anything on the screen the guy who may be flailing at many pitches does guess right and when he does hit from a attacking aggressive position leading to many of his or her hits to be XBH it is a risk reward approach and probably a good 1 if your not confident you are going to string hits together and advance runners. So the other player who feels hes doing things the right way by being disciplined at the plate trying to be smart and work counts what he is not doing is taking the amount of swing the more aggressive player is and when the more aggressive player figures something out with a pitch sequence and guesses right a few times runs are on the board while the more disciplined player electing to walk and be more reactionary to what is thrown if he doesn't have the hits and walks strung together often will not see runs. In real ball teams that have a couple good innings or teams that may strike out a lot are seeing the ball and getting what there looking for put up runs at a high clip. There is of course a flipside when the high strike out power teams aren't able to guess correctly or are not seeing the ball they do extremely poorly. Just a thought I've read many post similar and think sounds like 2 guys pitched pretty good and 1 finally got on a few balls it doesn't matter when your opponent scores if you dont out score them
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@wolftex77_psn said in The DDA is dismal:
Nothing against the person posting and it is frustrating to lose when you feel you played good enough to win. I just thought to be fair though in baseball which IMO the best sport of all the major sports it is a game that favors the pitcher and as everyone knows even the best hitters guys who are HOF caliber in real life arent successful 40% of the time while and the top hitters on the Show are at best .500 overall hitters meaning the best the game of baseball has to offer fails at hitting at least half the time combining The Show and real life. I read many times from a poster that they lost to a team that had × amount of strike outs. I have to assume the game was close in most cases and most likely not a 11 to 10 shoot out so I think what is missed is there people who are very disciplined in there hitting approach taking balls obviously and even good about llaying off pitchers pitches and that is a great approach but in this game if you match to hitters who are admittedly not goons who will mash anything on the screen the guy who may be flailing at many pitches does guess right and when he does hit from a attacking aggressive position leading to many of his or her hits to be XBH it is a risk reward approach and probably a good 1 if your not confident you are going to string hits together and advance runners. So the other player who feels hes doing things the right way by being disciplined at the plate trying to be smart and work counts what he is not doing is taking the amount of swing the more aggressive player is and when the more aggressive player figures something out with a pitch sequence and guesses right a few times runs are on the board while the more disciplined player electing to walk and be more reactionary to what is thrown if he doesn't have the hits and walks strung together often will not see runs. In real ball teams that have a couple good innings or teams that may strike out a lot are seeing the ball and getting what there looking for put up runs at a high clip. There is of course a flipside when the high strike out power teams aren't able to guess correctly or are not seeing the ball they do extremely poorly. Just a thought I've read many post similar and think sounds like 2 guys pitched pretty good and 1 finally got on a few balls it doesn't matter when your opponent scores if you dont out score them
Thanks for the sensible reply. Little light in the paragraph structure, but the content, obviously, was from the heart.
Yeah, I dunno how they got it coded. So many random outcomes. Sometimes you'll be the guy that gets sketchy unhittable pitches..sometimes you'll be the guy that thumps the ball, but always at'em balls.
Sometimes you'll be the guy that gets that homerun that wins that 1-0 extra-inning fiasco of a game (happened to me many times) and you just sit there thinking - my opponent is probably really pizzed right now because I didn't even intend to swing at that ball..checked up and smashed it 440 with 115 exit velocity. Those are the moments you know how the game really works.
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@hoboadam_psn said in The DDA is dismal:
@drewshbag420_psn said in The DDA is dismal:
What is DDA?
Dynamic Difficulty Adjustment
a.k.a little Billy Code.
Basically, an algorithm where the game nerfs the better player and boosts the inferior one to make a particular game "competitive".
Not coded into this game BTW, but tin foil hat theorists believe it is.
The horrendous RNG ranges of SDS are often confused with DDA.
Missed you earlier, but now I'm going to straighten you out...or attempt. DDA is just a generic term for code that is implemented to keep players engaged. Can keep a player from getting bored when too easy..and keeps players from getting frustrated if the game is too difficult.
It works in both the short and long term. Short-term DDA prevents players from experiencing long stretches of the same outcome, whether good or bad. RNG (random number generator) is used to achieve short-term DDA. A long-term DDA adjusts the level of the game to one which is appropriate for their skills and performance.
You were almost right but, indeed, RNG is not different..it works in tandem.
You do realize EA Sports owns a patent on DDA? They sell it to other gaming companies. And, obviously, profess they don't use it themselves. They got some pretty good lawyers that have settled a lot of class actions suits against them. Easier to thow out a few bones as opposed to crashing the entire dynasty (monopoly) your company has built over the last few decades.
If you don't believe this type code is thread through nearly every game on the market..you are the tin-foil hat wearing dipstick. Just not as obvious in all games as it is in DD. Really utilized heavily in any sort of player vs player online competition. That's why, in RS, i you really notice the manipulation.
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@ironeyes_cody_psn said in The DDA is dismal:
@hoboadam_psn said in The DDA is dismal:
@drewshbag420_psn said in The DDA is dismal:
What is DDA?
Dynamic Difficulty Adjustment
a.k.a little Billy Code.
Basically, an algorithm where the game nerfs the better player and boosts the inferior one to make a particular game "competitive".
Not coded into this game BTW, but tin foil hat theorists believe it is.
The horrendous RNG ranges of SDS are often confused with DDA.
Missed you earlier, but now I'm going to straighten you out...or attempt. DDA is just a generic term for code that is implemented to keep players engaged. Can keep a player from getting bored when too easy..and keeps players from getting frustrated if the game is too difficult.
It works in both the short and long term. Short-term DDA prevents players from experiencing long stretches of the same outcome, whether good or bad. RNG (random number generator) is used to achieve short-term DDA. A long-term DDA adjusts the level of the game to one which is appropriate for their skills and performance.
You were almost right but, indeed, RNG is not different..it works in tandem.
You do realize EA Sports owns a patent on DDA? They sell it to other gaming companies. And, obviously, profess they don't use it themselves. They got some pretty good lawyers that have settled a lot of class actions suits against them. Easier to thow out a few bones as opposed to crashing the entire dynasty (monopoly) your company has built over the last few decades.
If you don't believe this type code is thread through nearly every game on the market..you are the tin-foil hat wearing dipstick. Just not as obvious in all games as it is in DD. Really utilized heavily in any sort of player vs player online competition. That's why, in RS, i you really notice the manipulation.
You pretend to be funny and smart.
RNG and DDA are completely different.
When playing RTTS, you can select Beginner through Legend for skill level. You can also choose Dynamic. Dynamic adjusts based on your skill to normalize the experience to produce simulation like stats.
EA has copyright to a DDA algorithm that CAN be used by other companies if you want to pay for it. SDS doesn't use EA's algorithm. EA lost in litigation where they claimed it did not exist in their game. They were forced to reveal code and sure enough, it did.
Random number generators exist in every game from Dungeons and Dragons, to Russian roulette. They have nothing to do with DDA. If they did, it wouldn't be a random number, would it?
Get off the internet and crack a book kid.
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if you beat me.... it was only DDA because I'm better than you. If I win.... DDA doesn't exist.... its only an excuse you make up.
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@ironeyes_cody_psn said in The DDA is dismal:
@hoboadam_psn said in The DDA is dismal:
HAL?
You must be thinking that this is strat-o-matic.
It's not bruh.
Bruh, are you 9? Most cringe-worthy slang term of all time. Find a different one.
Ironically, in 1982 when I was 9, the computer lab was right next to the baseball field at summer camp. I learned to program on rainy days.
Using python today, here's a basic RNG script.
print(random.randint(0,9))
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@hoboadam_psn said in The DDA is dismal:
@drewshbag420_psn said in The DDA is dismal:
What is DDA?
Dynamic Difficulty Adjustment
a.k.a little Billy Code.
Basically, an algorithm where the game nerfs the better player and boosts the inferior one to make a particular game "competitive".
Not coded into this game BTW, but tin foil hat theorists believe it is.
The horrendous RNG ranges of SDS are often confused with DDA.
Not coded in this game. LOL
I can almost tell you every play and if it will be made or not solely depending on the score. The only thing that trumps this is if you leave a pitcher in too long and confidence and energy are shot..
Ball in the hole at SS - you are up by 5 play gets made every time unless pitcher is shot. Down by 5 you are safe. Outfielders get better jumps and run faster if you behind. Relays are quicker when you are behind. Exactly why you can take more chances on the base paths when behind because the computer will take a little more time to throw. Not sure how people can't see this. The score will dictate the outcome a lot of times.
Precisely why I don't take extra bases when up in the game. You will get thrown out. Problem is you don't go and the next guy is lining out.
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Man up and take your L
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@hoboadam_psn said in The DDA is dismal:
@ironeyes_cody_psn said in The DDA is dismal:
@hoboadam_psn said in The DDA is dismal:
@drewshbag420_psn said in The DDA is dismal:
What is DDA?
Dynamic Difficulty Adjustment
a.k.a little Billy Code.
Basically, an algorithm where the game nerfs the better player and boosts the inferior one to make a particular game "competitive".
Not coded into this game BTW, but tin foil hat theorists believe it is.
The horrendous RNG ranges of SDS are often confused with DDA.
Missed you earlier, but now I'm going to straighten you out...or attempt. DDA is just a generic term for code that is implemented to keep players engaged. Can keep a player from getting bored when too easy..and keeps players from getting frustrated if the game is too difficult.
It works in both the short and long term. Short-term DDA prevents players from experiencing long stretches of the same outcome, whether good or bad. RNG (random number generator) is used to achieve short-term DDA. A long-term DDA adjusts the level of the game to one which is appropriate for their skills and performance.
You were almost right but, indeed, RNG is not different..it works in tandem.
You do realize EA Sports owns a patent on DDA? They sell it to other gaming companies. And, obviously, profess they don't use it themselves. They got some pretty good lawyers that have settled a lot of class actions suits against them. Easier to thow out a few bones as opposed to crashing the entire dynasty (monopoly) your company has built over the last few decades.
If you don't believe this type code is thread through nearly every game on the market..you are the tin-foil hat wearing dipstick. Just not as obvious in all games as it is in DD. Really utilized heavily in any sort of player vs player online competition. That's why, in RS, i you really notice the manipulation.
You pretend to be funny and smart.
RNG and DDA are completely different.
When playing RTTS, you can select Beginner through Legend for skill level. You can also choose Dynamic. Dynamic adjusts based on your skill to normalize the experience to produce simulation like stats.
EA has copyright to a DDA algorithm that CAN be used by other companies if you want to pay for it. SDS doesn't use EA's algorithm. EA lost in litigation where they claimed it did not exist in their game. They were forced to reveal code and sure enough, it did.
Random number generators exist in every game from Dungeons and Dragons, to Russian roulette. They have nothing to do with DDA. If they did, it wouldn't be a random number, would it?
Get off the internet and crack a book kid.
You lil jokester you..sorta hurts when someone corrects your obvious misinterpretations. Ya see, when you hang your Ash out to the whole world on social media there are ppl that know..some are polite and won't correct you. I don't suffer from that inhibition.
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@ironeyes_cody_psn said in The DDA is dismal:
@hoboadam_psn said in The DDA is dismal:
@ironeyes_cody_psn said in The DDA is dismal:
@hoboadam_psn said in The DDA is dismal:
@drewshbag420_psn said in The DDA is dismal:
What is DDA?
Dynamic Difficulty Adjustment
a.k.a little Billy Code.
Basically, an algorithm where the game nerfs the better player and boosts the inferior one to make a particular game "competitive".
Not coded into this game BTW, but tin foil hat theorists believe it is.
The horrendous RNG ranges of SDS are often confused with DDA.
Missed you earlier, but now I'm going to straighten you out...or attempt. DDA is just a generic term for code that is implemented to keep players engaged. Can keep a player from getting bored when too easy..and keeps players from getting frustrated if the game is too difficult.
It works in both the short and long term. Short-term DDA prevents players from experiencing long stretches of the same outcome, whether good or bad. RNG (random number generator) is used to achieve short-term DDA. A long-term DDA adjusts the level of the game to one which is appropriate for their skills and performance.
You were almost right but, indeed, RNG is not different..it works in tandem.
You do realize EA Sports owns a patent on DDA? They sell it to other gaming companies. And, obviously, profess they don't use it themselves. They got some pretty good lawyers that have settled a lot of class actions suits against them. Easier to thow out a few bones as opposed to crashing the entire dynasty (monopoly) your company has built over the last few decades.
If you don't believe this type code is thread through nearly every game on the market..you are the tin-foil hat wearing dipstick. Just not as obvious in all games as it is in DD. Really utilized heavily in any sort of player vs player online competition. That's why, in RS, i you really notice the manipulation.
You pretend to be funny and smart.
RNG and DDA are completely different.
When playing RTTS, you can select Beginner through Legend for skill level. You can also choose Dynamic. Dynamic adjusts based on your skill to normalize the experience to produce simulation like stats.
EA has copyright to a DDA algorithm that CAN be used by other companies if you want to pay for it. SDS doesn't use EA's algorithm. EA lost in litigation where they claimed it did not exist in their game. They were forced to reveal code and sure enough, it did.
Random number generators exist in every game from Dungeons and Dragons, to Russian roulette. They have nothing to do with DDA. If they did, it wouldn't be a random number, would it?
Get off the internet and crack a book kid.
You lil jokester you..sorta hurts when someone corrects your obvious misinterpretations. Ya see, when you hang your Ash out to the whole world on social media there are ppl that know..some are polite and won't correct you. I don't suffer from that inhibition.
I see that you take your in game losses just as well as your TSN ones....
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@hoboadam_psn said in The DDA is dismal:
@ironeyes_cody_psn said in The DDA is dismal:
@hoboadam_psn said in The DDA is dismal:
HAL?
You must be thinking that this is strat-o-matic.
It's not bruh.
Bruh, are you 9? Most cringe-worthy slang term of all time. Find a different one.
Ironically, in 1982 when I was 9, the computer lab was right next to the baseball field at summer camp. I learned to program on rainy days.
Using python today, here's a basic RNG script.
print(random.randint(0,9))
Number randomizers are as common in programming as cornfields in Iowa. For anyone to suggest, not only this game, but most every software game is not littered with DDA and it's components are delusional.
I won't use the overly regurgitated "conspiracy theory" cause it's a dumb term for dumb folks. I'll just call ya Delusional. It fits.
Or, have an agenda to attempt to convince the young and naive customers this game is all about practice, strategy, 99 Diamonds, and skill.
Those 4 traits and $2.50 might buy a small coffee at Starbucks..but it's not going to carry you far in this game. What will carry you is if you lose a couple on RS..just wait..you're going to then win a couple.
Those 40-4 records ppl brag about..made up by the company in a veiled attempt to support their insinuations of competition. Not "conspiracy theory" just programmers generating false standings. And, generating bot games and posting frequent winners names to the standings.
If you play RS even a little, it's not difficult to understand skill will not carry you to much better than a .500 record. Whether you have the most high level hand-eye coordination in this world..can just read every pitch and react..HAL will intervene.
He'll animate those Perfect swings as "TOO Late", "Too Early", whatever nonsense warning-track shots or spectacular plays the defense makes. Further, he'll then take those Perfect pitches you throw and turn one into a tater so you lose 1-0. There are also the frequent disconnects that no one can avoid.
So, for anyone to suggest a REAL 40-4 record is just insulting to those of us that know how the game works and, personally, we believe you to be a liar.
And anyone with 2 brain-cells to rub together, and sees the AI predetermining outcomes again and again.. know this.