Home Runs by the Numbers
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Wish they would add that juice to offline because as is showdown is a clown show. If they don’t fix that soon or spit out conquests a lot fast the game will end up as a graveyard again. I play online, a lot of people don’t. But I do prefer a casual offline experience more times than not. I’m batting .335 online, 26-5 ranked 750 and can’t beat showdown anymore because I just slam the ball for outs. Pretty bad.
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The HRs are pretty out of control but it does make the game fun. If your in it for the pitching this game is extremely frustrating. I’d 100% agree there is WAY to many HRs in this game especially from average power guys. Honestly under 70 power I think you should need to power swing to hit a HR like 95% of the time.
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18 seems to be the turning point where the game really started going downhill. 17 had a good handful of flaws, but it never got to the point of feeling unplayable like 19 or 21.
Right now, I'll settle for toning down home runs by a lot...but If I'm the head of SDS there would be a few things I'd do.
-Stat caps stay at 100 instead of 125 like introduced in 2018
-Make diamonds mean something again. It was a huge deal when I finally got 2 or 3 diamonds on my team in 17...but now everyone gets the same plethora of diamond cards, so I just end up playing largely the same team, just a different player.
-Everyone has to hit (or pitch) the same way. Unless you use strike zone view, you're at a large disadvantage.Those 3 things could go a LONG way. Diamond Dynasty was by far the best Super Team mode. Madden Ultimate Team and 2K MyTeam are very arcady. but sadly looks like Diamond Dynasty has followed suit. Honestly the best solution for me at this point would be to stop playing sports games in general, but I really don't want to have to do that, since I've always loved this genre.
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The current state of Major League Baseball is home run or bust....so i still don’t see what you are complaining about? If anything it’s even more realistic
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Interesting. Clearly you're benefitting from this issue haha. You're probably also the guy that lobbies for more half court shots going in when playing NBA 2k.
I'll accept that baseball on the whole has evolved from when I played, but still doesn't explain why home runs are 2x as frequent in the game.
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@squid_adams_psn said in Home Runs by the Numbers:
This is the poison in the veins of MLB the Show 21. Pitching input not being respected killed MLB 19 and volume of home runs will kill this year's game. Maybe people enjoy an unrealistic arcade-like experience, but surely I can't be alone in this?
Here's my pitchers stats so far (hits allowed vs home runs allowed)
Pedro Martinez 91 overall...26 hits, 9 of which were homers.
Max Scherzer 89 overall...46 hits, 12 of which were homers.
Joe Musgrove 88 overall...21 hits, 2 of which were homers.
Carlos Rodon 88 overall...9 hits, 1 of which was a homer.
Brent Honeywell Jr. 83 overall...9 hits, 2 of which were homers.
Nathan Eovaldi 86 overall...13 hits, 6 of which were homers.
Mike Clevinger 83 overall...13 hits, 3 of which were homers.
Giovanny Gallegos 81 overall...4 hits, 2 of which were homers.
Andrew Miller 80 overall...2 hits, 1 of which was a homer.
Aroldis Chapman 80 overall...19 hits, 2 of which were homers.
Dan Plesac 81 overall...12 hits, 5 of which were homers.
Darren O'Day 76 overall...5 hits, 1 of which was a homer.
Aaron Bummer 76 overall...7 hits, 3 of which were homers.
Huston Street 87 overall...7 hits, 2 of which were homers.
Raisel Iglesias 78 overall...6 hits, 2 of which were homers.These weren't all my pitchers, but 15 that I've used most. While it wasn't nearly as bad as I was thinking...it still equates to roughly 28% of hits resulting in homers. According to a google search, 15.9% of hits are home runs. Admittedly that's higher than I thought, but still means home runs in this game are nearly twice as frequent as real life.
Long story short, the game needs to fix this ASAP. I'm not ready to make MLB 21 a single player only experience.
It's also a video game with everyone running out guys with 80+ power at every position my guy. If someone squares up a good hit its a going to be a homerun. Its a competitive video game where user input is rewarded and should be rewarded... if you want super realistic stats your playing the wrong mode. Franchise on simulation is where you are going to find a more realistic experience.
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@squid_adams_psn said in Home Runs by the Numbers:
Or another analogy...MLB the Show is the prettiest girl you've ever seen, but her teeth are jacked up. If only she got braces, she'd be perfect.
Man, I love a good analogy and you used 3 of them. The only problem is that if you keep badgering her about needing braces, she’ll probably bang Joe Random instead. You’d probably be better off with her consistent, reliable friend - Sally Simulation.
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@squid_adams_psn said in Home Runs by the Numbers:
This is the poison in the veins of MLB the Show 21. Pitching input not being respected killed MLB 19 and volume of home runs will kill this year's game. Maybe people enjoy an unrealistic arcade-like experience, but surely I can't be alone in this?
Here's my pitchers stats so far (hits allowed vs home runs allowed)
Pedro Martinez 91 overall...26 hits, 9 of which were homers.
Max Scherzer 89 overall...46 hits, 12 of which were homers.
Joe Musgrove 88 overall...21 hits, 2 of which were homers.
Carlos Rodon 88 overall...9 hits, 1 of which was a homer.
Brent Honeywell Jr. 83 overall...9 hits, 2 of which were homers.
Nathan Eovaldi 86 overall...13 hits, 6 of which were homers.
Mike Clevinger 83 overall...13 hits, 3 of which were homers.
Giovanny Gallegos 81 overall...4 hits, 2 of which were homers.
Andrew Miller 80 overall...2 hits, 1 of which was a homer.
Aroldis Chapman 80 overall...19 hits, 2 of which were homers.
Dan Plesac 81 overall...12 hits, 5 of which were homers.
Darren O'Day 76 overall...5 hits, 1 of which was a homer.
Aaron Bummer 76 overall...7 hits, 3 of which were homers.
Huston Street 87 overall...7 hits, 2 of which were homers.
Raisel Iglesias 78 overall...6 hits, 2 of which were homers.These weren't all my pitchers, but 15 that I've used most. While it wasn't nearly as bad as I was thinking...it still equates to roughly 28% of hits resulting in homers. According to a google search, 15.9% of hits are home runs. Admittedly that's higher than I thought, but still means home runs in this game are nearly twice as frequent as real life.
Long story short, the game needs to fix this ASAP. I'm not ready to make MLB 21 a single player only experience.
Okay and out of that 15.9 percent of hits that are home runs, how many of those teams are made up of cards from a video game that have each of the players have at least 80 power? Sorry the teams you are facing have better lineups than the actual Detroit Tigers, you’re bound to give up a few more home runs... -
You know it is a video game right? And high and in pitches are exactly what everyone spams so no surprise if it gets hit out every now and then. Yeah and someone made a good point there, take a 20 game span of an all star caliber team and see what percentage of hits are home runs. Most people already have all diamond teams with 80+ power with most position players. And we dont many high diamond pitchers in the game yet to counter that
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@namtrah22_psn said in Home Runs by the Numbers:
@squid_adams_psn said in Home Runs by the Numbers:
This is the poison in the veins of MLB the Show 21. Pitching input not being respected killed MLB 19 and volume of home runs will kill this year's game. Maybe people enjoy an unrealistic arcade-like experience, but surely I can't be alone in this?
Here's my pitchers stats so far (hits allowed vs home runs allowed)
Pedro Martinez 91 overall...26 hits, 9 of which were homers.
Max Scherzer 89 overall...46 hits, 12 of which were homers.
Joe Musgrove 88 overall...21 hits, 2 of which were homers.
Carlos Rodon 88 overall...9 hits, 1 of which was a homer.
Brent Honeywell Jr. 83 overall...9 hits, 2 of which were homers.
Nathan Eovaldi 86 overall...13 hits, 6 of which were homers.
Mike Clevinger 83 overall...13 hits, 3 of which were homers.
Giovanny Gallegos 81 overall...4 hits, 2 of which were homers.
Andrew Miller 80 overall...2 hits, 1 of which was a homer.
Aroldis Chapman 80 overall...19 hits, 2 of which were homers.
Dan Plesac 81 overall...12 hits, 5 of which were homers.
Darren O'Day 76 overall...5 hits, 1 of which was a homer.
Aaron Bummer 76 overall...7 hits, 3 of which were homers.
Huston Street 87 overall...7 hits, 2 of which were homers.
Raisel Iglesias 78 overall...6 hits, 2 of which were homers.These weren't all my pitchers, but 15 that I've used most. While it wasn't nearly as bad as I was thinking...it still equates to roughly 28% of hits resulting in homers. According to a google search, 15.9% of hits are home runs. Admittedly that's higher than I thought, but still means home runs in this game are nearly twice as frequent as real life.
Long story short, the game needs to fix this ASAP. I'm not ready to make MLB 21 a single player only experience.
It's also a video game with everyone running out guys with 80+ power at every position my guy. If someone squares up a good hit its a going to be a homerun. Its a competitive video game where user input is rewarded and should be rewarded... if you want super realistic stats your playing the wrong mode. Franchise on simulation is where you are going to find a more realistic experience.
I do understand the power aspect of it, but rolling out a highly rated pitcher should even things out. Yet, I'm getting taken deep whether it's a common, silver or diamond pitcher. A bigger fire needs a bigger hose, but this fire can't be put out. I can bring in my very best reliever, fully rested and it won't matter which I find to be an issue. I'll try stacking out my lineup with player's whose power is above 80 and report back.
And I'd say it's debatable that user input is rewarded. It's completely random or nonexistent from what I can tell. I've seen perfect swings be met with ground outs and missing the ball with your cursor completely result in a homer. And pitching, apparently you have to have perfect timing or else the ball will just go anywhere. I get a "just late" plenty and will see my pitch land somewhere totally different, not even in the general area I commanded.
Maybe the problem is Diamond Dynasty should be advertised as an arcade experience meant to create high scoring games. If a dog meows, I'm confused. If a game has a realistic simulation shell and plays like an arcade game, I'm confused. They're straddling a line, not committing one way or another which is always a recipe for failure. Retro Mode was supposed to be the arcade experience.
Thanks for throwing an analogy out there to chew on, @writetoshawn_PSN . As a customer it's hard to see a restaurant serving up 9 vegan burgers and only 1 ground beef burger, especially when they don't allow substitutions. There's so many burgers myself and others would love to enjoy, but you're only catering to their vegan audience. If that's what you want to serve...fine, but you should make it known you're a vegan restaurant. Basically, I like collecting cards and building a team from scratch, I don't want to be forced to stick to other modes to avoid these problems.
@AsianJim95_PSN I hear ya, see my earlier point. Better pitchers should equalize better hitters. Maybe I'll stack my team with pitchers who have amazing HR/9 ratings, but something tells me this game is "HR>Everything"
@CubanDoctor21 You know video games are supposed to be fun, right? And I don't think I mentioned spamming high and in pitches? Maybe I did at first, but when I kept getting burnt I learned quickly. Now it appears the only lesson is the balance in this game is broken. It very well could be the sheer amount of good hitters as opposed to good pitchers, but then that says it all. NBA 2K wants their card mode to be a 3 point heavy mess, maybe SDS wants a home run heavy mess?
So based on the pushback I'm getting here, either most of you are benefitting from this game flaw or you like playing games that come down to who hits more home runs?
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I just looked at my stats in Ranked Seasons alone and I've only given up 6 HR's on 40 some hits. Dare I say... pitch better? Or practice using Pinpoint pitching to get the best results if you want your input to matter more than on meter or analog. The caliber pitchers that are in the game right now aren't quite caught up to the caliber hitters in the game. There are maybe 3-5 pitchers right now that I would say are dominate and that's if I'm being generous. The last thing SDS needs to do is to start messing with hitting this is the best hitting and pitching has been in a few years. Everyone is trotting out Fantasy teams of course numbers aren't going to compare to real life stats. For your data you gathered you are only taking yourself into consideration with the 25% HR's for every hit.
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@squid_adams_psn said in Home Runs by the Numbers:
@namtrah22_psn said in Home Runs by the Numbers:
@squid_adams_psn said in Home Runs by the Numbers:
This is the poison in the veins of MLB the Show 21. Pitching input not being respected killed MLB 19 and volume of home runs will kill this year's game. Maybe people enjoy an unrealistic arcade-like experience, but surely I can't be alone in this?
Here's my pitchers stats so far (hits allowed vs home runs allowed)
Pedro Martinez 91 overall...26 hits, 9 of which were homers.
Max Scherzer 89 overall...46 hits, 12 of which were homers.
Joe Musgrove 88 overall...21 hits, 2 of which were homers.
Carlos Rodon 88 overall...9 hits, 1 of which was a homer.
Brent Honeywell Jr. 83 overall...9 hits, 2 of which were homers.
Nathan Eovaldi 86 overall...13 hits, 6 of which were homers.
Mike Clevinger 83 overall...13 hits, 3 of which were homers.
Giovanny Gallegos 81 overall...4 hits, 2 of which were homers.
Andrew Miller 80 overall...2 hits, 1 of which was a homer.
Aroldis Chapman 80 overall...19 hits, 2 of which were homers.
Dan Plesac 81 overall...12 hits, 5 of which were homers.
Darren O'Day 76 overall...5 hits, 1 of which was a homer.
Aaron Bummer 76 overall...7 hits, 3 of which were homers.
Huston Street 87 overall...7 hits, 2 of which were homers.
Raisel Iglesias 78 overall...6 hits, 2 of which were homers.These weren't all my pitchers, but 15 that I've used most. While it wasn't nearly as bad as I was thinking...it still equates to roughly 28% of hits resulting in homers. According to a google search, 15.9% of hits are home runs. Admittedly that's higher than I thought, but still means home runs in this game are nearly twice as frequent as real life.
Long story short, the game needs to fix this ASAP. I'm not ready to make MLB 21 a single player only experience.
It's also a video game with everyone running out guys with 80+ power at every position my guy. If someone squares up a good hit its a going to be a homerun. Its a competitive video game where user input is rewarded and should be rewarded... if you want super realistic stats your playing the wrong mode. Franchise on simulation is where you are going to find a more realistic experience.
I do understand the power aspect of it, but rolling out a highly rated pitcher should even things out. Yet, I'm getting taken deep whether it's a common, silver or diamond pitcher. A bigger fire needs a bigger hose, but this fire can't be put out. I can bring in my very best reliever, fully rested and it won't matter which I find to be an issue. I'll try stacking out my lineup with player's whose power is above 80 and report back.
And I'd say it's debatable that user input is rewarded. It's completely random or nonexistent from what I can tell. I've seen perfect swings be met with ground outs and missing the ball with your cursor completely result in a homer. And pitching, apparently you have to have perfect timing or else the ball will just go anywhere. I get a "just late" plenty and will see my pitch land somewhere totally different, not even in the general area I commanded.
Maybe the problem is Diamond Dynasty should be advertised as an arcade experience meant to create high scoring games. If a dog meows, I'm confused. If a game has a realistic simulation shell and plays like an arcade game, I'm confused. They're straddling a line, not committing one way or another which is always a recipe for failure. Retro Mode was supposed to be the arcade experience.
Thanks for throwing an analogy out there to chew on, @writetoshawn_PSN . As a customer it's hard to see a restaurant serving up 9 vegan burgers and only 1 ground beef burger, especially when they don't allow substitutions. There's so many burgers myself and others would love to enjoy, but you're only catering to their vegan audience. If that's what you want to serve...fine, but you should make it known you're a vegan restaurant. Basically, I like collecting cards and building a team from scratch, I don't want to be forced to stick to other modes to avoid these problems.
@AsianJim95_PSN I hear ya, see my earlier point. Better pitchers should equalize better hitters. Maybe I'll stack my team with pitchers who have amazing HR/9 ratings, but something tells me this game is "HR>Everything"
@CubanDoctor21 You know video games are supposed to be fun, right? And I don't think I mentioned spamming high and in pitches? Maybe I did at first, but when I kept getting burnt I learned quickly. Now it appears the only lesson is the balance in this game is broken. It very well could be the sheer amount of good hitters as opposed to good pitchers, but then that says it all. NBA 2K wants their card mode to be a 3 point heavy mess, maybe SDS wants a home run heavy mess?
So based on the pushback I'm getting here, either most of you are benefitting from this game flaw or you like playing games that come down to who hits more home runs?
To your point aimed at me, on DD pitchers HR/9 are meaningless. And another point, DD isn’t on simulation mode, it’s on competitive. And lastly, I’m usually a Hof player so most everybody I play benefits from it. You take runs anyway you can get them, throughout the year each one of us will get rewarded with a jammed hit or very early, or with a home run where the pci is questionable. This mode is designed for high scoring. If that is something that you aren’t searching for then you are going to be highly disappointed with the game. But as for many others we accept it for what it is, have a little rage, and then carry on -
@squid_adams_psn said in Home Runs by the Numbers:
This is the poison in the veins of MLB the Show 21. Pitching input not being respected killed MLB 19 and volume of home runs will kill this year's game. Maybe people enjoy an unrealistic arcade-like experience, but surely I can't be alone in this?
Here's my pitchers stats so far (hits allowed vs home runs allowed)
Pedro Martinez 91 overall...26 hits, 9 of which were homers.
Max Scherzer 89 overall...46 hits, 12 of which were homers.
Joe Musgrove 88 overall...21 hits, 2 of which were homers.
Carlos Rodon 88 overall...9 hits, 1 of which was a homer.
Brent Honeywell Jr. 83 overall...9 hits, 2 of which were homers.
Nathan Eovaldi 86 overall...13 hits, 6 of which were homers.
Mike Clevinger 83 overall...13 hits, 3 of which were homers.
Giovanny Gallegos 81 overall...4 hits, 2 of which were homers.
Andrew Miller 80 overall...2 hits, 1 of which was a homer.
Aroldis Chapman 80 overall...19 hits, 2 of which were homers.
Dan Plesac 81 overall...12 hits, 5 of which were homers.
Darren O'Day 76 overall...5 hits, 1 of which was a homer.
Aaron Bummer 76 overall...7 hits, 3 of which were homers.
Huston Street 87 overall...7 hits, 2 of which were homers.
Raisel Iglesias 78 overall...6 hits, 2 of which were homers.These weren't all my pitchers, but 15 that I've used most. While it wasn't nearly as bad as I was thinking...it still equates to roughly 28% of hits resulting in homers. According to a google search, 15.9% of hits are home runs. Admittedly that's higher than I thought, but still means home runs in this game are nearly twice as frequent as real life.
Long story short, the game needs to fix this ASAP. I'm not ready to make MLB 21 a single player only experience.
In the Real world MLB Teams don’t have 90+ batters up and down the lineup.
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Matchmaking has been a problem I touched on in another post...so that could really be the true culprit. I didn't realize such a high percentage of people on this game were so good, or at least figured out some game exploits they could take advantage of...but I've been playing teams with 25-10, 10-0, 75-30 records pretty regularly...so it definitely isn't my pitching. Often times I shock myself how good I'm pitching and eventually realize it doesn't matter. I get that some of my posts are long, but I've described pitches that weren't in my opponent's hitting cursor at all, or were two feet outside...and it still got taken yard. So yes. SDS needs to mess with the home run frequency. That's why it's so sad. The first thing I acknowledged is the game appears to have a good amount of polish, then the overabundance of home runs became apparent. I think if that issue weren't a thing, I'd give this game a solid 9. Tons to do, surprisingly impressive stadium creator, etc. It's a very good game with one glaring issue.
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@spc_garza_psn said in Home Runs by the Numbers:
@squid_adams_psn said in Home Runs by the Numbers:
This is the poison in the veins of MLB the Show 21. Pitching input not being respected killed MLB 19 and volume of home runs will kill this year's game. Maybe people enjoy an unrealistic arcade-like experience, but surely I can't be alone in this?
Here's my pitchers stats so far (hits allowed vs home runs allowed)
Pedro Martinez 91 overall...26 hits, 9 of which were homers.
Max Scherzer 89 overall...46 hits, 12 of which were homers.
Joe Musgrove 88 overall...21 hits, 2 of which were homers.
Carlos Rodon 88 overall...9 hits, 1 of which was a homer.
Brent Honeywell Jr. 83 overall...9 hits, 2 of which were homers.
Nathan Eovaldi 86 overall...13 hits, 6 of which were homers.
Mike Clevinger 83 overall...13 hits, 3 of which were homers.
Giovanny Gallegos 81 overall...4 hits, 2 of which were homers.
Andrew Miller 80 overall...2 hits, 1 of which was a homer.
Aroldis Chapman 80 overall...19 hits, 2 of which were homers.
Dan Plesac 81 overall...12 hits, 5 of which were homers.
Darren O'Day 76 overall...5 hits, 1 of which was a homer.
Aaron Bummer 76 overall...7 hits, 3 of which were homers.
Huston Street 87 overall...7 hits, 2 of which were homers.
Raisel Iglesias 78 overall...6 hits, 2 of which were homers.These weren't all my pitchers, but 15 that I've used most. While it wasn't nearly as bad as I was thinking...it still equates to roughly 28% of hits resulting in homers. According to a google search, 15.9% of hits are home runs. Admittedly that's higher than I thought, but still means home runs in this game are nearly twice as frequent as real life.
Long story short, the game needs to fix this ASAP. I'm not ready to make MLB 21 a single player only experience.
In the Real world MLB Teams don’t have 90+ batters up and down the lineup.
True. I'd like to see an overall cap so it's not the same 99 cards over and over. It would be nice to see more variety with teams, but I think that is asking too much.
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@squid_adams_psn said in Home Runs by the Numbers:
@spc_garza_psn said in Home Runs by the Numbers:
@squid_adams_psn said in Home Runs by the Numbers:
This is the poison in the veins of MLB the Show 21. Pitching input not being respected killed MLB 19 and volume of home runs will kill this year's game. Maybe people enjoy an unrealistic arcade-like experience, but surely I can't be alone in this?
Here's my pitchers stats so far (hits allowed vs home runs allowed)
Pedro Martinez 91 overall...26 hits, 9 of which were homers.
Max Scherzer 89 overall...46 hits, 12 of which were homers.
Joe Musgrove 88 overall...21 hits, 2 of which were homers.
Carlos Rodon 88 overall...9 hits, 1 of which was a homer.
Brent Honeywell Jr. 83 overall...9 hits, 2 of which were homers.
Nathan Eovaldi 86 overall...13 hits, 6 of which were homers.
Mike Clevinger 83 overall...13 hits, 3 of which were homers.
Giovanny Gallegos 81 overall...4 hits, 2 of which were homers.
Andrew Miller 80 overall...2 hits, 1 of which was a homer.
Aroldis Chapman 80 overall...19 hits, 2 of which were homers.
Dan Plesac 81 overall...12 hits, 5 of which were homers.
Darren O'Day 76 overall...5 hits, 1 of which was a homer.
Aaron Bummer 76 overall...7 hits, 3 of which were homers.
Huston Street 87 overall...7 hits, 2 of which were homers.
Raisel Iglesias 78 overall...6 hits, 2 of which were homers.These weren't all my pitchers, but 15 that I've used most. While it wasn't nearly as bad as I was thinking...it still equates to roughly 28% of hits resulting in homers. According to a google search, 15.9% of hits are home runs. Admittedly that's higher than I thought, but still means home runs in this game are nearly twice as frequent as real life.
Long story short, the game needs to fix this ASAP. I'm not ready to make MLB 21 a single player only experience.
In the Real world MLB Teams don’t have 90+ batters up and down the lineup.
True. I'd like to see an overall cap so it's not the same 99 cards over and over. It would be nice to see more variety with teams, but I think that is asking too much.
That’s what events are for
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OP uses a lot of words. I don’t have any complaints about the game play.
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@squid_adams_psn said in Home Runs by the Numbers:
18 seems to be the turning point where the game really started going downhill. 17 had a good handful of flaws, but it never got to the point of feeling unplayable like 19 or 21.
Right now, I'll settle for toning down home runs by a lot...but If I'm the head of SDS there would be a few things I'd do.
-Stat caps stay at 100 instead of 125 like introduced in 2018
-Make diamonds mean something again. It was a huge deal when I finally got 2 or 3 diamonds on my team in 17...but now everyone gets the same plethora of diamond cards, so I just end up playing largely the same team, just a different player.
-Everyone has to hit (or pitch) the same way. Unless you use strike zone view, you're at a large disadvantage.Those 3 things could go a LONG way. Diamond Dynasty was by far the best Super Team mode. Madden Ultimate Team and 2K MyTeam are very arcady. but sadly looks like Diamond Dynasty has followed suit. Honestly the best solution for me at this point would be to stop playing sports games in general, but I really don't want to have to do that, since I've always loved this genre.
Completely agree, it's a hitter friendly game and that's why very late hits are blessed when you throw a 102mph high fastball and they still make contact. On the other hand all you see is a sinker and cutter 90% of at bats and just have to sit on it and let the game play out. This is my 2nd year being in World Series and by far this was the most stressful World Series run Ive had.
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Squid_Adams
"I'm the type of dude that has standards for things he spends time and money on. Do you go to a restaurant, order a wagyu burger only to get impossible meat and go "They're humans who flip burgers for a living, dude...what else do you expect?" and start eating it? Or do you inform the staff and get the order done correctly?"I just inform them on the way out w out paying never to return and leave a bad review and move on w my life
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@squid_adams_psn said in Home Runs by the Numbers:
@namtrah22_psn said in Home Runs by the Numbers:
@squid_adams_psn said in Home Runs by the Numbers:
This is the poison in the veins of MLB the Show 21. Pitching input not being respected killed MLB 19 and volume of home runs will kill this year's game. Maybe people enjoy an unrealistic arcade-like experience, but surely I can't be alone in this?
Here's my pitchers stats so far (hits allowed vs home runs allowed)
Pedro Martinez 91 overall...26 hits, 9 of which were homers.
Max Scherzer 89 overall...46 hits, 12 of which were homers.
Joe Musgrove 88 overall...21 hits, 2 of which were homers.
Carlos Rodon 88 overall...9 hits, 1 of which was a homer.
Brent Honeywell Jr. 83 overall...9 hits, 2 of which were homers.
Nathan Eovaldi 86 overall...13 hits, 6 of which were homers.
Mike Clevinger 83 overall...13 hits, 3 of which were homers.
Giovanny Gallegos 81 overall...4 hits, 2 of which were homers.
Andrew Miller 80 overall...2 hits, 1 of which was a homer.
Aroldis Chapman 80 overall...19 hits, 2 of which were homers.
Dan Plesac 81 overall...12 hits, 5 of which were homers.
Darren O'Day 76 overall...5 hits, 1 of which was a homer.
Aaron Bummer 76 overall...7 hits, 3 of which were homers.
Huston Street 87 overall...7 hits, 2 of which were homers.
Raisel Iglesias 78 overall...6 hits, 2 of which were homers.These weren't all my pitchers, but 15 that I've used most. While it wasn't nearly as bad as I was thinking...it still equates to roughly 28% of hits resulting in homers. According to a google search, 15.9% of hits are home runs. Admittedly that's higher than I thought, but still means home runs in this game are nearly twice as frequent as real life.
Long story short, the game needs to fix this ASAP. I'm not ready to make MLB 21 a single player only experience.
It's also a video game with everyone running out guys with 80+ power at every position my guy. If someone squares up a good hit its a going to be a homerun. Its a competitive video game where user input is rewarded and should be rewarded... if you want super realistic stats your playing the wrong mode. Franchise on simulation is where you are going to find a more realistic experience.
I do understand the power aspect of it, but rolling out a highly rated pitcher should even things out. Yet, I'm getting taken deep whether it's a common, silver or diamond pitcher. A bigger fire needs a bigger hose, but this fire can't be put out. I can bring in my very best reliever, fully rested and it won't matter which I find to be an issue. I'll try stacking out my lineup with player's whose power is above 80 and report back.
And I'd say it's debatable that user input is rewarded. It's completely random or nonexistent from what I can tell. I've seen perfect swings be met with ground outs and missing the ball with your cursor completely result in a homer. And pitching, apparently you have to have perfect timing or else the ball will just go anywhere. I get a "just late" plenty and will see my pitch land somewhere totally different, not even in the general area I commanded.
Maybe the problem is Diamond Dynasty should be advertised as an arcade experience meant to create high scoring games. If a dog meows, I'm confused. If a game has a realistic simulation shell and plays like an arcade game, I'm confused. They're straddling a line, not committing one way or another which is always a recipe for failure. Retro Mode was supposed to be the arcade experience.
Thanks for throwing an analogy out there to chew on, @writetoshawn_PSN . As a customer it's hard to see a restaurant serving up 9 vegan burgers and only 1 ground beef burger, especially when they don't allow substitutions. There's so many burgers myself and others would love to enjoy, but you're only catering to their vegan audience. If that's what you want to serve...fine, but you should make it known you're a vegan restaurant. Basically, I like collecting cards and building a team from scratch, I don't want to be forced to stick to other modes to avoid these problems.
@AsianJim95_PSN I hear ya, see my earlier point. Better pitchers should equalize better hitters. Maybe I'll stack my team with pitchers who have amazing HR/9 ratings, but something tells me this game is "HR>Everything"
@CubanDoctor21 You know video games are supposed to be fun, right? And I don't think I mentioned spamming high and in pitches? Maybe I did at first, but when I kept getting burnt I learned quickly. Now it appears the only lesson is the balance in this game is broken. It very well could be the sheer amount of good hitters as opposed to good pitchers, but then that says it all. NBA 2K wants their card mode to be a 3 point heavy mess, maybe SDS wants a home run heavy mess?
So based on the pushback I'm getting here, either most of you are benefitting from this game flaw or you like playing games that come down to who hits more home runs?
Well for me, Id much rather play games that are 15 runs combined between teams then win or lose 1-0 which I believe is how 17 or 19 was, cant remember which one I didnt play 18 though. But I get what you are saying. We are just pointing out the 28% seems reasonable when you consider the lineups are stacked. I think once better pitchers come out, it will even out some