Marketplace on PC not working?
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@hoboadam_psn said in Marketplace on PC not working?:
@stinkysman77_mlbts said in Marketplace on PC not working?:
@hoboadam_psn said in Marketplace on PC not working?:
@sheyworth_xbl said in Marketplace on PC not working?:
@hoboadam_psn said in Marketplace on PC not working?:
I'm not saying that the marketplace being down is a good thing. Just wanted that out of the way ... Hehe
Based on past history as well as some of my guesses on the issues tied to the USE, I pointed out that taking down the online marketplace to reduce server traffic during the diagnosis stage of the problem, would be a good idea.
Looks like they agreed.
It will come back, but let's get The Show working before playing TSN The Market.
I agree, and it sucks as a guy who loves to look thru and flip cards while working, but it’d be nice if they told us in the update that they’re prioritizing one over the other. Also, to combat your theory (not saying you’re wrong) - their outbound API is active and fast and hasn’t waivered - not sure why it’s not using the same server specs as the rest of their engines, but I’m a web dev not a systems manager. Would love your insight if you have any.
Web API have to get translated to data library for execution of the transaction, storing of a timestamp and sending confirmation back through an API to the web for acknowledgment.
API contains XML most likely, as that's what I would use to generate a SQL query for pulling available data from a DB2 file containing the card data, existing orders and inventory.
The API is fast. The total retrieval time though is going to be limited to the query against the database though. For the amount of data being stored for cards, orders timestamps etc, I'd be shocked if it was anything other than a DB2 warehouse of sorts. From a storage perspective alone, it makes the most sense to me.
It's all about traffic management though since everything related to The Show has to pass through the same toll booth. Whether it's game data, stats, pack opening, conquest progress, rosters... You name it.
If you had to turn off something, online marketplace is the first thing I'd interrupt.
Wow your really getting full of yourself with your computer jargon huh
Hehe. It's just how I explain things. It's not getting full of myself. I can make an analogy for people, but it doesn't give details. I thought @sheyworth_XBL asked for details.
I did and appreciate it! Ps it’s JSON not XML
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@sheyworth_xbl said in Marketplace on PC not working?:
@hoboadam_psn said in Marketplace on PC not working?:
@stinkysman77_mlbts said in Marketplace on PC not working?:
@hoboadam_psn said in Marketplace on PC not working?:
@sheyworth_xbl said in Marketplace on PC not working?:
@hoboadam_psn said in Marketplace on PC not working?:
I'm not saying that the marketplace being down is a good thing. Just wanted that out of the way ... Hehe
Based on past history as well as some of my guesses on the issues tied to the USE, I pointed out that taking down the online marketplace to reduce server traffic during the diagnosis stage of the problem, would be a good idea.
Looks like they agreed.
It will come back, but let's get The Show working before playing TSN The Market.
I agree, and it sucks as a guy who loves to look thru and flip cards while working, but it’d be nice if they told us in the update that they’re prioritizing one over the other. Also, to combat your theory (not saying you’re wrong) - their outbound API is active and fast and hasn’t waivered - not sure why it’s not using the same server specs as the rest of their engines, but I’m a web dev not a systems manager. Would love your insight if you have any.
Web API have to get translated to data library for execution of the transaction, storing of a timestamp and sending confirmation back through an API to the web for acknowledgment.
API contains XML most likely, as that's what I would use to generate a SQL query for pulling available data from a DB2 file containing the card data, existing orders and inventory.
The API is fast. The total retrieval time though is going to be limited to the query against the database though. For the amount of data being stored for cards, orders timestamps etc, I'd be shocked if it was anything other than a DB2 warehouse of sorts. From a storage perspective alone, it makes the most sense to me.
It's all about traffic management though since everything related to The Show has to pass through the same toll booth. Whether it's game data, stats, pack opening, conquest progress, rosters... You name it.
If you had to turn off something, online marketplace is the first thing I'd interrupt.
Wow your really getting full of yourself with your computer jargon huh
Hehe. It's just how I explain things. It's not getting full of myself. I can make an analogy for people, but it doesn't give details. I thought @sheyworth_XBL asked for details.
I did and appreciate it! Ps it’s JSON not XML
I'm old man... Heh. I used to code in BASIC and Microsoft Foxpro. It was 13 years ago playing with the XML on the check writer interface. It needed data from IRA qualifiers embedded on DB2. There's so many acronyms and stuff these days for newer languages.
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@hoboadam_psn said in Marketplace on PC not working?:
@sheyworth_xbl said in Marketplace on PC not working?:
@hoboadam_psn said in Marketplace on PC not working?:
@stinkysman77_mlbts said in Marketplace on PC not working?:
@hoboadam_psn said in Marketplace on PC not working?:
@sheyworth_xbl said in Marketplace on PC not working?:
@hoboadam_psn said in Marketplace on PC not working?:
I'm not saying that the marketplace being down is a good thing. Just wanted that out of the way ... Hehe
Based on past history as well as some of my guesses on the issues tied to the USE, I pointed out that taking down the online marketplace to reduce server traffic during the diagnosis stage of the problem, would be a good idea.
Looks like they agreed.
It will come back, but let's get The Show working before playing TSN The Market.
I agree, and it sucks as a guy who loves to look thru and flip cards while working, but it’d be nice if they told us in the update that they’re prioritizing one over the other. Also, to combat your theory (not saying you’re wrong) - their outbound API is active and fast and hasn’t waivered - not sure why it’s not using the same server specs as the rest of their engines, but I’m a web dev not a systems manager. Would love your insight if you have any.
Web API have to get translated to data library for execution of the transaction, storing of a timestamp and sending confirmation back through an API to the web for acknowledgment.
API contains XML most likely, as that's what I would use to generate a SQL query for pulling available data from a DB2 file containing the card data, existing orders and inventory.
The API is fast. The total retrieval time though is going to be limited to the query against the database though. For the amount of data being stored for cards, orders timestamps etc, I'd be shocked if it was anything other than a DB2 warehouse of sorts. From a storage perspective alone, it makes the most sense to me.
It's all about traffic management though since everything related to The Show has to pass through the same toll booth. Whether it's game data, stats, pack opening, conquest progress, rosters... You name it.
If you had to turn off something, online marketplace is the first thing I'd interrupt.
Wow your really getting full of yourself with your computer jargon huh
Hehe. It's just how I explain things. It's not getting full of myself. I can make an analogy for people, but it doesn't give details. I thought @sheyworth_XBL asked for details.
I did and appreciate it! Ps it’s JSON not XML
I'm old man... Heh. I used to code in BASIC and Microsoft Foxpro. It was 13 years ago playing with the XML on the check writer interface. It needed data from IRA qualifiers embedded on DB2. There's so many acronyms and stuff these days for newer languages.
I get it totally. I’m the new age guy who adopts JSON and any new JavaScript framework, but learned lots about “you” in school ahaha
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