Marketplace on PC not working?
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Still not working. I have tried reaching out to SDS with no response. Been trying to log in for over an hour, since the server update was finished, with no luck. Seems like the browser marketplace generally stays offline for a while after the actual game server maintenance is completed. Could be as simple as someone forgot to turn it back on in the programming after the update was completed.
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Ok. Thanks for the update!
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I'm not saying that the marketplace being down is a good thing. Just wanted that out of the way ... Hehe
Based on past history as well as some of my guesses on the issues tied to the USE, I pointed out that taking down the online marketplace to reduce server traffic during the diagnosis stage of the problem, would be a good idea.
Looks like they agreed.
It will come back, but let's get The Show working before playing TSN The Market.
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@hoboadam_psn said in Marketplace on PC not working?:
I'm not saying that the marketplace being down is a good thing. Just wanted that out of the way ... Hehe
Based on past history as well as some of my guesses on the issues tied to the USE, I pointed out that taking down the online marketplace to reduce server traffic during the diagnosis stage of the problem, would be a good idea.
Looks like they agreed.
It will come back, but let's get The Show working before playing TSN The Market.
Is only mobile market down?
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Is everyone getting an error?
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@hoboadam_psn said in Marketplace on PC not working?:
I'm not saying that the marketplace being down is a good thing. Just wanted that out of the way ... Hehe
Based on past history as well as some of my guesses on the issues tied to the USE, I pointed out that taking down the online marketplace to reduce server traffic during the diagnosis stage of the problem, would be a good idea.
Looks like they agreed.
It will come back, but let's get The Show working before playing TSN The Market.
I agree, and it sucks as a guy who loves to look thru and flip cards while working, but it’d be nice if they told us in the update that they’re prioritizing one over the other. Also, to combat your theory (not saying you’re wrong) - their outbound API is active and fast and hasn’t waivered - not sure why it’s not using the same server specs as the rest of their engines, but I’m a web dev not a systems manager. Would love your insight if you have any.
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The market on here is horrible...even when it works it is brutally slow
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@stinkysman77_mlbts said in Marketplace on PC not working?:
The market on here is horrible...even when it works it is brutally slow
Agreed. I can go way faster on the console.
I just wish they’d communicate,
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@locutusofburg said in Marketplace on PC not working?:
@stinkysman77_mlbts said in Marketplace on PC not working?:
The market on here is horrible...even when it works it is brutally slow
Agreed. I can go way faster on the console.
I just wish they’d communicate,
Yeah...i don't really know their reasoning behind that ..but they never have really
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@locutusofburg said in Marketplace on PC not working?:
@stinkysman77_mlbts said in Marketplace on PC not working?:
The market on here is horrible...even when it works it is brutally slow
Agreed. I can go way faster on the console.
I just wish they’d communicate,
Market is always is faster on the console. It has direct access to the market database.
Web and mobile markets have translation scripts that are sent through the servers to the same database that consoles have access to. Make sense?
Restricting online marketplace makes sense, because it reduces the ambient server traffic and allows them to work on the bigger issues.
Yeah, an official notification would be welcomed. Heh
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@hoboadam_psn said in Marketplace on PC not working?:
@locutusofburg said in Marketplace on PC not working?:
@stinkysman77_mlbts said in Marketplace on PC not working?:
The market on here is horrible...even when it works it is brutally slow
Agreed. I can go way faster on the console.
I just wish they’d communicate,
Market is always is faster on the console. It has direct access to the market database.
Web and mobile markets have translation scripts that are sent through the servers to the same database that consoles have access to. Make sense?
Restricting online marketplace makes sense, because it reduces the ambient server traffic and allows them to work on the bigger issues.
Yeah, an official notification would be welcomed. Heh
Yeah that's all good...the point was thst it is incredibly slow ..not just compared to the console
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@sheyworth_xbl said in Marketplace on PC not working?:
@hoboadam_psn said in Marketplace on PC not working?:
I'm not saying that the marketplace being down is a good thing. Just wanted that out of the way ... Hehe
Based on past history as well as some of my guesses on the issues tied to the USE, I pointed out that taking down the online marketplace to reduce server traffic during the diagnosis stage of the problem, would be a good idea.
Looks like they agreed.
It will come back, but let's get The Show working before playing TSN The Market.
I agree, and it sucks as a guy who loves to look thru and flip cards while working, but it’d be nice if they told us in the update that they’re prioritizing one over the other. Also, to combat your theory (not saying you’re wrong) - their outbound API is active and fast and hasn’t waivered - not sure why it’s not using the same server specs as the rest of their engines, but I’m a web dev not a systems manager. Would love your insight if you have any.
Web API have to get translated to data library for execution of the transaction, storing of a timestamp and sending confirmation back through an API to the web for acknowledgment.
API contains XML most likely, as that's what I would use to generate a SQL query for pulling available data from a DB2 file containing the card data, existing orders and inventory.
The API is fast. The total retrieval time though is going to be limited to the query against the database though. For the amount of data being stored for cards, orders timestamps etc, I'd be shocked if it was anything other than a DB2 warehouse of sorts. From a storage perspective alone, it makes the most sense to me.
It's all about traffic management though since everything related to The Show has to pass through the same toll booth. Whether it's game data, stats, pack opening, conquest progress, rosters... You name it.
If you had to turn off something, online marketplace is the first thing I'd interrupt.
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@hoboadam_psn said in Marketplace on PC not working?:
@sheyworth_xbl said in Marketplace on PC not working?:
@hoboadam_psn said in Marketplace on PC not working?:
I'm not saying that the marketplace being down is a good thing. Just wanted that out of the way ... Hehe
Based on past history as well as some of my guesses on the issues tied to the USE, I pointed out that taking down the online marketplace to reduce server traffic during the diagnosis stage of the problem, would be a good idea.
Looks like they agreed.
It will come back, but let's get The Show working before playing TSN The Market.
I agree, and it sucks as a guy who loves to look thru and flip cards while working, but it’d be nice if they told us in the update that they’re prioritizing one over the other. Also, to combat your theory (not saying you’re wrong) - their outbound API is active and fast and hasn’t waivered - not sure why it’s not using the same server specs as the rest of their engines, but I’m a web dev not a systems manager. Would love your insight if you have any.
Web API have to get translated to data library for execution of the transaction, storing of a timestamp and sending confirmation back through an API to the web for acknowledgment.
API contains XML most likely, as that's what I would use to generate a SQL query for pulling available data from a DB2 file containing the card data, existing orders and inventory.
The API is fast. The total retrieval time though is going to be limited to the query against the database though. For the amount of data being stored for cards, orders timestamps etc, I'd be shocked if it was anything other than a DB2 warehouse of sorts. From a storage perspective alone, it makes the most sense to me.
It's all about traffic management though since everything related to The Show has to pass through the same toll booth. Whether it's game data, stats, pack opening, conquest progress, rosters... You name it.
If you had to turn off something, online marketplace is the first thing I'd interrupt.
Wow your really getting full of yourself with your computer jargon huh
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@stinkysman77_mlbts said in Marketplace on PC not working?:
@hoboadam_psn said in Marketplace on PC not working?:
@sheyworth_xbl said in Marketplace on PC not working?:
@hoboadam_psn said in Marketplace on PC not working?:
I'm not saying that the marketplace being down is a good thing. Just wanted that out of the way ... Hehe
Based on past history as well as some of my guesses on the issues tied to the USE, I pointed out that taking down the online marketplace to reduce server traffic during the diagnosis stage of the problem, would be a good idea.
Looks like they agreed.
It will come back, but let's get The Show working before playing TSN The Market.
I agree, and it sucks as a guy who loves to look thru and flip cards while working, but it’d be nice if they told us in the update that they’re prioritizing one over the other. Also, to combat your theory (not saying you’re wrong) - their outbound API is active and fast and hasn’t waivered - not sure why it’s not using the same server specs as the rest of their engines, but I’m a web dev not a systems manager. Would love your insight if you have any.
Web API have to get translated to data library for execution of the transaction, storing of a timestamp and sending confirmation back through an API to the web for acknowledgment.
API contains XML most likely, as that's what I would use to generate a SQL query for pulling available data from a DB2 file containing the card data, existing orders and inventory.
The API is fast. The total retrieval time though is going to be limited to the query against the database though. For the amount of data being stored for cards, orders timestamps etc, I'd be shocked if it was anything other than a DB2 warehouse of sorts. From a storage perspective alone, it makes the most sense to me.
It's all about traffic management though since everything related to The Show has to pass through the same toll booth. Whether it's game data, stats, pack opening, conquest progress, rosters... You name it.
If you had to turn off something, online marketplace is the first thing I'd interrupt.
Wow your really getting full of yourself with your computer jargon huh
Hehe. It's just how I explain things. It's not getting full of myself. I can make an analogy for people, but it doesn't give details. I thought @sheyworth_XBL asked for details.
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@hoboadam_psn said in Marketplace on PC not working?:
@stinkysman77_mlbts said in Marketplace on PC not working?:
@hoboadam_psn said in Marketplace on PC not working?:
@sheyworth_xbl said in Marketplace on PC not working?:
@hoboadam_psn said in Marketplace on PC not working?:
I'm not saying that the marketplace being down is a good thing. Just wanted that out of the way ... Hehe
Based on past history as well as some of my guesses on the issues tied to the USE, I pointed out that taking down the online marketplace to reduce server traffic during the diagnosis stage of the problem, would be a good idea.
Looks like they agreed.
It will come back, but let's get The Show working before playing TSN The Market.
I agree, and it sucks as a guy who loves to look thru and flip cards while working, but it’d be nice if they told us in the update that they’re prioritizing one over the other. Also, to combat your theory (not saying you’re wrong) - their outbound API is active and fast and hasn’t waivered - not sure why it’s not using the same server specs as the rest of their engines, but I’m a web dev not a systems manager. Would love your insight if you have any.
Web API have to get translated to data library for execution of the transaction, storing of a timestamp and sending confirmation back through an API to the web for acknowledgment.
API contains XML most likely, as that's what I would use to generate a SQL query for pulling available data from a DB2 file containing the card data, existing orders and inventory.
The API is fast. The total retrieval time though is going to be limited to the query against the database though. For the amount of data being stored for cards, orders timestamps etc, I'd be shocked if it was anything other than a DB2 warehouse of sorts. From a storage perspective alone, it makes the most sense to me.
It's all about traffic management though since everything related to The Show has to pass through the same toll booth. Whether it's game data, stats, pack opening, conquest progress, rosters... You name it.
If you had to turn off something, online marketplace is the first thing I'd interrupt.
Wow your really getting full of yourself with your computer jargon huh
Hehe. It's just how I explain things. It's not getting full of myself. I can make an analogy for people, but it doesn't give details. I thought @sheyworth_XBL asked for details.
It's all good...just find it a bit funny how everyone is singing your praises...when in all honesty no one knows if you are even right
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@stinkysman77_mlbts said in Marketplace on PC not working?:
@hoboadam_psn said in Marketplace on PC not working?:
@stinkysman77_mlbts said in Marketplace on PC not working?:
@hoboadam_psn said in Marketplace on PC not working?:
@sheyworth_xbl said in Marketplace on PC not working?:
@hoboadam_psn said in Marketplace on PC not working?:
I'm not saying that the marketplace being down is a good thing. Just wanted that out of the way ... Hehe
Based on past history as well as some of my guesses on the issues tied to the USE, I pointed out that taking down the online marketplace to reduce server traffic during the diagnosis stage of the problem, would be a good idea.
Looks like they agreed.
It will come back, but let's get The Show working before playing TSN The Market.
I agree, and it sucks as a guy who loves to look thru and flip cards while working, but it’d be nice if they told us in the update that they’re prioritizing one over the other. Also, to combat your theory (not saying you’re wrong) - their outbound API is active and fast and hasn’t waivered - not sure why it’s not using the same server specs as the rest of their engines, but I’m a web dev not a systems manager. Would love your insight if you have any.
Web API have to get translated to data library for execution of the transaction, storing of a timestamp and sending confirmation back through an API to the web for acknowledgment.
API contains XML most likely, as that's what I would use to generate a SQL query for pulling available data from a DB2 file containing the card data, existing orders and inventory.
The API is fast. The total retrieval time though is going to be limited to the query against the database though. For the amount of data being stored for cards, orders timestamps etc, I'd be shocked if it was anything other than a DB2 warehouse of sorts. From a storage perspective alone, it makes the most sense to me.
It's all about traffic management though since everything related to The Show has to pass through the same toll booth. Whether it's game data, stats, pack opening, conquest progress, rosters... You name it.
If you had to turn off something, online marketplace is the first thing I'd interrupt.
Wow your really getting full of yourself with your computer jargon huh
Hehe. It's just how I explain things. It's not getting full of myself. I can make an analogy for people, but it doesn't give details. I thought @sheyworth_XBL asked for details.
It's all good...just find it a bit funny how everyone is singing your praises...when in all honesty no one knows if you are even right
Hahah.
Dude. I don't even know if I'm right.
I worked on the merger of Smith Barney into Morgan Stanley. My area was mutual funds, 529 plans and customer data. During the process, I had to test more web based interfaces than ever. Good news was, I didn't write the code, but when it didn't work, I asked to see the XML, they showed me, I fixed their API and done
When you are too close to a problem, you can't see the issue sometimes. If anything is gained by my explanation of how the clock was built instead of being like everyone screaming that the time is wrong, then I would have succeeded.
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@hoboadam_psn said in Marketplace on PC not working?:
@stinkysman77_mlbts said in Marketplace on PC not working?:
@hoboadam_psn said in Marketplace on PC not working?:
@stinkysman77_mlbts said in Marketplace on PC not working?:
@hoboadam_psn said in Marketplace on PC not working?:
@sheyworth_xbl said in Marketplace on PC not working?:
@hoboadam_psn said in Marketplace on PC not working?:
I'm not saying that the marketplace being down is a good thing. Just wanted that out of the way ... Hehe
Based on past history as well as some of my guesses on the issues tied to the USE, I pointed out that taking down the online marketplace to reduce server traffic during the diagnosis stage of the problem, would be a good idea.
Looks like they agreed.
It will come back, but let's get The Show working before playing TSN The Market.
I agree, and it sucks as a guy who loves to look thru and flip cards while working, but it’d be nice if they told us in the update that they’re prioritizing one over the other. Also, to combat your theory (not saying you’re wrong) - their outbound API is active and fast and hasn’t waivered - not sure why it’s not using the same server specs as the rest of their engines, but I’m a web dev not a systems manager. Would love your insight if you have any.
Web API have to get translated to data library for execution of the transaction, storing of a timestamp and sending confirmation back through an API to the web for acknowledgment.
API contains XML most likely, as that's what I would use to generate a SQL query for pulling available data from a DB2 file containing the card data, existing orders and inventory.
The API is fast. The total retrieval time though is going to be limited to the query against the database though. For the amount of data being stored for cards, orders timestamps etc, I'd be shocked if it was anything other than a DB2 warehouse of sorts. From a storage perspective alone, it makes the most sense to me.
It's all about traffic management though since everything related to The Show has to pass through the same toll booth. Whether it's game data, stats, pack opening, conquest progress, rosters... You name it.
If you had to turn off something, online marketplace is the first thing I'd interrupt.
Wow your really getting full of yourself with your computer jargon huh
Hehe. It's just how I explain things. It's not getting full of myself. I can make an analogy for people, but it doesn't give details. I thought @sheyworth_XBL asked for details.
It's all good...just find it a bit funny how everyone is singing your praises...when in all honesty no one knows if you are even right
Hahah.
Dude. I don't even know if I'm right.
My point exactly...not knocking you .you could be right or part right or whatever...just making me laugh with some of the replies you are getting
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I'm hoping people with similar knowledge chime in. It's only a good thing to generate theory on this. Beats the nuts out of asking for packs and crying about it.
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@hoboadam_psn said in Marketplace on PC not working?:
@stinkysman77_mlbts said in Marketplace on PC not working?:
@hoboadam_psn said in Marketplace on PC not working?:
@sheyworth_xbl said in Marketplace on PC not working?:
@hoboadam_psn said in Marketplace on PC not working?:
I'm not saying that the marketplace being down is a good thing. Just wanted that out of the way ... Hehe
Based on past history as well as some of my guesses on the issues tied to the USE, I pointed out that taking down the online marketplace to reduce server traffic during the diagnosis stage of the problem, would be a good idea.
Looks like they agreed.
It will come back, but let's get The Show working before playing TSN The Market.
I agree, and it sucks as a guy who loves to look thru and flip cards while working, but it’d be nice if they told us in the update that they’re prioritizing one over the other. Also, to combat your theory (not saying you’re wrong) - their outbound API is active and fast and hasn’t waivered - not sure why it’s not using the same server specs as the rest of their engines, but I’m a web dev not a systems manager. Would love your insight if you have any.
Web API have to get translated to data library for execution of the transaction, storing of a timestamp and sending confirmation back through an API to the web for acknowledgment.
API contains XML most likely, as that's what I would use to generate a SQL query for pulling available data from a DB2 file containing the card data, existing orders and inventory.
The API is fast. The total retrieval time though is going to be limited to the query against the database though. For the amount of data being stored for cards, orders timestamps etc, I'd be shocked if it was anything other than a DB2 warehouse of sorts. From a storage perspective alone, it makes the most sense to me.
It's all about traffic management though since everything related to The Show has to pass through the same toll booth. Whether it's game data, stats, pack opening, conquest progress, rosters... You name it.
If you had to turn off something, online marketplace is the first thing I'd interrupt.
Wow your really getting full of yourself with your computer jargon huh
Hehe. It's just how I explain things. It's not getting full of myself. I can make an analogy for people, but it doesn't give details. I thought @sheyworth_XBL asked for details.
I did and appreciate it! Ps it’s JSON not XML